More piercing attacks plz.
Wait you want to give the ENEMIES more attacks that can hit more than one person?!
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I'm always down for giving enemies more damaging / varied attacks. More enemies should have Placate or Confuse. More should have Taunt and Repel effects. Heck, more NPCs should have powers based on powersets we get (Shield, DP, etc) similar to how we got some with Electric Control, Kinetic Melee and Demon Summoning.
Wait you want to give the ENEMIES more attacks that can hit more than one person?!
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I'm not really down for "piercing" rounds, the mechanic isn't exciting to me, but I could see adding it to certain powers already in existence, such as Sniper Rifle from Assault Rifle. We as players don't really have many sets where piercing would make thematic sense, but those that do, it would be nice to have. So long as it stays balanced for what it currently does.
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aside from the ones you mentioned theres also:
I'm always down for giving enemies more damaging / varied attacks. More enemies should have Placate or Confuse. More should have Taunt and Repel effects. Heck, more NPCs should have powers based on powersets we get (Shield, DP, etc) similar to how we got some with Electric Control, Kinetic Melee and Demon Summoning.
I'm not really down for "piercing" rounds, the mechanic isn't exciting to me, but I could see adding it to certain powers already in existence, such as Sniper Rifle from Assault Rifle. We as players don't really have many sets where piercing would make thematic sense, but those that do, it would be nice to have. So long as it stays balanced for what it currently does. |
- cimerorans (entirely based on shield defense)
- longbow nullifiers (even use the same gun as AR)
- behemoths (basically invuln/fire tanks or brutes, they are somehere in middle)

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Yup!
Wait you want to give the ENEMIES more attacks that can hit more than one person?!
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aside from the ones you mentioned theres also:
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Longbow Wardens would be a better example, as are Warriors.
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
Piercing attacks are a fun mechanic, even if a bit workaround-y and the Other Game does it better (well, they have engine support for them, not better balanced). Not just we get them, Clockwork get them too (the bosses' Antimatter Rays and high-level minions get piercing attacks too).
Can we please have some more? Ranged attacks that are really very narrow cones, and are still typed as Ranged? For example, Council miniguns (which definitely LOOK like they're cones), or Vanguard plasma blasts, which look like railguns anyway?
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes