Bots/Traps build critique Pls
Forgive this not being in a good order:
Assault Bot - Since he is your main damage output I like to slot him for effectiveness instead of bonus'. Therefore 3 Nucleolus (Acc/Dam) HO's, the Soulbound Allegience proc and an Explosive Strike proc is my preferred option.
IIRC the Protector Bots with Defence Buff slotting give ~11% to you, so you are short of being softcapped to all. I think this is because you have gone for more Smashing/Lethal defence, where really you should be building for positional (Melee/Ranged/AoE). You can definately do this without having to use the Scorpion Shield, and instead you will have room for a resistance based shield from another epic to give you layered survivability.
No AoE immob with -kb. I ALWAYS pick Mu Mastery because Electrifying Fences is the only available AoE immob with has -kb, which means it is the only thing that will effectively keep all your enemies within the Assault Bots burn patches, and your own trap patches.
Caltrops don't really need slotting for slow, things will either be slowed to a crawl, or ignore them. I slot as many procs as I can and that is all.
Combat Jumping is overslotted imho. You don't really need that 4th slot for the accuracy bonus in particular, it is better to slot your traps for a bit of accuracy.
Do not slot your Protector Bots for healing. The reason is that they always wait with their heals to make sure they get full use out of them (IE: If they heal for 500, they will wait till the target has taken 500 points of damage before healing). Your bots are too squishy to have your Protectors delaying using that heal. With no heal slotting they will use the heal more as a health top-up, which is a good thing
Slot a +Stealth proc into Sprint. In combination with Super Speed that will give you effectively capped stealth against most enemies so you can sneak into a mob, plant your traps, then send the bots in.
That is about all for now.
British by act of union, English by grace of God, Northern by pure good fortune!
If it helps this is my build right now:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Kaye Boom: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3), ExStrk-Dam%(5), EdctM'r-PetDef(5), SvgnRt-PetResDam(7)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(11)
Level 2: Caltrops -- Empty(A), Ragnrk-Knock%(21), Posi-Dam%(25), Empty(34)
Level 4: Triage Beacon -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(25), H'zdH-Heal/EndRdx/Rchg(33), H'zdH-Heal/Rchg(33)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Acid Mortar -- HO:Enzym(A), RechRdx-I(19), RechRdx-I(21), HO:Lyso(33), Achilles-ResDeb%(34)
Level 12: Protector Bots -- HO:Nucle(A), HO:Nucle(13), HO:Nucle(13), HO:Enzym(15), HO:Enzym(15), HO:Enzym(17)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), DefBuff-I(19)
Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(36)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(23), Lock-Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(36), Lock-Acc/EndRdx/Rchg/Hold(36), Lock-%Hold(50)
Level 22: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc(37), P'Shift-End%(37)
Level 26: Assault Bot -- HO:Nucle(A), HO:Nucle(27), HO:Nucle(27), ExStrk-Dam%(29), S'bndAl-Build%(29)
Level 28: Seeker Drones -- HO:Lyso(A), HO:Lyso(39), HO:Enzym(39), RechRdx-I(43), RechRdx-I(50)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), GftotA-Def(31), GftotA-Def/EndRdx(50)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Trip Mine -- Empty(A), Empty(39), Empty(40), Empty(40), Empty(40)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 41: Charged Armor -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(45)
Level 44: Electrifying Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(46), GravAnch-Immob/EndRdx(46), GravAnch-Hold%(46)
Level 47: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), GftotA-Def(48), GftotA-Def/EndRdx(48)
Level 49: Repair -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 0: Ninja Run
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My build is sadly very endurance heavy - so I do need to change it and was on the way here for opinions when I saw your post!
British by act of union, English by grace of God, Northern by pure good fortune!
Ah I see your using Sinthix's build. I love the build myself!
British by act of union, English by grace of God, Northern by pure good fortune!
Since my original fiddling with Sinthix's build brought my endurance usage too high I have messed around and made a new build, though this is for i19 so you will need to have Leandros mids patch to open it.
I have improved endurance use and recovery, improved recharge (Now all debuffs are stacking or perma), and found room for Aid Other/Aid Self (Not that I really need them).
