Looking for an effective elec blasterX3 build


deadboy_champion

 

Posted

it doesn't need to use all of the blaster power just trying to make a very powerful build

but build a a horrible weak point of mine.

any help would be much appreciated


Volt Sentinel Reference

Thunder is good, thunder is impressive, but lightning does the work.

 

Posted

http://boards.cityofheroes.com/showthread.php?t=117829

Mystic_Amethyst's guide is one of the most comprehensive guides for Electric/Electric/X Blasters. The guide is a older and certainly will not reference things like Issue 18 (Going Rogue) but it will provide the reader with a good understanding of the ins/outs of the sets.

I could post up a build but it wont apply to you if we have different tactics. (IE I play my Electric/Electric/Mace Blaster in melee range but you may be a hovering ranged type of blaster that only uses melee attacks when critters get close to you).


@Deadboy

 

Posted

Any chance you would mind still posting your build? I am thinking of rolling a eleX3 blaster but was trying to look for ways to make him not so squishy(besides draining all the end), without gimping my recharge etc.


 

Posted

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Volt Sentine;: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Lightning Bolt -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5)
Level 1: Electric Fence -- Empty(A), Empty(11)
Level 2: Charged Bolts -- Empty(A), Empty(7), Empty(7), Empty(9), Empty(9)
Level 4: Charged Brawl -- Empty(A), Empty(11), Empty(13), Empty(13), Empty(15), Empty(36)
Level 6: Hover -- Empty(A)
Level 8: Ball Lightning -- Empty(A), Empty(15), Empty(17), Empty(17)
Level 10: Lightning Field -- Empty(A), Empty(19), Empty(19), Empty(21)
Level 12: Short Circuit -- Empty(A), Empty(21), Empty(23), Empty(23)
Level 14: Fly -- Empty(A), Empty(42), Empty(42)
Level 16: Havoc Punch -- Empty(A), Empty(43), Empty(43), Empty(46), Empty(46), Empty(46)
Level 18: Aim -- Empty(A), Empty(25), Empty(25), Empty(27)
Level 20: Build Up -- Empty(A), Empty(27), Empty(29), Empty(29)
Level 22: Zapp -- Empty(A), Empty(31), Empty(31)
Level 24: Lightning Clap -- Empty(A)
Level 26: Tesla Cage -- Empty(A), Empty(31), Empty(33)
Level 28: Voltaic Sentinel -- Empty(A), Empty(33), Empty(33)
Level 30: Thunder Strike -- Empty(A), Empty(34), Empty(34), Empty(34), Empty(36), Empty(36)
Level 32: Thunderous Blast -- Empty(A), Empty(37), Empty(37), Empty(37), Empty(39), Empty(39)
Level 35: Power Sink -- Empty(A), Empty(39), Empty(40)
Level 38: Shocking Grasp -- Empty(A), Empty(40), Empty(40), Empty(42)
Level 41: Static Discharge -- Empty(A), Empty(43)
Level 44: Surge of Power -- Empty(A), Empty(45), Empty(45), Empty(45)
Level 47: EM Pulse -- Empty(A), Empty(48), Empty(48), Empty(48)
Level 49: Charged Armor -- Empty(A), Empty(50), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run


this is basically my set-up

it's not great ( and the IOs I'll be probably be starting from scratch anyway since mine are all junky :P)


what I'm going for is sort of a balanced build, I spend a alot of time in melee, but I usually start out distance and run forward.

I'm also trying to minimize attacks I don't reall use like Voltaic Sentinel.


Volt Sentinel Reference

Thunder is good, thunder is impressive, but lightning does the work.

 

Posted

I would think with the changes to fitness and staying in melee alot I would prob drop tesla chages, VS, and zapp and go for some of the fighting pool for higher def or something along those lines. I have not build my mids yet but guess I should start soon. With the alpha slots coming in I would think I could either, focus less on recharge and more on def and then get the extra recharge from the alpha slot or vice versa. I know that there are not many pwrs to take for upping def though as a blaster so If I can get the IO's for Defense where I need them and build up more recharge with the Alpha that should round him out nicely no?


 

Posted

Quote:
Originally Posted by Squishor8 View Post
Any chance you would mind still posting your build? I am thinking of rolling a eleX3 blaster but was trying to look for ways to make him not so squishy(besides draining all the end), without gimping my recharge etc.
This is my i18 build currently on Live. I'll make changes once i19 is out and end up with the same amount of defense but higher recharge (I have an LOTG that I'll be slotting) however with my current charge I'm never waiting to click something. He is built as a close range (melee) specialist.


Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Deadboy: Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(9), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Hold%(50)
Level 1: Electric Fence -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob(43), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-EndRdx/Immob(43)
Level 2: Charged Bolts -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Dev'n-Acc/Dmg/Rchg(27)
Level 4: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37)
Level 6: Super Speed -- HO:Micro(A), Clrty-Stlth(15)
Level 8: Hurdle -- Jump-I(A)
Level 10: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(27), KntkC'bat-Knock%(37), C'ngImp-Acc/Dmg/Rchg(40)
Level 12: Aim -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(13), RechRdx-I(13), RechRdx-I(25)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Build Up -- HO:Membr(A), AdjTgt-Rchg(17), AdjTgt-ToHit/Rchg(17)
Level 18: Tesla Cage -- Lock-%Hold(A), BasGaze-Acc/Hold(19), BasGaze-Acc/Rchg(19), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(40)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Combat Jumping -- Ksmt-ToHit+(A), Zephyr-ResKB(25)
Level 26: Super Jump -- HO:Micro(A)
Level 28: Thunder Strike -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(29), Erad-Dmg(29), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dmg/EndRdx(34)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Knock%(31)
Level 32: Thunderous Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36)
Level 38: Shocking Grasp -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(40), HO:Endo(50)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam/EndRdx(45), RctvArm-EndRdx(45), S'fstPrt-ResDam/Def+(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48)
Level 49: Acrobatics -- EndRdx-I(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Knock%(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 1: Ninja Run



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@Deadboy