Farming with Crab?


Chaos Creator

 

Posted

I don't really farm. Do people farm +4 x 8 all the time? That seems unlikely and you probably spend a lot of time killing bosses.

I think Crab can easily farm +0-2 x 8 against most groups. Crab can survive and has awesome aoe. Crab is just not very good taking down single hard bosses.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Its not really that efficient to farm +4 x 8, depending on the toon if you're just farming inf probably +1 or +2/x8. if you're farming recipes probably -1/x8.


 

Posted

Yeah, if you are only farming for recipes/drops, Crab is definitely a great choice. Start with Venom, jump in for Frenzy and Frag Grenade.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Pets, Pets, and more pets. Try to get your pets on a real quick recharge. They are ever so useful for adding to your dps (and sometimes taking the mob groups alpha).

Venom and frag grenades are a must, as is suppression and heavy burst (and Arm Lash for when they get close). Not much will be left after all that.

(some) Bosses did give me a hard time when trying to farm, so you may want to turn them off.

*on a side not, I duo'd with a Force Field Defender the other day... might be a crabs best friend.




currently reading: A Mighty Fortress (David Weber)

 

Posted

Quote:
Originally Posted by Ocularis View Post
Pets, Pets, and more pets. Try to get your pets on a real quick recharge. They are ever so useful for adding to your dps (and sometimes taking the mob groups alpha).

Venom and frag grenades are a must, as is suppression and heavy burst (and Arm Lash for when they get close). Not much will be left after all that.

(some) Bosses did give me a hard time when trying to farm, so you may want to turn them off.

*on a side not, I duo'd with a Force Field Defender the other day... might be a crabs best friend.
Arm lash: no
More AoE: yes

FF Defender... excessive


 

Posted

Quote:
Originally Posted by Ocularis View Post
Pets, Pets, and more pets. Try to get your pets on a real quick recharge. They are ever so useful for adding to your dps (and sometimes taking the mob groups alpha).

Venom and frag grenades are a must, as is suppression and heavy burst (and Arm Lash for when they get close). Not much will be left after all that.

(some) Bosses did give me a hard time when trying to farm, so you may want to turn them off.

*on a side not, I duo'd with a Force Field Defender the other day... might be a crabs best friend.
I'd say that Cold Domination, Pain, or Rad is also a good friend. Also, heres my Crab build. I havn't fully implimented it.. but, here you folks go. Enjoy. =) No taunt, for tanking if thats what you wanted to do with him.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Channelgun
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (27) Thunderstrike - Damage/Endurance/Recharge
  • (40) Thunderstrike - Accuracy/Damage
  • (46) Thunderstrike - Damage/Endurance
  • (46) Thunderstrike - Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Recharge
Level 1: Crab Spider Armor Upgrade
  • (A) Titanium Coating - Resistance
  • (23) Titanium Coating - Endurance
  • (42) Titanium Coating - Resistance/Endurance
  • (43) Titanium Coating - Resistance/Recharge
  • (43) Titanium Coating - Resistance/Endurance/Recharge
  • (43) Titanium Coating - Endurance/Recharge
Level 2: Longfang
  • (A) Shield Breaker - Defense Debuff
  • (3) Shield Breaker - Accuracy/Defense Debuff
  • (3) Shield Breaker - Accuracy/Recharge
  • (21) Shield Breaker - Chance for Lethal Damage
  • (40) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (42) Shield Breaker - Accuracy/Endurance/Recharge
Level 4: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense/Endurance
  • (5) Luck of the Gambler - Endurance/Recharge
  • (7) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Defense/Recharge
Level 6: Combat Training: Offensive
  • (A) Accuracy IO
  • (7) Accuracy IO
Level 8: Suppression
  • (A) Shield Breaker - Defense Debuff
  • (9) Shield Breaker - Accuracy/Defense Debuff
  • (9) Shield Breaker - Accuracy/Endurance/Recharge
  • (37) Shield Breaker - Chance for Lethal Damage
  • (37) Shield Breaker - Accuracy/Recharge
  • (40) Shield Breaker - Defense Debuff/Endurance/Recharge
Level 10: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Endurance/Recharge
  • (19) Luck of the Gambler - Defense/Endurance/Recharge
Level 12: Arm Lash
  • (A) Obliteration - Chance for Smashing Damage
  • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (13) Obliteration - Damage
  • (15) Obliteration - Accuracy/Recharge
  • (17) Obliteration - Damage/Recharge
  • (17) Obliteration - Accuracy/Damage/Recharge
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Health
  • (A) Miracle - +Recovery
  • (19) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod/Accuracy
  • (23) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 24: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 26: Fortification
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (27) Steadfast Protection - Resistance/Endurance
Level 28: Serum
  • (A) Miracle - Heal
  • (29) Miracle - Endurance/Recharge
  • (29) Miracle - Heal/Endurance
  • (33) Miracle - Heal/Recharge
  • (34) Miracle - Heal/Endurance/Recharge
Level 30: Frenzy
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Chance for Smashing Damage
Level 32: Kick
  • (A) Empty
Level 35: Tough
  • (A) Aegis - Resistance
  • (36) Aegis - Psionic/Status Resistance
  • (36) Aegis - Resistance/Recharge
  • (36) Aegis - Endurance/Recharge
  • (37) Aegis - Resistance/Endurance/Recharge
Level 38: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Endurance/Recharge
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
Level 41: Mental Training
  • (A) Run Speed IO
Level 44: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (45) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (45) Luck of the Gambler - Recharge Speed
Level 47: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (48) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 49: Electrifying Fences
  • (A) Positron's Blast - Accuracy/Damage
  • (50) Positron's Blast - Damage/Endurance
  • (50) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Conditioning
Level 6: Ninja Run
------------