Sadly the Armageddon set pushes this build into the expensive bracket.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Kaye Boom: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- HO:Nucle(A), HO:Nucle(7), HO:Nucle(7), ExStrk-Dam%(9), SvgnRt-PetResDam(9), EdctM'r-PetDef(11)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob(11), Enf'dOp-EndRdx/Immob(33), Enf'dOp-Acc/EndRdx(33), Enf'dOp-Immob/Rng(33), Enf'dOp-Acc/Immob/Rchg(34)
Level 2: Caltrops -- Ragnrk-Knock%(A)
Level 4: Triage Beacon -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(21), Mrcl-Heal/Rchg(23), Mrcl-Heal/EndRdx/Rchg(23)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(19)
Level 10: Acid Mortar -- HO:Lyso(A), HO:Enzym(34), RechRdx-I(36), RechRdx-I(36), HO:Enzym(36), Achilles-ResDeb%(37)
Level 12: Protector Bots -- HO:Enzym(A), HO:Enzym(13), HO:Enzym(13), HO:Nucle(15), HO:Nucle(15), HO:Nucle(17)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(39)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), HO:Enzym(19)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(21), GftotA-Def(34), GftotA-Def/EndRdx(39)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(25), Lock-Rchg/Hold(25), Lock-EndRdx/Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-%Hold(31)
Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 26: Assault Bot -- HO:Nucle(A), HO:Nucle(27), HO:Nucle(27), S'bndAl-Build%(29), ExStrk-Dam%(29)
Level 28: Seeker Drones -- HO:Lyso(A), HO:Enzym(43), HO:Enzym(43), RechRdx-I(45), RechRdx-I(45)
Level 30: Repair -- RechRdx-I(A)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Trip Mine -- Armgdn-Dmg/Rchg(A), Armgdn-Dam%(40), Armgdn-Acc/Dmg/Rchg(46), Armgdn-Acc/Rchg(46), Armgdn-Dmg/EndRdx(46)
Level 38: Aid Other -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(40), Mrcl-Heal/EndRdx/Rchg(50)
Level 41: Aid Self -- Heal-I(A)
Level 44: Charged Armor -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(50)
Level 47: Electrifying Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(48), GravAnch-Acc/Rchg(48), GravAnch-Immob/EndRdx(48), GravAnch-Hold%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(3), P'Shift-End%(5)
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British by act of union, English by grace of God, Northern by pure good fortune!
I just realised that if I drop Aid Other/Aid Self I can pick Challange/Provoke up again and go back to tankerminding! (Which I really miss now my bots/ff is shelved)
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Kaye Boom: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- HO:Nucle(A), HO:Nucle(7), HO:Nucle(7), ExStrk-Dam%(9), SvgnRt-PetResDam(9), EdctM'r-PetDef(11)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob(11), Enf'dOp-EndRdx/Immob(33), Enf'dOp-Acc/EndRdx(33), Enf'dOp-Immob/Rng(33), Enf'dOp-Acc/Immob/Rchg(34)
Level 2: Caltrops -- Ragnrk-Knock%(A)
Level 4: Triage Beacon -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(21), Mrcl-Heal/Rchg(23), Mrcl-Heal/EndRdx/Rchg(23)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(19)
Level 10: Acid Mortar -- HO:Lyso(A), HO:Enzym(34), RechRdx-I(36), RechRdx-I(36), HO:Enzym(36), Achilles-ResDeb%(37)
Level 12: Protector Bots -- HO:Enzym(A), HO:Enzym(13), HO:Enzym(13), HO:Nucle(15), HO:Nucle(15), HO:Nucle(17)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(39)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), HO:Enzym(19)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(21), GftotA-Def(34), GftotA-Def/EndRdx(39)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(25), Lock-Rchg/Hold(25), Lock-EndRdx/Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-%Hold(31)
Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 26: Assault Bot -- HO:Nucle(A), HO:Nucle(27), HO:Nucle(27), S'bndAl-Build%(29), ExStrk-Dam%(29)
Level 28: Seeker Drones -- HO:Lyso(A), HO:Enzym(43), HO:Enzym(43), RechRdx-I(45), RechRdx-I(45)
Level 30: Repair -- RechRdx-I(A)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Trip Mine -- Armgdn-Dmg/Rchg(A), Armgdn-Dam%(40), Armgdn-Acc/Dmg/Rchg(46), Armgdn-Acc/Rchg(46), Armgdn-Dmg/EndRdx(46)
Level 38: Challenge -- Mocking-Taunt(A), Mocking-Taunt/Rchg(40), Mocking-Acc/Rchg(50)
Level 41: Provoke -- Mocking-Taunt(A)
Level 44: Charged Armor -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(50)
Level 47: Electrifying Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(48), GravAnch-Acc/Rchg(48), GravAnch-Immob/EndRdx(48), GravAnch-Hold%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(3), P'Shift-End%(5)
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British by act of union, English by grace of God, Northern by pure good fortune!
