Grav/TA Disruption Build
First off I am going to say, that Fly in an arena setting is just not viable. Nor is Phase and hibernate due to the no phase timer, EMP arrow is not worth taking either in an arena setting, flash arrow is another worthless power to take in a PvP setting, the -visiblility is offset ny the other team more than likely having an emp or a pain corr, and your hp is too low, at 1392 you are going to be called as a target very often because of it being so low. Your KB prot is way to low at only 14, you need to be at about 41 so that you are not permanently on your back and not being able to do your job disrupting.
Grav/TA's are so annoying but you have to be able to stay alive while doing it, now you didn't say that you would not change powers or anything and I definately changed some of the powers and of course the slotting, but a good /TA will have people wanting to rage quit. You did limit it by not wanting any purples or PvP IO's. (you do know that the hold PvP IO set is pretty cheap right...) but here ya go, this one is 1510 hp, 57.5 recharge no purples, no PvP IO's.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
gravtacheap: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Crush -- TotHntr-Dam%(A), TotHntr-Acc/Rchg(3), TotHntr-Acc/Immob/Rchg(3), Dev'n-Acc/Dmg(5), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Entangling Arrow -- TotHntr-Dam%(A), TotHntr-Acc/Rchg(7), TotHntr-Acc/Immob/Rchg(11), RtngG-Acc/Rchg(11), RtngG-Acc/Immob/Rchg(13), RtngG-Immob/Rng(37)
Level 2: Gravity Distortion -- G'Wdw-Dam%(A), G'Wdw-Acc/Rchg(13), G'Wdw-Acc/Hold/Rchg(15), Dev'n-Acc/Dmg(19), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(21)
Level 4: Glue Arrow -- RechRdx-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 8: Combat Jumping -- Zephyr-ResKB(A), Krma-ResKB(9), LkGmblr-Rchg+(9), Krma-Def/EndRdx(37)
Level 10: Maneuvers -- Krma-ResKB(A), LkGmblr-Rchg+(23), LkGmblr-Def(34), LkGmblr-Def/EndRdx/Rchg(36), Ksmt-ToHit+(40)
Level 12: Stealth -- Krma-ResKB(A), LkGmblr-Rchg+(25), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36)
Level 14: Super Speed -- HO:Micro(A), Zephyr-ResKB(15)
Level 16: Super Jump -- HO:Micro(A), HO:Micro(17), Zephyr-ResKB(17)
Level 18: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27)
Level 20: Acid Arrow -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(21), Posi-Acc/Dmg(29), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34)
Level 22: Vengeance -- Krma-ResKB(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(40), LkGmblr-Def(43)
Level 24: Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(25), LkGmblr-Def(37), LkGmblr-Def/EndRdx(50)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-Stun/Rng(31)
Level 28: Phase Shift -- RechRdx-I(A)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Singularity -- EdctM'r-Acc/EndRdx(A), EdctM'r-Acc/Dmg/EndRdx(33), EdctM'r-Acc/Dmg(33), C'Arms-Acc/Rchg(48), C'Arms-Acc/Dmg/Rchg(48), C'Arms-EndRdx/Dmg/Rchg(50)
Level 35: Grant Invisibility -- GftotA-Run+(A), GftotA-Def/EndRdx(46)
Level 38: Ice Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), G'Wdw-Dam%(40)
Level 41: Power Blast -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg(42), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 44: Temp Invulnerability -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResDam/Def+(45), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/EndRdx/Rchg(46)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
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Set Bonus Totals:
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 3% Enhancement(Stun)
- 9% Enhancement(Accuracy)
- 12% Enhancement(Immobilize)
- 57.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 289.95 HP (28.51%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -36)
- Knockup (Mag -36)
- MezResist(Immobilize) 2.75%
- MezResist(Sleep) 2.2%
- 13% (0.217 End/sec) Recovery
- 76% (3.227 HP/sec) Regeneration
- 1.575% Resistance(Fire)
- 1.575% Resistance(Cold)
- 17.5% RunSpeed
- 1.5% XPDebtProtection
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OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
Interesting, sounds like you're normally in a different (probably much more serious) PvP environment than I am. We normally don't have pre-planned structured teams and there's often people without super specialized or with sub-optimum PvP builds (such as a DB/SR Brute) who show up. I've gotten away with winning a no-travels FFA on a BS/SR specced for AVs even. PvP specced support is rare (I can count three) and so is heavy KB (I can count two who KB through Acro by itself).
And yes, I haven't looked at Purple/PvP prices in quite awhile for most sets (last time I did the Hold set was actually pretty expensive). I could certainly dip for a couple of the cheaper sets. I'm willing to sink a few hundred million on what's going to be more of a "just for fun" PvPer, but not billions. I'd rather put that kind of investment into my other PvPer.
Anyway, that tangent aside, a few question so I can get a feel of some of the choices made in your build...
I'm assuming Health/Stamina will be meant to be slotted in the same way I mentioned above with the Miracle unique and Performance proc? Also, why the double up on Holds/Immobs? If it's purely set muling, I can understand that. Or shooting two separate targets perhaps? Also, why no Lift? I've been able to achieve Mag 30+ on it, wouldn't that pretty much send anyone not slotting tons of -kb into the air (and I'm pretty certain most of my usual opponents aren't)? Why Conserve Power? Grav/TA is the most end-light sets I've played. That and, in my experience, it doesn't help a whole lot against a Thermal, though that might be my other toon's large number of toggles working against it. And I take it Power Blast is meant for actual use and not set muling?
And Hibernate and Phase Shift both activate No Phase? I never paid attention if Hibernate did or not, but that completely ruins my double escape power idea if it does.
I'm assuming Health/Stamina will be meant to be slotted in the same way I mentioned above with the Miracle unique and Performance proc?
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Also, why the double up on Holds/Immobs? If it's purely set muling, I can understand that. Or shooting two separate targets perhaps? Also, why no Lift? I've been able to achieve Mag 30+ on it, wouldn't that pretty much send anyone not slotting tons of -kb into the air (and I'm pretty certain most of my usual opponents aren't)?
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Why Conserve Power? Grav/TA is the most end-light sets I've played. That and, in my experience, it doesn't help a whole lot against a Thermal, though that might be my other toon's large number of toggles working against it. And I take it Power Blast is meant for actual use and not set muling?
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Yeah double escape powers really went out of the window long ago. Here is how the no phase works, once you click phase or hibernate you have 30secs of phase/hiber time, i.e. 20 secs of hibernate 10 secs of phase or whatever the combination then a 90 sec no phase time.
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
Ok, now I'm starting to see how it'd all come together. Well, at least as far as I can without actually building, slotting, and getting killed a few dozen times to get the hang of it. I'll just need to go check prices on those cheaper purples/PvPs and then see what adjustments I can make after class today. I've seen very little Disruption toons on my server (taunt/webnade-spamming Brute and Elec/Kin Corr) and those didn't even see to be full on, so it should be both fun and interesting to pull out a dedicated Disruption and see how much rage I can generate.
if you plan on zone then I would take emp arrow as it is not as bad as a full end crash power and it a ****** to the targets...
Made it an arena build because of this part of his OP:
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
Psyrene, if I wanted to make a Grav/Ta for pure annoyance... what would you suggest build wise for Zonal.. team and solo? No restrictions on the IO's available for me btw :P
Consciousness: that annoying time between naps.
PM'd it to you.
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
I'd like some critiques/nitpicks/worse on this build. I've gotten a bit bored with having only a single PvP capable toon and decided to make another. However, true to myself, I decided to try something different. Very different as far as I've seen (though I seriously doubt I'm the first). I've decided to construct a build focused on disruption and annoyance using my Grav/TA Controller. The goal isn't really to kill anyone directly, but harass them and mess them up so they make easy pickings for my allies. This isn't meant to be a solo PvPer, but rather an arena teamer (I don't have a specific, continuous team, usually am doing random or kickball teaming). I severely skimped on damage capabilities in exchange for pure annoyance. However, I'm sure there can be adjustments. Hence why I'm posting it here for it to be potentially torn to shreds.
Before I get to the build, first some notes...
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Lenari (PvP): Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Speed
Power Pool: Medicine
Power Pool: Concealment
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Lift -- KinCrsh-Acc/KB(A), KinCrsh-Acc/Dmg/KB(3), KinCrsh-Rchg/KB(3), KinCrsh-Dmg/EndRdx/KB(5), KinCrsh-Dmg/KB(5), KinCrsh-Rechg/EndRdx(7)
Level 1: Entangling Arrow -- TotHntr-Acc/Rchg(A), TotHntr-Immob/Acc(7), TotHntr-Acc/EndRdx(9), P'ngTtl--Rchg%(9)
Level 2: Gravity Distortion -- G'Wdw-Hold/Rng(A), G'Wdw-Acc/Hold/Rchg(15), G'Wdw-EndRdx/Hold(15), Dev'n-Acc/Dmg/EndRdx/Rchg(17), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Dmg/EndRdx(19)
Level 4: Glue Arrow -- P'ngTtl--Rchg%(A), P'ngTtl-Acc/EndRdx(11), P'ngTtl-Rng/Slow(13), P'ngTtl-EndRdx/Rchg/Slow(13)
Level 6: Flash Arrow -- DarkWD-Slow%(A), DefEgo-RecDeb%(50)
Level 8: Air Superiority -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Dimension Shift -- Intan-I(A)
Level 14: Fly -- Zephyr-ResKB(A), EndRdx-I(46)
Level 16: Poison Gas Arrow -- FtnHyp-Plct%(A), CSndmn-Acc/Rchg(19), CSndmn-Sleep/Rng(31), CSndmn-Acc/Sleep/Rchg(31), CSndmn-Acc/EndRdx(34), CSndmn-EndRdx/Sleep(37)
Level 18: Super Speed -- Zephyr-ResKB(A), EndRdx-I(46)
Level 20: Acid Arrow -- AnWeak-DefDeb(A), AnWeak-Acc/Rchg(21), AnWeak-Acc/DefDeb(21), AnWeak-DefDeb/EndRdx/Rchg(23), AnWeak-%ToHit(23), Achilles-ResDeb%(37)
Level 22: Aid Other -- Heal-I(A)
Level 24: Aid Self -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx(25), Mrcl-Heal(25)
Level 26: Wormhole -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(27), KinCrsh-Rchg/KB(27), KinCrsh-Rechg/EndRdx(29), KinCrsh-Dmg/EndRdx/KB(29), KinCrsh-Acc/Dmg/KB(31)
Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(50)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/Rchg(43), LkGmblr-Def/EndRdx(46)
Level 32: Singularity -- C'Arms-Acc/Dmg(A), C'Arms-Acc/Rchg(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-Dmg/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Acc/Dmg(34)
Level 35: Oil Slick Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37)
Level 38: EMP Arrow -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/Acc/Rchg(40), Efficacy-EndMod/EndRdx(40)
Level 41: Hibernate -- RechRdx-I(A), RechRdx-I(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Phase Shift -- EndRdx-I(A), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
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Set Bonus Totals: