Illusion/empathy solo/team


Amy_Amp

 

Posted

I have been trying to make a solo build with a illusion/emp troller but i have a ard time when it comes to AOE damage. I dont really care about my health because i have regeneration and soft cap defense and which im still confused on how i got lol but i want to be able to solo not necessarily farm but be able to take out a good size mob alot for some influence or some drops. As for the team aspect of my roll i feel comfortable about my survival for healing the team but im still kind of shakky on how i do healing ..tell me what you think please and Thanks. When my toon goes rogue ill remember to end you fast lol jk

Code:
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Posted

Some of us don't always have access to Mid's, so it is a good idea to post the build in a readable form. Also, looking for AoE damage on an Ill/Emp is putting a round peg in a square hole -- Illusion doesn't have any AoE damage, so the only way to get AoE Damage is from your APP set. An Illusion controller is never going to be impressive on AoE Damage. The best thing to do is emphasize your strengths -- distraction and single target damage.

I looked at it for about 10 seconds before work, and it looks like it needs some work. You used the Lethargic Repose set in Blind, when the Sleep in that power is a rare side-effect. It needs to be slotted for Hold and Damage.

You used the Kinetic Crash set in Hurl Boulder. I wouldn't have taken Hurl Boulder anyway (too slow), but it needs to be slotted for damage. As I said above, you need to improve your single target damage. Other APP sets have fast blast powers that can be used in an effective attack chain to take down foes quickly. I prefer Fire Blast, but Ice Blast is almost as good (slightly less damage). Primal and Psi also have single target blasts that are almost as fast.

You missed a lot of opportunities to slot for Recharge, which is the most important thing. You want to get Phantom Army out as much as possible. And that single PvP IO will cost 2 Billion.

Take a look at my Illusion/Radiation guide for some hints on how to slot your Illusion powers. Then look for sets that will give you Recharge for your Empathy powers.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

You got all caught up with the softcap craze. It's great for a lot of toons but you don't need it for an ill/emp.

CoX isn't about healing once you get past SO levels, rethink your priorities and learn what it means to play support in CoX. Hint: the slotting on fortitude makes most vets cringe.

If you want to do damage then slot your attacks for damage. If you want AoE damage then buff your phantasm and pick up something from the epic. It's not the best at AoE, you'll do ok with single target though.

Here's my build, emphasis on recharge to get those emp buffs recycled as quickly as possible. You can replace the purples with less expensive IO sets.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Limu: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Blind -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(9), UbrkCons-EndRdx/Hold(9), FtnHyp-Plct%(45)
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(15), Mrcl-Rcvry+(15)
Level 2: Heal Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(11), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(23)
Level 4: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(5), CoPers-Acc/Conf/Rchg(5), CoPers-Acc/Rchg(7), CoPers-Conf/EndRdx(7)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(43), HO:Cyto(43), EndRdx-I(43)
Level 10: Hurdle -- Empty(A)
Level 12: Recall Friend -- Range-I(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Clear Mind -- Range-I(A)
Level 18: Phantom Army -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(19), C'Arms-EndRdx/Dmg/Rchg(19), C'Arms-Acc/Dmg(21), S'bndAl-Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(23)
Level 20: Fortitude -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(34), LkGmblr-EndRdx/Rchg(37), HO:Membr(37), HO:Membr(40), GftotA-Run+(40)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 24: Spectral Wounds -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(46), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(48), Apoc-Dam%(50)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(27), Abys-Fear/Rng(29), Abys-Acc/Fear/Rchg(29)
Level 28: Recovery Aura -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod(31), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/EndRdx(31), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(48)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Phantasm -- C'Arms-Acc/Dmg(A), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(34)
Level 35: Regeneration Aura -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36), Dct'dW-Rchg(37)
Level 38: Adrenalin Boost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40), EndMod-I(45)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(50), Decim-Acc/Dmg/Rchg(50)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Resurrect -- RechRdx-I(A)
------------
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 1: Containment
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A)


 

Posted

Thanks but one quick question on the build. Since im lacking AoE i was thinking of changing the epic to soul mastery (when i switch sides) and using dark consumption dark obliteration and soul drain for my AoE attacks would that be a good choice or should i switch to fire mastery


 

Posted

and this is the build for those who dont have mids (this is before i took the recharge advice) *FIRST BUILD*

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Spectral Wounds

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
Level 1: Healing Aura
  • (A) Doctored Wounds - Heal/Endurance
  • (5) Doctored Wounds - Endurance/Recharge
  • (11) Doctored Wounds - Heal/Recharge
  • (15) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Heal
Level 2: Blind
  • (A) Lethargic Repose - Accuracy/Recharge
  • (3) Lethargic Repose - Accuracy/Sleep/Recharge
  • (46) Lethargic Repose - Endurance/Sleep
  • (46) Lethargic Repose - Accuracy/Sleep
Level 4: Absorb Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (5) Doctored Wounds - Heal
  • (17) Doctored Wounds - Endurance/Recharge
  • (40) Doctored Wounds - Heal/Recharge
  • (43) Doctored Wounds - Recharge
Level 6: Heal Other
  • (A) Doctored Wounds - Endurance/Recharge
  • (7) Doctored Wounds - Heal/Recharge
  • (7) Doctored Wounds - Heal
  • (27) Doctored Wounds - Heal/Endurance
  • (46) Doctored Wounds - Heal/Endurance/Recharge
Level 8: Superior Invisibility
  • (A) Defense Buff IO
  • (9) Defense Buff IO
  • (9) Kismet - Accuracy +6%
  • (11) Endurance Reduction IO
Level 10: Boxing
  • (A) Accuracy IO
Level 12: Combat Jumping
  • (A) Defense Buff IO
  • (13) Defense Buff IO
  • (13) Defense Buff IO
  • (15) Unbounded Leap - +Stealth
Level 14: Super Jump
  • (A) Unbounded Leap - Endurance
Level 16: Swift
  • (A) Run Speed IO
Level 18: Phantom Army
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (19) Expedient Reinforcement - Accuracy/Damage
  • (19) Expedient Reinforcement - Damage/Endurance
  • (21) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (21) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 20: Fortitude
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Health
  • (A) Doctored Wounds - Heal/Endurance
  • (23) Doctored Wounds - Endurance/Recharge
  • (23) Doctored Wounds - Heal/Recharge
  • (40) Doctored Wounds - Heal/Endurance/Recharge
  • (50) Doctored Wounds - Heal
Level 24: Stamina
  • (A) Endurance Modification IO
  • (25) Endurance Modification IO
  • (25) Endurance Modification IO
  • (39) Performance Shifter - Chance for +End
Level 26: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (27) Gladiator's Armor - TP Protection +3% Def (All)
  • (39) Endurance Reduction IO
Level 28: Recovery Aura
  • (A) Endurance Modification IO
  • (29) Endurance Modification IO
  • (29) Endurance Modification IO
  • (34) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 30: Weave
  • (A) Defense Buff IO
  • (31) Defense Buff IO
  • (31) Defense Buff IO
  • (31) Endurance Reduction IO
  • (48) Luck of the Gambler - Recharge Speed
Level 32: Phantasm
  • (A) Sovereign Right - Accuracy/Damage
  • (33) Sovereign Right - Damage/Endurance
  • (33) Sovereign Right - Accuracy/Endurance
  • (33) Sovereign Right - Accuracy/Damage/Endurance
  • (34) Sovereign Right - Accuracy
  • (34) Sovereign Right - Resistance Bonus
Level 35: Regeneration Aura
  • (A) Doctored Wounds - Heal/Endurance
  • (36) Doctored Wounds - Endurance/Recharge
  • (36) Doctored Wounds - Heal
  • (36) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Recharge
  • (37) Recharge Reduction IO
Level 38: Adrenalin Boost
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (48) Healing IO
Level 41: Hurl Boulder
  • (A) Kinetic Crash - Damage/Knockback
  • (42) Kinetic Crash - Accuracy/Knockback
  • (42) Kinetic Crash - Recharge/Knockback
  • (42) Kinetic Crash - Recharge/Endurance
  • (43) Kinetic Crash - Damage/Endurance/Knockback
  • (43) Kinetic Crash - Accuracy/Damage/Knockback
Level 44: Hasten
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 47: Resurrect
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Rock Armor
  • (A) Defense Buff IO
  • (50) Defense Buff IO
  • (50) Defense Buff IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 0: Ninja Run
------------
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 9.438% Defense(Smashing)
  • 9.438% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 7.875% Defense(Energy)
  • 7.875% Defense(Negative)
  • 6% Defense(Psionic)
  • 10.06% Defense(Melee)
  • 6.938% Defense(Ranged)
  • 6% Defense(AoE)
  • 53.75% Enhancement(RechargeTime)
  • 4% Enhancement(Sleep)
  • 20% Enhancement(Heal)
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Confused) 5.25%
  • MezResist(Held) 5.25%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 5.25%
  • MezResist(Stun) 5.25%
  • MezResist(Terrorized) 13.5%
  • 2% (0.033 End/sec) Recovery
  • 6% (0.255 HP/sec) Regeneration
  • 12.5% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 16.3% Resistance(Fire)
  • 16.3% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 3% RunSpeed