Look up Ratero and run his build.
I have his build in the same thread just cheaper. Of course cheaper means less firepower and such.
As a test to make sure I am running my missions on +8 +2 with bosses and have NO issues. Again, no purple sets.
I am going to kick it up to +8 +3 and do some more looking. But without a doubt it is one of my best kick butt toons.
I finally figured out the level 50 setup and it gives me no issues.
Caltrops ( Trip Mine in the middle )
Me
Poison Trap
Trip mine
Triage Beacon
Acid Mortar
Trip mine
Bots
After that I just drop all Traps at my feet if the fight is going on still.
There are times I just Provoke and caltrops
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Acc:50(3), BldM'dt-Dmg/EndRdx:50(3), BldM'dt-Dmg:50(5), BldM'dt-Acc/EndRdx:50(5), BldM'dt-Acc/Dmg/EndRdx:50(48)
Level 1: Web Grenade -- Acc-I:50(A)
Level 2: Caltrops -- CtlSpd-Acc/Slow:30(A), CtlSpd-Dmg/Slow:30(40), CtlSpd-Acc/EndRdx:30(43), CtlSpd-EndRdx/Rchg/Slow:30(43), ImpSwft-Dam%:30(46), Posi-Dam%:50(46)
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(7), Dct'dW-Rchg:50(7), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(9)
Level 6: Equip Robot -- EndRdx-I:50(A)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 10: Acid Mortar -- LdyGrey-%Dam:50(A), ShldBrk-%Dam:30(13), Posi-Dam%:50(13), Posi-Dmg/Rchg:50(15), ShldBrk-DefDeb/EndRdx/Rchg:30(15), LdyGrey-DefDeb/Rchg:50(17)
Level 12: Protector Bots -- HO:Nucle(A), HO:Nucle(17), HO:Nucle(19), HO:Cyto(19), HO:Cyto(21), HO:Golgi(21)
Level 14: Super Speed -- Zephyr-ResKB:50(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 18: Hurdle -- Jump-I:50(A)
Level 20: Poison Trap -- NrncSD-Dam%:30(A), G'Wdw-Dam%:50(25), UbrkCons-Dam%:50(25), RechRdx-I:50(27), RechRdx-I:50(27), RechRdx-I:50(29)
Level 22: Health -- Numna-Regen/Rcvry+:50(A)
Level 24: Stamina -- EndMod-I:50(A), EndMod-I:50(29), P'Shift-End%:50(31)
Level 26: Assault Bot -- BldM'dt-Acc:50(A), BldM'dt-Acc/Dmg:50(31), BldM'dt-Dmg:50(31), BldM'dt-Dmg/EndRdx:50(33), BldM'dt-Acc/Dmg/EndRdx:50(33), BldM'dt-Acc/EndRdx:50(50)
Level 28: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def/EndRdx/Rchg:50(34)
Level 30: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(34), AdjTgt-ToHit/EndRdx:50(36), AdjTgt-ToHit/EndRdx/Rchg:50(36), AdjTgt-EndRdx/Rchg:50(36)
Level 32: Upgrade Robot -- EndRdx-I:50(A)
Level 35: Seeker Drones -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rchg:50(37), Posi-Acc/Dmg/EndRdx:50(37), Posi-Dam%:50(39)
Level 38: Trip Mine -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(39), Oblit-Acc/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Dmg:50(46)
Level 41: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 44: Scorpion Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45)
Level 47: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Repair -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 2: Ninja Run