 

Posted

Hey guys,i have this build on MIDS and i'd like some help on what should I slot on each power.Thanks!

Villain Plan by Mids' Villain Designer 1,81
http://www.cohplanner.com/

Click this DataLink to open the build!

Agent Weaver: Level 3 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Channelgun -- Empty(A)
Level 1: Wolf Spider Armor -- Empty(A)
Level 2: Longfang -- Empty(A)
Level 4: Combat Training: Defensive -- Empty(A)
Level 6: Combat Training: Offensive -- Empty(A)
Level 8: Suppression -- Empty(A)
Level 10: Tactical Training: Maneuvers -- Empty(A)
Level 12: Wide Area Web Grenade -- Empty(A)
Level 14: Venom Grenade -- Empty(A)
Level 16: Tactical Training: Assault -- Empty(A)
Level 18: Frag Grenade -- Empty(A)
Level 20: Tactical Training: Leadership -- Empty(A)
Level 22: Kick -- Empty(A)
Level 24: Tough -- Empty(A)
Level 26: Weave -- Empty(A)
Level 28: Mental Training -- Empty(A)
Level 30: Crab Spider Armor Upgrade -- Empty(A)
Level 32: Maneuvers -- Empty(A)
Level 35: Assault -- Empty(A)
Level 38: Call Reinforcements -- Empty(A)
Level 41: Summon Spiderlings -- Empty(A)
Level 44: Electrifying Fences -- Empty(A)
Level 47: Summon Striker -- Empty(A)
Level 49: Fortification -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 4: Ninja Run
------------


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Posted

Quote:
Originally Posted by Jibikao View Post
Yeah, if you are only farming for recipes/drops, Crab is definitely a great choice. Start with Venom, jump in for Frenzy and Frag Grenade.
That's.. really not what I would do. As a crab you have a substantial boost to Ranged defense, so why would you get into melee?

Assuming you're farming +0 or -1 for stuff rather than inf, I'd go with Venom -> Suppression -> Frag and then move on to the next pack. Let your pets pick off the stragglers, or drag them into the next pack and hit them again.

I do anything I can to stay out of melee on my crab. Best I can tell, Frenzy and Arm Lash are there to trick the incautious into thinking crabs can melee.