Electric Armor Revamp


Aett_Thorn

 

Posted

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Originally Posted by Rock_Crag View Post
You forgot Brutes. They were affected by the change. All they have to do is go into the Elec armors power, change what it is and what it does... and poof: The changes are made. It's not like Elec Armor Tanks/Scrappers/Brutes are going to be missing Grounded and have to fill the hole. Devs will replace that power with something and then *that* power assumes the same spot and slotting that Grounded had.
But that would be assuming that you would get another power at that level that will accept Resistance sets.....in a powerset that ALREADY gets higher resistance numbers than the others.

What you describe here is pretty much the definition of a violation of the Cottage Rule.

Yes, Electric Armor DID get Conserve Power changed to Energize....but it still functions the same as Conserve Power, just for less of a discount and for a shorter duration.

If you change a passive resistance power to a self rez it is completely changing the function of the power....even if you can slot resistance sets in it.

Edit: I find it somewhat amusing that the OP is suggesting that a set be given a self rez, when most other players would rather the rez be removed in sets that already have them....in favor of something more useful.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

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Originally Posted by ClawsandEffect View Post
But that would be assuming that you would get another power at that level that will accept Resistance sets.....in a powerset that ALREADY gets higher resistance numbers than the others.

What you describe here is pretty much the definition of a violation of the Cottage Rule.

Yes, Electric Armor DID get Conserve Power changed to Energize....but it still functions the same as Conserve Power, just for less of a discount and for a shorter duration.

If you change a passive resistance power to a self rez it is completely changing the function of the power....even if you can slot resistance sets in it.

Edit: I find it somewhat amusing that the OP is suggesting that a set be given a self rez, when most other players would rather the rez be removed in sets that already have them....in favor of something more useful.
Okay, then perhaps it could be done like the Fitness Pool is being done in I19. No changes will be made until after you respec. No harm, no foul.

Also.... I'm pretty sure Elec Armor doesn't have the highest resist numbers. In Energy, definitely. All around? Hardly. Unless for some strange reason you're counting Power Surge. Otherwise... Hell, I've got a Crab that has better resist numbers.


 

Posted

I'm happy to see the thoughts kicked around in this thread its really nice to see the various ideas and pros and cons to it. Upon going over this whole set I think something that would compliment the +regen function of energize would be helpful, i'm still in favor of combining grounded and static field since grounded has become more or less an IO mule for me when i'm trying to go for a mixed defense resistance set and it'd be nice to have an all in one mez protect power as i consider KB a type of mez.

a new power would be nice in its place hell even if it was something along the lines of a HP boosting passive (Like High Pain Tolerance/True Grit) without the +Resistance part of it. A higher HP would mean you could stay standing a bit longer on top of making it so that the Heal in Energize would heal/regen more HP since its partially based on your max hp, this is all off the top of my head though since i don't know the numbers like a lot of the high end COHers do.


 

Posted

I say move the KB protection to static field, keep the auto resistances in and add the +HP to it. That'd be perfect for me.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

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Originally Posted by Reiraku View Post
I say move the KB protection to static field, keep the auto resistances in and add the +HP to it. That'd be perfect for me.
Cottage Rule Maintained!


 

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Originally Posted by Rock_Crag View Post

Also.... I'm pretty sure Elec Armor doesn't have the highest resist numbers.
Highest BASE resistance. Electric Armor gives you 35% resistance on a tank to everything it resists. Invuln gives you better Smashing/Lethal Resistance in the whole set, but that's using 3 powers. Electric gets 35% resistance unenhanced...in ONE power. It's 26.5% for scrappers, brutes, and stalkers...again, higher than any other set.

The base numbers of Electric Armor's shields are higher than the other resist sets, probably to make up for the fact that it gets nothing else. No added damage (like Burn, Shield Charge, Fiery Embrace) and no inherent defense.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
The base numbers of Electric Armor's shields are higher than the other resist sets, probably to make up for the fact that it gets nothing else.
I was just thinking this. Personally, I think it could use a bit more base resist. I'd rather like making it the resist equivalent to SR... The only problem with that is the fear of making it over-powered thanks to easily gained Defense through IO bonuses.


 

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Originally Posted by Reiraku View Post
I say move the KB protection to static field, keep the auto resistances in and add the +HP to it. That'd be perfect for me.
I'd move the Immob and End Drain resistance over, personally, and then add in the +HP component...

just seems right to have "Grounded" be the one that protects you from KB, rather than a wall of Static. though the static wall could scramble energy draining attacks by being diffuse...

-Rachel-


 

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Originally Posted by Steampunkette View Post
I'd move the Immob and End Drain resistance over, personally, and then add in the +HP component...

just seems right to have "Grounded" be the one that protects you from KB, rather than a wall of Static. though the static wall could scramble energy draining attacks by being diffuse...

-Rachel-
Static cling is a pain, trying to get off a clingy piece of plastic by waving your arms sometimes is impossible XD. Thats sounds like pretty good kb resistance/protection to me.