Let More Powers Affect Pseudo-Pets
/signed, love it.
Just pictured a rain of fire combined with a tornado, sweeeeet.
The most (and indeed only) example we have of this right now is Fire damage powers setting Oil Slicks on fire.
I want to see more powers be able to affect more pseudo-pets. For those who don't know, pseudo-pets are the engine's way of creating certain power effects, like Caltrops, Oil Slicks, Hurricanes, etc, etc. Anything that sticks around to cause an effect, and many invisible things that you wouldn't expect like Lightning Rod and Shield Charge use pseudo-pets. What I would like to see is having Knockback powers affect certain pseudo-pets like Caltrops. A patch of caltrops (or twelve) annoys you? Use Handclap and scatter them. In this example the caltrops would have a special weakness against Knockback powers so that the caltrops pseudo-pet would be defeated and go away if exposed to a certain magnitude of Knockback. Other pseudo-pets that could be defeated in the same way would be the gas clouds left behind by Rikti monkeys, and by Nemesis grenades. The infamous Longbow sonic grenade could perhaps be countered by Siren's Song, effectively cancelling out the harmful vibrations. Burn patches could be countered by ice powers, and vice versa. It would make for a more complicated game, but also more strategic, and it would allow for more interesting ways to balance powers. A power that might be considered useless today (e.g. Handclap) could be situationally useful (or more so) if it could be used to counter certain annoying attacks. |
Ack, I don't want them to be targetable like that, that would be really annoying! I just want area attacks that could affect them to do so, automatically, without changing the way they work otherwise.
I've attacked oil slicks with all kinds of attacks that do nothing for them before because I double-clicked an attack instead of looking for a target manually, and it picked the oil slick because I was standing on it. I would hate having to sort through 12 patches of caltrops, an oil slick, four invisible pseudopets I don't even know what they are, etc, etc, before I get to the enemy I really want to punch.
So unless this can be done "invisibly" and non-intrusively in a way that doesn't change the current game too much, I'll unsign my own suggestion...
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
Ack, I don't want them to be targetable like that, that would be really annoying! I just want area attacks that could affect them to do so, automatically, without changing the way they work otherwise.
I've attacked oil slicks with all kinds of attacks that do nothing for them before because I double-clicked an attack instead of looking for a target manually, and it picked the oil slick because I was standing on it. I would hate having to sort through 12 patches of caltrops, an oil slick, four invisible pseudopets I don't even know what they are, etc, etc, before I get to the enemy I really want to punch. So unless this can be done "invisibly" and non-intrusively in a way that doesn't change the current game too much, I'll unsign my own suggestion... |
I've no idea if it would be possible to flag it as untargettable but still have hittable by suitable PBAOEs. Maybe give the target some form of high-level stealth or something so it wouldn't appear but you could still Handclap near it and destroy the Caltrop Patch it represented
/signed!
A certain other playground seems to be coming out with the ability to have powers be affected in by other powers in this way.
I like it.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

Has any MMO even pulled this mechanic off yet? I think it would be the best "first to do it" since the awesome costume creator.
The most (and indeed only) example we have of this right now is Fire damage powers setting Oil Slicks on fire.
I want to see more powers be able to affect more pseudo-pets.
For those who don't know, pseudo-pets are the engine's way of creating certain power effects, like Caltrops, Oil Slicks, Hurricanes, etc, etc. Anything that sticks around to cause an effect, and many invisible things that you wouldn't expect like Lightning Rod and Shield Charge use pseudo-pets.
What I would like to see is having Knockback powers affect certain pseudo-pets like Caltrops. A patch of caltrops (or twelve) annoys you? Use Handclap and scatter them. In this example the caltrops would have a special weakness against Knockback powers so that the caltrops pseudo-pet would be defeated and go away if exposed to a certain magnitude of Knockback. Other pseudo-pets that could be defeated in the same way would be the gas clouds left behind by Rikti monkeys, and by Nemesis grenades.
The infamous Longbow sonic grenade could perhaps be countered by Siren's Song, effectively cancelling out the harmful vibrations.
Burn patches could be countered by ice powers, and vice versa.
It would make for a more complicated game, but also more strategic, and it would allow for more interesting ways to balance powers. A power that might be considered useless today (e.g. Handclap) could be situationally useful (or more so) if it could be used to counter certain annoying attacks.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522