Training (Danger) Room for Bases


Forbin_Project

 

Posted

Although I'm sure this has been broguht up before, I wouild like to propose something that I think will re-invigorate bases, allow for a little RP, and bolster Arena-type activities: Training Rooms in the bases.

NOTE:
I am NOT a guru in Arena/PvP play. I am a noob in that regard. If actual Arena functionalities differ from what I am mentioning here, it is due to my lack of experience with Arena; I've done Arena events, but am not a pro at it.

Background:

Supergroups in comics that have a base of operation almost always have some type of training/danger room. This 'Training Room' has a variety of purposes, in such that it helps build team dynamics, allows for powers/skills to be refined/enhanced, and is a gathering place for others to talk/emote/discuss things while working out.

Proposed CoH/V Concept of Training Rooms:

In an SG/VG base, the 'Training Room' can simply be a Control Room with an interfacing Base Item, using the functionality of the Arena Kiosks (with a new graphics upgrade to make the kiosk capability linked with a more superhero-base control panel/supercomputer-looking modification; think of the control panel/viewing room for the Danger Room in the X-Men's Mansion Basement). The new 'Training Room Console' base item/interface can be placed anywhere in any size of Control Room available in the base editor, and would cost 'X' amount of power and control to operate. The 'Training Room Console' base item size could take up 2x2 grids or 3x2 grids, for example.

Utilization and Features of the New Base 'Training Room'




The Interface would operate just as the Arena Interface (PvP) with a couple of unique additions:

  • Utilize an additional feature allowing NPC spawns. I know this has "AE" written all over it, but here's the difference: this function basically enacts for the NPCs to be 'target/test dummies' for SG/VG characters to solo/team against when the SG/VG isn't doing active 'Training Room' group activities. This allows all SG/VG-mates to experience solo/team character training/functionality in the base, rather than just pure SG/VG team dynamics, drawing more people to want to join SGs/VGs just to do this unique function. NPC spawns would not earn PvP credit, but maybe instead, reduced XP with full prestige (not another currency like AE tickets, or Hero Points, or the such).
  • Change-up the actual UI Interface Graphics and Text to make it a "Training Room" vice Arena Interface. The Arena Loading screen would change from the 'head-to-head' Arena loading screen to a more 'Training Room-esque' loading screen. The Arena settings interface screen can be changed and or customized to have have SG/VG colors for the borders/text, maybe with teh SG/VG logo in the corner of the interface screen.
Creative Possibilities:

Endless! You can use the 'Training Room Console' for solo (NPC feature) or SG (PvP) arena-type activities; SG/VG Training Nights; PvP training for the next big PvP Server Event, RPing, or get really creative with running a cross-over of custom made AE mishes in conjuction with the new 'Training Room Console' to roll a story through and/or adapt it to a new SG/VG recruit initiation. Again,endless creative possibilities.

Programming/Dev Involvement:

Guestimate: minimal to moderate effort.

Since I am NOT a programmer, I cannot state what effort would be required to accomplish this, HOWEVER, since we already have an existing Arena system, a few tweaks to a copied version of this functionality may be all it needs in regards to applying the PvP abilities to the "Training Room' use.

Now, tHe addition of soloing with NPC spawns, ok, there might be the rub. Again, we have AE tech, we have Arena tech, we have NPCs-in-PvP zones (Sirens Call) tech already as well; maybe I'm naive, but it seems that exisiting functionality already in the game can be converted to this application.

