Stone/Dark Build Critique


Blue_Centurion

 

Posted

Allow me to preface this:

This build was a dare given to me here in the Brute forum, and some advice in the Dominator Forum (apparently the name Legend Breaker is better suited to a fear-inducing screen-shaking monster, who knew :P). A friend called the combination The Beast with No Blue Bar. I an an avid Dark Armor-ist, and this combo will allow me to foray into two powers I tend not to use: Cloak of Fear and Oppressive Gloom. So before the build, read the following.

I have built for Recharge, and do not desire to be softcapped, nor do I desire Tough/Weave. All powers I've taken for a reason and do not desire a change. Sets comments are what I'm looking for here, and no, I have no intent to get Purples in this guy as I don't have enough time on my hands to do so.

EDIT: Actual Build up.

Here's the build itself. Constructive criticism is appreciated.

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Legend Breaker: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Stone Fist -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(3), C'ngImp-Acc/Dmg:50(13), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Dmg/EndRdx:50(50)
Level 1: Dark Embrace -- TtmC'tng-ResDam:50(A), TtmC'tng-EndRdx:50(5), TtmC'tng-ResDam/EndRdx:50(15), TtmC'tng-ResDam/EndRdx/Rchg:50(34), TtmC'tng-ResDam/Rchg:50(43)
Level 2: Stone Mallet -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Acc/Dmg/EndRdx:50(13), C'ngImp-Dmg/EndRdx/Rchg:50(43), C'ngImp-Acc/Dmg/Rchg:50(50)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(5), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg:50(37), C'ngImp-Dmg/EndRdx:50(46)
Level 6: Build Up -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Murky Cloud -- TtmC'tng-ResDam:50(A), TtmC'tng-EndRdx:50(9), TtmC'tng-ResDam/EndRdx:50(15), TtmC'tng-ResDam/Rchg:50(34), TtmC'tng-ResDam/EndRdx/Rchg:50(43)
Level 10: Obsidian Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(11), TtmC'tng-EndRdx:50(11), TtmC'tng-ResDam/Rchg:50(37), TtmC'tng-ResDam/EndRdx/Rchg:50(46)
Level 12: Swift -- Run-I:50(A)
Level 14: Health -- Mrcl-Rcvry+:40(A)
Level 16: Dark Regeneration -- Nictus-Acc/EndRdx/Rchg:50(A), Nictus-Acc/EndRdx/Heal/HP/Regen:50(17), Nictus-Acc/Heal:50(17), Nictus-Heal/HP/Regen/Rchg:50(25), Theft-+End%:30(40), HO:Golgi(40)
Level 18: Seismic Smash -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(19), C'ngImp-Acc/Dmg:50(19), C'ngImp-Dmg/EndRdx:50(23), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(40)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 24: Super Speed -- Run-I:50(A), Run-I:50(25)
Level 26: Hurl Boulder -- Decim-Acc/EndRdx/Rchg:40(A), Decim-Acc/Dmg:40(27), Decim-Dmg/EndRdx:40(27), Decim-Dmg/Rchg:40(29), Decim-Acc/Dmg/Rchg:40(46)
Level 28: Cloak of Darkness -- LkGmblr-Rchg+:30(A), Krma-ResKB:30(29)
Level 30: Cloak of Fear -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(31), Cloud-ToHitDeb/EndRdx/Rchg:30(31), Cloud-Acc/EndRdx/Rchg:30(31), HO:Enzym(39)
Level 32: Tremor -- Sciroc-Acc/Rchg:50(A), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Acc/Dmg:50(33), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(34)
Level 35: Death Shroud -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(36), Sciroc-Acc/Dmg/EndRdx:50(36), Sciroc-Acc/Rchg:50(36)
Level 38: Soul Transfer -- Stpfy-Acc/Stun/Rchg:50(A), Stpfy-Acc/Rchg:50(39)
Level 41: Gloom -- Decim-Build%:40(A), Decim-Acc/Dmg:40(42), Decim-Acc/EndRdx/Rchg:40(42), Decim-Acc/Dmg/Rchg:40(42)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitDeb:50(45), DarkWD-ToHitdeb/Rchg/EndRdx:50(45), DarkWD-ToHitDeb/Rchg:50(45)
Level 47: Fault -- FrcFbk-Rechg%:50(A), Stpfy-Acc/Stun/Rchg:50(48), Stpfy-Acc/Rchg:50(48), Stpfy-EndRdx/Stun:50(48)
Level 49: Oppressive Gloom -- Stpfy-EndRdx/Stun:50(A), Stpfy-Acc/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 1.563% Defense(Fire)
  • 1.563% Defense(Cold)
  • 3.125% Defense(AoE)
  • 6.75% Max End
  • 45% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 55% Enhancement(Accuracy)
  • 230.51 HP (15.38%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 10.75%
  • MezResist(Immobilize) 16.8%
  • MezResist(Sleep) 9.1%
  • MezResist(Stun) 9.1%
  • MezResist(Terrorized) 2.5%
  • 10% (0.167 End/sec) Recovery
  • 20% (1.252 HP/sec) Regeneration
  • 6.25% Resistance(Negative)
  • 2.5% Resistance(Psionic)


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

My only suggestion you already got, which is the Proc in your dark armor heal to fill your blue bar. The beast with no blue bar sounds like an appropriate name. How does it run? I bet yo are gruosome on teams with a kin/def???


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
My only suggestion you already got, which is the Proc in your dark armor heal to fill your blue bar. The beast with no blue bar sounds like an appropriate name. How does it run? I bet yo are gruosome on teams with a kin/def???
Well, he's at level 12 right now. But so far, while having a fair amount of freaking downtime, this guy is an absolute demolition machine. He's hard to kill and will smash you into a fine paste with three hits or less.

Funny thing is I have yet to get that proc on my main. I suppose since I just scored 300mil from an Armageddon I can afford to just buy one. :P


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Like I mentioned on the other thread about the name, this is one power set combination I'm exploring, so I've had some thoughts on it already.

I'd consider pushing Fault/Oppressive Gloom up. The combined disorient would add oodles of mitigation. It may be worth just making a note that they could be moved up with i19, since your Fitness picks will be free.

Gloom is one of the best Brute attacks. I'd slot that buster up for more damage and recharge.

Titanium Coating? Why? Even if you do the 3 for the HP bonus, you could use the last 2 slots Impervium Armor for some recovery, or even Aegis for some movement speed. Even if you're not going for defense, I'd still probably do Reactive Armor before Titanium Coating for a little extra defense. That is, if I were going to 5 slot them. I would consider moving some of those slots out and simply franken slotting your resist toggles. ESPECIALLY out of Obsidian Shield. Hasten, Death Shroud, and Gloom are all good places to give some more slot love.

Stone Fist has a much lower chance to mitigate than Stone Mallet (10% vs 50%), but has a slightly higher DPA. I don't think you need both. It may be nice for leveling to have the extra attack, but I would work out your attack chain at various levels to see when you can leave one of them behind. On the other hand, if you're one of those fellows who waits till 47 to IO out, and you keep Fault so late in the build, it may not happen until 47.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Gilia View Post
Like I mentioned on the other thread about the name, this is one power set combination I'm exploring, so I've had some thoughts on it already.

I'd consider pushing Fault/Oppressive Gloom up. The combined disorient would add oodles of mitigation. It may be worth just making a note that they could be moved up with i19, since your Fitness picks will be free.

Gloom is one of the best Brute attacks. I'd slot that buster up for more damage and recharge.

Titanium Coating? Why? Even if you do the 3 for the HP bonus, you could use the last 2 slots Impervium Armor for some recovery, or even Aegis for some movement speed. Even if you're not going for defense, I'd still probably do Reactive Armor before Titanium Coating for a little extra defense. That is, if I were going to 5 slot them. I would consider moving some of those slots out and simply franken slotting your resist toggles. ESPECIALLY out of Obsidian Shield. Hasten, Death Shroud, and Gloom are all good places to give some more slot love.

Stone Fist has a much lower chance to mitigate than Stone Mallet (10% vs 50%), but has a slightly higher DPA. I don't think you need both. It may be nice for leveling to have the extra attack, but I would work out your attack chain at various levels to see when you can leave one of them behind. On the other hand, if you're one of those fellows who waits till 47 to IO out, and you keep Fault so late in the build, it may not happen until 47.
I see. I'm assuming to frankenslot solely for Resistance/Endurance on all armors?

Also, I take Stone Fist because... well, I'm in the minority of minorities when it comes to Brute players. Check it out:
  • I don't particularly care for Tough/Weave on any of my toons, as I don't have a hard time surviving without them.
  • I don't frantically push for S/L/E/N defense. In fact, I don't push for defense at all unless I'm on a defense-based melee toon.
  • I don't strive for a seamless, high-DPA attack chain because quite frankly, I never really notice the need for one as I'm usually sitting there, reveling in the glory of being surrounded and immortal, smashing enemies one at a time until I have none left.

