Thugs/Storm Help


Psylenz

 

Posted

I love both Thugs and Storm equally, and I've figured I'd combine them for my new Mastermind (especially now that I've got a concept that I'm happy with). I'm still new to IO set slotting and that's the area that I need the most help, though any suggestions on the synergy that the two sets might have is welcome as well. I've chosen sets to get as much recharge as possible, in order to allow me to have as many Tornadoes/Lightning Storms/Gang Wars out as I can at any given time.

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

The Krimson Kloud: Level 50 Technology Mastermind
Primary Power Set: Thugs
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Call Thugs -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Rchg/KB(7), KinCrsh-Rechg/EndRdx(7), KinCrsh-Dmg/EndRdx/KB(33), KinCrsh-Acc/Dmg/KB(42)
Level 1: Gale -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Rchg/KB(40), KinCrsh-Rechg/EndRdx(45), KinCrsh-Dmg/EndRdx/KB(46), KinCrsh-Acc/Dmg/KB(46)
Level 2: O2 Boost -- Mrcl-Heal(A), Mrcl-Rcvry+(9)
Level 4: Snow Storm -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(5), TmpRdns-Rng/Slow(5), TmpRdns-EndRdx/Rchg/Slow(9), TmpRdns-Acc/EndRdx(33)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Hover -- LkGmblr-Rchg+(A)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), Ksmt-Def/EndRdx(11), Ksmt-Def/Rchg(11), Ksmt-EndRdx/Rchg(15), Ksmt-Def/EndRdx/Rchg(34), Ksmt-ToHit+(46)
Level 12: Call Enforcer -- EdctM'r-PetDef(A), EdctM'r-Dmg(13), EdctM'r-Dmg/EndRdx(13), EdctM'r-Acc/Dmg(15), EdctM'r-Acc/EndRdx(33), EdctM'r-Acc/Dmg/EndRdx(50)
Level 14: Fly -- Flight-I(A)
Level 16: Freezing Rain -- TmpRdns-Dmg/Slow(A), TmpRdns-Acc/Dmg/Slow(17), TmpRdns-Acc/Slow(17), TmpRdns-EndRdx/Rchg/Slow(23), TmpRdns-Acc/EndRdx(34)
Level 18: Gang War -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Dmg(19), C'Arms-Acc/Dmg/Rchg(19), C'Arms-Acc/Rchg(40)
Level 20: Hurricane -- DampS-ToHitDeb(A), DampS-ToHitDeb/EndRdx(21), DampS-ToHitDeb/Rchg(21), DampS-ToHitDeb/Rchg/EndRdx(23), DampS-Rchg(34), DampS-Rchg/EndRdx(45)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- ImpSkn-Status(A), ImpSkn-ResDam/Rchg(25), ImpSkn-ResDam/EndRdx(25), ImpSkn-EndRdx/Rchg(37), ImpSkn-ResDam/EndRdx/Rchg(43)
Level 26: Call Bruiser -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(27), SvgnRt-Acc/EndRdx(27), SvgnRt-Acc/Dmg/EndRdx(31), SvgnRt-Acc(37), SvgnRt-PetResDam(50)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(31)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Tornado -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(36), KinCrsh-Rchg/KB(36), KinCrsh-Rechg/EndRdx(36), KinCrsh-Dmg/EndRdx/KB(37), KinCrsh-Acc/Dmg/KB(45)
Level 38: Lightning Storm -- Apoc-Dmg(A), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(40)
Level 41: Charged Armor -- ImpSkn-Status(A), ImpSkn-ResDam/EndRdx(42), ImpSkn-ResDam/Rchg(42), ImpSkn-EndRdx/Rchg(43), ImpSkn-ResDam/EndRdx/Rchg(43)
Level 44: Stealth -- LkGmblr-Rchg+(A)
Level 47: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 49: Group Fly -- Winter-ResSlow(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(31)
Level 1: Supremacy
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 10% Defense
  • 1.563% Defense(Smashing)
  • 1.563% Defense(Lethal)
  • 3.125% Defense(Melee)
  • 3.6% Max End
  • 3% Enhancement(JumpSpeed)
  • 18% Enhancement(Accuracy)
  • 100% Enhancement(RechargeTime)
  • 3% Enhancement(JumpHeight)
  • 3% Enhancement(FlySpeed)
  • 3% Enhancement(RunSpeed)
  • 81.32 HP (10.13%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • Knockback (Mag -9)
  • Knockup (Mag -9)
  • MezResist(Confused) 26.9%
  • MezResist(Held) 27.45%
  • MezResist(Immobilize) 22.5%
  • MezResist(Sleep) 29.65%
  • MezResist(Stun) 27.45%
  • MezResist(Terrorized) 22.5%
  • 9.5% (0.159 End/sec) Recovery
  • 44% (1.475 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 17.5% Resistance(Smashing)
  • 12.5% Resistance(Lethal)
  • 10% Resistance(Fire)
  • 10% Resistance(Cold)
  • 10% Resistance(Energy)
  • 12.5% Resistance(Negative)
  • 11.26% Resistance(Toxic)
  • 11.26% Resistance(Psionic)
  • 9% RunSpeed
  • 5.5% XPDebtProtection


 

Posted

I presume this build is compliant with Issue 19 and the inherent stamina coming. Even at that, you need to reserve a couple slots for stamina for improved recovery on your stormy mastermind.

Using full sets of invention origin enhancements is the preferred way to slot. Having said that, there are some criteria you still need to follow to maximize your effectiveness. One of these is >90% accuracy and >90% damage on your first tier thugs. Six slots of kinetic crash won't get you there. Frankenslotting, using pieces of multiple mastermind pet damage sets is probably preferred especially for your first tier guys. Using Acc/Dam and Acc/Dam/End enhancements from multiple pet damage sources will greatly increase your little guys production.

I think you need around 60-65% endurance reduction in snowstorm. There is debate whether to slot for defense or resistance in steamy mist. I am on the resistance side of the debate. You have two sets of slows in snowstorm and freezing rain. The biggest priority for freezing rain is simply >90% recharge; the extra slow enhancing or defense debuff enhancing is just gravy.

Hasten needs 3 slots of generic recharge IOs to be most effective.

Stealth as a power is utterly worthless if you have steamy mist running. You cannot run both at the same time, and steamy mist is better. For your LotG proc, you can drop that in grant invisibility, and that is a power you will find opportunity to use if you keep your eyes open.

Good luck with your Thugs/stormy mastermind. It's a very active and fun set.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I messed with it a bit via your suggestions, so here's what I did.

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Major Villainy: Level 50 Technology Mastermind
Primary Power Set: Thugs
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg/EndRdx(A), EdctM'r-Acc/Dmg/EndRdx(3), SvgnRt-Acc/Dmg/EndRdx(5), EdctM'r-Acc/Dmg(5), BldM'dt-Acc/Dmg(42), SvgnRt-Acc/Dmg(43)
Level 1: Gale -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(40), KinCrsh-Rchg/KB(45), KinCrsh-Rechg/EndRdx(46), KinCrsh-Dmg/EndRdx/KB(46), KinCrsh-Acc/Dmg/KB(46)
Level 2: O2 Boost -- Mrcl-Heal(A), Mrcl-Rcvry+(3)
Level 4: Snow Storm -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/EndRdx(7), P'ngTtl-EndRdx/Rchg/Slow(19)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Empty Clips -- Posi-Dam%(A), Posi-Acc/Dmg(9), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(34)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), ImpSkn-ResDam/EndRdx(11), ImpSkn-Status(11), ImpSkn-ResDam/Rchg(15), ImpSkn-EndRdx/Rchg(34), ImpSkn-ResDam/EndRdx/Rchg(48)
Level 12: Call Enforcer -- EdctM'r-Acc/Dmg(A), EdctM'r-Dmg/EndRdx(13), EdctM'r-Acc/EndRdx(13), EdctM'r-Acc/Dmg/EndRdx(15), EdctM'r-Dmg(33), EdctM'r-PetDef(48)
Level 14: Hover -- LkGmblr-Rchg+(A)
Level 16: Freezing Rain -- LdyGrey-DefDeb/Rchg(A), LdyGrey-DefDeb/Rchg/EndRdx(17), Ragnrk-Acc/Dmg/Rchg(17), Ragnrk-Dmg/Rchg(25), LdyGrey-Rchg/EndRdx(34)
Level 18: Fly -- Winter-ResSlow(A)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(21), DarkWD-ToHitDeb/Rchg(21), DarkWD-ToHitdeb/Rchg/EndRdx(25)
Level 22: Gang War -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Dmg(23), C'Arms-Acc/Dmg/Rchg(23), C'Arms-Acc/Rchg(40)
Level 24: Boxing -- Acc-I(A)
Level 26: Call Bruiser -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(27), SvgnRt-Acc/EndRdx(27), SvgnRt-Acc/Dmg/EndRdx(33), SvgnRt-Acc(37), SvgnRt-PetResDam(48)
Level 28: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(29), ImpSkn-EndRdx/Rchg(29), ImpSkn-ResDam/EndRdx/Rchg(37), ImpSkn-Status(45)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Tornado -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(36), KinCrsh-Rchg/KB(36), KinCrsh-Rechg/EndRdx(36), KinCrsh-Dmg/EndRdx/KB(37), KinCrsh-Acc/Dmg/KB(45)
Level 38: Lightning Storm -- Apoc-Dmg(A), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(40)
Level 41: Charged Armor -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(42), ImpSkn-EndRdx/Rchg(42), ImpSkn-ResDam/EndRdx/Rchg(43), ImpSkn-Status(43)
Level 44: Hasten -- RechRdx-I(A)
Level 47: Electric Shackles -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(50), BasGaze-Acc/EndRdx/Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(7), Empty(9)
Level 1: Supremacy
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 10% Defense
  • 1.563% Defense(Smashing)
  • 1.563% Defense(Lethal)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 3.125% Defense(Melee)
  • 1.25% Defense(Ranged)
  • 95% Enhancement(RechargeTime)
  • 18% Enhancement(Accuracy)
  • 93.37 HP (11.63%) HitPoints
  • 8% JumpHeight
  • 8% JumpSpeed
  • Knockback (Mag -6)
  • Knockup (Mag -6)
  • MezResist(Confused) 25.25%
  • MezResist(Held) 27.45%
  • MezResist(Immobilize) 22.5%
  • MezResist(Sleep) 34.6%
  • MezResist(Stun) 25.25%
  • MezResist(Terrorized) 22.5%
  • 21.5% (0.359 End/sec) Recovery
  • 38% (1.274 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 15% Resistance(Smashing)
  • 12.5% Resistance(Lethal)
  • 11.58% Resistance(Fire)
  • 11.58% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 11.26% Resistance(Toxic)
  • 11.26% Resistance(Psionic)
  • 6% RunSpeed
  • 6% XPDebtProtection


  • I got Snow Storm at around 68% End Redux.
  • I went with the resistance on Steaming Mist, I tend to prefer Resistance more, and it got me a bit more Global Recharge, so *YAY*
  • I got the Recharge on Freezing Rain above 90%.
  • I put two slots in Rest to save for Stamina post-i19.
  • Hasten is still one-slotted, since I've got about 95% global recharge without it, I figure I should be pretty good in that department.
  • I got a hold. Holds are good, and the set gave me more Recharge and a little bit more End Recovery
  • I also grabbed Grant Invisibility. I figure it might be fun to slap on my Bruiser or someone.


 

Posted

Kind of an odd question here, but how necessary is Snow Storm? I get it on every Storm character I make, but I never use it very often, mostly because it never seems to do very much for me and it eat my endurance like a hungry child. Just how skippable is it?


 

Posted

I find myself using it less and less but if you ever up your difficulty to where it takes longer to kill mobs, then it becomes extremely helpful. If you prefer to blow through spawns very fast then the time it takes to cast it generally isn't worth it.

It's fairly skippable.

Oh and put something in place of Empty Clips unless your using it as a set mule.

Also, remember that defense stacks better than resistance if defense is already present. I like doing -both- resistance and defense in steamy for this single reason: Your pets who already have defense, enjoys even more defense. This is purely personal so don't take it too seriously, but I'm just throwing it out there that Steamy Mist's defense shouldn't be forgotten.


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

Posted

I've already replaced Empty Clips with Dual Pistols. I like having my own attacks, and I was hoping Empty Clips was better since it's a cone. I think I might skip Snow Storm though, to free up some slots and see if I can spread them around a bit more.