Negative Player effects with this new feature:
  • We already have PvP functions available in the existing Arenas.
  • We already have PvP in other zones; this would take away from existing PvP already being done on respective servers.
  • If I wanted NPC interaction, I'd play the rest of the the PvE-portion of the game, doing missions, paper/radio mishes, flashbacks, or street sweeping.
  • Another useless toy for RPers and SGs/VGs; what about more content?
  • Another distraction for the devs and programmers from focusing on End Game and newer content (where's my 'Coming Storm'?)
Postive Player effects with this new feature:
  • Greater base-centered functionality with the SGs/VGs. This would give the SGs/VGs something to actually DO in the bases. It would allow for a "reason" to go to the base.
  • Greater interaction and involvement in the SG/VG, rather than just being a prestige-making tool. The revised CoP is a first step in getting SG/VG group and base interaction back. This would be another logical step in that direction.
  • Role Players Rejoice - SG/VG Interaction! For our resident RPers that don't like mixing it up in the Arena, and feel disassociated with Arenas and Arena-type open interaction (and the combat attitudes of strong-worded, die-hard PvPers) , this might provide the safe haven for a more comfortable environment for them to finally interact with PvP, using RP as a tool to 'mix it up' with your own SG/VG mates, and create more drama, interaction and storylines for said SG/VG mates.
  • One-Stop Shopping. You can get PvP, Arena, RPing, base functionality, SG/VG events, creativity, and even soloing all in one location. No having to run around to the Arenas, or having to build AE missions for your next SG/VG activity; it's all under one roof!
  • SG/VG Recruiting. This will be a perfect tool to get more members to join the SGs/VGs, boosting community and personal interactions.
  • Exposes soloers/PvEers to PvP - their way. Some folks are reluctant to PvP with strangers; some are fearful/disdainful that the guy/gal they team with in the arena may verbally talk smack about their '10z3r PvP 5k1llz' in Arena. With this new feature, the SG/VG has control of the environment and behavior of this utilization. If an SG/VG member starts talking smack in the 'Training Room', SG/VG rules may dicate that they would be kicked/removed from the SG/VG for thier attitude (maybe over time); as such the SG/VG members would have better control of the interactions available in this environment.
  • It's new! It's different! Let's give it a try! New fun for a SGs/VGs! A new tool for the SG/VG experience - something they can do together.
Again, this is me throwing out an idea (long winded and obviously not new), but one that has been sparking across my synaptic paths for the last 3 years I've played this game.

Base Raids are broke. SG/VG base editing may not see an upgrade anytime soon (Issue 22? 23?). End Game and Lore Story seems to be focus of recent issues; instead of making something new from stratch for the SG/VG bases, howe about an amalgamation of existing features, made into a unique bundle that might breath some life into Arena/PvP and SG/VG Bases.

Comments? Additional suggestions? Let's hear from the community!


 

Posted

Arena and AE terminals have been requested for bases since the features were added to the game.

/signed


 

Posted

The only comment I have is that (like Forbin_Project implied) this kind of thing has been suggested for at least 5 years now. There seems to be a lot of positives going for the idea and I'd like to see it happen, but I'm not getting my hopes up for it anytime soon. *shrugs*


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Posted

I like the idea! I would only add some sort of Day Job style buff system for concentrating on certain enemies. Training could lead to getting a 3 or 4 hour buff that allows the character to fight at +1 level against their chosen enemy that could become permanent after a long enough period of consecutive training.

Something like this would be fairly useful for SG/VG planned TF/SF events. So a SG/VG leader could update the MOTD asking that anyone interested in running the upcoming Mender Lazarus TF/SF spend some time running 5th Column sesssions in the Training Room.


^


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by McBoo View Post
I like the idea! I would only add some sort of Day Job style buff system for concentrating on certain enemies. Training could lead to getting a 3 or 4 hour buff that allows the character to fight at +1 level against their chosen enemy that could become permanent after a long enough period of consecutive training.
^

Would you consider the currently available Empowerment Stations in the bases as a fair equivalent to this?


 

Posted

One question, you said something about a loading screen. So would the Training Room be it's own map? Or just a room in the base?

Aside from that, /signed


 

Posted

Quote:
Originally Posted by Slope View Post
One question, you said something about a loading screen. So would the Training Room be it's own map? Or just a room in the base?

Aside from that, /signed
What I want is just a terminal for the Arena and AE that I can put in my base. They can use the Raid Teleport as the means to enter the missions/maps.


 

Posted

Quote:
Originally Posted by Slope View Post
One question, you said something about a loading screen. So would the Training Room be it's own map? Or just a room in the base?

Aside from that, /signed

When you enter the Arena after the countdown, you get an Arena loading screen with two figures going head to head and the Arena Star logo with a light blue background. To enhance the effect of entering the Training Room, the Arena loading screen should be changed to have a more applicable image with the word "Training Room" or the such to diferentiate form the Arena.

As for the art, from past experience in this area, it is better to let the art team come up with a loading screen design rather than request a player-made one; allows for the art team to have more ownership in the tasking and gives then more artistic license to meld their ideas into the potentially new interface screens and loading screen styles.

And for Forbin's idea of using the Raid Teleporter as the means to transition between the base and either an AE or Training Room instance, great idea! Utilize what we already have in the base items and give it more functionality. I completely agree with him on that!


 

Posted

Quote:
Originally Posted by Major Deej View Post
When you enter the Arena after the countdown, you get an Arena loading screen with two figures going head to head and the Arena Star logo with a light blue background. To enhance the effect of entering the Training Room, the Arena loading screen should be changed to have a more applicable image with the word "Training Room" or the such to diferentiate form the Arena.

As for the art, from past experience in this area, it is better to let the art team come up with a loading screen design rather than request a player-made one; allows for the art team to have more ownership in the tasking and gives then more artistic license to meld their ideas into the potentially new interface screens and loading screen styles.

And for Forbin's idea of using the Raid Teleporter as the means to transition between the base and either an AE or Training Room instance, great idea! Utilize what we already have in the base items and give it more functionality. I completely agree with him on that!
Oh, I see. So what would the map be for the Training Room? Would it be built by the SG or the ones used for the Arena?


 

Posted

Quote:
Originally Posted by Slope View Post
Oh, I see. So what would the map be for the Training Room? Would it be built by the SG or the ones used for the Arena?
For current simplicity, use the maps already available in arena.

Personally, I'd LOVE to have a tool to 'copy' the base itself into an instanced map to use in the training room, which if that tool was available for Arena/Training Room use, could (should) easily be utilized for AE map use as well. It would be a great way of emulating a PvE version of a base raid. But that's just me (or are there more out there that think this is a cool idea too?).

To dream a bit further, I'd love it also if the devs/programmers could figure out a way to use that same said 'copy' tool for a base instance and apply it to a PvP Base Raid in that instance, that way no base items get damaged, require to be replaced or make the base owner cry when all their hard work is seen undone, yet everyone gets the fun experience of a PvP base raid.

But I digress.

Arena maps would be fine for the Training Room; they 'd be explained off as holographic (holodeck)-type environments (or spun-off from Doctor Aeon's AE tech) made in the confines of a large room, which doesn't necessarily need to be an actual base room at all (i.e., you don't have to use prestige to purchase an additional room to enact as a 'makeshift' Training Room; all you'd need is the Training Room Console base item in a Control Room, and as mentioned by Forbin, maybe use the Raid Teleporter to enter the console-selected instanced (arena) Training Room environment/map).


 

Posted

Quote:
Originally Posted by Slope View Post
Oh, I see. So what would the map be for the Training Room? Would it be built by the SG or the ones used for the Arena?
It sounds as if you don't have any experience with the base editor. I suggest that you go to the Supergroup contact in either Atlas Park or Port Oaks and start up an SG and create a base. Once you enter the base you've created you'll see a pop up window with a button that says "Edit Base". Clicking on that will show you the map of the base and you'll be free to add as many rooms and equipment as you can afford to buy with whatever prestige you have earned.

Teleporters like the Raid teleport must be placed in Teleportation Rooms, and items that set up SG missions or Ouroborus missions must be placed in Control Rooms. You are free to add as many decorative items as you like to customize each rooms appearance.

Now if you are referring to what maps you can access thru the Arena Terminal, it would be no different than what you can currently access at the other Arena Terminal locations


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
It sounds as if you don't have any experience with the base editor. I suggest that you go to the Supergroup contact in either Atlas Park or Port Oaks and start up an SG and create a base. Once you enter the base you've created you'll see a pop up window with a button that says "Edit Base". Clicking on that will show you the map of the base and you'll be free to add as many rooms and equipment as you can afford to buy with whatever prestige you have earned.

Teleporters like the Raid teleport must be placed in Teleportation Rooms, and items that set up SG missions or Ouroborus missions must be placed in Control Rooms. You are free to add as many decorative items as you like to customize each rooms appearance.

Now if you are referring to what maps you can access thru the Arena Terminal, it would be no different than what you can currently access at the other Arena Terminal locations
Yeah, i was asking about the maps you could access. The title threw me off a little because i thought of this as a PvP room in the base rather than an Arena terminal.


 

Posted

Quote:
Originally Posted by Slope View Post
Yeah, i was asking about the maps you could access. The title threw me off a little because i thought of this as a PvP room in the base rather than an Arena terminal.
I can see how you can get that impression. I just thought I'd explain both on the outside chance you weren't familiar with bases construction.


 

Posted

Quote:
Originally Posted by Major Deej View Post
Would you consider the currently available Empowerment Stations in the bases as a fair equivalent to this?
Only in part, while the Radiation Emulators do provide long term buffs they don't really add as much immersion as the suggested Training buffs would if implemented along with Training Rooms. Another benefit of the Training buff idea is that a player could actually perfect their combat tactics against a given enemy group while working to get the buff. Thus making them more effective overall rather than just when they are buffed.


^


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat