soft caping Def on /FA
If you mean all 3 positional defenses... I would say no, that's not doable. If it is by some stretch, I can't imagine it's still a viable build.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
Right, the best way to work in def on a /FA is get S/L and Melee high or to cap. The way you do that is you slot Kinetic combats and obliterations. Since Melee and S/L def IO bonuses give half to the other type, it's often worth it to work on both. Plus Obliterations give you the 5% recharge you are losing from slotting kinetic combats instead of crushing impact. It's not really effective until high levels when you have enough slots to go around, but it works ok. I have a SS/fire who has 34% or so to S/L and melee, and will get up to around 41% once I19 comes out. I could get more, but I start to make sacrifices I don't want to at that point.
Edit: Forgot, you also 4 slot Res armor with reactive armor.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Fiery Wrath: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), S'fstPrt-ResKB(13), RctvArm-ResDam(13), RctvArm-ResDam/Rchg(25)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 2: Healing Flames -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Rchg(17), Dct'dW-Heal/EndRdx/Rchg(34)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(23)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 10: Swift -- Run-I(A)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(37), S'fstPrt-ResDam/Def+(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(42)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25), S'fstPrt-ResKB(42), RctvArm-ResDam(43)
Level 24: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc(27), Efficacy-Acc/Rchg(27), RechRdx-I(46)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(43), Mocking-Taunt/Rchg/Rng(45), Mocking-Taunt/Rng(45)
Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(37)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(48)
Level 44: Char -- HO:Endo(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
Assuming you meant S/L defense then yes (as the previous link almost shows).
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I suspect this will change if Katana and Broadsword are ported to brutes in their current states. Werner from the scrapper forums posted his Kat/DA scrapper build that managed to be soft capped to all three positions while using Parry. With a little extra work I suspect a Kat/FA could get similar results.
It can be done.
The real question is, are you willing to shell out the inf for it?
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I suspect this will change if Katana and Broadsword are ported to brutes in their current states. Werner from the scrapper forums posted his Kat/DA scrapper build that managed to be soft capped to all three positions while using Parry. With a little extra work I suspect a Kat/FA could get similar results.
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Dark Armor has Cloak of Darkness, which gives the same amount of defense as Weave, and doesn't suppress in combat.
Fiery Aura has no such power available, so you will have to make up an additional 5% defense from somewhere else. I've seen a few Sword/Fire builds that come close to softcapped using Parry/DA, but I haven't seen any that manage to softcap to all 3 positions, while actually remaining playable.
If you can get S/L/E/N to about 35% you should be in great shape. You won't be getting hit much, and you have a really good self-heal available every 20 seconds or so.
From what I've seen, shooting for really high defense on Fiery Aura forces you to make choices that gimp your damage output somewhat. Given the option I would shoot for "damn hard to kill and still deals good damage" rather than "nearly impossible to kill, with mediocre damage"
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I actually doubt the two sword sets will get proliferated in their current states...but anything is possible
Dark Armor has Cloak of Darkness, which gives the same amount of defense as Weave, and doesn't suppress in combat.
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I haven't looked at Werner's current Kat/DA build (he just published one recently) but I looked at one of the older builds he posted in the scrapper forums. I used a brute force method and replaced /DA with /FA to get very close values. I came up +2% shy on Ranged defense i believe after a little massaging. Despite that I managed to soft-cap the other two positions. I am coming awfully close without getting too deep into it, however I'll take your word for it that it can't be done (considering you guys spend a lot of time finding optimal scrapper combos on the Scrapper boards.)
I see your point about the attack chains; maintaining triple stacked Parry would significantly cut into DPS. This may not be a trade-off most players, including myself, could live with.
As far as building for S/L and E/N I worked out a DM/FA brute build (inspired by a scrapper I ended up rerolling). I had a hard time getting to 35% S/L alone. I would consider building for decent levels of E/N defense a chore, but I was unwilling to sacrifice recharge for E/N defense. I'll have to look at the soft capping invulnerability guide again.
is it even doable?