Farming Firekin for the Warrior farm after I19
Clarificiaton: I am mostly farming the Warrior farm, but that might not be your choice of farm. Thus the title.
I might get maneuvers and assault from the leadership pool.... a little extra defense/damage couldnt hurt.
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I might get maneuvers and assault from the leadership pool.... a little extra defense/damage couldnt hurt.
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Not specific to Fire/Kins, I'll be taking either Recall Friend or Fly on all my controllers. On the ones in which I have Super Speed and Hover, I'll be taking BOTH Fly and Recall Friend.
I do have a cheap Fire/Kin build I use. I'll probably pick up Smoke and Bonfire, since I had to skip them in order to get everything else. However, my "farm" build is a fully functional build that isn't gimped to other purposes, so my answer isn't really specific to my Fire/Kin being capable of farming. I have all the powers you'd expect, and I'm pretty team-oriented. I dont have Increase Density so I'll probably pick that up with my 3rd freed up power.
But otherwise, my answer is basically the same as it'd be for a non-farming character.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Some of us with ultra high recharge builds will probably go with more recharge by muling the concealment PP.
How do you fit Bonfire into an attack chain?
I wouldn't use Bonfire in an attack chain normally. As I said, I have a super cheap build which is capped to smashing/lethal so that I can farm foes that largely deal in smashing/lethal. However, I also use the exact same build for actual content and door missions. So I would be picking up Bonfire for using on door missions where the foes I'm fighting strongly resist/ignore my normal stuns but are vulnerable to stuns and knockback.
Smoke would help me slightly in Farming though, if only so that adjacent groups are kept aggro free until I'm ready, or possibly to stack with my 44.5% s/l def.
I expect most will go for the concealment pool so they can add 3 more luck of the gamblers. However, I wont, because my build is a deliberately super cheap build with nothing special in it.
Oh! One other thing I will definitely do is move combat jumping down to an earlier level so that I have KB protection if/when I exemplar down to do the Positron Task Force. But that isnt related to farming.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
When the Fitness pool becomes inherent, what are you going to do with your Firekin farmer builds? What powers to add? Smoke? Recall Friend? Aid Self?
What are your thoughts?