Build Comments please ? Shield/SS
The only issue I see is that you go past 45% defense due to a couple powers' slotting. The only time it helps is if the enemies have an accuracy buff or if you get debuffed.
Debuffing shouldn't be an issue if you get enough defense debuff resistance. If you can pick up Grant Cover just for the DDR, then put a second recharge IO in Active Defenses, that would put you at 92% DDR when Active Defenses is double-stacked. The best way to pick up Grant Cover is to drop the Pyre Mastery pool and replace it with Earth, Mace, or Mu. That allows you to retain a ranged single target power and a targeted AoE.
I think I'd probably put that Force Feedback proc in Haymaker instead of footstomp. On my Shield/SS I'm usually using it on cooldown, and it comes up faster than twice as often as Footstomp.
Your link isn't working, BTW.
IMO, you've wasted slots overslotting Deflection and Battle Agility for defense, and underslotted all your resistance powers. I'd go with 4 LotG in Deflection and BA (Def, Def/End, Def/End/Rchg, +Recharge) and add two level 50 common IOs to Deflection. I'm guessing that you're slotting for the 5% recharge bonus in RF, but I don't think it's worth it, especially since you're one over the "rule of 5" for that bonus, anyway.
True Grit is underslotted for both Heal and Resistance. I'd add the Miracle Heal/End/Rchg and another level 50 common resistance IO.
Tough needs another slot; I'd drop the TC and replace it with 2 slots from a resist set that has a good 2 slot bonus like Imperv Armor or Aegis.
Regarding your power order, you should really take Against All Odds much sooner. I'd swap the order of AAC and Phalanx Fighting; PF is nice to have, but it can easily be delayed until the 20s. AAC doesn't need Taunt enhancement either, so you can use that slot elsewhere.
Even if you solo, Grant Cover is a useful power for the Def Debuff resistance it provides. When I19 hits and Stamina, etc. become inherent, I'd pick up both GC and OwtS, since neither requires much slotting. (And you can use GC as a place to put a fifth LotG +Recharge.)
My Characters
Knight Court--A CoH Story Complete 2/3/2012
The only issue I see is that you go past 45% defense due to a couple powers' slotting. The only time it helps is if the enemies have an accuracy buff or if you get debuffed.
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I suppose there's exceptions, like enemies who get Targeting Drone and that. With these decent resists and regen, I wouldn't worry about it though.
I think I'd probably put that Force Feedback proc in Haymaker instead of footstomp. On my Shield/SS I'm usually using it on cooldown, and it comes up faster than twice as often as Footstomp.
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I would keep the Taunt IO in AAO if you're not taking Taunt. I know that's a big debate, whether you need Taunt, etc etc, but I really wouldn't try to rely mostly on Gauntlet. I'm guessing you won't be using your normal attacks when Rage crashes, and even with Gauntlet a comparable Brute build will do enough damage that they'll end up tanking. The advantage to Shield/ on a Tank is the higher resists, HPs, and it's easier to Softcap (so you can build for more recharge or regen). I would take advantage of that, and in order for the team to take advantage you need to be taunting amply.
I'm at a loss about what you could change with your current power choices. Going for LotG in Deflection and Battle Agility (3 pieces) would get you some more regen, then replacing Gaus' in Rage with just 2 recharges... you put the freed 8 slots into Boxing and Char for 6 pieces of Stupefy and 4 pieces of Basilisks... that nets you about 10% more recharge and 20% more regen without giving up softcap. That's all I can come up with.
The earlier points about resists and heal in Deflection and True Grit are spot on though. Grant Cover is a good idea too. Is there any powers in here you'd be willing to give up?
With i19, Fitness becoming inherent, you could grab Grant Cover (LotG) One With the Shield, and Taunt. Even with one slot I think these could make a big difference.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
Thanks everyone its much appreciated
The only issue I see is that you go past 45% defense due to a couple powers' slotting. The only time it helps is if the enemies have an accuracy buff or if you get debuffed.
Debuffing shouldn't be an issue if you get enough defense debuff resistance. If you can pick up Grant Cover just for the DDR, then put a second recharge IO in Active Defenses, that would put you at 92% DDR when Active Defenses is double-stacked. The best way to pick up Grant Cover is to drop the Pyre Mastery pool and replace it with Earth, Mace, or Mu. That allows you to retain a ranged single target power and a targeted AoE. |
I think I'd probably put that Force Feedback proc in Haymaker instead of footstomp. On my Shield/SS I'm usually using it on cooldown, and it comes up faster than twice as often as Footstomp.
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Your link isn't working, BTW.
IMO, you've wasted slots overslotting Deflection and Battle Agility for defense, and underslotted all your resistance powers. I'd go with 4 LotG in Deflection and BA (Def, Def/End, Def/End/Rchg, +Recharge) and add two level 50 common IOs to Deflection. I'm guessing that you're slotting for the 5% recharge bonus in RF, but I don't think it's worth it, especially since you're one over the "rule of 5" for that bonus, anyway. True Grit is underslotted for both Heal and Resistance. I'd add the Miracle Heal/End/Rchg and another level 50 common resistance IO. Tough needs another slot; I'd drop the TC and replace it with 2 slots from a resist set that has a good 2 slot bonus like Imperv Armor or Aegis. Regarding your power order, you should really take Against All Odds much sooner. I'd swap the order of AAC and Phalanx Fighting; PF is nice to have, but it can easily be delayed until the 20s. AAC doesn't need Taunt enhancement either, so you can use that slot elsewhere. Even if you solo, Grant Cover is a useful power for the Def Debuff resistance it provides. When I19 hits and Stamina, etc. become inherent, I'd pick up both GC and OwtS, since neither requires much slotting. (And you can use GC as a place to put a fifth LotG +Recharge.) |
Ill give it a try on test, I have been seeing how long I can stay at the aggro cap against +3 enemies.
Sorry to split hairs, but I believe it's actually +ToHit mods that more than 45% defense comes in handy for. The difference is sort of subtle, but in soft capped game play it makes a difference. That's because an enemy has to be 6 combat levels above you to get a ToHit bonus. Anything +5 or less, and anything beyond 45% won't help.
I suppose there's exceptions, like enemies who get Targeting Drone and that. With these decent resists and regen, I wouldn't worry about it though. When you use it in Footstomp, it has a chance to proc off of EVERY guy you hit. With Haymaker, it only checks once. With the difference in recharge in this build, he only has to hit 3 people with Footstomp to just match the average he'd get if it were in Haymaker. He could easily surpass the value of putting in Haymaker if the mobs were even at x4. I would keep the Taunt IO in AAO if you're not taking Taunt. I know that's a big debate, whether you need Taunt, etc etc, but I really wouldn't try to rely mostly on Gauntlet. I'm guessing you won't be using your normal attacks when Rage crashes, and even with Gauntlet a comparable Brute build will do enough damage that they'll end up tanking. The advantage to Shield/ on a Tank is the higher resists, HPs, and it's easier to Softcap (so you can build for more recharge or regen). I would take advantage of that, and in order for the team to take advantage you need to be taunting amply. I'm at a loss about what you could change with your current power choices. Going for LotG in Deflection and Battle Agility (3 pieces) would get you some more regen, then replacing Gaus' in Rage with just 2 recharges... you put the freed 8 slots into Boxing and Char for 6 pieces of Stupefy and 4 pieces of Basilisks... that nets you about 10% more recharge and 20% more regen without giving up softcap. That's all I can come up with. The earlier points about resists and heal in Deflection and True Grit are spot on though. Grant Cover is a good idea too. Is there any powers in here you'd be willing to give up? With i19, Fitness becoming inherent, you could grab Grant Cover (LotG) One With the Shield, and Taunt. Even with one slot I think these could make a big difference. |
I like all of the above. I was planning on Grant Cover, and One With the Shield in I19. I just didn't want to take one with the shield before I could give it 2 slots. I was really going for pure enhancement in Knockout blow and didn't even realize I had the five percent recharge bonus there. I could maybe put in more Mako pieces ? Putting in resistance I just don't know about using slots to get only a little resistance. I have tough, so adding smashing lethal resistance anywhere really boosts my survivability to that type. I can give the luck of the gambler pieces a try on test and see how that goes.
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The non-S/L resists are in True Grit, and the base numbers are pretty small, so if you really need slots elsewhere you could probably single-slot for resistance in TG or leave it unslotted. However, I do think getting the Heal enhancement in TG up to the ED cut-off is a good idea; it provides additional HP and tanks can always use HP!
Mostly I am saving those things until I19. When that comes along I should be able to give it both a resistance and health IO, or 2 health IOS or maybe a recovery IO. I mostly solo, so I could go without the taunt IO but when I do team it would feel like I was letting the team down. |
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Taunt gives you the ability to taunt at range; something that can't be replicated by an aura, even one slotted for Taunt duration.
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This is the big thing that I would say that is missing and why? Well because I like Tankers to tank anything for anyone. So in tanking the worst AV that Shield could wish for, relying on the support of a defender which might be the worst one you could ever hope to have, taunt should add the flexibility to get it done so that everyone who has spent the previous amount of kung fu on a TF gets to complete the thing. It maybe you might have to duct tape a defender out of a blaster/scrapper and tank an AV, the cup is still half full. You have the whole team to think about and in doing that perhaps have to keep AoEs off of them. Infact just to reliably keep an AVs direction of fire on you I wouldn't be without it.
Right now I would rework the build and swap Combat Jump for taunt.You could Mako Set an attack and put 2 Blessing of Zephyrs in SS.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Thanks again everyone
Here is what I finally went with, and so far so good.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection
- (A) Gift of the Ancients - Defense/Endurance: Level 40
- (3) Gift of the Ancients - Defense/Recharge: Level 40
- (3) Gift of the Ancients - Defense: Level 40
- (13) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
- (43) Resist Damage IO: Level 50
- (43) Luck of the Gambler - Recharge Speed: Level 50
- (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (9) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (9) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (34) Crushing Impact - Damage/Recharge: Level 50
- (34) Crushing Impact - Damage/Endurance: Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (5) Red Fortune - Defense/Recharge: Level 50
- (5) Red Fortune - Defense: Level 50
- (13) Luck of the Gambler - Recharge Speed: Level 50
- (46) Red Fortune - Defense/Endurance/Recharge: Level 35
- (46) Red Fortune - Endurance: Level 35
- (A) Crushing Impact - Damage/Endurance: Level 40
- (11) Crushing Impact - Damage/Recharge: Level 50
- (11) Crushing Impact - Damage/Endurance/Recharge: Level 35
- (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (15) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) Miracle - Heal/Endurance: Level 40
- (7) Miracle - Heal: Level 40
- (7) Miracle - Heal/Recharge: Level 40
- (17) Resist Damage IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (17) Recharge Reduction IO: Level 35
- (42) Recharge Reduction IO: Level 50
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Quickfoot - Endurance/RunSpeed: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (19) Numina's Convalescence - Heal: Level 50
- (19) Regenerative Tissue - +Regeneration: Level 30
- (21) Numina's Convalescence - Heal/Recharge: Level 50
- (21) Miracle - +Recovery: Level 40
- (42) Miracle - Heal: Level 35
- (A) Performance Shifter - EndMod: Level 35
- (23) Performance Shifter - Chance for +End: Level 35
- (36) Performance Shifter - EndMod/Accuracy: Level 35
- (42) Performance Shifter - EndMod/Recharge: Level 35
- (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (23) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (37) Crushing Impact - Damage/Recharge: Level 50
- (37) Crushing Impact - Damage/Endurance: Level 50
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Endurance Reduction IO: Level 50
- (25) Taunt Duration IO: Level 50
- (A) Obliteration - Damage: Level 50
- (27) Obliteration - Accuracy/Recharge: Level 50
- (27) Obliteration - Damage/Recharge: Level 50
- (29) Obliteration - Accuracy/Damage/Recharge: Level 50
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Obliteration - Chance for Smashing Damage: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (34) Steadfast Protection - Resistance/Endurance: Level 30
- (43) Titanium Coating - Resistance/Endurance: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (36) Luck of the Gambler - Defense/Endurance: Level 50
- (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (40) Luck of the Gambler - Recharge Speed: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (39) Scirocco's Dervish - Damage/Recharge: Level 50
- (39) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (39) Scirocco's Dervish - Damage/Endurance: Level 50
- (40) Scirocco's Dervish - Accuracy/Damage: Level 50
- (40) Force Feedback - Chance for +Recharge: Level 50
- (A) Empty
- (A) Decimation - Accuracy/Damage/Recharge: Level 40
- (45) Decimation - Accuracy/Endurance/Recharge: Level 40
- (45) Decimation - Damage/Recharge: Level 40
- (45) Decimation - Damage/Endurance: Level 40
- (46) Decimation - Accuracy/Damage: Level 40
- (A) Positron's Blast - Accuracy/Damage: Level 35
- (48) Positron's Blast - Damage/Endurance: Level 35
- (48) Positron's Blast - Damage/Recharge: Level 35
- (48) Positron's Blast - Damage/Range: Level 35
- (50) Positron's Blast - Accuracy/Damage/Endurance: Level 35
- (A) Luck of the Gambler - Recharge Speed: Level 35
- (50) Gift of the Ancients - Defense/Endurance: Level 35
- (50) Gift of the Ancients - Defense: Level 35
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 0: Ninja Run
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Set Bonus Totals:
- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 6.125% Defense(Smashing)
- 6.125% Defense(Lethal)
- 5.813% Defense(Fire)
- 5.813% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 5.5% Defense(Ranged)
- 8.625% Defense(AoE)
- 4.05% Max End
- 75% Enhancement(RechargeTime)
- 57% Enhancement(Accuracy)
- 10% FlySpeed
- 245.97 HP (13.13%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 11.55%
- MezResist(Stun) 2.2%
- 18% (0.301 End/sec) Recovery
- 32% (2.504 HP/sec) Regeneration
- 5.335% Resistance(Fire)
- 2.835% Resistance(Cold)
- 3.125% Resistance(Negative)
- 10% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1396;710;1420;HEX;| |78DA9D934973124114C77B6026C3326C12C86E842412201983E5C1A54A0F6643431| |52531273535212DA014A10035F1E4C59B27AD322EE5CDF5EC56965F44FD2A2EE35B| |9A5CBC3905FF5FF7EB37FDDEEBD753DA5DB484B8774E68D6F9A6D3ED6EAE3BAD9BB| |263949C5AA32A4C21C4045B3617E575D9EA4ABB526FC8E6767F3AA6564BB22961ED| |561BC6955E47B66ABD7AACD8AA4B18F6ECFE2050DED969DA95B694DB160D971BBD9| |6EC76436A52ABF71AAD1A2FAD49A70D93D852BB51B5CB7B1DB95972BA3DD9D91B86| |A4B2F05F0C8168F017AE2174186484C760F8089649C8CD814B41E4121A622E20D4E| |3EA42D28A6F9B5125A4B6180E610982682A8816A01DF420234CB078DBF910202DE6| |23041B827855102F6E941101DE368021D322CCB1C21C791982181CC46B2C51D2034| |5C60A21CA25AC809FC97EC2CC93290D2DF2B3C9E36753344F21B23C33C021A8DE09| |BAF08822EC12529610673F054E11CE5744063C6832C1145385C736C8EBD065C659C| |08418ACD06CF00265982D52E13E782BAE2A893FF4A029B94F987A4CC83E2214E080| |121CD0487017927C16C37C32D37C5CD3DC85E91B8455C87C48C306BADA508ADD0B8| |48BB032A2F61BF949058CFE62FC268CFF211C7619D89D82380E5B8D51775D63EC25| |FBBD6287D784236F186F19EF089A89E5F3614DD0897AC132A99A303944A7934A127| |239BE2BE09056C7921EE4238F32E2840CF7E1042434A3CA98B94B951DDD65EC31EE| |1032B719F729A16F50CCAC4A689612FA0E96BCBA7FF9E774FFE69E319E329E10E6F| |7093FC0DD56EEF67BBA3DC73E303E323E110A9F0949A8664195BB90A0BE1774868F| |30AE1F7C63F0C384D6FEB19475F5F18245234B563FF89E5D7F943C053BFFD7F3C5E| |A6FE7BF8457661DA50CA26DE0E80ACA559C5EC39183A32D942ADDAFAF563FE1C849| |CCEB14CA6994332809C84F3C404F33081244B15042286194084A14258E328AF202C| |5FD0B1747FAAD| |-------------------------------------------------------------------|
This is my try at a Super Strength Shield Tanker.
- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 5.5% Defense(Ranged)
- 8.63% Defense(AoE)
- 2.25% Max End
- 57% Enhancement(Accuracy)
- 67.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 246 HP (13.1%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 13.8%
- MezResist(Stun) 2.2%
- 14% (0.23 End/sec) Recovery
- 42% (3.29 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 3.13% Resistance(Negative)
- 10% RunSpeed
Code:
I don't play tanks very much and was wondering if I was missing anything big.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection
- (A) Red Fortune - Defense/Endurance: Level 50
- (3) Red Fortune - Defense/Recharge: Level 50
- (3) Red Fortune - Endurance/Recharge: Level 50
- (13) Resist Damage IO: Level 50
- (43) Red Fortune - Defense: Level 50
- (43) Red Fortune - Defense/Endurance/Recharge: Level 50
Level 1: Jab- (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (9) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (9) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (34) Crushing Impact - Damage/Recharge: Level 50
- (34) Crushing Impact - Damage/Endurance: Level 50
Level 2: Battle Agility- (A) Red Fortune - Defense/Endurance: Level 50
- (5) Red Fortune - Defense/Recharge: Level 50
- (5) Red Fortune - Defense: Level 50
- (13) Luck of the Gambler - Recharge Speed: Level 50
- (46) Red Fortune - Defense/Endurance/Recharge: Level 50
- (46) Red Fortune - Endurance: Level 50
Level 4: Haymaker- (A) Crushing Impact - Damage/Endurance: Level 50
- (11) Crushing Impact - Damage/Recharge: Level 50
- (11) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (15) Crushing Impact - Accuracy/Damage/Endurance: Level 50
Level 6: True Grit- (A) Miracle - Heal/Endurance: Level 40
- (7) Miracle - Heal: Level 40
- (7) Miracle - Heal/Recharge: Level 40
- (17) Resist Damage IO: Level 50
Level 8: Active Defense- (A) Recharge Reduction IO: Level 50
Level 10: Hasten- (A) Recharge Reduction IO: Level 50
- (17) Recharge Reduction IO: Level 50
- (42) Recharge Reduction IO: Level 50
Level 12: Swift- (A) Empty
Level 14: Phalanx Fighting- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 16: Super Speed- (A) Quickfoot - Endurance/RunSpeed: Level 50
Level 18: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (19) Numina's Convalescence - Heal: Level 50
- (19) Regenerative Tissue - +Regeneration: Level 30
- (21) Numina's Convalescence - Heal/Recharge: Level 50
- (21) Miracle - +Recovery: Level 40
- (42) Miracle - Heal: Level 40
Level 20: Stamina- (A) Performance Shifter - EndMod: Level 50
- (23) Performance Shifter - Chance for +End: Level 50
- (36) Performance Shifter - EndMod/Accuracy: Level 50
- (42) Performance Shifter - EndMod/Recharge: Level 50
Level 22: Knockout Blow- (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (23) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (37) Crushing Impact - Damage/Recharge: Level 50
- (37) Crushing Impact - Damage/Endurance: Level 50
- (37) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
Level 24: Against All Odds- (A) Endurance Reduction IO: Level 50
- (25) Taunt Duration IO: Level 50
Level 26: Shield Charge- (A) Obliteration - Damage: Level 50
- (27) Obliteration - Accuracy/Recharge: Level 50
- (27) Obliteration - Damage/Recharge: Level 50
- (29) Obliteration - Accuracy/Damage/Recharge: Level 50
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Obliteration - Chance for Smashing Damage: Level 50
Level 28: Rage- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 30: Boxing- (A) Empty
Level 32: Tough- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (34) Steadfast Protection - Resistance/Endurance: Level 30
- (43) Titanium Coating - Resistance/Endurance: Level 50
Level 35: Weave- (A) Luck of the Gambler - Defense: Level 50
- (36) Luck of the Gambler - Defense/Endurance: Level 50
- (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (40) Luck of the Gambler - Recharge Speed: Level 50
Level 38: Foot Stomp- (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (39) Scirocco's Dervish - Damage/Recharge: Level 50
- (39) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (39) Scirocco's Dervish - Damage/Endurance: Level 50
- (40) Scirocco's Dervish - Accuracy/Damage: Level 50
- (40) Force Feedback - Chance for +Recharge: Level 50
Level 41: Char- (A) Empty
Level 44: Fire Blast- (A) Decimation - Accuracy/Damage/Recharge: Level 40
- (45) Decimation - Accuracy/Endurance/Recharge: Level 40
- (45) Decimation - Damage/Recharge: Level 40
- (45) Decimation - Damage/Endurance: Level 40
- (46) Decimation - Accuracy/Damage: Level 40
Level 47: Fire Ball- (A) Positron's Blast - Accuracy/Damage: Level 50
- (48) Positron's Blast - Damage/Endurance: Level 50
- (48) Positron's Blast - Damage/Recharge: Level 50
- (48) Positron's Blast - Damage/Range: Level 50
- (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 49: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
- (50) Luck of the Gambler - Defense: Level 50
- (50) Luck of the Gambler - Defense/Endurance: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: GauntletLevel 0: Ninja Run
------------
Set Bonus Totals: