Zombie Pets not attacking or dismissing on command.


Fenrisulfr

 

Posted

I really waited all year for the Halloween event and now my pet zombies aren't attacking, following, or dismissing so that I can play. I rely on them for some action. I have to either die each time I enter a new zone to get new zombies, or I have to wait for something to kill them to summon them again. Anyone got advice because this sux. I paid all year just to await this event.


 

Posted

This is an ongoing bug lately, and it really needs to be made a sticky.

Make a macro with the following command whenever they get stuck and unresponsive

release_pets

Macro that or type it in as a slash command and it will kill your pets instead of dismissing them. You can resummon and they will act nominally again.


 

Posted

It's not just zombies. I've had my mercs do the same thing. I've even had them get stuck changing zones where they just stand at the exit to the Ferry or Train. Even after I managed to dismiss them and resummoned them they reappeared where they were stuck and not where I was at. I've been forced to log off in order to "fix" them.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
It's not just zombies. I've had my mercs do the same thing. I've even had them get stuck changing zones where they just stand at the exit to the Ferry or Train. Even after I managed to dismiss them and resummoned them they reappeared where they were stuck and not where I was at. I've been forced to log off in order to "fix" them.
i remember first seeing this bug in the i18 beta on my Praetorian Bots/Traps. It seemed to have been fixed in a subsequent patch, but apparently not for good.
i really haven't been playing Masterminds since the beta. Has this been ongoing since 18 was released or is it happening more since the Halloween event started?


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Posted

Quote:
Originally Posted by Schismatrix View Post
i remember first seeing this bug in the i18 beta on my Praetorian Bots/Traps. It seemed to have been fixed in a subsequent patch, but apparently not for good.
i really haven't been playing Masterminds since the beta. Has this been ongoing since 18 was released or is it happening more since the Halloween event started?
It's been going on longer than the Halloween event for sure; it's been a PITA trying to move my MM around to respond to zone events.

Good to know about the macro, will have to get that in my tray. Thanks, Late!


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Posted

Quote:
Originally Posted by Schismatrix View Post
i remember first seeing this bug in the i18 beta on my Praetorian Bots/Traps. It seemed to have been fixed in a subsequent patch, but apparently not for good.
i really haven't been playing Masterminds since the beta. Has this been ongoing since 18 was released or is it happening more since the Halloween event started?
I only noticed it after the Halloween event started but I haven't been playing my MM's as much since I18 started so it could have been around since it went live. Last night it happened again and this time I had to shut the game off entirely and restart it from the uploader so the files got rechecked. Release_pets didn't work at all for me. When I resummoned them they appeared where I was but still wouldn't move.


 

Posted

It happens to me on my mastermind sometimes after zoning.
Change zones, enter a mission or a base then go back out.

It should fix the pets.


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Posted

Quote:
Originally Posted by Fenrisulfr View Post
It happens to me on my mastermind sometimes after zoning.
Change zones, enter a mission or a base then go back out.

It should fix the pets.
Unfortunately, it doesn't always fix it. While waiting for a zombie invasion to occur, I was badging in different zones. At one point they got stuck, and I tried zoning to three different zones. I even logged out for 2-3 minutes to try to get them released. When I logged back in, they were still there, stuck.

I eventually just switched to another character for the night. 10-15 minutes of trying to get your minions to move or release was just too frustrating.


I find your lack of signature disturbing.

 

Posted

Mmm...

I feel your pain, I have made an MM for each type; and I can tell you all of them gets eventually stuck when zoning. I can't tell what exactly makes them get stuck, its almost a random thing. It goes hard on me, during TFs where every other mission, has to send you to another zone. I get stuck after using the train, base or Oro portal so its not any one transportation means.

A player suggested to use "/releasepets" that works well, of course you will need to re-summon and buff all your pets each time they get stuck. Because this happens so often, I test to see if the pets are following when I enter a mission or move in a zone; a few times I had my bunns handed to me, because I assumed my pets were with me.

I urge to make a bind such as [bind P "/releasepets"], then each time they get stuck press the letter P. Of course by doing this, the old "P" keyboard mapping will no longer bring up your power menu, but you can still see it by clicking it on your power tray tab.

Hugs

Stormy


 

Posted

There is a workaround, sort of. The problem seems to occur when you zone with active pets. The solution - kill/dismiss your pets before you zone, and summon them again when you get to wherever you're going. It's annoying, but really not a huge drawback. Afterall, the pets used to die anytime you used a door by default.


 

Posted

That's what I started doing.