Claws/Fiery Aura build advice and questions - help please
Call me crazy, but I don't think softcapping your /FA is the absolute best way to go about increasing survivability. Adding a notable amount of defense is a great idea, but when you go to the point of sofcapping, you will note that certain key powers will go underslotted. Key powers like Healing Flames, no less. I have seen a few impressive builds that boast S/L softcap on /FA, but I don't think I would give up what those builds require me to change.
Call me crazy, but I think recharge is perhaps more important as a build focus than defense on a /fa. Remember that defense debuffs run rampant in the game, and /FA has naught in the department of defense debuff resistance. It does have, however, recharge debuff resistance baked into temperature protection. Not much, but it is a bit and very helpful. With that said, you might find yourself in a situation where all of your carefully planned and sacred defense is cut into the red, and you are a wide open door for attacks. I suppose the easy way to cut it is to build for recharge and defense, but I would not downplay the importance of recharge in a /FA build.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
Call me crazy, but I don't think softcapping your /FA is the absolute best way to go about increasing survivability. Adding a notable amount of defense is a great idea, but when you go to the point of sofcapping, you will note that certain key powers will go underslotted. Key powers like Healing Flames, no less. I have seen a few impressive builds that boast S/L softcap on /FA, but I don't think I would give up what those builds require me to change.
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Call me crazy, but I think recharge is perhaps more important as a build focus than defense on a /fa. Remember that defense debuffs run rampant in the game, and /FA has naught in the department of defense debuff resistance. It does have, however, recharge debuff resistance baked into temperature protection. Not much, but it is a bit and very helpful. With that said, you might find yourself in a situation where all of your carefully planned and sacred defense is cut into the red, and you are a wide open door for attacks. I suppose the easy way to cut it is to build for recharge and defense, but I would not downplay the importance of recharge in a /FA build. |
I was hoping from this topic to see if I can get help on both the softcapped build, and the one with only 33% defence. If I can have the best of both worlds (defence and recharge) it'll be great. If not, I will have to settle for what I can get from both without gimiping the most important issues.
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
Anyone? I'd love some review of at least the third build.
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
This is an idea I came up with, after talking with a server bud. It has similar goals as yours, but gets helped over softcap with 2 little purps.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Idea #1: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(13)
Level 1: Fire Shield -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(3), Aegis-ResDam/EndRdx/Rchg:50(3), Aegis-ResDam/Rchg:50(13)
Level 2: Blazing Aura -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(37), Erad-Dmg:30(37), Sciroc-Dmg/EndRdx:50(37), Sciroc-Acc/Dmg/EndRdx:50(46), EndRdx-I:50(46)
Level 4: Healing Flames -- Panac-Heal:50(A), Panac-Heal/+End:50(15), Panac-Heal/EndRedux:50(15), Panac-EndRdx/Rchg:50(36), Panac-Heal/Rchg:50(36), RgnTis-Regen+:30(36)
Level 6: Spin -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(7), Armgdn-Dmg/Rchg:50(7), Armgdn-Acc/Dmg/Rchg:50(11), Armgdn-Acc/Rchg:50(11), FotG-Acc/Dmg/End/Rech:50(46)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), HO:Membr(45)
Level 10: Boxing -- Empty(A)
Level 12: Temperature Protection -- S'fstPrt-ResDam/Def+:30(A)
Level 14: Super Jump -- ULeap-Stlth:50(A)
Level 16: Plasma Shield -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(17), Aegis-ResDam/EndRdx/Rchg:50(17), Aegis-ResDam/Rchg:50(23)
Level 18: Focus -- Apoc-Dmg/EndRdx:50(A), Apoc-Dam%:50(19), Apoc-Dmg:50(19), Apoc-Acc/Dmg/Rchg:50(21), Apoc-Dmg/Rchg:50(23), Apoc-Acc/Rchg:50(40)
Level 20: Consume -- P'Shift-Acc/Rchg:50(A), P'Shift-EndMod/Acc/Rchg:50(21), P'Shift-EndMod/Rchg:50(39), P'Shift-EndMod:50(39), P'Shift-End%:50(39), P'Shift-EndMod/Acc:50(40)
Level 22: Tough -- GA-3defTpProc:50(A), Aegis-ResDam/EndRdx:50(25), Aegis-ResDam:50(25), Aegis-ResDam/EndRdx/Rchg:50(40)
Level 24: Acrobatics -- EndRdx-I:50(A)
Level 26: Eviscerate -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(27), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(31), Oblit-%Dam:50(34)
