Brawl Change: Cons?


Bill Z Bubba

 

Posted

I want to ask the community...would there be potentially bad side effects to removing the recharge of Brawl?


 

Posted

You mean aside from making it game-breakingly good when IO procs are applied to it?


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Posted

So that I can 6 slot it with damage procs and some acc for a high damage, no end cost attack that I can set on auto?


Level 1: Brawl -- GS-%Dam(A), Hectmb-Dam%(3), Mako-Dam%(3), C'ngImp-Acc/Dmg(5), T'Death-Dam%(5), GS-Acc/Dmg(7)

That gives 53% in acc and dam with 4 damage procs. With no recharge, it will fire off every 1.056 seconds (using arcanatime) doing 34.46 damage before the procs.

The procs will add:
GS: 14.36
H: 35.343
MB: 14.36
ToD: 10.77

Total average damage of chain: 109.23 every 1.056 seconds for a average DPS total of 103.5. While you won't be soloing pylons with it, it's probably still a bad idea.


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Posted

Maybe they should change it so that you can't slot it with IO's?

Even with the no endurance cost...I still find myself just waiting to attack.


 

Posted

Quote:
Originally Posted by Variant View Post
Maybe they should change it so that you can't slot it with IO's?

Even with the no endurance cost...I still find myself just waiting to attack.
o.O

At what level?

Unless you are a Brute using it on auto to fill in attack chain downtime, Brawl rarely should matter beyond set muling once you start selecting attack powers from primary/secondary. I rarely use it after... 10 or 12.


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Posted

Quote:
Originally Posted by Variant View Post
Maybe they should change it so that you can't slot it with IO's?

Even with the no endurance cost...I still find myself just waiting to attack.
To late for that.

I've slotted Brawl before as a set mule, I can't believe I'm the only one to have done that, so it wouldn't happen.


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Posted

Quote:
Originally Posted by Variant View Post
Maybe they should change it so that you can't slot it with IO's?

Even with the no endurance cost...I still find myself just waiting to attack.
I'm curious as to what's causing this. What powersets are we talking about here?

I ask because with the use of the tier1 and 2 attacks with brawl and the origin power, you should not be waiting much, if at all, with just about anything out there.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I'm curious as to what's causing this. What powersets are we talking about here?

I ask because with the use of the tier1 and 2 attacks with brawl and the origin power, you should not be waiting much, if at all, with just about anything out there.
Using Shadow Punch, Smite, Sands of Mu and Brawl.

Honestly, I understand it's my fault for selecting only two powers...but I was just coming up with ideas.

I completely forgot that you could slot IO's in the power.


 

Posted

Well, I suppose they could lower the recharge to 1.5 seconds. That would be the same as Neutrino Bolt, and it would get it down within the recharge time of most melee attacks with a single Recharge Enhancement.

I think if you reduced its Recharge to only 1 second, though, that would be too low. Even though technically speaking with its damage scale its recharge time should be about 1 second. (0.36 compared to 0.6 for Neutrino Bolt or 0.7 for Barb Swipe)

Then again, another consideration is that it now costs no Endurance.


 

Posted

Wait, what?

Did they actually remove the recharge of Brawl, or is it a suggestion that someone made?

If tehy actually DID remove the recharge, what the hell were they thinking? A brute could slot it with a couple Acc/Dam IOs and 4 procs and basically never need to use any of the attacks in their primary, because it would fire again as soon as the animation is over.

Just sounds like a horrible idea.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Variant View Post
Using Shadow Punch, Smite, Sands of Mu and Brawl.

Honestly, I understand it's my fault for selecting only two powers...but I was just coming up with ideas.

I completely forget that you could slot IO's in the power.
If you add in the origin attack, you should be able to bounce around with Smite, Shadow Punch, Brawl and Origin in between Shadow Mauls. It's a lot easier if you add in Air Superiority.

EDIT: C&E, you're late. No, it hasn't been done.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
EDIT: C&E, you're late. No, it hasn't been done.
Um, yeah, an attack with no recharge and no End cost that builds Fury, I don't think the devs would do that.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post

EDIT: C&E, you're late. No, it hasn't been done.
Oh, okay. I was thinking they went ahead and did something that stupid without any kind of announcement. Glad to see they haven't gone off the deep end yet.

To further elaborate for the OP, here is what would happen:

You have an attack that activates in .83 seconds, and can fire again every .83 seconds because there would be no recharge slowing it down.

Now, if you slot a couple Acc/Dam IOs in the power you have your accuracy needs met.

Slot the rest with procs which would include:

Touch of Death: Chance for NE damage. 20% chance to deal 71 damage.
Mako's Bite: Chance for Lethal Damage. 20% chance to deal 71 damage.
Hecatomb: Chance for NE Damage. 33% chance to deal 107 damage.
And the KD proc from Kinetic Combat.

You'd end up with an enemy flopping on it's back fairly often, while potentially taking over 200 damage every .83 seconds (that's LESS than a second, in case it was confusing)

You could potentially break 200 DPS with just Brawl if the procs all consistently go off (unlikely, but possible). That would be horribly, brokenly overpowered to give that kind of ability to a power that costs no endurance. The only reason Brawl is even still balanced as it is, is that it still has to recharge like anything else.

I don't think the devs will EVER give us the ability to solo a pylon with Brawl, which removing the recharge would enable us to do.

Edit: My DM/SR brute deals 70+ damage with Brawl at full fury, and it's not even slotted for damage.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I honestly don't think the OP was really wanting to eliminate Brawl's recharge completely, just get it under the animation time of a second attack, so they can be alternated.

Anyway, that's enough for me, I'm hogging the thread.