Fire/Elec Build Suggestions


Dark_Healer_NA

 

Posted

Does anyone have a good fire/elec build? Mine is fully IOed but I kinda just threw random IOs in the slots and clearly that does not really work, anyone have experience or suggestions for my re-IOing?


 

Posted

Quote:
Originally Posted by Olympus_NA View Post
Does anyone have a good fire/elec build? Mine is fully IOed but I kinda just threw random IOs in the slots and clearly that does not really work, anyone have experience or suggestions for my re-IOing?

What are your goals exactly (meaning you want to build for more Defense/Recharge/Damage/etc?). Do you solo or team more (a little bit of both)? What is your Epic/Patron pool? What are your travel powers? What is your playstyle?

Answering all those questions will help you look at what path you wish to pursue and the sets necessary to achieve those goals.

I posted my live build of Deadboy, my namesake blaster. He's an electric/electric/mace blaster who primarily fights in melee range and thus soft-capped (defense) to Smash/Lethal with a decent amount of defense to Energy. Although I am electrical blast primary you could substitute Fire Blast taking Fireblast/Blaze/FireBreath/Fireball/Inferno instead of Charged/LBolt/Tesla Cage/Ball Lightning/Thunderous and use corresponding sets.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Deadboy: Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(9), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Hold%(50)
Level 1: Electric Fence -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob(43), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-EndRdx/Immob(43)
Level 2: Charged Bolts -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Dev'n-Acc/Dmg/Rchg(27)
Level 4: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37)
Level 6: Super Speed -- HO:Micro(A), Clrty-Stlth(15)
Level 8: Hurdle -- Jump-I(A)
Level 10: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(27), KntkC'bat-Knock%(37), C'ngImp-Acc/Dmg/Rchg(40)
Level 12: Aim -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(13), RechRdx-I(13), RechRdx-I(25)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Build Up -- HO:Membr(A), AdjTgt-Rchg(17), AdjTgt-ToHit/Rchg(17)
Level 18: Tesla Cage -- Lock-%Hold(A), BasGaze-Acc/Hold(19), BasGaze-Acc/Rchg(19), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(40)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Combat Jumping -- Ksmt-ToHit+(A), Zephyr-ResKB(25)
Level 26: Super Jump -- HO:Micro(A)
Level 28: Thunder Strike -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(29), Erad-Dmg(29), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dmg/EndRdx(34)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Knock%(31)
Level 32: Thunderous Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36)
Level 38: Shocking Grasp -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(40), HO:Endo(50)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam/EndRdx(45), RctvArm-EndRdx(45), S'fstPrt-ResDam/Def+(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48)
Level 49: Acrobatics -- EndRdx-I(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Knock%(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 1: Ninja Run


@Deadboy

 

Posted

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Jezabel Delias: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(15)
Level 1: Electric Fence -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(21)
Level 2: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(34), Ragnrk-Dmg/EndRdx(34), Ragnrk-Knock%(34)
Level 4: Charged Brawl -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(7), Hectmb-Dam%(7)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(25), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36)
Level 10: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(15)
Level 12: Aim -- RechRdx-I(A)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(40)
Level 16: Build Up -- RechRdx-I(A)
Level 18: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(21), Apoc-Dam%(27), Apoc-Acc/Rchg(31), Apoc-Dmg/EndRdx(33)
Level 20: Stealth -- LkGmblr-Rchg+(A), HO:Enzym(43)
Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(23), Stpfy-Acc/EndRdx(23), Stpfy-Stun/Rng(29), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(31)
Level 24: Tough -- GA-3defTpProc(A), GA-ResDam(25), GA-Res/Rech/End(27), GA-End/Res(37), GA-RechEnd(43), GA-RechRes(46)
Level 26: Weave -- LkGmblr-Rchg+(A), HO:Enzym(29), LkGmblr-Def/EndRdx(33)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 32: Inferno -- Erad-Dmg(A), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Power Sink -- Efficacy-EndMod/EndRdx(A)
Level 38: Shocking Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 41: School of Sharks -- HO:Nucle(A)
Level 44: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 47: Shark Skin -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam(48)
Level 49: Spirit Shark Jaws -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(50), BasGaze-EndRdx/Rchg/Hold(50), BasGaze-Acc/EndRdx/Rchg/Hold(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- EndMod-I(A), EndMod-I(37), EndMod-I(42)
Level 1: Defiance
Level 4: Ninja Run

Put a numina proc in health and the perf shifter proc as in the third slot in stamina. It's an expensive high end build but it covers a lot of the bases. Maybe it'll give you some ideas about how you would like to go about speccing yours.


 

Posted

Thanks for the builds
In reply to deadboy:
I do a bit of both but at level 50, it's a bit more of soloing, for my epic I like the rez so the fire epic pool. I prefer to have flight on this toon. Right now what annoys me is the lack of accuracy but I'd like to have my damage as high as possible, I prefer to range (Mostly use the melee powers if I have -rech or if the enemy is on top of me)


 

Posted

My Fire/Elec build isn't finished yet, but this is the current plan. I have an I19 build somewhere, I just forget what I did with it. I ignored personal defense in favor of a kill them first attitude.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Decim-Build%(7)
Level 1: Electric Fence -- GravAnch-Immob(A), GravAnch-Immob/Rchg(46), GravAnch-Acc/Immob/Rchg(48), GravAnch-Acc/Rchg(48), GravAnch-Immob/EndRdx(48)
Level 2: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(7), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(9), Ragnrk-Dmg/EndRdx(11)
Level 4: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(23)
Level 12: Havoc Punch -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(25), Hectmb-Acc/Rchg(25), Hectmb-Dmg/EndRdx(27), Hectmb-Dam%(27)
Level 14: Health -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal(43), Dct'dW-Heal/EndRdx/Rchg(50)
Level 16: Super Jump -- Jump-I(A)
Level 18: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(29), Apoc-Acc/Dmg/Rchg(29), Apoc-Acc/Rchg(31), Apoc-Dmg/EndRdx(31), Apoc-Dam%(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 26: Build Up -- RechRdx-I(A)
Level 28: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(34), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(37)
Level 30: Aim -- RechRdx-I(A)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(42)
Level 38: Shocking Grasp -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(46)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 44: Stealth -- LkGmblr-Rchg+(A)
Level 47: Melt Armor -- Achilles-ResDeb%(A), LdyGrey-%Dam(50), ShldBrk-%Dam(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run



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Posted

Though my choice of defense may suggest otherwise, fire/elec is not meant to favor ranged play. Fire is so strong that you could hoverblast and avoid melee and only use the punches as moves of desperation but doing so makes fire/elec lose a lot of it's luster. If you are wondering how does a range capped blaster stay in melee and blap, the answer is it doesn't, it hops in and out of melee range when there is a crowd but never stays in melee range for too long.

I chose to build for ranged defense because of a few reasons: 1) I can avoid more mezzes and dictate how an enemy is to hit me 2) Going s/l means the build exemps poorly, as more than half your def is lost when you exemp for mid level stuff. 3) Going s/l means you'll still get hit for the full amount, or close to it, when you do get hit. Going ranged means I have the luxury of picking up an epic resist shield, stack it with tough and get some decent resists for layered mitigation.

Darkhealer, that's about how I have mine setup right now, with hibernate as my panic button. However, you do hit a threshold where adding additional recharge depreciates in value. Is .2 second recharge improvement on blaze worth squeezing in an additional 15% recharge? Well that's certainly up to the individual but I felt that I could do better by diversifying my set bonuses once my recharge is that high.

Previously when I tried to build for defense I ended up sacrificing a lot of recharge but this will no longer be the case come i19. I was able to come up with a build with 87.5% recharge on top of hasten, capped hp, and softcapped ranged defense, and +13% damage bonus to boot. I lost out on a faster recharging aim and build up but I gained so much more survivability that I deemed it a more than fair tradeoff.


 

Posted

Every build makes some sacrifices. To get the defense you have I notice that you sacrifice endurance sustainability. My build doesn't need power sink unless I'm fighting end draining mobs or I just used Inferno. I also have hold/knockback protection from acro.

My build goal was offense, and since +dam bonuses aren't exactly worth it, I went for rechrage. It netted me Inferno on a 96 sec recharge. On an ITF the other day I actually had Inferno up for every ambush in the cyst crystal mission, and that was FUN.

I need to recreate my I19 build for myself and to show my take on Fire/Elec.

edit: crap, forgot that was I19 build so recovery is better than the listed value. whoops


 

Posted

I19 version. I took assault and tactics since I mainly team. The only other change was to swap Melt Armor to Fire Shield since I never use MA.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Decim-Build%(7)
Level 1: Electric Fence -- GravAnch-Immob(A), GravAnch-Immob/Rchg(46), GravAnch-Acc/Immob/Rchg(48), GravAnch-Acc/Rchg(48), GravAnch-Immob/EndRdx(48)
Level 2: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(7), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(9), Ragnrk-Dmg/EndRdx(11)
Level 4: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 6: Assault -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(23)
Level 12: Havoc Punch -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(25), Hectmb-Acc/Rchg(25), Hectmb-Dmg/EndRdx(27), Hectmb-Dam%(27)
Level 14: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(50), GSFC-Build%(50)
Level 16: Super Jump -- Jump-I(A)
Level 18: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(29), Apoc-Acc/Dmg/Rchg(29), Apoc-Acc/Rchg(31), Apoc-Dmg/EndRdx(31), Apoc-Dam%(31)
Level 20: Acrobatics -- EndRdx-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Build Up -- RechRdx-I(A)
Level 28: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(34), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(37)
Level 30: Aim -- RechRdx-I(A)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(42)
Level 38: Shocking Grasp -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(46)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 44: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 47: Fire Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(33), Empty(33), Empty(33)
Level 1: Defiance
Level 4: Ninja Run



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