Level 28: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(29), Oblit-Dmg:50(29), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(48), Oblit-Acc/Dmg/Rchg:50(48)
Level 30: Weave -- HO:Membr(A), LkGmblr-Rchg+:50(43), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx:50(43)
Level 32: Shockwave -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(33), Ragnrk-Dmg/EndRdx:50(33), Ragnrk-Knock%:50(34), FrcFbk-Rechg%:50(34)
Level 35: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42), HO:Membr(42)
Level 38: Rise of the Phoenix -- Heal-I:50(A)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 44: Taunt -- Acc-I:50(A)
Level 47: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Super Speed -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A), Empty(9), Empty(50)
Level 2: Rest -- Empty(A), Empty(9), Empty(50)
Level 1: Fury
Level 2: Ninja Run
------------
Set Bonus Totals:
------------
Set Bonuses:
Kinetic Combat
(Strike)
Aegis
(Fire Shield)
Eradication
(Blazing Aura)
Scirocco's Dervish
(Blazing Aura)
Panacea
(Healing Flames)
Armageddon
(Spin)
Luck of the Gambler
(Combat Jumping)
Steadfast Protection
(Temperature Protection)
Aegis
(Plasma Shield)
Apocalypse
(Focus)
Performance Shifter
(Consume)
Gladiator's Armor
(Tough)
Aegis
(Tough)
Obliteration
(Eviscerate)
Obliteration
(Burn)
Luck of the Gambler
(Weave)
Ragnarok
(Shockwave)
Luck of the Gambler
(Maneuvers)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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210 50s and still counting!
First of all I'm going to start off with two questions.
What's the highest DPS single target chain on Claws for a brute?
Also, what's the highest DPS AoE chain on Claws for a brute?
Now, I'm well aware that Fiery Aura is one of the least survivable (if not THE least) sets in the game...but I've been really wanting to try it for a while now. I figured if I can softcap it to S/L it will carry me through a lot of the incoming damage. This is where I ran into my main problem. I CAN softcap this guy to S/L, BUT this lead to number of problems. Underslotted powers (Including Healing Flames, which bugs me a lot since it's key in FA's survivability), End consumption (toggles and clicky wise)/Recovery rate is bad, even with Consume around it still won't really fix the problem that much. And recharge is not that high, not to mention I could only fit one KB reduction IO in the build.
I realize once I19 rolls around it'll be a little bit better since when inherent Fitness pool I can pick up Superior Conditioning for an Extra 5 Max End and a good mule for an additional Performance Shifter proc. But that still leaves me with the underslotted powers problem and the recharge.
So... I tried a different approach. Instead of aiming for 45% S/L defence I aimed for 33% where a small purple would put me on softcap when needed. That allowed me to properly slot all the powers I wanted. get 2 KB reduction IOs in the build, and get slightly more recharge and accuracy due to being able to put a couple purple sets in there. Not to mention Endurance management is much better due to higher recovery, and being able to add End Redux to two of the higher End consuming powers (Blazing Aura and Spin). And when considering the I19 changes that not only allowed me to grab Superior Conditioning for help with the Endo issues, but also allowed me to pick up an additional attack (lost some regen in the process though).
So, I'm asking for advice regarding those builds. I would really really love to be able to get softcapped S/L on this guy, but not on the expense of gimping my attacks and recovery.
Probably should mention that I'm mainly a squishy type of toon player. So I'm very used to making full use of my inspirations as need arises. I don't mind having to use inspirations to fill in some gaps in the build as long as they're not really gaping holes. I realize 4 builds is a lot to look at, but I could really use the help with this, any tips would be much appreciated. Thanks.
Version 1:
My idea of a build with softcapped S/L.
Version 2:
Same build as above, but taking the I19 changes to fitness in consideration. The 3 free slots are one for Health (to put the Numina's and Miracle unique in it) and 2 for Stamina (Performance Shifter proc, and 2 level 50 generic End Mod IOs).
Version 3:
33% S/L defence, and overall powers are better slotted with better Endo management and slightly higher recharge:
Version 4:
Same as above, but taking I19 changes into consideration. 4 free slots: 1 for Health (Numina's and Miracle Unique in there) and 3 for Stamina (Performance Shifter: Proc, End Mod, End Mod/Rech, End Mod/Acc)
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor