Time to upgrade my Kat/SR
Welcome Back!
Well first thing in I19 the Fitness Pool Powers are Inherent. There is some way to do it with mid's, but I don't know how to do it. So I would wait for I19 to make some upgrades to my build.
Thanks BrokenPrey!
I guess that explains why nobody is responding...no point in doing anything until I19.
How about this then?
I currently have the toon softcapped to all 3 positions. If I remember correctly, I need to focus on recharge next and then regen? What else should I be focusing on?
Thanks
If you're after DPS, then yes, recharge. If you're after survivability, probably hit points, then regeneration. Resistance too, but not much from sets since the values are so small - just grab Tough, and if you're rich and spendy, the Shield Wall +3% resist.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
If you're after DPS, then yes, recharge. If you're after survivability, probably hit points, then regeneration. Resistance too, but not much from sets since the values are so small - just grab Tough, and if you're rich and spendy, the Shield Wall +3% resist.
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I'm trying to find a way to get my end to balance out but every time I try to mess with my build I sacrifice too much recharge and damage which I really don't want to do.
I originally took Energy Torrent for thematic reasons plus I like the recharge bonus I have in there but lately....I'm thinking I might drop it and just focus on performance.
I really need to save some money and starting going for purples...which reminds me: Where is a good place to go purple hunting? Any suggestions?
Any place with lots of enemies is a good place to go purple hunting. It's all about kill speed and vast numbers. So pick missions that let you spend full time tearing through mobs, and set it to +0x8 if that's all you're after. The Steadfast belongs in Tough, yes, but you should ALSO slot the power normally in my opinion (i.e., for endurance reduction and damage resistance).
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I really just figured that I was not looking in the right place. I've been playing for over 2 years (with a 6 month break...stoooopid video card) and I've only had 4 purple drops.
I'll have to take another look at Tough and see if I can pull some slots from somewhere. I really hate using Stupefy in Boxing (I know it's just a set mule but it feels like such a waste to me for some reason) but I like the bonus numbers that it provides...eh...it was affordable at the time.
Well, I'll share my current build to give some ideas. It's not the best by any stretch, but it does give top attack chain, 17% S/L res, aid self, OK regen, mediocre hp and good end usage. It doesn't have any purples or pvp.
Of course, as has been stated, I19 will change things a bit. I haven't quite hashed out my build for that, but I think Gaidin provided a nice one in another thread......
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Here's an I19 Kat/SR I made someone, no purples or PvP IOs. It might give you some ideas. The guy I made it for wanted LBE for thematic reasons, but you could replace it with Energy Torrent instead.
- no Purples or PvP IOs
- Soft-capped to all positions with extra padding for Melee (48.8% Melee, 45.7% Ranged, 46% AoE)
- +95% DDR
- 1842 HP
- 323% regen (24.81 HP/sec)
- Sustainable Endurance
- runs the GD>GC>SD>GC chain gapless
- 95%+ Accuracy vs. +4 in all attacks (LBE is close with 94.16%)
- Has LBE for ranged to tag runners/pull
- +22% Damage buff
- 17.7% S/L Resistance
- Has Aid Self
- Super Speed for a Travel Power
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Here's an I19 Kat/SR I made someone, no purples or PvP IOs. It might give you some ideas. The guy I made it for wanted LBE for thematic reasons, but you could replace it with Energy Torrent instead.
- no Purples or PvP IOs - Soft-capped to all positions with extra padding for Melee (48.8% Melee, 45.7% Ranged, 46% AoE) - +95% DDR - 1842 HP - 323% regen (24.81 HP/sec) - Sustainable Endurance - runs the GD>GC>SD>GC chain gapless - 95%+ Accuracy vs. +4 in all attacks (LBE is close with 94.16%) - Has LBE for ranged to tag runners/pull - +22% Damage buff - 17.7% S/L Resistance - Has Aid Self - Super Speed for a Travel Power Code:
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Sadly, the only accolade I have is the Atlas Medallion. I guess I'll have to start going for the others now. You've actually given me a few ideas with that build. Now we just need I19 to hurry up and get here!!!!
Did you take Flashing Steel over SOTW so you could get that IO set bonus?
I was thinking I might switch FS to SOTW, 5 slot Crushing Impact (removing one slot) so I can get some more recharge, switch LBE to ET and then add that extra slot there and 5 slot Posi's Blast for even more recharge. Not sure what I'll be losing though...I'll try it tonight.
Did you take Flashing Steel over SOTW so you could get that IO set bonus?
I was thinking I might switch FS to SOTW, 5 slot Crushing Impact (removing one slot) so I can get some more recharge, switch LBE to ET and then add that extra slot there and 5 slot Posi's Blast for even more recharge. Not sure what I'll be losing though...I'll try it tonight. |
You could remove the Kismet: Def/End from Lucky and move that slot to Energy Torrent to gain your 5th slot for a set of Posi. This would still leave you above 95% DDR, and you'd lose a bit of AoE Def (down to 45.4%), 30 HP, a bit of regen, and 3% Dam Buff, but gain 6.25% recharge and have ET without compromising your Melee Def buffer. Changes here:
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Hey guys. I've been away for about 6 or 7 months. I'm still running this build (I think Santorican or Werner helped me w/ it) and it's time to upgrade a bit. I'm nowhere near able to afford any purples but I'd still like to step the build up a bit.
The only real problems the build has for how I play are that he is unable to sustain his end for long periods of time, could use a bit more damage and maybe a bit more regen and rech?
I have a couple of LOTG 7.5's waiting to be put to use so it won't be too hard to switch some of the defense sets from Red Fortune to LOTG.
I'm not looking to solo AV's or anything (yet). I mainly solo and do some teams and TF's.
I took Energy Torrent for thematic reasons and would like to keep it in the build.
Any suggestions would be greatly appreciated!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Quinlan Von Work FB: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 1: Focused Fighting -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(7), GftotA-Def(9), GftotA-Run+(9)
Level 2: Sting of the Wasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(15)
Level 4: Agile -- Ksmt-ToHit+(A)
Level 6: Swift -- Run-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(46)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(21), GSFC-Build%(21)
Level 14: Health -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(17), RgnTis-Heal/Rchg(23), RgnTis-Heal/EndRdx/Rchg(23), RgnTis-Regen+(25)
Level 16: Dodge -- GftotA-Def(A), GftotA-Run+(25)
Level 18: The Lotus Drops -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(27), Sciroc-Acc/Dmg/EndRdx(29), Sciroc-Dam%(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc(33), P'Shift-End%(33)
Level 22: Quickness -- Run-I(A)
Level 24: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(34)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(50)
Level 28: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(39), Stpfy-KB%(39)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 38: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(45), P'Shift-End%(46), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc/Rchg(50)
Level 47: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Lucky -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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