scalers/modifiers for all ATs


Adeon Hawkwood

 

Posted

I've seen the damage scaler for all archtypes in the ParagonWiki site. Do we have something similar for debuffs, buffs, etc, etc that gives an order of which AT is more powerful at? For example, defenders have (or should have) the best heal but which ATs are second or third best - is there a list for that?


 

Posted

The individual AT pages on paragon wiki are the best source for this info (although you have to look them up inidvidually). Alternatively RedTomax has a list but the formatting is a little wierd:
http://tomax.cohtitan.com/data/modifiers.php


 

Posted

Unfortunately the tables got messed up, but the original data was from iakona's Power Data Standardization v2.0 (Issue 7)


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Posted

Quote:
Originally Posted by StarGeek View Post
Unfortunately the tables got messed up, but the original data was from iakona's Power Data Standardization v2.0 (Issue 7)
Just note that some ATs values changed since then. For example Dominators got buffed in both their melee damage mod (1.05) and their ranged mod (.95).


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Posted

AFAIK, only damage scalar and hit points have been changed since that post was made. Or at least, if there have been changes to other modifiers, I have not noticed any mention of it here. As mentioned, RedTomax's list is probably up to date, if you feel like going through and double checking it.

The following would probably update the iakona Standardization thread to current, though. (And yes, I keep a copy of this on my computer and update it as needed)

Code:
Damage:

AT	blaster	control	defende	scrappe	tanker	kheld	kheldSS	brute	stalker	masterm	dominat	corrupt	soa
melee	100.0	55.0	55.0	112.5	80.0	85.0	100.0	75.0	100.0	55.0	105.0	75.0	100.0
ranged	112.5	55.0	65.0	50.0	50.0	80.0	120.0	50.0	60.0	55.0	95.0	75.0	100.0

Pets	hench1	hench2	hench2	other
melee	45.0	55.0	65.0	100.0
ranged	35.0	45.0	55.0	80.0

Hit Points:

below are the proportions of each AT's hit points compared to corruptors and kheldians (in %)
AT	blaster	control	defende	scrappe	tanker	kheld	kheldSS	brute	stalker	masterm	dominat	corrupt	soa
        112.5	95.0	95.0	125.0	175.0	100.0	100.0	140.0	112.5	75.0	95.0	100.0	100.0
Max HP: (I.e., with HP boost) As a percent of the base HP for each AT:	
        133.3	157.9	157.9	180.0	188.6	225.0	225.0	214.3	133.3	200.0	157.9	150.0	225.0
(Actual value seems to be relative to 150% of Corruptor/Kheldian base)
        100.0	100.0	100.0	150.0	220.0	150.0	150.0	200.0	100.0	100.0	100.0	100.0	150.0
Note that for my own purposes I have recorded this in percent, but it can be converted to our standard values easily enough just by dividing by 100.

Also, a short answer to the OP's question, many of the tables can be narrowed down to the following:

Code:
Personal Buffs
Modifier	Blaster	Control	Defende	Scrappe	Tanker	Kheld	Brute	Stalker	Masterm	Dominat	Corrupt	SoA
ToHit	0.075	0.080	0.100	0.100	0.100	0.090	0.100	0.100	0.080	0.085	0.085	0.100
Dam	0.125	0.080	0.100	0.125	0.100	0.090	0.100	0.100	0.080	0.085	0.085	0.100
Def	0.070	0.090	0.100	0.075	0.100	0.075	0.075	0.075	0.090	0.085	0.085	0.100
Res	0.070	0.100	0.100	0.075	0.100	0.075	0.075	0.075	0.100	0.085	0.075	0.100

Team Buff/Debuffs
THit/Dam	0.070	0.100	0.125	0.070	0.070	0.090	0.070	0.070	0.075	0.075	0.100	0.100
Def/Res	0.065	0.075	0.100	0.065	0.065	0.075	0.065	0.065	0.075	0.075	0.075	0.100
Debuffs	-0.070	-0.100	-0.125	-0.070	-0.070	-0.090	-0.070	-0.070	-0.075	-0.075	-0.100	-0.075
Mezz	0.080	0.125	0.100	0.080	0.080	0.090	0.080	0.080	0.080	0.100	0.080	0.090
Knockbk	0.096	0.100	0.100	0.100	0.105	0.098	0.105	0.100	0.096	0.100	0.096	0.098
Heal	0.090	0.110	0.125	0.090	0.090	0.090	0.090	0.090	0.100	0.100	0.110	0.075

(-Res is the same as Res for the above, and self Heals are always in the same proportion as the AT's HP)
A couple of interesting things can be noticed here. First of all, a Controller/Corruptor's debuff modifiers and offensive buffs are not 75% of a Defender's, they are more like 80%. Second, a Mastermind has 75% of the offensive buffs and debuffs of a Corruptor, (so about 60% of a Defender) but has the same defensive buffs. Healing is even closer, a Controller's heals are 88% of a Defender's.

When it comes to self defense buffs, though, Defenders, Controllers and Masterminds are really tough, as good as Tankers. If they had the defenses of a Tanker, they would be the same strength. All hero ATs have really good damage buffs, but most of the villains are dismal with either Aim or Build Up. This is likely because their Inherents are intended to have more impact on their damage.

Tankers and Brutes are the best at knockback, even better than Controllers. Controllers aren't even that special with it, pretty much everyone has about the same knockback. Meleers also tend to be slightly better at Fear, although I didn't list it. (It's otherwise the same as all other mezzes)