Looking for an Elec/Fire Build


BellyButtonJelly

 

Posted

Well, I was trying to find a slightly-less-conventional-than-Elec/SD Brute build. I kinda want to have the ABILITY to farm on it, though I want it to be more or less a PvE monster, no matter what I do. I'm not rolling in it, so I'd rather not have any purples in the build, but as far as everything else is concerned, it's fair game. I like lots of recharge, mainly because I like seeing healing flames, burn, Lightning Rod, and Thunder Strike up as often as possible, but if there's a way to softcap it or get a hefty HP buff in the process, I'd love to see it. I played around with this one in Mids for a while, and just got frustrated as I couldn't really find a build that worked for me, so I was hoping someone, or multiple people, here would shed the light on a strong build for me.


 

Posted

I just rolled an Elec/Fire myself a few days ago and me and my friend were tweaking the build to achieve basically everything you're asking for.

I'm in the office, so I don't have access to Mid's (yay, productivity!), but off the top of my head, the basic details are:

5-slot all your AoE powers (Thunderstrike, Burn, Blazing Aura, LR) with Obliteration. Add a 6th Obliteration to LR and Burn, drop a Force Feedback +Recharge IO into Thunderstrike, and an EndRdx Common into Blazing Aura.

You'll need to grab Hasten, Combat Jumping, Hover and the Fighting Pool. 4-slot all Resistance Armors with Reactive Armor and drop an LotG +Recharge IO into the three defensive powers you now have. One of your resist powers will have a 5th slot for the Steadfast Protection Unique (+3% defense). I'm using a Karma KB Protection IO, so I have an extra slot in Combat Jumping. Obviously, this slot can be shifted around, based on which of the KB Protection IOs you have.

I picked up every Elec Melee power except for Jacob's Ladder (I hate it) and Lightning Clap (useless). I skipped Fiery Embrace, Rise of the Phoenix and Temperature Protection from FA (I will pick them up in i19, however). As usual, all single-target attacks are 4-slotted with Kinetic Combat (except Boxing, so I only have 3 Kinetic Combats sets in the build). I picked up Mu Mastery, so Mu Lightning is 5-slotted with Decimation for more Recharge. The cone and the AoE are 5-slotted with Positron's Blast.

This post is getting a bit long, so I'll tell you the results:

32.9% S/L defense, 140% Recharge (15 seconds away from perma-hasten). No purples or PvP IOs in the build. Didn't really check the HP numbers (and the regen isn't much to write home about - about 175% I think). The END usage might be an issue, but I have my hands on a Numina Unique (yay, Hero Merits!) and the end drain from Elec might help.

I'll post the Mid's build later when I get home.


 

Posted

Here is a build I am working on for my Elec/Fire Brute. It has 36.3% s/l/melee def and is 22 sec from perma hasten. I wasn't willing to sacrifice enough to get the rest...lol. Healing flames is still available about every 15 secs.

It should be pretty strong and have no issues with endurance at all. I also did not use any purples or PvP IO's.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(31), Acc-I(39)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(31)
Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(31), Acc-I(39)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Rchg(34)
Level 6: Boxing -- Acc-I(A)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(15), Mrcl-Rcvry+(15)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(34)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(39), Acc-I(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21), P'Shift-EndMod/Rchg(43)
Level 22: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(40)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(36)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(36)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(48)
Level 30: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(50)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(40)
Level 35: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(46)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Superior Conditioning -- EnManip-EndMod(A), EnManip-EndMod/Rchg(50)
Level 44: Laser Beam Eyes -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Temperature Protection -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run



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Posted

One minor change you can do to get more recharge is to replace the Oblit proc in Thunderstrike with Force Feedback +recharge proc. You would reduce defense to 34.9%, but that proc goes off pretty often in an AoE.

With this going off regularly you will have perma hasten.


 

Posted

I made some changes here.. don't think you should slot consume for dmg even if its to get a def bonus. This build you have seems to be end heavy because of the lack of end reduction overall. Anyway

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(31)
Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Rchg(34)
Level 6: Boxing -- Acc-I(A)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(13), Oblit-%Dam(15), Oblit-Acc/Dmg/EndRdx/Rchg(15)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(34)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21), P'Shift-EndMod/Acc/Rchg(39), P'Shift-EndMod/Rchg(43)
Level 22: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(36)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(36)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(48)
Level 30: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(42), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(43)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(40)
Level 35: Build Up -- GSFC-ToHit(A), GSFC-Build%(37), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46)
Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Laser Beam Eyes -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Temperature Protection -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run