Please rate my WP/SS build!
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance
- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Heal/Endurance/Recharge
- (3) Numina's Convalescence - Heal/Recharge
- (5) Numina's Convalescence - Heal
- (5) Healing IO
- (7) Healing IO
- (A) Pounding Slugfest - Accuracy/Damage
- (29) Pounding Slugfest - Damage/Recharge
- (A) Titanium Coating - Resistance/Endurance
- (7) Titanium Coating - Resistance/Recharge
- (9) Titanium Coating - Resistance/Endurance/Recharge
- (9) Titanium Coating - Resistance
- (A) Crushing Impact - Accuracy/Damage
- (31) Crushing Impact - Damage/Endurance
- (31) Crushing Impact - Damage/Recharge
- (31) Crushing Impact - Accuracy/Damage/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Endurance/Recharge
- (11) Numina's Convalescence - Heal/Recharge
- (13) Numina's Convalescence - Heal
- (A) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Defense/Recharge
- (15) Luck of the Gambler - Endurance/Recharge
- (15) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (33) Crushing Impact - Damage/Endurance
- (33) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (34) Crushing Impact - Accuracy/Damage/Endurance
- (34) Crushing Impact - Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Endurance/Recharge
- (17) Numina's Convalescence - Heal/Recharge
- (19) Numina's Convalescence - Heal/Endurance/Recharge
- (19) Numina's Convalescence - Heal
- (21) Numina's Convalescence - +Regeneration/+Recovery
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (23) Efficacy Adaptor - EndMod/Accuracy
- (23) Efficacy Adaptor - EndMod/Endurance
- (A) Empty
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Endurance/Recharge
- (27) Luck of the Gambler - Defense/Endurance/Recharge
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Recharge Speed
- (A) Numina's Convalescence - Heal
- (40) Numina's Convalescence - Heal/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (34) Crushing Impact - Damage/Endurance
- (36) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Endurance
- (37) Crushing Impact - Damage/Endurance/Recharge
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod
- (40) Efficacy Adaptor - EndMod/Endurance
- (42) Efficacy Adaptor - EndMod/Recharge
- (A) Empty
- (A) Resist Damage IO
- (42) Resist Damage IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Recharge
- (43) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Endurance Reduction IO
- (A) Armageddon - Damage
- (48) Armageddon - Damage/Recharge
- (48) Armageddon - Chance for Fire Damage
- (50) Armageddon - Accuracy/Recharge
- (50) Armageddon - Damage/Endurance
- (50) Damage Increase IO
- (A) Endurance Modification IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 1.25% Defense(Fire)
- 1.25% Defense(Cold)
- 3.125% Defense(Energy)
- 3.125% Defense(Negative)
- 2.5% Defense(Melee)
- 6.25% Defense(Ranged)
- 2.5% Defense(AoE)
- 18% Enhancement(Heal)
- 35% Enhancement(RechargeTime)
- 63% Enhancement(Accuracy)
- 10% FlySpeed
- 309.22 HP (16.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 6.6%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 2.2%
- 12% (0.2 End/sec) Recovery
- 106% (8.293 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 8.125% Resistance(Psionic)
- 10% RunSpeed
------------
Set Bonuses:
Numina's Convalescence
(High Pain Tolerance)
- 12% (0.939 HP/sec) Regeneration
- 35.14 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
(Jab)
- 8% (0.626 HP/sec) Regeneration
(Mind Over Body)
- MezResist(Sleep) 2.2%
- 28.11 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
(Punch)
- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
(Fast Healing)
- 12% (0.939 HP/sec) Regeneration
- 35.14 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
(Indomitable Will)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
(Haymaker)
- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Rise to the Challenge)
- 12% (0.939 HP/sec) Regeneration
- 35.14 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Quick Recovery)
- 21.08 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
- 10% (0.782 HP/sec) Regeneration
(Heightened Senses)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.125% Resistance(Psionic)
- 7.5% Enhancement(RechargeTime)
(Health)
- 12% (0.939 HP/sec) Regeneration
(Knockout Blow)
- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints (Exceeded 5 Bonus Cap)
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Stamina)
- 21.08 HP (1.125%) HitPoints (Exceeded 5 Bonus Cap)
- 1.5% (0.025 End/sec) Recovery
- 10% (0.782 HP/sec) Regeneration
(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Weave)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints (Exceeded 5 Bonus Cap)
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Focused Accuracy)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
(Foot Stomp)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
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One of the most common ways to make a WP more survivable is to add defense, especially S/L defense. If you want to go that route, the best place to start is to 4-slot Kinetic Combat (plus an additional slot or two to round them out) in your ST attacks. Let us know if you'd like help putting together a defense build, and I'm sure someone here can help.
In the meantime, the slotting of your current build leaves a lot to be desired. I'd start by cleaning that up before deciding that you want to change the direction of your build.
To be specific, HPT, RttC and HS are way overslotted for Heal/Defense. Mouse over the power and look at the red number to see how much ED has effected your slotting. For instance, in HPT, you're getting 110% enhancement, but you slotted for 201% enhancement! Those last two Heal slots are completely wasted. The situation is similar for the other two powers. Here's what I would do:
HPT can also be slotted for resistance, so replace the 2 Heal commons with 2 resist damage commons.
In RttC, drop the Numina End/Rchg and +Regen/Recovery. The Regen/Recovery unique should go in a passive power, so put it Fast Healing, or better yet, in Health. Add a Taunt Duration as the fifth slot in RttC, and use the 6th slot elsewhere--both Jab and Punch need slots.
Heightened Senses, drop the Def/Rchg and End/Rchg and use the slots elsewhere.
Other slotting issues:
Reactive Armor is a better choice for the resist toggles than Titanium Coating, since RA gives S/L and E/NE bonuses. Find two slots for Tough (it's currently underslotted for end reduction and resistance) and use RA there, too.
You currently have a Numina End/Rchg slotted in Fast Healing, which is completely wasted in a passive power. Replace it with a Numina Heal/End/Rchg.
Ditto for Indomitable Will; if you're going to keep in 4 slotted, drop the End/Rchg for a LotG Defense. However, keep in mind that IW only provides Psi defense, so you might consider pulling a slot or two if you need them elsewhere.
Jab should be at least 4-slotted and Punch 5-slotted, IMO, and I'll have a suggestion on where to pull the slots from later in this post.
Rage and Foot Stomp, along with KoB, are THE signature powers of SS, and should be taken as soon as they're available. Move Rage to 28 and FS to 38; none of the powers you've slotted ahead of them are nearly as critical.
The defense common in Foot Stomp is wasted, it's already past the ED cut-off for damage without it. You can use the slot elsewhere or drop another set IO in there, it's a little light on accuracy and end reduction.
If you're taking Energy Mastery to get Physical Perfection, keep in mind that its pretty much overkill on a WP build that also has the Fitness pool. I would seriously consider taking Taunt and Strength of Will instead. (Remember, RttC's taunt aura is much weaker than that of other tanks, so Taunt could be big help.) Even if you decide to to keep Energy Mastery, Focused Accuracy is a wasted pick on a SS tank; Rage will give you plenty of additional ToHit. Combat Jumping would be a much better choice. One big benefit of this is that it'll free up a bunch of slots in FA, which can be used for your attacks, Tough, etc.
The Gaussian's set in Rage, while not a terrible choice, is a lot of slots for relatively little return for a typed defense set like WP. I'd consider going with 2 Rectified Recticle plus 2 recharge commons instead.
Here's what I would do with your build; I added three sets of KC so you can see what it looks like with the additional defense.
EDIT: Build changed to include a Steadfast Protection +Def IO, which I forgot to include the first time!
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(3), Numna-Heal/Rchg:50(3), Numna-Heal:50(5), ResDam-I:50(5), ResDam-I:50(7)
Level 1: Jab -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:30(29), KntkC'bat-Dmg/EndRdx/Rchg:35(29), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(9)
Level 4: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(31), Mako-Acc/Dmg/EndRdx/Rchg:50(31)
Level 6: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(11), Numna-Heal/Rchg:50(11), Numna-Heal:50(13)
Level 8: Indomitable Will -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(13), LkGmblr-EndRdx/Rchg:50(15), LkGmblr-Def/EndRdx/Rchg:50(15)
Level 10: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), P'ngS'Fest-Acc/Dmg:30(34), P'ngS'Fest-Dmg/Rchg:30(34)
Level 12: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(17), Numna-Heal/Rchg:50(17), Numna-Heal/EndRdx/Rchg:50(19), Taunt-I:50(19)
Level 14: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/Acc:50(23), Efficacy-EndMod/EndRdx:50(23)
Level 16: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(42), Mocking-Taunt/Rchg/Rng:50(48), Mocking-Acc/Rchg:50(50)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(25), LkGmblr-Rchg+:50(25), LkGmblr-Def/EndRdx/Rchg:50(27)
Level 20: Swift -- Run-I:50(A)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Acc/Dmg/EndRdx:50(36), C'ngImp-Dmg/Rchg:50(36), BasGaze-Acc/Rchg:30(36), BasGaze-EndRdx/Rchg/Hold:30(37)
Level 24: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(40), Numna-Regen/Rcvry+:50(40)
Level 26: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(37), Efficacy-EndMod/Acc:50(39), Efficacy-EndMod/EndRdx:50(42)
Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(37), RechRdx-I:50(39), RechRdx-I:50(39)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(43), RctvArm-ResDam:40(43)
Level 35: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(46)
Level 38: Foot Stomp -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(45), Armgdn-Acc/Dmg/Rchg:50(45), Armgdn-Acc/Rchg:50(46), Armgdn-Dmg/EndRdx:50(50), Armgdn-Dam%:50(50)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(48)
Level 44: Super Speed -- Run-I:50(A)
Level 47: Combat Jumping -- DefBuff-I:50(A), LkGmblr-Rchg+:50(48)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Thanks a lot for the info, it really helped! I'm going to go with this build as soon as i get all the inf for it!
dont forget we are soon going to get I19 dropping on us, and the alpha slot will happen this time, I was in the I18 Beta, and had a WP/SS Tank, and I went (before it was yanked) with the 33% end redux and 20% damage resist.
Fluffy Bunny 1 Person SG
Rabid Bunny 1 Person VG
Both on Pinnacle
Hobbit's Hole 1 Person SG
Spider's Web 1 Person VG
Both on Freedom
Steadfast protection +3% def out of fashion? I think what I am saying is by spotting what was instantly missing for me, is to keep looking and looking at the slotting, the time at which powers are picked, the figures..As there is always something that can be improved. I was looking at the final build of my Mind controller last night preparing it for when fitness pool is inherent and just kicking myself for not noticing two alternative slot decisions. 45% s/l should be doable.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Steadfast protection +3% def out of fashion? I think what I am saying is by spotting what was instantly missing for me, is to keep looking and looking at the slotting, the time at which powers are picked, the figures..As there is always something that can be improved. I was looking at the final build of my Mind controller last night preparing it for when fitness pool is inherent and just kicking myself for not noticing two alternative slot decisions. 45% s/l should be doable.
|
As for soft-capping, yes, it's certainly doable, but since it's a pretty expensive endeavor for a WP tank, I thought it might be better for the OP to work up to that if he/she wants. With the build I posted, the OP would have around 38% defense to S/L and 40% to E/NE, which would certainly still improve survivabiity considerably.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
So I was just wondering what could be done to give this tank a better survivability against most enemies? I want him to be well rounded. any input is appreciated. Thanks!
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance
- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Heal/Endurance/Recharge
- (3) Numina's Convalescence - Heal/Recharge
- (5) Numina's Convalescence - Heal
- (5) Healing IO
- (7) Healing IO
Level 1: Jab- (A) Pounding Slugfest - Accuracy/Damage
- (29) Pounding Slugfest - Damage/Recharge
Level 2: Mind Over Body- (A) Titanium Coating - Resistance/Endurance
- (7) Titanium Coating - Resistance/Recharge
- (9) Titanium Coating - Resistance/Endurance/Recharge
- (9) Titanium Coating - Resistance
Level 4: Punch- (A) Crushing Impact - Accuracy/Damage
- (31) Crushing Impact - Damage/Endurance
- (31) Crushing Impact - Damage/Recharge
- (31) Crushing Impact - Accuracy/Damage/Recharge
Level 6: Fast Healing- (A) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Endurance/Recharge
- (11) Numina's Convalescence - Heal/Recharge
- (13) Numina's Convalescence - Heal
Level 8: Indomitable Will- (A) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Defense/Recharge
- (15) Luck of the Gambler - Endurance/Recharge
- (15) Luck of the Gambler - Defense/Endurance/Recharge
Level 10: Haymaker- (A) Crushing Impact - Accuracy/Damage
- (33) Crushing Impact - Damage/Endurance
- (33) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (34) Crushing Impact - Accuracy/Damage/Endurance
- (34) Crushing Impact - Damage/Endurance/Recharge
Level 12: Rise to the Challenge- (A) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Endurance/Recharge
- (17) Numina's Convalescence - Heal/Recharge
- (19) Numina's Convalescence - Heal/Endurance/Recharge
- (19) Numina's Convalescence - Heal
- (21) Numina's Convalescence - +Regeneration/+Recovery
Level 14: Quick Recovery- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (23) Efficacy Adaptor - EndMod/Accuracy
- (23) Efficacy Adaptor - EndMod/Endurance
Level 16: Swift- (A) Empty
Level 18: Heightened Senses- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Endurance/Recharge
- (27) Luck of the Gambler - Defense/Endurance/Recharge
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Recharge Speed
Level 20: Health- (A) Numina's Convalescence - Heal
- (40) Numina's Convalescence - Heal/Endurance
Level 22: Knockout Blow- (A) Crushing Impact - Accuracy/Damage
- (34) Crushing Impact - Damage/Endurance
- (36) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Endurance
- (37) Crushing Impact - Damage/Endurance/Recharge
Level 24: Stamina- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod
- (40) Efficacy Adaptor - EndMod/Endurance
- (42) Efficacy Adaptor - EndMod/Recharge
Level 26: Boxing- (A) Empty
Level 28: Tough- (A) Resist Damage IO
- (42) Resist Damage IO
Level 30: Rage- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 32: Weave- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Recharge
- (43) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Recharge Speed
Level 35: Hasten- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (45) Recharge Reduction IO
Level 38: Super Speed- (A) Endurance Reduction IO
Level 41: Conserve Power- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 44: Focused Accuracy- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Endurance Reduction IO
Level 47: Foot Stomp- (A) Armageddon - Damage
- (48) Armageddon - Damage/Recharge
- (48) Armageddon - Chance for Fire Damage
- (50) Armageddon - Accuracy/Recharge
- (50) Armageddon - Damage/Endurance
- (50) Damage Increase IO
Level 49: Physical Perfection- (A) Endurance Modification IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: GauntletLevel 4: Ninja Run