 

Posted

Quote:
Originally Posted by DigitalWolf View Post
Thanks but one quick question on the build. Since im lacking AoE i was thinking of changing the epic to soul mastery (when i switch sides) and using dark consumption dark obliteration and soul drain for my AoE attacks would that be a good choice or should i switch to fire mastery
Dark Consumption has a 6 minute recharge. Soul Drain has a 4 minute recharge. These aren't things that you can really add into an attack chain.


 

Posted

The one thing that illusion control lacks is a reliable means to generate AoE containment. Flash is all you got and it's on a long timer. Containment will enable you to do double damage on your targets. The villain epics don't really offer anything to help you either. Strictly from a damage perspective, frost breath does the most damage per activation that's on a reasonable timer according to mids.

From a utility perspective I'd still stick with primal and pick up power blast, energy torrent and power boost, the last pick being the real gem of the entire pool. As a bonus you can slot a force feedback proc into torrent for more recharge.


 

Posted

Due to the general lack of AoE damage for Illusionists, they don't really have any need for AoE containment (and the Phantom Army and Spectral Terror are generally more than enough control when solo or on small teams).


 

Posted

I wouldn't even worry about containment on an Illusionist unless you team with groups that provide it regularly.

Right now I have a level 50 Illusion/Empathy that I play on occasion. She has more or less the powers I'm about to post but not the slotting or the enhancements. She also has Fireblast instead of Poisonous Ray. But this is how I would build her if my funds were unlimited. Once Stamina is inherent, I'd add GI and CJ for 2 more LOTGs (just because) and I'd probably pick up Fly.

Lewis


Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Silver Shaman: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(48)
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(31)
Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(7), HO:Perox(7), HO:Nucle(34)
Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(11), CoPers-Conf/EndRdx(31), CoPers-Conf%(34)
Level 6: Heal Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(27)
Level 8: Recall Friend -- Zephyr-ResKB(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Clear Mind -- EndRdx-I(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Build%(23)
Level 20: Fortitude -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37), LkGmblr-Rchg+(40)
Level 22: Health -- Mrcl-Rcvry+(A)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(25), EndMod-I(25)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(40), Abys-Acc/EndRdx(43), Abys-Fear/Rng(43), Abys-Acc/Fear/Rchg(46)
Level 28: Recovery Aura -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(29), RechRdx-I(29)
Level 30: Resurrect -- RechRdx-I(A)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Regeneration Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal(36), Dct'dW-Rchg(37)
Level 38: Adrenalin Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
Level 41: Flash -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(42), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(42), UbrkCons-EndRdx/Hold(43)
Level 44: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Superior Invisibility -- EndRdx-I(A), EndRdx-I(48), LkGmblr-Rchg+(48)
Level 49: Hover -- Zephyr-Travel/EndRdx(A), Srng-Fly(50), Srng-EndRdx/Fly(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 0: Ninja Run



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

This is my current build on my ill/emp. I have no issue soloing. When power boost is on, im soft capped which helps leading into mobs.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Dr. Destiny: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Blind -- UbrkCons-EndRdx/Hold(A), UbrkCons-Hold(17), UbrkCons-Hold/Rchg(17), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(19)
Level 1: Healing Aura -- Panac-Heal(A), Panac-Heal/EndRedux(13), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(15)
Level 2: Heal Other -- Panac-Heal(A), Panac-Heal/EndRedux(3), Panac-EndRdx/Rchg(3), Panac-Heal/Rchg(11), Panac-Heal/EndRedux/Rchg(11)
Level 4: Absorb Pain -- Panac-Heal(A), Panac-Heal/EndRedux(5), Panac-EndRdx/Rchg(5), Panac-Heal/Rchg(9), Panac-Heal/EndRedux/Rchg(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Swift -- Flight-I(A)
Level 10: Superior Invisibility -- SW-Def/EndRdx(A), SW-Def/EndRdx/Rchg(34), SW-EndRdx/Rchg(34), HO:Cyto(40), LkGmblr-Rchg+(43)
Level 12: Hover -- SW-Def/EndRdx(A), SW-Def/EndRdx/Rchg(36), SW-EndRdx/Rchg(36), Flight-I(36), Frbd-Fly(45), Frbd-Stlth(46)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(21), Mrcl-Heal(21), Numna-Regen/Rcvry+(23), Numna-Heal(23), Numna-Heal/EndRdx(25)
Level 18: Phantom Army -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Dmg/Rchg(31), S'bndAl-Acc/Dmg/Rchg(46), S'bndAl-Acc/Rchg(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(29)
Level 22: Fortitude -- HO:Membr(A), HO:Membr(25), HO:Membr(27)
Level 24: Clear Mind -- Range-I(A)
Level 26: Spectral Terror -- HO:Endo(A), HO:Endo(37), HO:Endo(37)
Level 28: Recovery Aura -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(40)
Level 30: Group Invisibility -- SW-ResDam/Re TP(A), SW-Def/Rchg(31), SW-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(43)
Level 32: Deceive -- CoPers-Conf/EndRdx(A), CoPers-Conf(33), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(34)
Level 35: Boxing -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(37)
Level 38: Regeneration Aura -- Panac-Heal(A), Panac-Heal/EndRedux(39), Panac-EndRdx/Rchg(39), Panac-Heal/Rchg(39), Panac-Heal/EndRedux/Rchg(40)
Level 41: Power Blast -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(42), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(45), ImpSkn-ResDam/EndRdx(45), ImpSkn-EndRdx/Rchg(50), GA-3defTpProc(50)
Level 47: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(48), HO:Cyto(48), HO:Cyto(48)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 1: Ninja Run



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@Turbo_Starr

 

Posted

Probably a horrible idea, but you could slap 4 damage proc's in Flash.

Flash -- UbrkCons-Acc/Rchg, UbrkCons-Acc/Hold/Rchg, UbrkCons-Dam%, NrncSD-Dam%, G'Wdw-Dam%, GladNet-Dam%

Quote:
Originally Posted by DigitalWolf View Post
Thanks but one quick question on the build. Since im lacking AoE i was thinking of changing the epic to soul mastery (when i switch sides) and using dark consumption dark obliteration and soul drain for my AoE attacks would that be a good choice or should i switch to fire mastery
think Fire Mastery might be your best bet for damage..


and on a side note, i've got a breakdown for the cost of this build

Doctored Wounds and other stuff------50,000,000inf
2 LuckOfTheGambler 7.5%'s----------200,000,000inf
1 Gladiator Armor TPpro/+3%------2,000,000,000inf

whoa, sell that damn Glad Armor!
actually, i have no idea what it cost's..too much for my blood


perma jump is ---> /up 1