Non-APP VEAT builds
Considering you were just getting to Rogue in that other thread, why not stay rogue until you finish enough of the Patron Arcs, then fully swap?
A note before the builds:
You COULD consider staying a Rogue from level 34-40. Unless you're burning to do some Blue contacts for yourself during that time, just join teams or run radios. During that time, get your alignment bar (or whatever) set to 10/10 for heroes. At 40, unlock the patron, and do the one mission to switch over.
I mean, it's 6 levels without base teleporters and stuff, but it doesn't seem that bad to me. My blue Dominator sat as a Rogue for a while because I transfered during the free time to Champion then couldn't find a team to help me get the Talos mayhem badge (a task that's much easier IME on Virtue). Since that was all I needed for Invader, I waffled for a few levels before making the full jump to hero.
Crab Build:
Acrobatics is a waste. Pick up a power pool to mule another LotG: recharge or a Karma:KB protection. Stealth, Grant Invisibility, Maneuvers or Hover. If you do LotG: KB protection could go in your passive armor powers. Since you have softcapped ranged defense, my gut instinct is hover. Then if stuff gets dicey you just float above it. OTOH, a lot of your damage is Melee, so Maneuvers might be a better idea and it'd stack with TT:L. It appears to me you'd have the endurance to handle it. You'd know better though.
It makes me sad that you have an apparent devotion to recharge, but didn't take Mental Training. I would take it over Wolf Spider Armor. The nice thing about taking both armors is if they tick in while you're Awakening, you don't have the stun from Awaken. Sometimes that's delayed enough that it won't matter though. The resistance is negligible though.
Bane Build:
Yes, you will be pulling the gun for Venom Grenade. Just like you will for Frag Grenade in your Crab Build (though the Wolf Frag has a lower KB, so that might be worth it if you're anti-KB).
I think with CD suppressed, you're well over softcap on ranged defense. You can skimp a bit there.
I would switch Surveillance to Exploited Vulnerability and the Achilles' Heal proc. That gets you a bit more melee defense and a chance for an even bigger -res. The accuracy probably won't be missed, as you have a HUGE chunk of +tohit.
You don't need the 5th piece in Stamina. 2.5% damage buff won't mean much.
Poisonous Ray is about damage. Swap that out for Decimation (5 pieces) and get some recharge.
Drop Acrobatics. Move Mental Training up. Again, mule an lotg at 49. I'd say Hover or Maneuvers again.
Those changes dropped your regeneration by 20%, I think, so put one slot back into health and get 16% of that back.
Put Call to Arms in Call Reinforcement. You didn't need that ranged defense, so pick up some AoE.
At that point you have 3 slots to play with and no KB protection. I would use them for at least 1 -KB IO, either Steadfast in a resist power, Karma in a defense, or Zephyr in CJ/SJ. Steadfast in Bane Spider Armor means a wee bit of HP though. The other two in SJ and taking all of BotZ puts your AoE at softcap with those other changes.
Anyway, that's a lot of notes so I'll just post the changes I'm suggesting as a build. For about the same cost, it has virtually softcapped all positions, a chunk more recharge for a wee bit less regeneration.
You could probably also swap Mako's in Pulverize for Crushing Impact. You don't need the ranged defense and it'd be a bit more recharge. That's your call though, since it might come in handy when exemplaring depending at what level Mako's is.
Villain Plan by Mids' Villain Designer 1.803 http://www.cohplanner.com/ Click this DataLink to open the build! Sinister Sentinel: Level 50 Natural Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Leaping Power Pool: Fitness Power Pool: Flight Villain Profile: Level 1: Bash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(17) Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResKB(39) Level 2: Wolf Spider Armor -- Aegis-ResDam(A), Aegis-Psi/Status(5), Aegis-ResDam/EndRdx(11) Level 4: Combat Training: Defensive -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(7), LkGmblr-Def(25), LkGmblr-Rchg+(27) Level 6: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(9), AdjTgt-ToHit/EndRdx/Rchg(11), AdjTgt-ToHit(48) Level 8: Combat Jumping -- LkGmblr-Rchg+(A) Level 10: Hurdle -- Jump-I(A) Level 12: Pulverize -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17) Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(39), Zephyr-ResKB(50) Level 16: Health -- Numna-Regen/Rcvry+(A), Heal-I(37), Mrcl-Rcvry+(48), RgnTis-Regen+(48), Numna-Heal(50) Level 18: Shatter -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(25) Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(50) Level 22: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(36), LkGmblr-Rchg+(36) Level 24: Cloaking Device -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(40), LkGmblr-Rchg+(40) Level 26: Placate -- RechRdx-I(A), RechRdx-I(27) Level 28: Surveillance -- ExVuln-DefDeb(A), ExVuln-DefDeb/Rchg(29), ExVuln-DefDeb/Rchg/EndRdx(29), Achilles-ResDeb%(31) Level 30: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36) Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34) Level 35: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(43), GSFC-Build%(43) Level 38: Mental Training -- Run-I(A) Level 41: Call Reinforcements -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(42), C'Arms-Dmg/EndRdx(42), C'Arms-Acc/Dmg/Rchg(42), C'Arms-EndRdx/Dmg/Rchg(43), C'Arms-+Def(Pets)(46) Level 44: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46) Level 47: Tactical Training: Assault -- EndRdx-I(A) Level 49: Hover -- LkGmblr-Rchg+(A) ------------ Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 1: Conditioning Level 2: Ninja Run ------------Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1464;751;1502;HEX;| |78DA9D93594F135118864F17BAD0425B4A17CABE9416B005124D5C120D2A1A140CA| |6800690C908633BDA4C49672472E70FC044AFDCE292B8DFA8890A91C5C4BFE1AE7F| |C3A57ECBB4512F9DA4EF33FDCE7BCE79CF373363170E7A85B8B84F58C207F2B2AE4| |B4345793EA715742953C82FA84AD1794C36CE17E57C20A36AAA6E28C5B68CA219AA| |A6E49D4288F8BF763DBD5FD61429B3A82E28C572313E519461B696950ECB0B59C5F| |8DB541E0C8C6839A5088BA7CB37DEF142219F1E55E44518E63F8754435374DDC37F| |F26A366704E87E445B5275F5B49A578DE5C6E145753E3D353C34218D2A4BAA6CE46| |44D1A9331FD721452F7C0CF25CA57A94A4C0312C23A43B0CF121CA708AE39825F22| |3CF5002C34CB2AC270D32CAC11427794B00A068B69B06C879B4161DF41A81E20AC8| |1C1C6069BCD4F25478010AD27C44204DCA88AF3D9AAEE58B1E4BA47A8BE4BE8BF4D| |08C36370F27AC2C9531D50729B25775260A916D4639ED673864ADE2C23C70695719| |6E03F4788C042353CCB5AF39EB6EB7E4718FC407082C1C73BD97D53B47957174DED| |3F62C17EF5EFA5AE0C4ED2980F8602668A00A7A8E314759CA29E538439459453B86| |093A0D9B1E00AED5B7F8990BACC61AE105EC30143A62FC49D0D07099DDCD94E6ECF| |33F0454C5F847DDDEC4BB02FC13E3F381A38ADA5A18FA2C418CF6185467385C64DD| |83C289AB6186F082D6F09D8BB665EC1DE7C955EA0966B8CEB84F61B84CE9B046C4D| |ABD99ED6EF74A6B61F8C9F8C5F84F61243D8101B10A6C39CD5719F46BA1E301E121| |28F08BD8F194F089B302B6EBE23F1149D6A0B4A4973A1E4472B46EFF9C4F8CCF842| |E8FD4A487D2338C0DF679EB1EF052DB4ED25E3156395905A23ACC32669B68B743B9| |5DCF07C07CC2803DCFA267BE5E3142246AED13F4B1C78DC6E7E8B50B2F093396AAF| |7C9F25B7BF32FCBFD7BAB7BCA9FB783568066512E504CA499469941994599439140| |9A5B45199EDDB89B976A1EC46D98312C2176C059D4EFC343D285E941A945A141F8A| |1F25881243B98552FA0D8F0407DF| |-------------------------------------------------------------------|
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
Considering you were just getting to Rogue in that other thread, why not stay rogue until you finish enough of the Patron Arcs, then fully swap?
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A note before the builds:
You COULD consider staying a Rogue from level 34-40. Unless you're burning to do some Blue contacts for yourself during that time, just join teams or run radios. During that time, get your alignment bar (or whatever) set to 10/10 for heroes. At 40, unlock the patron, and do the one mission to switch over. I mean, it's 6 levels without base teleporters and stuff, but it doesn't seem that bad to me. My blue Dominator sat as a Rogue for a while because I transfered during the free time to Champion then couldn't find a team to help me get the Talos mayhem badge (a task that's much easier IME on Virtue). Since that was all I needed for Invader, I waffled for a few levels before making the full jump to hero. |
Crab Build: Acrobatics is a waste. Pick up a power pool to mule another LotG: recharge or a Karma:KB protection. Stealth, Grant Invisibility, Maneuvers or Hover. If you do LotG: KB protection could go in your passive armor powers. Since you have softcapped ranged defense, my gut instinct is hover. Then if stuff gets dicey you just float above it. OTOH, a lot of your damage is Melee, so Maneuvers might be a better idea and it'd stack with TT:L. It appears to me you'd have the endurance to handle it. You'd know better though. |
It makes me sad that you have an apparent devotion to recharge, but didn't take Mental Training. I would take it over Wolf Spider Armor. The nice thing about taking both armors is if they tick in while you're Awakening, you don't have the stun from Awaken. Sometimes that's delayed enough that it won't matter though. The resistance is negligible though. |
Bane Build: Yes, you will be pulling the gun for Venom Grenade. Just like you will for Frag Grenade in your Crab Build (though the Wolf Frag has a lower KB, so that might be worth it if you're anti-KB). I think with CD suppressed, you're well over softcap on ranged defense. You can skimp a bit there. I would switch Surveillance to Exploited Vulnerability and the Achilles' Heal proc. That gets you a bit more melee defense and a chance for an even bigger -res. The accuracy probably won't be missed, as you have a HUGE chunk of +tohit. |
You don't need the 5th piece in Stamina. 2.5% damage buff won't mean much. Poisonous Ray is about damage. Swap that out for Decimation (5 pieces) and get some recharge. Drop Acrobatics. Move Mental Training up. Again, mule an lotg at 49. I'd say Hover or Maneuvers again. |
Those changes dropped your regeneration by 20%, I think, so put one slot back into health and get 16% of that back. Put Call to Arms in Call Reinforcement. You didn't need that ranged defense, so pick up some AoE. At that point you have 3 slots to play with and no KB protection. I would use them for at least 1 -KB IO, either Steadfast in a resist power, Karma in a defense, or Zephyr in CJ/SJ. Steadfast in Bane Spider Armor means a wee bit of HP though. The other two in SJ and taking all of BotZ puts your AoE at softcap with those other changes. Anyway, that's a lot of notes so I'll just post the changes I'm suggesting as a build. For about the same cost, it has virtually softcapped all positions, a chunk more recharge for a wee bit less regeneration. You could probably also swap Mako's in Pulverize for Crushing Impact. You don't need the ranged defense and it'd be a bit more recharge. That's your call though, since it might come in handy when exemplaring depending at what level Mako's is. |
Code:
Villain Plan by Mids' Villain Designer 1.803 http://www.cohplanner.com/ Click this DataLink to open the build! Sinister Sentinel: Level 50 Natural Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Leaping Power Pool: Fitness Power Pool: Flight Villain Profile: Level 1: Bash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(17) Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResKB(39) Level 2: Wolf Spider Armor -- Aegis-ResDam(A), Aegis-Psi/Status(5), Aegis-ResDam/EndRdx(11) Level 4: Combat Training: Defensive -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(7), LkGmblr-Def(25), LkGmblr-Rchg+(27) Level 6: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(9), AdjTgt-ToHit/EndRdx/Rchg(11), AdjTgt-ToHit(48) Level 8: Combat Jumping -- LkGmblr-Rchg+(A) Level 10: Hurdle -- Jump-I(A) Level 12: Pulverize -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17) Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(39), Zephyr-ResKB(50) Level 16: Health -- Numna-Regen/Rcvry+(A), Heal-I(37), Mrcl-Rcvry+(48), RgnTis-Regen+(48), Numna-Heal(50) Level 18: Shatter -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(25) Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(50) Level 22: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(36), LkGmblr-Rchg+(36) Level 24: Cloaking Device -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(40), LkGmblr-Rchg+(40) Level 26: Placate -- RechRdx-I(A), RechRdx-I(27) Level 28: Surveillance -- ExVuln-DefDeb(A), ExVuln-DefDeb/Rchg(29), ExVuln-DefDeb/Rchg/EndRdx(29), Achilles-ResDeb%(31) Level 30: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(36) Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34) Level 35: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(43), GSFC-Build%(43) Level 38: Mental Training -- Run-I(A) Level 41: Call Reinforcements -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(42), C'Arms-Dmg/EndRdx(42), C'Arms-Acc/Dmg/Rchg(42), C'Arms-EndRdx/Dmg/Rchg(43), C'Arms-+Def(Pets)(46) Level 44: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46) Level 47: Tactical Training: Assault -- EndRdx-I(A) Level 49: Hover -- LkGmblr-Rchg+(A) ------------ Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 1: Conditioning Level 2: Ninja Run ------------ |
Thanks for eight fun years, Paragon.
I was under the impression that you lose all your CoV contects once you become a Rogue. Is that not correct? I wouldn't want to rely on teaming, because Infinity CoV-side has seemed quite devoid of life recently. I've got a duo/trio I team with a lot, but they're both Hero-siding it up lately, so maybe if they were to become villains. I just didn't want to paint myself into a corner where the only thing I can do is papers.
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Rogues:
Can run all Redside Arcs.
Start all TFs/SFs.
Join any blueside team.
Run blueside scanner missions.
Cannot run blueside contacts.
Cannot enter the Hero/Villain Lounges.
Cannot earn Alignment Merits.
Cannot enter Hero SG bases.
Ah, awesome. That makes this all a moot point then! Still, I appreciate the responses.
So... Any APPs particularly great with the VEATs?
Thanks for eight fun years, Paragon.
I personally love Soul Mastery: Gloom and Darkest Night.
It's not a bad idea even if you get the defense, because that with your Tactical Training Maneuvers you'll be increasing the whole team's survivability.
On my Crab I went for Mace Mastery to stack Web Envelope with Wide Area Web Grenade and so the pet matched my other pets. Based on your build, for the Crab I'm inclined to recommend Mu, because it has 2 targeted AoE attacks, which work well when you're in the mix melee style. Soul has 1 though, so if the first part sounds appealing go for that.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
I try not to build around the really rare enhancements (ignoring all of those LotGs, that is), and since I would need two KnockBack protection IOs (one for each build), I thought that was pushing it a bit, particularly when I have more power choices than I do slots and money.
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One note about putting the Achilles Heel Proc into Surveillance: If it procs it will alert the target to your presence. The debuff in the power is flagged so that enemies don't notice it, but the debuff from the proc is not. Not a big deal if you're using it during combat, but it can mess up your big Alpha crit.
I would put the proc into poisonous ray and not bother with it in Surveillance. Only one instance of the debuff can be on a target at a time so they can't be stacked anyway.
Level 50s: to many to remember at this point
Alright, as some of you may be aware from following along in the other thread, I have an issue I need corrected... Basically, I was gearing up to send my Crab/Bane (dual-build, Crab predominately, however), over to hero-side at level 34 until I learned that doing so would limit my ability to get an APP. So, after grumbling quite a bit over it, I'm now looking to see if I can make some builds that don't take an APP. In doing so, I'm taking a lot of powers I've never really had experience with, so I'm looking for opinions on if the powers are worth taking, or if I've slotted them correctly at all.
First the Crab:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Spider Sentinel: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leaping
Villain Profile:
Level 1: Channelgun -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/Dmg/Rchg(7), Decim-Build%(15)
Level 1: Wolf Spider Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(19), Aegis-Psi/Status(29)
Level 2: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(19)
Level 4: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(15)
Level 6: Combat Training: Defensive -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(13), LkGmblr-Def(29), LkGmblr-Rchg+(50)
Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(11)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- ULeap-Stlth(A)
Level 16: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(23)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Aim -- RechRdx-I(A), RechRdx-I(23)
Level 24: Fortification -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(25)
Level 26: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(27), LkGmblr-Rchg+(37)
Level 28: Serum -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(33), Numna-Heal/EndRdx(33), Numna-EndRdx/Rchg(34), Numna-Regen/Rcvry+(34)
Level 30: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40)
Level 32: Omega Maneuver -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(39)
Level 35: Frenzy -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Arm Lash -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 41: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(43), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(45), ExRmnt-+Res(Pets)(45)
Level 44: Summon Spiderlings -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(45), C'Arms-Dmg/EndRdx(46), C'Arms-Acc/Dmg/Rchg(46), C'Arms-EndRdx/Dmg/Rchg(46)
Level 47: Tactical Training: Leadership -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(48), GSFC-ToHit(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(50), GSFC-ToHit/Rchg/EndRdx(50)
Level 49: Acrobatics -- EndRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Conditioning
Level 2: Ninja Run
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Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 10.2% Defense(Energy)
- 10.2% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 13.6% Defense(Ranged)
- 6.13% Defense(AoE)
- 2.25% Max End
- 6% Enhancement(Heal)
- 63.8% Enhancement(RechargeTime)
- 52% Enhancement(Accuracy)
- 9% FlySpeed
- 92.4 HP (8.62%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 5.8%
- MezResist(Immobilize) 5.25%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 2.5%
- 16% (0.28 End/sec) Recovery
- 42% (2.25 HP/sec) Regeneration
- 11.9% Resistance(Smashing)
- 11.9% Resistance(Lethal)
- 16.3% Resistance(Fire)
- 16.3% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 13% Resistance(Psionic)
- 19% RunSpeed
------------Set Bonuses:
Decimation
(Channelgun)
- MezResist(Immobilize) 2.75%
- 12 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Aegis(Wolf Spider Armor)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 3% Resistance(Psionic)
Thunderstrike(Longfang)
- 2% (0.04 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Steadfast Protection(Crab Spider Armor Upgrade)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
Luck of the Gambler(Combat Training: Defensive)
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Positron's Blast(Suppression)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Positron's Blast(Venom Grenade)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Aegis(Fortification)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Luck of the Gambler(Tactical Training: Maneuvers)
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Numina's Convalescence(Serum)
- 12% (0.64 HP/sec) Regeneration
- 20.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Positron's Blast(Frag Grenade)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Positron's Blast(Omega Maneuver)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 6.25% Enhancement(RechargeTime)
Obliteration(Frenzy)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration(Arm Lash)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Expedient Reinforcement(Call Reinforcements)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 10% (0.54 HP/sec) Regeneration
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 10% Resistance(All)
Call to Arms(Summon Spiderlings)
- 2.5% (0.04 End/sec) Recovery
- 16.1 HP (1.5%) HitPoints
- 6.25% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 1.89% Resistance(Smashing,Lethal)
Adjusted Targeting(Tactical Training: Leadership)
- 2% DamageBuff(All)
Gaussian's Synchronized Fire-Control(Tactical Training: Leadership)
And now the Bane:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Sinister Sentinel: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Fitness
Villain Profile:
Level 1: Bash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(17)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3)
Level 2: Wolf Spider Armor -- Aegis-ResDam(A), Aegis-Psi/Status(5), Aegis-ResDam/EndRdx(11)
Level 4: Combat Training: Defensive -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(7), LkGmblr-Def(25), LkGmblr-Rchg+(27)
Level 6: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(9), AdjTgt-ToHit/EndRdx/Rchg(11), AdjTgt-ToHit(48)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Pulverize -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48), RgnTis-Regen+(48), Numna-Heal(50)
Level 18: Shatter -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(25)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(50), Efficacy-EndMod/Acc/Rchg(50)
Level 22: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 24: Cloaking Device -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 26: Placate -- RechRdx-I(A), RechRdx-I(27)
Level 28: Surveillance -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(29), AnWeak-Acc/Rchg(29), AnWeak-DefDeb/EndRdx/Rchg(31), AnWeak-Acc/Rchg/EndRdx(39), AnWeak-%ToHit(39)
Level 30: Poisonous Ray -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(31), AnWeak-Acc/Rchg(31), AnWeak-DefDeb/EndRdx/Rchg(34), AnWeak-Acc/Rchg/EndRdx(36), AnWeak-%ToHit(37)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 38: Acrobatics -- EndRdx-I(A)
Level 41: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-+Res(Pets)(46)
Level 44: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Tactical Training: Assault -- EndRdx-I(A)
Level 49: Mental Training -- Run-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Conditioning
Level 2: Ninja Run
------------
------------
Set Bonus Totals:
- 24.5% DamageBuff(Smashing)
- 24.5% DamageBuff(Lethal)
- 24.5% DamageBuff(Fire)
- 24.5% DamageBuff(Cold)
- 24.5% DamageBuff(Energy)
- 24.5% DamageBuff(Negative)
- 24.5% DamageBuff(Toxic)
- 24.5% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 9.56% Defense(Energy)
- 9.56% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 16.1% Defense(Ranged)
- 7.06% Defense(AoE)
- 47.5% Enhancement(RechargeTime)
- 67% Enhancement(Accuracy)
- 5% FlySpeed
- 116.5 HP (10.9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 11.9%
- MezResist(Immobilize) 11.9%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 9.1%
- MezResist(Terrorized) 2.5%
- 8% (0.14 End/sec) Recovery
- 62% (3.33 HP/sec) Regeneration
- 13.2% Resistance(Smashing)
- 13.2% Resistance(Lethal)
- 11.6% Resistance(Fire)
- 11.6% Resistance(Cold)
- 11.3% Resistance(Energy)
- 11.3% Resistance(Negative)
- 10% Resistance(Toxic)
- 13% Resistance(Psionic)
- 10% RunSpeed
------------Set Bonuses:
Touch of Death
(Bash)
- MezResist(Immobilize) 2.75%
- 16.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Steadfast Protection(Bane Spider Armor Upgrade)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
Aegis(Wolf Spider Armor)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 3% Resistance(Psionic)
Luck of the Gambler(Combat Training: Defensive)
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Adjusted Targeting(Build Up)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Mako's Bite(Pulverize)
- MezResist(Immobilize) 3.3%
- 16.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Numina's Convalescence(Health)
- 12% (0.64 HP/sec) Regeneration
Mako's Bite(Shatter)
- MezResist(Immobilize) 3.3%
- 16.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Efficacy Adaptor(Stamina)
- 12 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.54 HP/sec) Regeneration
- 2.5% DamageBuff(All)
Luck of the Gambler(Tactical Training: Maneuvers)
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Cloaking Device)
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Analyze Weakness(Surveillance)
- 10% (0.54 HP/sec) Regeneration
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 11% Enhancement(Accuracy)
- 1.58% Resistance(Smashing,Lethal)
Analyze Weakness(Poisonous Ray)
- 10% (0.54 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 11% Enhancement(Accuracy)
- 1.58% Resistance(Smashing,Lethal)
Obliteration(Crowd Control)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Gaussian's Synchronized Fire-Control(Tactical Training: Leadership)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Expedient Reinforcement(Call Reinforcements)
- Status Resistance 2.5%
- 3% DamageBuff(All) (Exceeded 5 Bonus Cap)
- 6.25% Enhancement(RechargeTime)
- 10% (0.54 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 10% Resistance(All)
Positron's Blast(Venom Grenade)
On the Crab, I don't have any experience with: Frenzy, Arm Lash, Call Reinforcements and Summon Spiderlings, so that's predominately what I could use some guidance on.
On the Bane, I'm unfamiliar with Surveillance, Poisonous Ray, Call Reinforcements and the Venom Grenade I chose from the Arachnos Soldier powers (does that involve pulling out the gun?).
Alternatively, do you see any powers that I would do well to implement?
Whenever the Inherent Fitness change goes into effect, I'm going to have a lot more trouble filling out all of the power selections without relying on APPs, so if you could suggest three powers I should plan on getting whenever that comes around, I'd appreciate that as well.
Finally, while posting this I noticed that I've exceeded some Set IO bonus caps on both builds, so alternative slotting methods wouldn't hurt.
THANKS!
Thanks for eight fun years, Paragon.