Crafting without the market or limited use
One of the best ways i find to outfit multiple characters is the new email system.
If character A gets a drop, but doesnt need it, and Character B does, i just email it over. Saves me time, and money from having to buy it. Sometimes i'll even send the crafted enhancement over, or the salvage. This works great with my stock pile of rare salvage.
Granted, i always craft and list my drops, even if they arent worth a thing, as i figure i get enough drops playing my 15+ alts that i'm bound to get something useful, and even if i don't need a drop, i can make a little money selling it on the market.
@rodion
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I understand the tip comment, but what is the 22 mission part at the end of your statement?
On my dom I usually run tips at +1/x2/no bosses, and most of them take between 10 and 15 minutes. A level 50 brute or scrapper running at the lowest difficulty should be able to crank through most of the tip missions in 5-8 minutes, or 2-3 hours for 22 missions. |
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Enlighten me. No clue who or what the Smurphy Challenge is
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Smurphy has (had) many challenges, but the one that is being referenced here (if I've got the right one) is proving with documented evidence that one can actually control the market.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
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Why do you think you NEED an Obliteration IO?
When someone is selling Obliteration IO for 50 million.. To a player like me it might as well be 1 billion.. I just tried my chance to get a Obliteration IO from rolling silver rolls which gives me a 50% chance to get a rare from table A and rolls from table B.. Since both tables had Obliteration IOs I gave it a shot.. I tried to roll for lower levels since it was slightly cheaper. After spending 6000 tickets I didn't get a single Obliteration.. I did get a crap load of turtle something from the slow set. 6K worth of tickets is about a months worth of work.. Pretty much all down the tubes.
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total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Smurph offered to fund any effort to 'control' a piece of commonly traded salvage over a period of time. Nobody ever came up with a workable plan and the offer still stands.
the point being, it's easy to imagine shadowy forces controlling this or that aspect of the market, but in practice market behavior is determined by the simple, fundamental law of supply and demand.
the point being, it's easy to imagine shadowy forces controlling this or that aspect of the market, but in practice market behavior is determined by the simple, fundamental law of supply and demand.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Forget about story arc merits, they're devalued now.
The new Tip system is by far and away the best way to get what you want.
For example, a Croatoa arc (around 5-6 missions?) gets you 8 merits, lets say 1.5 merits per mission. Maybe 2 at best.
10 Tips missions and the morality mission get you a Hero or Villain merit, which I'd value at 100 merits*, or about 9 merits per mission. Unlike story arcs, these can be done casually, and with teams of any mixed level makeup (which Ouroborus doesn't always allow). If you only have time to do 2 today, you get rewarded for doing exactly 2. If you do all 5, you get that amount of reward. You can team or solo or change every mission as you fancy.
The only downside is having to stop after 5 for your day, which only really penalise those with heaps of playtime. Which is not you, Plain Guy.
I used to farm the Spy Hunt story arc for merits on my Stalker, racking up 16 per run. This took 20 minutes of playing followed by a 90 minute wait while I did something else. On a good evening I could do this 3 times for 48 merits, and it almost felt like an exploit.
These days I just do 5 tip missions for 50 equivalent merits. If I want to team, I team, if not I solo.
* 5 random rolls = 100 Reward Merits or 1 Hero Merit, 1 specific recipe of your choice = 125-240 Reward Merits or 1 or 2 Hero merits