But yeah, I think I'll look at your advice and do some swapping around.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

I made a quick pass, trying to keep it as similar to your original build as I could. I'm surprised at how little +end and +recovery you had in your build, considering you said you are a fan of DA. I don't think it would be nearly enough. Mine has a lot more +end and a fair bit more +recovery. Also a bit more +recharge. If it was me I'd drop Hurl Boulder. I love the power, but this build could really use those slots to better effect elsewhere.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Legend Breaker: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9)
Level 1: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(15), TtmC'tng-ResDam(15), S'fstPrt-ResDam/EndRdx(17), S'fstPrt-ResKB(36)
Level 2: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(37)
Level 8: Murky Cloud -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(17), TtmC'tng-ResDam(25), Aegis-ResDam/EndRdx(25)
Level 10: Obsidian Shield -- EndRdx-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46), Numna-Heal(50), Numna-Heal/Rchg(50)
Level 16: Dark Regeneration -- Theft-Acc/EndRdx/Rchg(A), Theft-Acc/EndRdx/Heal(27), Theft-+End%(27), Nictus-Acc/EndRdx/Rchg(29), Nictus-Acc/EndRdx/Heal/HP/Regen(29), HO:Golgi(31)
Level 18: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(23)
Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-End%(46)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Super Speed -- Run-I(A)
Level 26: Hurl Boulder -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(46)
Level 28: Cloak of Darkness -- LkGmblr-Rchg+(A)
Level 30: Death Shroud -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(31), Sciroc-Dmg/EndRdx(31), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Dmg/Rchg(33)
Level 32: Tremor -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg/Rchg(34), Erad-%Dam(34), Sciroc-Acc/Dmg(34), Sciroc-Acc/Dmg/EndRdx(50)
Level 35: Cloak of Fear -- Cloud-Acc/EndRdx/Rchg(A), Cloud-Acc/ToHitDeb(36), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-Acc/Rchg(37), N'mare-Acc/EndRdx(37)
Level 38: Fault -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(39), Stpfy-Acc/EndRdx(39), Stpfy-EndRdx/Stun(39), Stpfy-Stun/Rng(40), Amaze-Stun/Rchg(40)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitDeb(45)
Level 47: Oppressive Gloom -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(48), Dsrnt-I(48), Dsrnt-I(48)
Level 49: Soul Transfer -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run

I have a Stone/DA Brute I'm quite a fan of and a Mace/DA I really like too. I went a different direction with my builds though. If you're not familiar with Fault there are some things you should be aware of. First it has low base accuracy, so it needs good slotting for accuracy. Second it's a freaking awesome power. Fully slotted for recharge and stun duration you can keep even bosses stunned. It's a 6-slot for sure power IMO.


 

Posted

Quote:
Originally Posted by Supernumiphone View Post

I have a Stone/DA Brute I'm quite a fan of and a Mace/DA I really like too. I went a different direction with my builds though. If you're not familiar with Fault there are some things you should be aware of. First it has low base accuracy, so it needs good slotting for accuracy. Second it's a freaking awesome power. Fully slotted for recharge and stun duration you can keep even bosses stunned. It's a 6-slot for sure power IMO.
I appreciate the pass.

Unfortunately the fact that you only put one slot in Obsidian Shield absolutely terrifies me. I couldn't imagine running my Dark/Dark without the giant chunk of Psi resist he has.

Also I'll reconsider Fault. My problem is I hate Stun powers on Brutes. If it's stunned, it's not adding to my Fury by trying to kill me. It's why I staved off OG and Fault til way later in my original build. I want to rely on the -ToHit from CoF and DN to keep enemies on me but whiffing, and Death Shroud to carve up minions while I focus on smashing the bosses/Lts. into a fine paste.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Dark Armor has 3 toggles that already mitigate damage by stopping attacks from ever starting. Are you saying you don't want stuns on top of these three? (Cloak of Darkness, Stealth/Cloak of Fear, Fear/Oppresive Gloom, Disorient) Or do you not run these, because for me they are part of why I Dark Armor is more a tank build for me than a Brute build. Unfortunately, like so many dark builds, it doesn't work well as it's archetype there either. after all, the stealth really does not scream tank.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Dark Armor has 3 toggles that already mitigate damage by stopping attacks from ever starting. Are you saying you don't want stuns on top of these three? (Cloak of Darkness, Stealth/Cloak of Fear, Fear/Oppresive Gloom, Disorient) Or do you not run these, because for me they are part of why I Dark Armor is more a tank build for me than a Brute build. Unfortunately, like so many dark builds, it doesn't work well as it's archetype there either. after all, the stealth really does not scream tank.
Well, the stealth also functions as your Immobilize protection. Thing is I can tank just as well as any guy running all 3 toggles when I just run Death Shroud and Darkest Night. This build will let me try out CoF in combat. I would try it on my main but his build is so tight I can't work it in.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."