Ninjitsu for Scrappers
Ninjitsu/Caltrops would overlap with Weapon Mastery... I'd actually leave hide, push it up to like level 20 and replace 'trops with Quickness or something. Other than that, I fully support this idea.
You've wanted more control and now you have it.
I'm sure this has probably already been suggested before but i think this would make a fine addition for scrappers with very minor retooling.
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And considering some of the forethought that did need to be put into it, it would take more than just a little bit of minor retooling.
For the sake of redundancy and since I'm here anyway... (And you know, to update it anyway)
Originally Posted by AzureSkyCiel
Overall, four of the nine powers would not work well or at all for scrappers, these powers are:
Hide (No ability to make use of AS's) Caltrops (We can get that as an APP, albeit much later) Smoke Flash (Uhhh... Placate's not something for scrappers and their role) Blinding Powder (This might work but it might not be appropriate) Now here's my idea for four powers to replace them- Kannon-Gakure (Name pending): Self +Stealth, +Def (all) Well, as a ninja themed powerset it should have some kind of stealth power, but in this case it works closer to Cloaking Device from Blaster's Devices set, Cloak of Shadows from Scrapper's Dark Armor, or Energy Cloak from Brute's Energy Aura, so it provides a very modest defense buff and eats endurance since it's not vital. Ninja Quickness: Self +RunSpeed, +FlightSpeed, +JumpSpeed, +JumpHeight, +res (slow) Originally this was quickness but it did seem a little broken, so here's something somewhat useful and yet still a bit useless at the same time. I felt this would make nice counterpoint to the villainous Ninjutsu's location AoE debuff. Smoke Bomb: Foe -Perception, -ToHit Basically it's Smoke Grenade from the Widow set, I felt that this also made a great substitute for Smoke Flash by cramming a little something to stack with the defense buffs as well as the stealth, not only that but as a debuff to perception and tohit you would be lending a hand to the squishies on your team (Who would hopefully remain outside of your foe's now limited perception) as well as cause a few enemy attacks to whiff your fellow frontliners making you not just a lone ninja, but bringing you in as a team player! Kuji-In Jin: Self +Special Basically, it's Power Boost from the Blaster's Energy Manipulation secondary, the numbers may need to be nerfed in order to keep things balanced, I'm also not sure if this boosts debuffs. |
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I'm on board with some of these i still personally think that Blinding Powder works just fine.
Though with power boost it'd more or less just being a bastardized version of shadow meld since it would boost your defensive values for 15 seconds not much else would really get enough of a benefit from this since not alot of scrapper primaries have any enhanceable secondary effect.
i could do without the ninja quikness since thats basically just a rehashed quickness/mental training/lightning reflexes.
Yes it has.
And considering some of the forethought that did need to be put into it, it would take more than just a little bit of minor retooling. For the sake of redundancy and since I'm here anyway... (And you know, to update it anyway) |
I'm on board with some of these i still personally think that Blinding Powder works just fine.
Though with power boost it'd more or less just being a bastardized version of shadow meld since it would boost your defensive values for 15 seconds not much else would really get enough of a benefit from this since not alot of scrapper primaries have any enhanceable secondary effect. i could do without the ninja quikness since thats basically just a rehashed quickness/mental training/lightning reflexes. |
And actually it's not a clone of SR, mental training, and lightning reflexes, those do not give jump bonuses and also buff recharge rate.
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The point remains more valid then if defensive toggles aren't affected by it it'd be a mostly useless power since as mentioned Scrapper primaries dont really have many secondary effects that would benefit from powerboost and those that would it'd be pointless since it'd be a skip power since theer wouldn't be any benifit to it. the jump bonus is negligible, it isn't enough to make it not just another clone of the power, i'm not trying to discount it i'm just saying they could make a more rounded passive.
Well, something I forgot to add was that it was confirmed that powerboost would not effect self-buff armor toggles and such.
And actually it's not a clone of SR, mental training, and lightning reflexes, those do not give jump bonuses and also buff recharge rate. |
/signed on giving Ninjitsu to Scrappers
Also /signed on the idea of replacing Hide with a self-stealth toggle at the same level as the aforementioned cloak powers, as the ninja set just doesn't seem ... ninja-y without it.
The only real benifit i could see would be using it before using the self heal for super heal but thats about it.
I love the idea. Aside from clicky mez-prot (yeah, some like it, I hate it... meh personal preference), I love the Ninjitsu set. I also like the most of suggested power replacements quoted by AzureSkyCiel. I'd keep the blinding powder though, it's interesting, and a little wacky (in a good way). I would specify that I'd like the modified Smoke Bomb to be a melee PBAoE, as opposed to the ranged version some others get (Maybe with a 10% chance for a few seconds of choking-based hold added in).
I'd also like to see a Tanker version that keeps the caltrops
Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.
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I'm sure this has probably already been suggested before but i think this would make a fine addition for scrappers with very minor retooling.
Replace hide with a passive defense power that grants a minor defense buff to all positional to fill the minor defense hole left by aforementioned power. It could be just a flat defense buff or have a minor secondary effect like a global recharge buff or whatever else the devs feel would lend well to the power.
The only other thing i could see possibly replacing is smoke flash though i have no real solid opinion on the power having never actually used it.
Having a defense set with a self heal, a slow/damage patch, and a cone confuse/to-hit debuff power would be a nice addition to the set plus it would fit thematically nice with Katana and Martial Arts.
Suggestions? Comments? Issues? i'd be interesting to see what the scrapper community thinks of this idea though like i said i doubt this is the first time this has been suggested.