More piercing attacks plz.


Clebstein

 

Posted

Piercing attacks are a fun mechanic, even if a bit workaround-y and the Other Game does it better (well, they have engine support for them, not better balanced). Not just we get them, Clockwork get them too (the bosses' Antimatter Rays and high-level minions get piercing attacks too).

Can we please have some more? Ranged attacks that are really very narrow cones, and are still typed as Ranged? For example, Council miniguns (which definitely LOOK like they're cones), or Vanguard plasma blasts, which look like railguns anyway?


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

Posted

Wait you want to give the ENEMIES more attacks that can hit more than one person?!


 

Posted

Quote:
Originally Posted by Clebstein View Post
Wait you want to give the ENEMIES more attacks that can hit more than one person?!
I'm always down for giving enemies more damaging / varied attacks. More enemies should have Placate or Confuse. More should have Taunt and Repel effects. Heck, more NPCs should have powers based on powersets we get (Shield, DP, etc) similar to how we got some with Electric Control, Kinetic Melee and Demon Summoning.

I'm not really down for "piercing" rounds, the mechanic isn't exciting to me, but I could see adding it to certain powers already in existence, such as Sniper Rifle from Assault Rifle. We as players don't really have many sets where piercing would make thematic sense, but those that do, it would be nice to have. So long as it stays balanced for what it currently does.


 

Posted

Quote:
Originally Posted by Mr_Right View Post
I'm always down for giving enemies more damaging / varied attacks. More enemies should have Placate or Confuse. More should have Taunt and Repel effects. Heck, more NPCs should have powers based on powersets we get (Shield, DP, etc) similar to how we got some with Electric Control, Kinetic Melee and Demon Summoning.

I'm not really down for "piercing" rounds, the mechanic isn't exciting to me, but I could see adding it to certain powers already in existence, such as Sniper Rifle from Assault Rifle. We as players don't really have many sets where piercing would make thematic sense, but those that do, it would be nice to have. So long as it stays balanced for what it currently does.
aside from the ones you mentioned theres also:
  • cimerorans (entirely based on shield defense)
  • longbow nullifiers (even use the same gun as AR)
  • behemoths (basically invuln/fire tanks or brutes, they are somehere in middle)
there are prolly others im missing too, but those are the ones that come to my mind


 

Posted

Quote:
Originally Posted by Clebstein View Post
Wait you want to give the ENEMIES more attacks that can hit more than one person?!
Yup!

Quote:
Originally Posted by Necrotech_Master View Post
aside from the ones you mentioned theres also:
  • cimerorans (entirely based on shield defense)
  • longbow nullifiers (even use the same gun as AR)
  • behemoths (basically invuln/fire tanks or brutes, they are somehere in middle)
there are prolly others im missing too, but those are the ones that come to my mind
That's not really fair. Cimerorans have a very different version of Shield, and Nullifiers cheat with their super-snipe and their rifle grenade Trick Arrows.

Longbow Wardens would be a better example, as are Warriors.


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes