Did they increase the recharge of Neutrino Bolt?
4 for Blasters, 1.5 for Defenders and Corruptors.
You can skip it and it's not that needed for a good attack chain anyway.
EDIT: It's important to note that they increased its damage along with the recharge, making it a standard 1st tier attack for Blasters.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
You can skip it and it's not that needed for a good attack chain anyway. |
Could not disagree with this more.
It is one of 3 attacks you can use while mezzed. If all you took is the tier 2 you will be praying it recharges fast enough to kill that dude that mezzed you before he kills you.
I would agree that it is skippable on a corruptor, but not on a blaster. But, corruptors get the low recharge version of it, so it is a good attack to put procs in.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Could not disagree with this more.
It is one of 3 attacks you can use while mezzed. If all you took is the tier 2 you will be praying it recharges fast enough to kill that dude that mezzed you before he kills you. I would agree that it is skippable on a corruptor, but not on a blaster. But, corruptors get the low recharge version of it, so it is a good attack to put procs in. |
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Really depends on how you slot your other tier 1/2 attacks. If I have a 1-2 second cooldown between Mind Probe and X-Ray Beam while mezzed, IMO it's not that big of a deal. Of course that's with intensive recharge slotting and set bonuses, which a new character won't have. So it probably is a good idea to pick it up before you start pimping your char.
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Globals: @Midnight Mystique/@Magik13
Yeah, I would recommend always taking the first two tier attacks from a Blaster primary. Too darn useful to skip.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
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Grey Pilgrim: Fire/Fire Tanker (50), Victory
Except that last I checked only the first power in the secondary was usable while mezzed, not the second. If you can use mind probe while mezzed, I am quite impressed and assuming its not a bug, that would make me rethink some choices in a couple of my blasters.
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Even if you could use mind probe, you would still want your tier 1 and 2 ranged. There isn't enough recharge in any build to make up for the dps loss at range
Neutrino Bolt does the same damage as most of the Blaster secondary tier 1 powers (Chillblain, Subdual, and Electric Fence). However, it does that damage all at once instead of as a DoT and has a longer range. That makes it a better attack to use while mezzed... I've often had an enemy hold me and then stand there attacking from around 70 feet, out of range of my immobilize. Stuns aren't so bad since the ranged ones are usually very short duration (except for Malta grenades) but unless you always get in close before attacking holds can easily negate your immobilize simply be not letting you move in close enough to use it.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Except that last I checked only the first power in the secondary was usable while mezzed, not the second. If you can use mind probe while mezzed, I am quite impressed and assuming its not a bug, that would make me rethink some choices in a couple of my blasters.
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Globals: @Midnight Mystique/@Magik13
Yep, it's only the first two primary powers and the first secondary power that work while mezzed.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Really depends on how you slot your other tier 1/2 attacks. If I have a 1-2 second cooldown between Mind Probe and X-Ray Beam while mezzed, IMO it's not that big of a deal. Of course that's with intensive recharge slotting and set bonuses, which a new character won't have. So it probably is a good idea to pick it up before you start pimping your char.
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2) Even if you COULD use Mind Probe....it's a melee attack. If you get mezzed by an enemy that stays 30 feet away and shoots you, it's still going to be useless.
3) It's generally not a good idea to think in terms of extremely pimped out characters, because (forum posters notwithstanding) those characters are pretty rare. Saying "Oh, it doesn't matter once your character is pimped out"...doesn't help in the slightest when someone is asking for advice on how to build it in the first place.
I always take both of the first two attacks on any blaster, and I slot the tier 1 secondary power as an attack as well (unless I'm /Devices). It is extremely nice to have a full attack chain while you're mezzed.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
It is one of 3 attacks you can use while mezzed. If all you took is the tier 2 you will be praying it recharges fast enough to kill that dude that mezzed you before he kills you.
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The damage and recharge times of all incompatible attacks were changed when Defiance 2.0 was introduced.
Amusingly, I have never respec'ed any of my Blasters to take advantage of the ability to fire both basic attacks while mezzed. I kept them all skipping one of the two. So far it has not been a major liability. (For all but Devices the Secondary attack deals damage as well, so I still have two attacks to use. Also, I ALWAYS slot that immobilize for damage, since that's what I use it as, my second attack) I'm not recommending following my lead, though, it is a useful feature.
Could have sworn the recharge rate was 1.5 seconds. Now it is 4. It use to be a very nice attack power and enhanced the set, but now I don't see much point. There are not enough viable attacks to get the low level off their feet.