KB Protection and another question.


B_Witched

 

Posted

How... in the hell are ya'll getting 41+ KB prot on a blaster? Like honestly.

I'm building my psy/em and I'm looking at it, swearing the most I can get (without slotting Javs) is like 29. So, help please? Are Javs a must to achieve this? I don't care about price.

Secondly, how does Phase Shift work with Hibernate? Could I come out of Hibernate and Phase away? Because I thought one 'canceled' the other out.


 

Posted

Acro is 9 points. Zephyrs in CJ, SJ, and SS add another 12. Karmas in CJ, Frozen Armor, and Maneuvers and/or Veng add another 12-16. Steadfasts in Frozen Armor and Hoarfrost add another 8. 4-slotting Kinetic Crash in Power Thrust adds another 3 points, for a total of 44-48 depending on which powers you take (mostly using Maneuvers and Veng as IO mules as they're of limited utility otherwise). Obviously you get a bit more build freedom if you're using PvP IOs to add some extra KB protection, but using a mish-mash of -KB IOs is the cheapest way to get there, especially with how cheap Zephyrs are these days.

Regarding Phase Shift and Hibernate: once you activate any phase power you start a 30-second timer during which you can use as many phase powers as you want. Once that 30-second window ends any phase powers currently running will detoggle and you will not be able to phase again for 90 seconds. For example, you could Hibernate for 20 seconds, queue up Phase, and drop out of Hibernate, and you'll be able to stay phased for the remaining 10 seconds.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Gotcha, yeah! I've actually never used pvp IOs but I'm allotting myself the use of them in this build. Talk about expeeensive. The build I have mapped out so far is at 41 though it DID hit 48 at one point but I keep moving things around.

Have a build you'd suggest that would be a good comparison? With i19, I'd be able to fit in phase (hallelujah) but currently I'm not. I keep telling myself to just wait to respec and slot until i19 but I'm so impatient.


 

Posted

Quote:
Originally Posted by macskull View Post
Regarding Phase Shift and Hibernate: once you activate any phase power you start a 30-second timer during which you can use as many phase powers as you want. Once that 30-second window ends any phase powers currently running will detoggle and you will not be able to phase again for 90 seconds. For example, you could Hibernate for 20 seconds, queue up Phase, and drop out of Hibernate, and you'll be able to stay phased for the remaining 10 seconds.
To expand on this a little, when does the no phase start? ie is it 90 seconds when you first hit phase, 90 seconds after you come out of your last phase/hiber, or 90 seconds after the 30 second window.

Basically does exitting phase early mean that you will be able to phase again sooner later on?


 

Posted

The 120-second nophase temp power is granted as soon as you use a phase power. You can be phased as many different times or ways as you'd like during the first 30 seconds of that period, and the last 90 you can't phase at all. That's why you want to shoot for 90-second recharge times on your phase powers.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
The 120-second nophase temp power is granted as soon as you use a phase power. You can be phased as many different times or ways as you'd like during the first 30 seconds of that period, and the last 90 you can't phase at all. That's why you want to shoot for 90-second recharge times on your phase powers.
Gotcha, thanks.


 

Posted

Quote:
Originally Posted by Unhearted View Post
Gotcha, yeah! I've actually never used pvp IOs but I'm allotting myself the use of them in this build. Talk about expeeensive. The build I have mapped out so far is at 41 though it DID hit 48 at one point but I keep moving things around.

Have a build you'd suggest that would be a good comparison? With i19, I'd be able to fit in phase (hallelujah) but currently I'm not. I keep telling myself to just wait to respec and slot until i19 but I'm so impatient.
I wouldn't take phase and hibernate, and not a huge fan of slotting kinetic crashes in power thrust.

If you are going all out for a psy/em build here is a build (note: not respec'd for i19. So those 3 power choices are for ya to pick whatever.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

psyemtacticsice: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Psionic Dart -- Apoc-Dam%(A), Apoc-Dmg(3), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Acc/Rchg(5), GJ-Dam%(7)
Level 1: Power Thrust -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(11)
Level 2: Mental Blast -- GJ-Acc/Dmg(A), GJ-Dam/Rech(11), GJ-Acc/Dmg/End/Rech(13), GJ-Dam%(13), GJ-Acc/End/Rech(15), GJ-Dam/End/Rech(15)
Level 4: Telekinetic Blast -- GJ-Dam%(A), GJ-Acc/Dmg(17), GJ-Dam/Rech(17), GJ-Acc/Dmg/End/Rech(19), GJ-Acc/End/Rech(19), GJ-Dam/End/Rech(21)
Level 6: Psychic Focus -- AdjTgt-Rchg(A), AdjTgt-ToHit(21), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(46)
Level 8: Will Domination -- GJ-Dam/End/Rech(A), GJ-Acc/Dmg(23), GJ-Dam/Rech(25), GJ-Acc/Dmg/End/Rech(25), GJ-Dam%(27), GJ-Acc/End/Rech(27)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 12: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(31), Mantic-Acc/ActRdx/Rng(31), Mantic-Dmg/ActRdx/Rchg(31), Mantic-Dmg/EndRdx/Rchg(33)
Level 14: Super Speed -- Zephyr-ResKB(A), HO:Micro(33), HO:Micro(33)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(29), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(36)
Level 22: Build Up -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit(36), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-Rchg(43)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(37), Krma-ResKB(37)
Level 26: Super Jump -- Zephyr-ResKB(A), HO:Micro(37), HO:Micro(39)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(39), Ksmt-ToHit+(50)
Level 30: Tactics -- Rec'dRet-Pcptn(A), AdjTgt-ToHit(39), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(42), AdjTgt-EndRdx/Rchg(42)
Level 32: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(40)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Acrobatics -- KBDist-I(A)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(43), FtnHyp-Acc/Sleep/Rchg(43), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(45)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), S'fstPrt-ResKB(45), S'fstPrt-ResDam/EndRdx(46), S'fstPrt-ResDam/Def+(50)
Level 47: Hoarfrost -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(48), Numna-EndRdx/Rchg(48), Mrcl-Heal/Rchg(48), Mrcl-Heal/EndRdx/Rchg(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 23% DamageBuff(Smashing)
  • 23% DamageBuff(Lethal)
  • 23% DamageBuff(Fire)
  • 23% DamageBuff(Cold)
  • 23% DamageBuff(Energy)
  • 23% DamageBuff(Negative)
  • 23% DamageBuff(Toxic)
  • 23% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 18.98% Defense(Energy)
  • 18.98% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 9.563% Defense(Ranged)
  • 3% Defense(AoE)
  • 78% Enhancement(Accuracy)
  • 105% Enhancement(RechargeTime)
  • 22.5% Enhancement(Range)
  • 5% FlySpeed
  • 167.16 HP (13.87%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -37)
  • Knockup (Mag -37)
  • MezResist(Confused) 15%
  • MezResist(Held) 15%
  • MezResist(Immobilize) 15%
  • MezResist(Sleep) 15%
  • MezResist(Stun) 15%
  • MezResist(Terrorized) 15%
  • 20% Perception
  • 22% (0.367 End/sec) Recovery
  • 40% (2.012 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 3.78% Resistance(Energy)
  • 3.78% Resistance(Negative)
  • 5% RunSpeed



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OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

Quote:
Originally Posted by Psyrene View Post
I wouldn't take phase and hibernate, and not a huge fan of slotting kinetic crashes in power thrust.

I imagine he was thinking of a PFF/Phase build, which I would do because 1. PFF makes it tougher to die in between spikes 2. Resist shield>Defense shield 3. You can still pop greens in phase, so you can adjust better if there's more delayed dmg than you expected.


 

Posted

Yeah, with inherent Fitness opening up another pool there's really no reason to go with Hibernate anymore when you can get phase/PFF/Leadership.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

yeah, my blaster on test has PFF and tatics, but still no phase, the only one of our blasters that had PFF and phase was Mage, I believe. I am going to respec it on live into that with the i19 respec and still don't think I will take phase, not entirely sure though.

Quote:
I imagine he was thinking of a PFF/Phase build
well not from what she posted in the OP which was:
Quote:
Secondly, how does Phase Shift work with Hibernate?
so if a PFF build is what she needs then here ya go and with I19 if you want PFF/Phase, it will be easily added.

