Elec/Therm help


Bubblerella

 

Posted

I haven't played either of these sets so I'm gonna post this and hopefully you folks can help me out.

I'm not sure about a few powers such as Chain Fences/Jolting Chain as far as if I should slot for damage or -end?

Is my slotting of the shields gonna be a problem?

Don't pay attention to when my powers and slots are taken, I'll fiix that later

Anything else that needs mentioning please do so, thanks.


Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Thermal Radiation
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
------------
Level 1: Tesla Cage BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/Hold(11), BasGaze-EndRdx/Rchg/Hold(42)
Level 1: Warmth Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(31)
Level 2: Chain Fences Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(9), Posi-Acc/Dmg(15), Posi-Dmg/Rchg(23), Posi-Dmg/EndRdx(23)
Level 4: Thermal Shield ResDam-I(A), ResDam-I(5), S'fstPrt-ResDam/Def+(42)
Level 6: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), Krma-ResKB(11)
Level 8: Jolting Chain Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(45)
Level 10: Cauterize Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(29), Dct'dW-EndRdx/Rchg(43)
Level 12: Conductive Aura P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(13), Efficacy-EndMod/Acc(21), Efficacy-EndMod/Acc/Rchg(36)
Level 14: Static Field FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(17), FtnHyp-Acc/Rchg(17), FtnHyp-Sleep/EndRdx(37), FtnHyp-Plct%(37)
Level 16: Plasma Shield ResDam-I(A), ResDam-I(39)
Level 18: Tactics GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(31)
Level 20: Paralyzing Blast UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(27), UbrkCons-EndRdx/Hold(45), UbrkCons-Dam%(45)
Level 22: Thaw RechRdx-I(A)
Level 24: Hasten RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 26: Vengeance LkGmblr-Rchg+(A)
Level 28: Synaptic Overload CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(34), CoPers-Acc/Rchg(34), CoPers-Conf/EndRdx(48), CoPers-Conf%(48)
Level 30: Super Speed Zephyr-ResKB(A)
Level 32: Gremlins ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34)
Level 35: Heat Exhaustion RechRdx-I(A), Acc-I(36)
Level 38: Melt Armor Achilles-ResDeb%(A), ShldBrk-Acc/DefDeb(39), ShldBrk-Acc/EndRdx/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(40), AnWeak-Acc/Rchg/EndRdx(40)
Level 41: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), Zephyr-ResKB(43)
Level 44: Fissure Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(50)
Level 47: Rock Armor LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 49: Earth's Embrace Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(50), Mrcl-Heal/Rchg(50)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 1: Swift Run-I(A)
Level 1: Hurdle Jump-I(A)
Level 1: Health Numna-Regen/Rcvry+(A), Numna-Heal(43)
Level 1: Stamina P'Shift-EndMod(A), P'Shift-End%(15), EndMod-I(40)



| Do not modify anything below this line! |
|-------------------------------------------------------------------|
|MxDz;1875;774;1548;HEX;|
|78DA8D95496FD35010C79FB334CDD2266992AEE99A6E6993B 4B9B11C9028A554245|
|0B5A5AC6D30A9DB1A8C131C23C18D0F80104288B2881BEB19 10204E7C0410080EDC|
|D8113B176E615EFD3CD32396F2EFCFD37933FFCCF373F2A7B 605183BB38549A1314|
|DAE540A6325DD344A9AA618EEBCBCAC1699873196A0A89D90 19D794A269A8453BD0|
|BD2E67EBC9A5A5CCEC8A621C97B5C2B4BCA8CAA65AD2C3933 A8414DDCCD8109C2A4|
|1A59C222F2A4665452DFBD6EE67CA8AB218B0FF5556F5E586 B59B594553CA25C35C|
|2BD6305E568B9919B3A42B85BC5C3115E37433384DC2E76D8 889ABEA64AF1D8CB54|
|B55B81C2F117D2F1093AF105509D7B9D84EB8C95AEB7288AE 3C62CD2EC48EDD88EF|
|A0B5244A488F981DAE7D88587F0FB1F101E17DC4A3B0DE699 5703853187611269B2|
|4DB721876C72D59C9EE18990B21FAFE323BF93D98F308739E 55F8336099BB8C98B8|
|82D87B1531750DF118D4F58A125E1A5180E612A5B9C4692E4 334C30FE0C26F5976F|
|A2F39B0C445C4E879C4C439C48FB0AE4EB4AEDB8BE1D03EC2 FD88BD07080F226AD0|
|366895908234CF7EC208CC276C9973876FE0C2869B84B7109 B6F13DE41ECB88BF80|
|92C4784E5C838865BB7134E20A676104E22EA6026669560B1 61F4D9033E9BC443D2|
|44E13861076114925B448D167A483E83BB36E1AE6D1E3B762 F101610470E13CAB43|
|D1EFE6C5995DBDF60F80B54EE14953B7F60B8EB27E12FC2DF D4EF0F6219AAF688AD|
|EAA1AF9268453C01197DA249DF535818B136D3E1B49FF77E3 7E2C033AC3CF01CB11|
|1EC0F8AD333488349D2E919A22FF5158A0D8B7EC37488D374 72D3749ED374E0B3F4|
|1AF8062532563F2943FD46A8DF77C81815FB3A3A83E12C9DA FEC84641FC6B80BDF5|
|78CD16072EBC35EF43FE5C257139368A2ED945DF586F0D5F3 3F979BBF4CC4EEB334|
|56AC591F1EC4B087C2129BA309EF41ACA50C07BB80C6EB576 9EFBAB0DCE380EDDB3|
|BED039DE532C5658ECB212EF35C16B8C85C8E702972A93EC1 D5C10D7C001BB96CE2|
|B2994B8CFF829CE5991E3F889F4B804B1D977A2E412E212E1 12EAD5CAE73A9FE034|
|BAF7937|
|-------------------------------------------------------------------|


@MARTy McFly

 

Posted

I have recently been playing a plant/sonic that I love, but I have been wondering what else I could do with holds and resist buffs. Two nights ago I made an elec/therm troller. I managed to get S/L softcapped on my plant/sonic and wanted to do the same on the elec/therm. The closest I've been able to get on mids so far is 42.5% to S/L. I'm at work and don't have the build available to list. My main focus was on recharge and then defense. I squeezed in 5 sets of 5 purples, but only 3 7.5% LotGs. I took the fighting pool instead of leadership and I went Ice Mastery instead of Stone.

What are you hoping to accomplish with the build?


 

Posted

To be honest the build isn't for me, so I went for recharge. Also I was trying to keep the build fairly inexpensive.

Point taken on the fitness pool, I'm gonna fit it in.

Thanks Gabe.

Check this one out. I'm gonna miss tactics on it though.


Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
------------
Level 1: Tesla Cage BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36)
Level 1: Warmth Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(3), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(40)
Level 2: Chain Fences Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(37)
Level 4: Thermal Shield ResDam-I(A), ResDam-I(5)
Level 6: Jolting Chain Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 8: Conductive Aura Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc(9), P'Shift-EndMod/Acc/Rchg(9), P'Shift-EndMod/Acc(31)
Level 10: Hasten RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43)
Level 14: Cauterize Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(31), Dct'dW-Rchg(37)
Level 16: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 18: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(43), RctvArm-ResDam/Rchg(45), S'fstPrt-ResDam/Def+(46)
Level 20: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def(45)
Level 22: Static Field FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(23), FtnHyp-Acc/Rchg(23), FtnHyp-Sleep/EndRdx(34), FtnHyp-Plct%(40)
Level 24: Super Speed Zephyr-ResKB(A)
Level 26: Paralyzing Blast UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(27), UbrkCons-EndRdx/Hold(34), UbrkCons-Dam%(37)
Level 28: Plasma Shield ResDam-I(A), ResDam-I(29)
Level 30: Thaw RechRdx-I(A)
Level 32: Synaptic Overload CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(33), CoPers-Conf/EndRdx(33), CoPers-Conf%(34)
Level 35: Heat Exhaustion Acc-I(A), RechRdx-I(36)
Level 38: Gremlins ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 41: Melt Armor Achilles-ResDeb%(A), ShldBrk-Acc/EndRdx/Rchg(42), ShldBrk-Acc/Rchg(42), ShldBrk-Acc/DefDeb(42), ShldBrk-DefDeb/EndRdx/Rchg(43)
Level 44: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
Level 47: Fissure Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Rock Armor LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
Level 2: Ninja Run
Level 1: Swift Empty(A)
Level 1: Hurdle Empty(A)
Level 1: Health Numna-Regen/Rcvry+(A), Numna-Heal(17)
Level 1: Stamina P'Shift-End%(A), P'Shift-EndMod(17), EndMod-I(29)



| Do not modify anything below this line! |
|-------------------------------------------------------------------|
|MxDz;1865;762;1524;HEX;|
|78DA8D955B6F124114C76797A59402055AE8BDD0426B6F949 6372F0F26D6561B8B6|
|25BEBB5C5956EDB55048435D1373F8031C618EB257E0A356A 7CF23B68F4C137EF46|
|E3ED03E039307B8E317D7003FFFDED61E67F66CECC2CE94B7 BBD425CD92D94C0545|
|EAF54B253C582552EE6F346D999D6D7CD9C700921E21CB51B 24A7F346CE2A9B393B|
|D0FF579B3D17D7D6928B1B46F9BC9ECFCEEBABA66E99C5427 0B60021A360256D68C|
|A14C169A16418ABDE1ACE197AC92CACFB6A0F33E6FA86054F 7EFBA755A35CD9304B|
|2DD32533975CB08A05239BD62B9651BEDC01831C81EFDB809 057D5215EA842F42A5|
|5B8B49784F1578CAF094D85FA69E2003CA46A613543E84D13 761C241C3A44F80E52|
|2BD2427920C8E22161C323C28EC784034F08CF427F47DD427 12428AC31BE87244E9|
|9C4B909B7A1BAF36D42EF1DC2C45DC2F17B841FC0C2254BE4 BAA6DACE8DD7196F12|
|466E11C6A093BBDE4F758FD1889AB6C43668EC51EA33F184A 946A301C273403E391|
|31F57BC99CBDCCC658E70990778491448E29733F167E016AB 855B0E33CE13461608|
|1DD02F581F9C168C28766142FD84A331C2449470BC5DA10D0 516AD750BB595E717E|
|2F92542D4F823543C2CA71A3E4A056D3BC6789CB0FF04E1D0 49C238E46BAF5B88F6|
|3714FE04CE9DD2B9739AC25D338CFBD8793FE1C02C611E86D 92DF75C376FB41EC60|
|24E44E6EEE525FE0CB9A332777499FCFA5618B38CA779183A 61099C633277AC8B9C|
|E39CE40B2419944906BF53C76D3F187F32FEE2D2FD26BC004 986A5C5F07315D70DC|
|3234E87BD3E230E46957054230C42F5C7E46E1EE3D51EE7D5 FE0A6D933249920FFF|
|041FFE093EFC137CF8537CF8BF81C5A4DC52939C24C549522 1C21E8DDE57F0C1B38|
|032B76534A3D18B492814EDE5B65537BFBAFEE772E2EB43F9 374DC39651174715B1|
|44E30F1C216CE416AAD8A4650BDC20ECE9A3223DF5DAA376C F37812EA2645096504|
|EA12CA3ACA0E82867507228D567D4DBBF1DA7BF036527CA2E 9430FE795CC5962E0F|
|8807C58BE2436946F1A304505A51BA50EEA354FF005E7E817 C|
|-------------------------------------------------------------------|


@MARTy McFly

 

Posted

Hmm, I know you guru numbers peoples have something to say, tell me it sucks and why I have no clue!


@MARTy McFly

 

Posted

No Forge: You do an extreme disservice to any team you join by not having this power.

Also I believe it should be a crime to pass on Seismic Smash no matter what kind of character you are. However the ability to stack Hold Mag with another attack that is high damage to boot should be a no brainer for any Controller.


 

Posted

Quote:
Originally Posted by Wiccania View Post
No Forge: You do an extreme disservice to any team you join by not having this power.

Also I believe it should be a crime to pass on Seismic Smash no matter what kind of character you are. However the ability to stack Hold Mag with another attack that is high damage to boot should be a no brainer for any Controller.
No offence, but telling me about an epic we're already familiar with doesn't help me with the primary and secondary sets I asked about .

If you can tell me what powers I should drop in order to fit your picks in would be something else.

Btw, this is a controller, it doesn't, and shouldn't have to take every buff in the secondary to make it viable, the primary is gonna be the main focus.


@MARTy McFly

 

Posted

Sorry if I came off as snarky.

Thaw -> Forge

Plasma Shield -> Seismic Smash

Forge is useful if you have anybody that does damage on your team. Thaw is only useful those few times an Archvillain has the potential to overwhelm your tank's mez protection and when a squishy gets overzealous and pulls agro on something they shouldn't.

Plasma Shield's protections (Energy/Negative) are less common and this build tends to be very very busy as it is (I play one myself). Rebuffing folks with Shields every couple minutes will detract from doing other things even on moderately paced teams.

Some Tricks I found useful:
bind Warmth to lshift+lbutton (Shift + Left Click)
bind Jolting Chain to lshift_rbutton (Shift + Right Click)
set your numberpad keys 1-8 to target party members
bind Cauterize to numpad 0
bind Forge to numpad 9
bind Shield to numpad enter

With everything this build has going on it is hard to fit every power you intend to use regularly on the easy to reach number keys. Shifting and hitting a mouse button is easy so two powers I use situationally but frequently (Warmth and JC) work nicely there for me. The numpad is also an obvious choice for targetting party members. You can set it so that you target and autocast a power with each number key. However I didn't want to be firing off Cauterize every time I target someone for Forge or shielding.


 

Posted

Quote:
Originally Posted by Wiccania View Post
No Forge: You do an extreme disservice to any team you join by not having this power.

Also I believe it should be a crime to pass on Seismic Smash no matter what kind of character you are. However the ability to stack Hold Mag with another attack that is high damage to boot should be a no brainer for any Controller.
This is why blanket statements are always wrong. (Irony intended.) Many controllers are better staying out of melee. Many controllers don't need that hard-hitting single target and need other things out of their APP set more than a single-target melee attack.

For example, my Illusion/Radiation does fine with his ranged Blind-Spectral Wounds-Fire Blast-Spectral Wounds damage chain, allowing him to stay at range. Seismic Smash recharges far too slow for that chain, and I don't need the extra hold -- I have Phantom Army to draw aggro.

I'll challenge you . . . Take your build with the Earth APP on an Ill/Rad and I'll take mine with the Fire APP. We'll see who (a) kills faster and (b) survives longer.

On my Fire/Rads, they needed mez protection more than anything else. Indomidible Will was the clear answer. Another example of not taking Seismic Smash.

Mind Controllers can substantially improve their AoE controls with Power Boost. */Storm Controllers often need a power that will help them recover endurance, which the Earth APP does not have.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Local_Man, you are completely ignoring context and you are assuming I mean to state that every controller should always take Earth Mastery because it has Seismic Smash. Which if you look at my post can't even be inferred when taken entirely in a vacuum. Of course we could all also just not assume someone means the worst possible interpretation of what they are saying. No wait thats crazy talk.

Since you have decided to assume the worst about me though: The person asking for advice is using a power set that rewards being in or near Melee range. Additionally they took the basicly melee range Fissure for an attack. Not taking Seismic Smash in those circumstances is like not taking your Mez Protection power on a character with a defense set.