elec/cold troller


Airhammer

 

Posted

Has anyone thought about this combo?..


 

Posted

I haven't thought about it, but there doesn't seem to be any problem with it. Cold is a strong set but if you don't like shielding people it loses a lot of it's benefit. I'm not really familiar with elec/, but cold doesn't particularly have anything to help protect against some of the aggro grabbing skills elec seems to have. Some of those have a built in defense anyway though.

I'd say just play it. If it's something you enjoy it's a lot more important than trying to be power house.


 

Posted

Quote:
Originally Posted by Crindon View Post
Has anyone thought about this combo?..
No. Not in the very least bit. Cold does not have any -recov powers nor any powers able to bring mobs closer together for Chains.


 

Posted

/Cold is a very good set and works will with many primaries. One of the key benefits you will get with cold is the ability to use Heatsink as a source of both end drain and recovery for you. The shield will definitely help the Gremlins survive better.

The combination of Artic Fog and Conductive Aura should be quite impressive.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Yes, I played it on test and I have one live at level 33 (or 34 I cannot remember). I love this combo, perhaps more so because of the concept I have for my character, but also because of the massive debuffs in cold and it's soft control. Paired with elec control you can sap and enemy of their endurance pretty quickly while having their speed, recharge, and defense destroyed. This combo offers -recharge, -speed, -def, -end, -dmg, -regen, -resist, and (for teammates) +def, +end, +resist (fire and cold). That is a pretty long list of what this combo can do. Another benefit of this combo is that you will never be at a loss for endurance with conductive aura and heat loss. The only complaint I have with electric control set is with the pets, which I am not personally a fan of. They seem to be squishy (even with Cold's shields) and overall mediocre, but they get the job done and also have some control abilities (jolting chain) which is always nice. Furthermore, if you are a soloist you won't have a problem running +2 missions, which is what I am currently running on him. It will get easier once you get your final Cold powers as well. As I always say, just play the set and see how you like it to know for sure, but it is a combo I think you will find really fun.

P.S.

Quote:
Originally Posted by The_Coming_Storm View Post
No. Not in the very least bit. Cold does not have any -recov powers nor any powers able to bring mobs closer together for Chains.
Cold does have -recovery powers: benumb and heat loss.


 

Posted

Quote:
Originally Posted by Airhammer View Post
/Cold is a very good set and works will with many primaries. One of the key benefits you will get with cold is the ability to use Heatsink as a source of both end drain and recovery for you. The shield will definitely help the Gremlins survive better.

The combination of Artic Fog and Conductive Aura should be quite impressive.
As well as the combo of Synaptic Overload + Arctic Air's confuse aspects. Edit: Doh oops not sure where my brain went there. No Arctic Air obviously in this pairing.

And Heat Loss does do a significant amount of -end (as in when slotted it's well over -50 end) to the foe targets though no -recovery. Then again Electric Control really doesn't need its secondary to help with -end or -recovery it's quite capable of doing the sapping on its own. What Electric Control really wants is other things from its secondary to support the primary while it saps.


 

Posted

It's an ok pairing but there are some built in headaches. Mainly the fact that Sleet counteracts Static Field. However its one of the few combos where Infrigidate might be more useful (since it can lower the defense of the first target in a chain.) The combo really has no need for the extra endurance from Electric though, and if you decide to IO Cold you probably want Recharge which Electric doesn't benefit as much from as a lot of other primaries. Overall not a bad combo but not without its detractions.


 

Posted

Neither Benumb or Heat Loss does -recovery. They have -end. Cold has no -recovery powers. Thermals Heat Exhaustion does -recovery tho, if your looking for a buffing/debuffing set with it.