Munitions Control/Assault Redux


Adeon Hawkwood

 

Posted

Here's a new iteration of my previous suggestion for a Controller/Dominator powerset, Munitions Control, and Munitions Assault for Dominators

Munitions Control

Level 1: Acidic Web Grenade - You fire a modified web grenade from your assault rifle, immobilizing the target and dealing moderate damage over time and reducing the targets resistance to damage for a short while.

Recharge: Fast, Ranged, Foe: Moderate DoT(Toxic), Immobilize, -Fly, -Res(All)

Level 1: Paralytic Dart - You fire a modified round from your assault rifle containing a small dart filled with a paralytic poison made to hold enemies for a short while.

Recharge: Moderate, Ranged, Foe: Moderate DoT(Toxic), Hold


Level 2: Napalm - You fire a container of specially customized Napalm at an area, rendering any enemy caught in it to be slowed, with a possibility of immobilization for the duration, as well as having reduced defenses towards Fire. In addition, the Napalm can also be ignited with fire and/or energy to deal extra damage.

Level 6: Recharge: Moderate, Ranged (Targeted AoE), Foe: Immobilize, -SPD, -Jump, -Def(Fire), Special(Moderate DoT(Fire) when Ignited)

Level 8: Smoke Grenade - The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most villains will not be able to see past normal melee range, although some may have better Perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.

Recharge: Slow, Ranged (Targeted AoE), Foe -Perception, -To-Hit

Level 10: Sleep Grenade - You launch a Sleep Grenade from beneath the barrel of your Assault Rifle. This small blast does minor smashing damage but affects all foes within the blast radius.

Recharge: Slow, Ranged (Targeted AoE), Minor DMG(Smash), Foe Sleep

Level 12: Flashbang Grenade - These military issue non-lethal grenades explode with a concussive force that leaves all affected targets very vulnerable. Their accuracy and defense will be reduced, and they may be disoriented for several seconds.

Recharge: Slow, Ranged (Targeted AoE), Foe -Acc, -Def(All), Disorient

Level 18: Tear Gas - A Tear Gas grenade leaves foes in the affected area choking and helpless

Recharge: Very Long, Ranged (Targeted AoE), Foe -Hold

Level 26: Sonic Mine
- You can place a Sonic Mine on the ground. Any foes near the Sonic Mine will hear a loud screeching sound, drawing all nearby foes to attack it. When the Sonic Mine is destroyed, it will emit an even louder sound and a bright flash, stunning the enemies for a few moments.

Recharge: Slow, Place Mine: PBAoE, Minor DMG(Smashing/Energy), Foe Taunt, Disorient, -Res

Level 32: Call Backup - You can call a backup soldier to give you a hand in defeating foes, this soldier is exceptionally well trained armored and is immune to Disorient, Sleep, Confuse, Attack Rate, and -ToHit Debuffs and resistant to Smashing and Lethal damage

Powers
Rifle Butt: Melee, Single Target, Moderate Damage(Smashing), Disorient
Burst: Ranged, Single Target, Moderate DoT(Lethal), -Def
Heavy Burst: Ranged, Cone, High DoT(Lethal), -Def
Slug: Ranged, Single Target, High Damage(Lethal) -Def
Resistances: Auto: Self +Res(Smashing, Lethal), +Res(Sleep, Confuse, Disorient, -Recharge, -ToHit)

Recharge: Very Long, Summon Specialist: Ranged, Heavy DMG(Lethal)

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Munitions Assault

Level 1: Burst - Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.

Recharge: Fast, Ranged, Moderate DoT(Lethal), Foe -DEF

Level 2: Pummel - You can smash your opponents in close combat.

Recharge: Fast, Melee, Minor Damage (Smashing), Foe: Disorient

Level 4: Slug - Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but it deals more damage, has longer range, and can knock down foes.

Recharge: Moderate, Ranged, High DMG(Lethal), Foe Knockback

Level 10: Bayonet - Your weapon includes a bayonet attachment which you can use to stab at your enemies for lethal damage.

Recharge: Medium, Melee, Moderate Damage over Time (Lethal/Smashing)

Level 16: Surveillance - When this power is activated, you focus your senses to analyze your target's defensive capabilities and discover their weaknesses. By sharing your knowledge of the target's weaknesses with your teammates, you effectively reduce their defense and resistance to damage.

Recharge: Slow, Ranged, Foe: -Res{All) -Def(All)

Level 20: Heavy Burst - Fires a Heavy Burst of rounds at a single target at long range.

Recharge: Medium, Ranged (Cone), High Damage over Time (Lethal), Foe: -Defense

Level 28: M30 Grenade - Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

Recharge: Slow, Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback

Level 35: Sniper Rifle
- The Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. Like most sniper attacks, you must take your time to aim, as this attack can be interrupted.

Recharge: Slow, Sniper, Extreme DMG(Lethal), Foe Knockback

Level 38: Flamethrower - Spews forth a cone of flames from underneath the barrel of your Assault Rifle, setting foes on fire. Very accurate and very deadly at medium range.

Recharge: Slow, Ranged (Cone), Exrtreme DoT(Fire)

Please leave a comment for support if you like.

Or a critique if you don't.


 

Posted

Traps does not currently exist for controllers, but there is a high likelihood of it being ported, so Trip Mine needs to be replaced with something else, as that's currently in Traps. Other than that, looks pretty nice.


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Originally Posted by Back Alley Brawler
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Apostrophe guidelines.

 

Posted

That's an interesting take on the idea. There are a few powers I tihnk would be problematic:

Munitions Control:
1. Targeting Drone: A self buff is a bit out of place in a control set. It would probably work but it seems a bit odd.
2. Trip Mine: What ArcticFahx said
3. Gun Drone: Gun Drone is much to weak to make a proper control set pet. I think it would need to be changed so much that ti would really need a new name. Not a huge issue though.

Assault Rifle Assault:
1. Heavy Burst: I'd say put Ignite in instead. AR's stick is that it's single target damage sucks outside of using Ignite and Ignite requires control to use making it a good match
2. M30 Grenade: Assault sets have Cone AoEs and PBAoEs but don't have Targeted AoEs for some reason, so I'd say replace it with Buckshot. It's a similar damage power but a cone instead (and maybe move it up a bit).
3. Full Auto: This is WAY to good for an Assault Set, I suggest replacing it with Flamethrower. This gives the set two cone attacks which fits with the theme of the original AR having strong AoE compared to other blast sets.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
That's an interesting take on the idea. There are a few powers I tihnk would be problematic:

Munitions Control:
1. Targeting Drone: A self buff is a bit out of place in a control set. It would probably work but it seems a bit odd.
2. Trip Mine: What ArcticFahx said
3. Gun Drone: Gun Drone is much to weak to make a proper control set pet. I think it would need to be changed so much that ti would really need a new name. Not a huge issue though.
1. It's mainly to provide a little synergy with the assault set, since it's supposed to boost Sniper Rifle. Maybe I'll replace it with Smoke Grenade...
2. ArticFox, I mainly wanted Trip Mine as it's one of the abilities that can ignite a burn patch, with it's Fire damage type. Have anything that's not too over the top that can match it?
3. Eh. Maybe Auto Turret from the Malta group?

Quote:
Originally Posted by Adeon Hawkwood View Post
Assault Rifle Assault:
1. Heavy Burst: I'd say put Ignite in instead. AR's stick is that it's single target damage sucks outside of using Ignite and Ignite requires control to use making it a good match
2. M30 Grenade: Assault sets have Cone AoEs and PBAoEs but don't have Targeted AoEs for some reason, so I'd say replace it with Buckshot. It's a similar damage power but a cone instead (and maybe move it up a bit).
3. Full Auto: This is WAY to good for an Assault Set, I suggest replacing it with Flamethrower. This gives the set two cone attacks which fits with the theme of the original AR having strong AoE compared to other blast sets.
Your suggestion to remove a Targeted AoE and replace it with a Cone because Assault Sets don't have Targeted AoEs would carry a little more weight if you didn't have it immediately following a suggestion to remove a Cone and replace it with an Targeted AoE.

As for Full Auto, tone down the strength a little, it'll work fine.


 

Posted

Replace Full Auto with Flamethrower so we have a way to ignite the Napalm.

Trip Mine seems really out of place in a control set.

Gun Drone would need some powers added to it. Have it cycle through burst, buckshot and beanbag. And it should have a big explosion that does damage to enemies when it dies.


 

Posted

Quote:
Originally Posted by BenRGamer View Post
As for the Targeting Drone, it was mainly for synergy with the assault set, as it improves Sniper Rifle.
Actually I suspect the devs would remove that feature if they ported it to Dominators. The reason for the bonus on the Blaster version is that the one specific combination AR/Dev has a weak alpha strike compared to other Blaster due to lacking both Aim and Build Up, the Targeting Drone bonus was added to mitigate that somewhat. Int he case of Dominators the devs increased the base damage on all snipe powers for a similar reason so Snipe Rifle for Doms would have a higher base damage but would probably not get the targeting drone bonus.

