Returning- suggestions wanted :)
Sapper: Elec/Energy/Mu Dom
Mayhem: Grav/Storm Controller, though having stuff flying around in this game is usually counter productive and most often than not ends up producing less xp/hr and more pissed off teammates
Invincible toon: Elec/Dark or Dark/Dark Tanker with +def and +rech through IO's
Thanks for the reply Silverado
Yeah, I imagine it could irritate people if you had a lot of KB happnin' on a team lol. So, yeah, I would just solo with such a character... probly put something in the LFT message thing too, it would only be fair. I always hated being on a melee toon, and teaming with someone who keeps knocking the mobs away lol.
That Dom idea looks sweet. I've never took a dom past maybe 16 I think. But, if I can manage the right de-buffs, and try to stay at range, maybe take medicine pool... hmm. I really don't know anything about Doms to be honest lol. And people might actually want to team with such a character, if I can bring some "A game" (i.e. learn what the heck I'm doing hehe). I remember being on a n00b team (lvl 1 - 6, starter missions) on a Dom once, I think Plant / Fire, and the team leader was gettin mad because I couldn't heal LOL. Somebody else on the team was saying, "Dude, they're not trollers". #_#
I'll search for some builds along those lines, thanks
I have an elec/kin controller who can keep 16(maybe more, haven't stopped and counted for a while) mobs locked down with static field, and have most of them sapped within seconds to be wittled down at my leisure. As an elec/ you'll most likely want to be in melee for sapping to take advantage of conductive aura, so blasting at range would be counter-productive to sapping. Although I will agree with silverado that Mu is your best bet for a sapping APP/PPP by a large margin.
For flinging stuff around, I'd say grav/storm controller or storm/energy defender (or maybe energy/storm corrupter) would be good choices, although I'd suggest making use of alternate builds. One build you could go nuts with knockback to send everything flying to the 4 corners of the map, other build could ease up on knockback to be a bit more team friendly.
Most survivable is stone/dark tank imo, although silverado's suggestions are also good and have a fair bit more offense too.
That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.
Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with. |
For a sapper, I recommend an electric/electric Blaster. Suck the endurance out of whole mobs.
@Joshua.
I haven't tried an Electric/Electric Blaster, but I do have an Electric/Kin Controller and he is very good at sapping. I could drain an elite boss before level 20, and can quickly sap a large spawn with Static Field, Conductive Aura, and Jolting Chain. The only real drawback is that you have no -recovery debuffs, so they still get to attack occasionally... but it's a lot less often and they generally can't use their heaviest hitters. An Elec/Elec Blaster does get -recovery, but loses buffs, hard controls and heals.
As far as causing knockback mayhem, Storm/Energy, Grav/Storm, and Illusion/Storm are all good. Grav/Storm has the added benefit of tossing large objects at people, which then get blown around by the Storm powers.
For survivability, nothing in the game can compare to a Stone Tanker but they have huge drawbacks. A Dark/Dark Tanker could probably be almost at tough with the right IOs, and a Bots/FF Mastermind is virtually unkillable (but boring to play). Bots/Traps is almost as tough and a lot better offensively.
Actually, there's one thing even tougher than a Stone Tanker, but only if you have billions of inf to spend. A perma-PA Ill/Rad Controller can solo anything that can be soloed... but considering the massive recharge needed for that you are looking at multiple full sets of purples so I doubt it can be done under 3-4 billion inf.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Actually, there's one thing even tougher than a Stone Tanker, but only if you have billions of inf to spend. A perma-PA Ill/Rad Controller can solo anything that can be soloed... but considering the massive recharge needed for that you are looking at multiple full sets of purples so I doubt it can be done under 3-4 billion inf.
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LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Thanks for all the replies everyone. :]
"although I'd suggest making use of alternate builds. One build you could go nuts with knockback to send everything flying to the 4 corners of the map, other build could ease up on knockback to be a bit more team friendly."
-YES, yes... good idear. I'm still thinking about a stupid Bots / Storm lol. I remember on my Bots/Dark how my bots were always knockin stuff outta my tar patch (I can still see Creys flying). If stuff is gonna be flyin' around anyway, might as well blow 'em into a corner and set to Frappe. (*bounce bounce *pew* *pew* pew-pew-pew-pew* SWOOSH SWOOSH BOOM!) Sorry lol. I promise not to name the toon "Hoover" or "Dyson" or something.
"I haven't tried an Electric/Electric Blaster, but I do have an Electric/Kin Controller and he is very good at sapping. I could drain an elite boss before level 20, and can quickly sap a large spawn with Static Field, Conductive Aura, and Jolting Chain. The only real drawback is that you have no -recovery debuffs, so they still get to attack occasionally... but it's a lot less often and they generally can't use their heaviest hitters. An Elec/Elec Blaster does get -recovery, but loses buffs, hard controls and heals.
"
-Yeah, that's the catch, but at least on a troller, you can (hopefully) keep 'em locked down. And with /Kin, you do have to be right up on 'em to catch the heal anyway.
"Actually, there's one thing even tougher than a Stone Tanker, but only if you have billions of inf to spend. A perma-PA Ill/Rad Controller can solo anything that can be soloed... but considering the massive recharge needed for that you are looking at multiple full sets of purples so I doubt it can be done under 3-4 billion inf."
-Yikes. If only Villains actually DID rob those banks!
As for making a Tanker... I wonder which one really does the most damage? I'd almost be tempted to roll a... I dunno... maybe a Dark/Fire Brute. Didn't they give War Mace a (badly needed) boost a while back? (Probly right about when I took a break.) My WP/EM tanker was a fairly good toon all the way to 50, the early levels weren't too painful, but the damage could be better.
Stone tankers are interesting, but slow lol. And they look.... horrible. I don't suppose they ever made it so we can change the armor appearances? Speaking of which, does Spines still look like antlers glued all over your toons' body?
So far, I tried a Elec/En Corr... very painful in the early levels. I logged out lol. Tried a Kinetic Melee scrapper... I don't like the animations / attack times. Just seems awkward and slow. Also, tried downloading the latest MIDS, and it won't install.
So, I still can't decide. Maybe I should "boil it all down" more.... a tough toon, that can also stop enemies from attacking. Toughness, or some kind of defenses, and control. Wait... Brutes have War Mace, right? AHHHH!! Altitis!!
Hi all,

Just saw Going Rogue at the store and grabbed it, so I'm coming back after like... a 2 year break lol. Just thought I'd check it out for that free month, check out the new powersets that I never played.
So, here's the ideas I've had so far, for what I'd like to try:
1. Some typa Sapper, with good AoE action going on (not necessarily damage, but maybe AoE holds, mezzes, whatever, and damage too would be sweet) and is still survivable. I rolled up a baby Electric Control / Kin Controller yesterday before I had to go to stupid work. Got her to lvl 5 so far, but you can't really tell anything 'til maybe 12 or 14. I do have a Kin / Elec Defender that I was working on before, think she's low 30's. But it seemed like a good chance to try out Elec for Controller lol.
I've read thru a few threads, some folks might suggest I go Dom instead, but then you got no heals. The thought occurred to me, that the one thing players hate the most is being de-toggled, so... why not do that to the mobs first? Just a toon that will straight throw down the de-buffing smack, de-toggle, sap, etc., so that they can't do anything while they die.
2. A character that is all about absolute mayhem, and stuff flying around all over the place! Including the enemies. I would love to see a character that can just keep the enemies flying around, up, down, whatever, like crazy. Just imagine Rachel Summers form those good ol' Excalibur comics, with her telekinesis, and like... a whole buncha mobs flyin' around in a swirling cyclone of mayhem and chaos and XP
Maybe something with Storm? Was thinking maybe a Bots/Storm MM, and slot the bots for KB? Seems like I tried a Storm/ Psi Def a long time ago that could throw stuff around pretty good, but with a MM, you get pets and bodyguard mode, which would be safer. Not to mention more efficient since their attacks use THEIR endurance, not mine. Some folks might not like lotsa KB, but I'll probly mostly solo anyways. Besides, I was thinking, If they're flying around the whole time, they can't attack, so... um... yeah. And it would be hilarious.
3. Barring a "Survivor Sapper", or a "Knockback / Mayhem Master", my other choice would be for a toon that just absolutely is the most invincible of them all. I can make all Kelds, and SoA's. I do have a "Semi-Bane" with all the pets that I could play like a "StalkerMind" lol, but if I remember right, she just wasn't all that tough. I've rolled up a Demon/Dark MM, but it looks already like the demons are End heavy and a little stupid, basically being just Necro with varied damage types built in, and possibly more challenging to slot.
Of all the toons I've made (and it was a TON with my terminal type III Altitis), my Bots/Dark MM cruised to 50 the fastest. I do kinda like the "sit back and watch stuff die" approach lol.
Anyways, since I've been away for a LONG time now, just thought I'd ask, I'm sure there's been a lot of changes. I heard Martial Arts had some changes done, for example. So, all of you who have been steady playing and keeping up with everything would know what works right now.
So, a "Survivor Sapper", "Mayhem Master", or "Invinciblest Idiot" lol. One thing I do love when I team is, when we get to the end of a mish, and somebody says "That was just dumb lol.", but nobody died. Any suggestions would be greatly appreciated! Thanks