scalers/modifiers for all ATs
The individual AT pages on paragon wiki are the best source for this info (although you have to look them up inidvidually). Alternatively RedTomax has a list but the formatting is a little wierd:
http://tomax.cohtitan.com/data/modifiers.php
Unfortunately the tables got messed up, but the original data was from iakona's Power Data Standardization v2.0 (Issue 7)
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Unfortunately the tables got messed up, but the original data was from iakona's Power Data Standardization v2.0 (Issue 7)
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AFAIK, only damage scalar and hit points have been changed since that post was made. Or at least, if there have been changes to other modifiers, I have not noticed any mention of it here. As mentioned, RedTomax's list is probably up to date, if you feel like going through and double checking it.
The following would probably update the iakona Standardization thread to current, though. (And yes, I keep a copy of this on my computer and update it as needed)
Damage: AT blaster control defende scrappe tanker kheld kheldSS brute stalker masterm dominat corrupt soa melee 100.0 55.0 55.0 112.5 80.0 85.0 100.0 75.0 100.0 55.0 105.0 75.0 100.0 ranged 112.5 55.0 65.0 50.0 50.0 80.0 120.0 50.0 60.0 55.0 95.0 75.0 100.0 Pets hench1 hench2 hench2 other melee 45.0 55.0 65.0 100.0 ranged 35.0 45.0 55.0 80.0 Hit Points: below are the proportions of each AT's hit points compared to corruptors and kheldians (in %) AT blaster control defende scrappe tanker kheld kheldSS brute stalker masterm dominat corrupt soa 112.5 95.0 95.0 125.0 175.0 100.0 100.0 140.0 112.5 75.0 95.0 100.0 100.0 Max HP: (I.e., with HP boost) As a percent of the base HP for each AT: 133.3 157.9 157.9 180.0 188.6 225.0 225.0 214.3 133.3 200.0 157.9 150.0 225.0 (Actual value seems to be relative to 150% of Corruptor/Kheldian base) 100.0 100.0 100.0 150.0 220.0 150.0 150.0 200.0 100.0 100.0 100.0 100.0 150.0
Also, a short answer to the OP's question, many of the tables can be narrowed down to the following:
Personal Buffs Modifier Blaster Control Defende Scrappe Tanker Kheld Brute Stalker Masterm Dominat Corrupt SoA ToHit 0.075 0.080 0.100 0.100 0.100 0.090 0.100 0.100 0.080 0.085 0.085 0.100 Dam 0.125 0.080 0.100 0.125 0.100 0.090 0.100 0.100 0.080 0.085 0.085 0.100 Def 0.070 0.090 0.100 0.075 0.100 0.075 0.075 0.075 0.090 0.085 0.085 0.100 Res 0.070 0.100 0.100 0.075 0.100 0.075 0.075 0.075 0.100 0.085 0.075 0.100 Team Buff/Debuffs THit/Dam 0.070 0.100 0.125 0.070 0.070 0.090 0.070 0.070 0.075 0.075 0.100 0.100 Def/Res 0.065 0.075 0.100 0.065 0.065 0.075 0.065 0.065 0.075 0.075 0.075 0.100 Debuffs -0.070 -0.100 -0.125 -0.070 -0.070 -0.090 -0.070 -0.070 -0.075 -0.075 -0.100 -0.075 Mezz 0.080 0.125 0.100 0.080 0.080 0.090 0.080 0.080 0.080 0.100 0.080 0.090 Knockbk 0.096 0.100 0.100 0.100 0.105 0.098 0.105 0.100 0.096 0.100 0.096 0.098 Heal 0.090 0.110 0.125 0.090 0.090 0.090 0.090 0.090 0.100 0.100 0.110 0.075 (-Res is the same as Res for the above, and self Heals are always in the same proportion as the AT's HP)
When it comes to self defense buffs, though, Defenders, Controllers and Masterminds are really tough, as good as Tankers. If they had the defenses of a Tanker, they would be the same strength. All hero ATs have really good damage buffs, but most of the villains are dismal with either Aim or Build Up. This is likely because their Inherents are intended to have more impact on their damage.
Tankers and Brutes are the best at knockback, even better than Controllers. Controllers aren't even that special with it, pretty much everyone has about the same knockback. Meleers also tend to be slightly better at Fear, although I didn't list it. (It's otherwise the same as all other mezzes)
I've seen the damage scaler for all archtypes in the ParagonWiki site. Do we have something similar for debuffs, buffs, etc, etc that gives an order of which AT is more powerful at? For example, defenders have (or should have) the best heal but which ATs are second or third best - is there a list for that?