Quote:
3. Eh. Maybe Auto Turret from the Malta group?
I'm pretty sure Auto Turret has exactly the same powers as Gun Drone, it just lasts longer. As I mentioned in your other thread the issue with Gun Drone is mostly that it only has a single rather basic power, the only equivalent pet in the current control sets are the fire imps and fire controllers get three of them. The same approach could be taken with Gun Drone but I think that would look silly.

Quote:
Your suggestion to remove a Targeted AoE and replace it with a Cone because Assault Sets don't have Targeted AoEs would carry a little more weight if you didn't have it immediately following a suggestion to remove a Cone and replace it with an Targeted AoE.
Heh, I can see why it might appear that way, I'll clarify a bit. Ignite is classified as a Targeted AoE since that is how the game engine defines it. In practice however the tiny radius and the fact that it's a patch power means that it functions as a single target attack (maybe two targets if you can get them close and keep them immobilized). Conversely with Heavy Burst while it is defined as a "cone" given the power's description I assume your intention is actually a power along the lines of Piercing Rounds with a long range and very thin arc so that while it's technically a cone in practice it functions as a single target attack that you can hit a second target with if you take the time to line it up. So my suggestion is actually to replace an attack that is techinclaly an AoE but functionally 1 or 2 targets with a different power that is also techincally an AoE but functionally 1 or 2 targets but that, I feel, fits the genesis of the set better.

EDIT: Ah, actually I see Heavy Burst is copied from SoAs, I missed that. functionally Heavy Burst is pretty similar to Buckshot (slightly longer range, slightly better damage, higher recharge and animation time) so in that case my recommendation is actually to replace M30 Grenade with Ignite for the various reasons stated above and optionally replace Heavy Burst with Buckshot. I'd prefer Buckshot for the shorter animation but realistically the powers are similar enough not to make a huge difference.

Quote:
As for Full Auto, tone down the strength a little, it'll work fine.
It's not entirely a matter of strength, it's also a matter of range and AoE coverage. Dominator AoEs are almost all short ranged 40ft cones or PBAoEs (the exception being Psychic Scream) which the devs (I presume) did since Dominators are supposed to operate close to the enemies to utilize their melee attacks. As someone who's played several Assault Rifle Characters I can tell you that a cone with the characteristics of Full Auto won't fit well with an assault set. It has a 20 degree arc which means you need to pull back a noticeable distance to target saturate it in most situations. Using Flamethrower instead produces better synergy for the set, the Flamethrower + Buckshot combo is a staple of AR and since both cones are 40ft which fits a lot better with how assault sets are designed.


 

Posted

Quote:
In practice however the tiny radius and the fact that it's a patch power means that it functions as a single target attack (maybe two targets if you can get them close and keep them immobilized).
you don't think a dom or troller couldn't get 5 targets locked down inside the ignite patch?


 

Posted

Quote:
Originally Posted by warden_de_dios View Post
you don't think a dom or troller couldn't get 5 targets locked down inside the ignite patch?
They would have an easier time than a Blaster/Defender/Corruptor but I think it would still be hard. Ignite has a 4ft radius so you've got to get the group of enemies into melee range of each other immobilize them and then use ignite. It's possible but it means the dominator has to spend time herding the enemies before locking them down. At that point I'm inclined to say they deserve the damage.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
They would have an easier time than a Blaster/Defender/Corruptor but I think it would still be hard. Ignite has a 4ft radius so you've got to get the group of enemies into melee range of each other immobilize them and then use ignite. It's possible but it means the dominator has to spend time herding the enemies before locking them down. At that point I'm inclined to say they deserve the damage.

its an 8ft diameter, and if a mob has a foot in that diameter they take damage.

My AR/Ice has no problem hitting 4 with Ignite and I only have Ice Patch and Shiver to keep them in place, I don't see how you could imagine corner pulling with an AR dom to maximize Ignite (and all your other aoes) would be hard. And it doesn't take much longer then it takes for ignite to animate to set it up.


 

Posted

I'll try replacing Full Auto with Flamethrower, but I always, always hated that that was apart of the AR set.

Going from suddenly shooting rifle bullets to shotgun shells was bad, but explainable, throw a flamethrower into the mix and, oi....

I'm not giving the Assault set Ignite, as the primary has a potential burn patch, too.

I'd still prefer Heavy Burst to Buckshot to give it a little more variety over Assault Rifle.

As for the pet, well, it shouldn't be a robot, that's too techy. Could do a Merc, or a recolored Malta or PPD SWAT, call it Specialist, with....

Rifle Butt: Melee, Single Target, Moderate Damage(Smashing), Disorient
Burst: Ranged, Single Target, Moderate DoT(Lethal), -Def
Heavy Burst: Ranged, Cone, High DoT(Lethal), -Def
Slug: Ranged, Single Target, High Damage(Lethal) -Def
Body Armor: Auto: Self +Resistance(Smashing, Lethal)

As for Trip Mine, everyone keeps tellin me it's so bad to give it that, but no one's giving me any suggestions on what to replace it with.


 

Posted

Updated the power list--decided to add some status protection to the pet since I noticed every other controller pet (the ones with only one pet, at least) had some heavy status protection, too.


 

Posted

Quote:
Originally Posted by BenRGamer View Post
I'll try replacing Full Auto with Flamethrower, but I always, always hated that that was apart of the AR set.

Going from suddenly shooting rifle bullets to shotgun shells was bad, but explainable, throw a flamethrower into the mix and, oi....
Amen. but I might be opposed, simply because this means the assault set will be better than the blast set.


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Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Amen. but I might be opposed, simply because this means the assault set will be better than the blast set.
Howso, if I replaced Full Auto with Flamethrower?


 

Posted

Quote:
Originally Posted by BenRGamer View Post
I'll try replacing Full Auto with Flamethrower, but I always, always hated that that was apart of the AR set.

Going from suddenly shooting rifle bullets to shotgun shells was bad, but explainable, throw a flamethrower into the mix and, oi....
Well it doesn't have to be Flamethrower itself, but I think that's about the stat-line you'd want. If you increased the damage or area much more and I think the recharge would be high enough that it hurts the AoE capability of the set. I still like Flamethrower simply because the ability to mix damage types is useful against heavily resistant enemies.

Personally the theme never bothered me, I simply view it a miniaturized flamethrower mounted under the barrel. Combi-Flamers are available to several races in Warhammer 40K so I just ported that idea over.

Quote:
I'm not giving the Assault set Ignite, as the primary has a potential burn patch, too.
*shrug* Honestly I don't see it as a problem. If you really dislike the idea I'd say put in either Aim or a strong Melee attack. Assault Sets get less AoE than Blast sets so I'd say between Heavy Burst/Buckshot and Flamethrower we're probably at the limit. The toher option would be a high recharge ranged blast (something similar to Power Burst) maybe. I'm tempted to say give it a Piercing Rounds clone but I'm not sure how balanced that would be, theoretically the lack of Aim should help balance it but I'm not sure.

Quote:
As for Trip Mine, everyone keeps tellin me it's so bad to give it that, but no one's giving me any suggestions on what to replace it with.
Well the reasons for not having it are to do with Controllers getting Traps. Not sure what would work. Hmmmm.... maybe move Napalm to the Tier 8 slot and rebalance it around significantly higher damage (ala Oil Slick Arrow) and then add Wide Area Acidic Web Grenade as the Tier 3? Not sure how balanced that would be for a Munitions/Trick Arrow Controller though.


 

Posted

I like the idea all around, gives me a reason to make a natural controller. Trip mine needs to be replaced with something different. Perhaps a toy that emits a taunt aura?


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

Posted

Quote:
Originally Posted by BenRGamer View Post
I'll try replacing Full Auto with Flamethrower, but I always, always hated that that was apart of the AR set.

Going from suddenly shooting rifle bullets to shotgun shells was bad, but explainable, throw a flamethrower into the mix and, oi....
Not a perfect fit for the animation but Dragon's Breath works well as a justification.


 

Posted

Okay, I've got an idea for a controller centric replacement for Trip Mine, but I don't want to give the assault set Aim (Surveillance is supposed to be it's Build Up/Aim/Powerboost)

And I dunno of any other melee attack that involves the assault rifle.


 

Posted

Replaced Trip Mine with Sonic Mine, it's supposed to work as a mine that taunts enemies to get them close, and then when it's destroyed it disorients them, and lowers their resistance.


 

Posted

Quote:
Originally Posted by BenRGamer View Post
And I dunno of any other melee attack that involves the assault rifle.
It is acceptable to make up new powers .

Bayonet Slice: You swing your bayonet in an arc in front of you dealing damage to all foes in front of you.
Melee (Cone, 7ft, 130degrees), Moderate DMG(Lethal), Foe -DEF(All)

Basically a clone of Slice from Broadsword. I opted for an AoE rather than a single target attack for a few reasons. It makes the set slightly AoE heavy compared with other Assault Sets which does fit with the origin (AR is AoE heavy compared to other blast sets) without breaking the general theme of assault sets having short range AoEs.