build:
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

psyemtacticspff: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Psionic Dart -- Apoc-Dam%(A), Apoc-Dmg(3), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Acc/Rchg(5), GJ-Dam%(7)
Level 1: Power Thrust -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(11)
Level 2: Mental Blast -- GJ-Acc/Dmg(A), GJ-Dam/Rech(11), GJ-Acc/Dmg/End/Rech(13), GJ-Dam%(13), GJ-Acc/End/Rech(15), GJ-Dam/End/Rech(15)
Level 4: Telekinetic Blast -- GJ-Dam%(A), GJ-Acc/Dmg(17), GJ-Dam/Rech(17), GJ-Acc/Dmg/End/Rech(19), GJ-Acc/End/Rech(19), GJ-Dam/End/Rech(21)
Level 6: Psychic Focus -- AdjTgt-Rchg(A), AdjTgt-ToHit(21), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(46)
Level 8: Will Domination -- GJ-Dam/End/Rech(A), GJ-Acc/Dmg(23), GJ-Dam/Rech(25), GJ-Acc/Dmg/End/Rech(25), GJ-Dam%(27), GJ-Acc/End/Rech(27)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 12: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(31), Mantic-Acc/ActRdx/Rng(31), Mantic-Dmg/ActRdx/Rchg(31), Mantic-Dmg/EndRdx/Rchg(33)
Level 14: Super Speed -- Zephyr-ResKB(A), HO:Micro(33), HO:Micro(33)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(29), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(36)
Level 22: Build Up -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit(36), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(48)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(37), Krma-ResKB(37)
Level 26: Super Jump -- Zephyr-ResKB(A), HO:Micro(37), HO:Micro(39)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(39)
Level 30: Tactics -- Rec'dRet-Pcptn(A), AdjTgt-ToHit(39), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(50)
Level 32: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(40)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Scramble Thoughts -- Amaze-Stun(A), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(43)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A), Krma-ResKB(43), LkGmblr-Def(43), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 44: Temp Invulnerability -- GA-ResDam(A), GA-Res/Rech/End(45), GA-End/Res(46), GA-RechRes(50), GA-RechEnd(50)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Acrobatics -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 23% DamageBuff(Smashing)
  • 23% DamageBuff(Lethal)
  • 23% DamageBuff(Fire)
  • 23% DamageBuff(Cold)
  • 23% DamageBuff(Energy)
  • 23% DamageBuff(Negative)
  • 23% DamageBuff(Toxic)
  • 23% DamageBuff(Psionic)
  • 15.98% Defense(Energy)
  • 15.98% Defense(Negative)
  • 6.563% Defense(Ranged)
  • 2.25% Max End
  • 22.5% Enhancement(Range)
  • 87% Enhancement(Accuracy)
  • 105% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 167.16 HP (13.87%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -40)
  • Knockup (Mag -40)
  • MezResist(Confused) 20%
  • MezResist(Held) 20%
  • MezResist(Immobilize) 20%
  • MezResist(Repel) 1000% (10% chance)
  • MezResist(Sleep) 20%
  • MezResist(Stun) 20%
  • MezResist(Terrorized) 20%
  • 20% Perception
  • 20.5% (0.342 End/sec) Recovery
  • 38% (1.912 HP/sec) Regeneration
  • 10% ResEffect(FlySpeed)
  • 10% ResEffect(RechargeTime)
  • 10% ResEffect(RunSpeed)
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 3.78% Resistance(Energy)
  • 3.78% Resistance(Negative)
  • 1.575% Resistance(Toxic)
  • 1.575% Resistance(Psionic)
  • 5% RunSpeed



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OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

also not sure what level of kb you need anymore in pvp - since powers slotted for kb seem to dr down different than actual kb protection does.

For example I have tested fully 6 slotted force bolt with kb ios on a def which is the highest mag kb you can get (i think) and it cannot kb a toon with less kb res than the kb mag with dr on.

and not sure if a hold removed the kb protection from acro or not (anymore).


 

Posted

Knockback slotting in powers DRs at a steeper rate than knockback protection does. 41 KB prot gets DR'd to something like 9.7 but that is still enough to stop Power Push, which is about mag 46 before DR. That's why 45-47 points will stop Force Bolt with DR on but not with it off.

For general zone builds you can sometimes get away with low 30s since Levitate and Lift won't get through that, but Power Push and Power Thrust can. 41 points is a good stopping point for everything short of Force Bolt, and upper 40s should be enough to stop even that unless the player uses funky slotting (like 6 KB IOs) or has the +KB base buff.

Regarding the mez/KB bug, they fixed that in I16 I think, although Widows and Khelds are still broken (even though they said they fixed Widows, gg).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
Regarding the mez/KB bug, they fixed that in I16 I think,...
good to know.

I assumed the KB protection from Acro would surpress while mez'd (based off results from the past). I never bothered to test it lol.


perma jump is ---> /up 1