I need Dark/Faire build advice.
I'm not surprised that endurance is a problem, with Dark Regen underslotted and three attacks--including Death Shroud--very underslotted for end reduction.
The first thing I'd do is get rid of the Oblit set in Death Shroud and replace it with 3 or 4 Eradication plus a couple of IOs from another set for sufficient end reduction--I think you should have a minimum of 60% end reduction in both DS and Dark Regen. I'd also have delayed DS until after Stamina, but it sounds like you're past that point.
How many of the Oblit sets you keep is up to you, but bear in mind that 6 slots of Oblit has less than 19% end reduction, so having attacks slotted that way is going to add a lot of additional end cost to an already end-heavy build.
Using Oblit is also not the best way to get S/L def; if that's what you're looking for, if you can afford them slotting Kinetic Combat is twice as good as Oblits or Smashing Haymaker, for that matter. I would try to get at least a set or two of KC, using the KD proc if necessary. But whether you slot your ST attacks with KC or SH, they do need at least another slot; as it is Scorch, Fire Sword and Incinerate are all underslotted for Accuracy and Damage. If you can only give them one additional slot, I like the Mako's Acc/Dam/Rchg/End.
As I mentioned, Dark Regen needs more end reduction too. I'd frankenslot a couple of Heal, Acc Heal, and/or Damage sets to get a good mix of Accuracy, End Reduction, Recharge and Heal. The Theft of Essence +End proc is also a good choice.
Personally, I don't feel that the .63% E/NE def bonus for two BotZ is worth slotting for. If you have or can afford the BotZ -KB, fine, but I'd pull the other slot and use it elsewhere.
Likewise, there are better ways than 6 slotting Red Fortune to get E/NE defense--slotting Eradication in your AoEs being the primary one. IMO, you'd be better off pulling two of those slots and using them for attacks. Gift of the Ancients is a good defense set to use with Dark since it has recovery and +end bonuses.
Focused Accuracy is a huge end hog and I don't believe you'll be able to run it along with everything else. If you want the additional To Hit, slot a Kismet +Acc somewhere and get Conserve Power instead.
I'm also not a fan of Soul Transfer, and think Build Up, or better yet, Op Gloom would be a more useful choice, but your call.
Here's what I would do with your build; the Kinetic Combat sets are definitely going to be expensive, but you can slot Smashing Haymaker initially and replace them as you can afford the the KCs. (I believe the KC Dam/End/Rchg is only 1 Hero merit so that's also an option.)
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Tyuiop: Level 50 Technology Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(11), S'fstPrt-ResKB:30(13)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Knock%:35(39), Mako-Acc/Dmg/EndRdx/Rchg:35(40)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37), Mako-Acc/Dmg/EndRdx/Rchg:35(39)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(7)
Level 6: Combustion -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(13), Erad-Acc/Dmg/Rchg:30(15), Sciroc-Dmg/EndRdx:50(15), Sciroc-Acc/Dmg/EndRdx:50(17)
Level 8: Obsidian Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11)
Level 10: Dark Regeneration -- Theft-+End%:30(A), Theft-Acc/EndRdx/Rchg:30(19), Nictus-Acc/EndRdx/Rchg:50(33), Nictus-Acc/Heal:50(33), Numna-EndRdx/Rchg:50(33), Numna-Heal/EndRdx:50(34)
Level 12: Swift -- Run-I:50(A)
Level 14: Combat Jumping -- DefBuff-I:50(A), Ksmt-ToHit+:30(17)
Level 16: Super Jump -- Zephyr-ResKB:50(A)
Level 18: Health -- Heal-I:50(A), Heal-I:50(19), Heal-I:50(25)
Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-End%:50(21)
Level 22: Death Shroud -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(23), Erad-Acc/Dmg/EndRdx/Rchg:30(23), Erad-%Dam:30(25), Sciroc-Dmg/EndRdx:50(27), Sciroc-Acc/Dmg/EndRdx:50(27)
Level 24: Cloak of Darkness -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(31), GftotA-Def/Rchg:40(34), GftotA-Def:40(34)
Level 26: Boxing -- Acc-I:50(A)
Level 28: Fire Sword Circle -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(29), Erad-Acc/Dmg/Rchg:30(29), Sciroc-Dmg/EndRdx:50(31), Sciroc-Acc/Dmg/EndRdx:50(31)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48), RctvArm-ResDam:40(48)
Level 32: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(36), LkGmblr-Def:50(36), LkGmblr-Def/Rchg:50(46)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(42), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(43), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(45), Mrcl-Rcvry+:40(45), Mrcl-Heal:40(45), EndMod-I:50(46), EndMod-I:50(46)
Level 47: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(50), Mocking-Taunt/Rchg/Rng:50(50), Mocking-Acc/Rchg:50(50)
Level 49: Soul Transfer -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:
- 25.5% Defense(Smashing)
- 25.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 17.4% Defense(Energy)
- 17.4% Defense(Negative)
- 3% Defense(Psionic)
- 14.3% Defense(Melee)
- 10.2% Defense(Ranged)
- 3% Defense(AoE)
- 9% Max End
- 9% Enhancement(Accuracy)
- 5% FlySpeed
- 210.8 HP (11.3%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 15.4%
- 6% (0.1 End/sec) Recovery
- 74% (5.79 HP/sec) Regeneration
- 2.5% Resistance(Fire)
- 5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1413;708;1416;HEX;| |78DA9D94CB4E53511486F7E985DEED9D5E8042A158CAA5C0CCCBC018C1040349C1C| |A482515B76DA19E36A7358A231FC0911347C6B92FA088892FE20B182F6F60EA5AEB| |DF459D7A92F37FE7ECFDEFB556D7DEA73BCF36C24ABDB8A6ACF08D4EA3DF3FA837E| |C63ED04EBFAB065773BDDE6C958FDE449BBDBF329A572983CD8D08FB4DDD7D58D86| |737C70DD79DC75B266664777B4AEDE6C6BE704CFF12DBBA51D6D0FAAA38770ADDBE| |D906560EB7E1F2FDBBAD16BDBCD889969B606F4161D4D3DD44EBFD5EE25377BEDC3| |EAA6AD9D26C56EF40794234B4555E8FE1020B1E85643AF2AD04359B9A6815981A72| |8086608532A9C15C483CA5C438FAA1166D5DCAEE0E21E5017948F0489A0C941760B| |F612EC25D84BB7B10AF653AAC98D9ADC6ED4E4414D6328660CA52529ACD784F57E7| |5497DDF0417BE034F696E5DC59E0B3E52589F09EB43583FC2FACD6F44D833F2052C| |4B5A1248B83950222E98C9B839D04C1AD8B318C55D8197B63984E82AB42209C7692| |882212B524029BF1407CAD04C1495ABE81717CFF868280EB32B5E127302C8027E32| |248D21392343A957B234F55AF09EEA4E9BAD4CA30FE3E8C3F80F41F6A7208FAEE4D| |1954FB42A63BA92F148030A3E41D10BF80516A5CF99927379599AA1FE4F98FE4FA0| |FF93C83B89BC05642A20939B224C994C53E8FF2AFABF8AFEAF9A1347BE69E39B8E4| |973E792404AB0121764837C58907E16A7AA8C5355C6A9AAE0542D1E49FA1CD9E78D| |7D1EF60AEC15D817FFB1BFA53D5E30BF77614986DE45945A320D5EDA971A96EF00B| |7A4F2E52DC10A76C7204579AB08E4AEB664A7D6DBC011702CF84C1BB16612AE21E1| |A4E7FC33530A3DDFFE7BA8284335CFF9D7A52C2CACFC710D0331F1CAF37F5EA7E15| |1B8C01E7FF975961ACB3ECB5D967B2CF7591A2C0F580E598667E1D15F4CF412D775| |99E50ACB559634D5A75EB2D3172209B18459222C1758A22C3196244B9EE50DCBF03| |7A50FE684| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Ooooh! Oooooh! I can help this one.
Check out the build I posted for the Dark/Fire tank featured in my video (link in sig).
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Guess I should have mentioned it, but I am L50 now.
I see the point on Dark Regen. I pulled the Healing and added a End Red.
I pulled 2 slots in Cloak of darkness and added one each to Firesword and Incinerate.
I would like to see KC's in my single target attacks, so I think that is a very good suggestion.
I really do not want to lose my Melee/Smashing/Lethal Defense. Right now I have at least 39.8%(42.6% with above changes), and really whould like to see the soft cap. Pulling the Oblit's would hurt quite a bit in that respect.
Thank you all for your ideas, keep em coming
This is where I am now.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Tyuiop: Level 50 Technology Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(11), S'fstPrt-ResKB(13)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Knock%(39)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
Level 6: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 8: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 10: Dark Regeneration -- EndRdx-I(A), Nictus-Heal/HP/Regen/Rchg(33), Nictus-Acc/Heal(33), Nictus-Acc/EndRdx/Heal/HP/Regen(33), Nictus-%Dam(34), Nictus-Acc/EndRdx/Rchg(34)
Level 12: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 14: Combat Jumping -- DefBuff-I(A), DefBuff-I(46)
Level 16: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(17)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Heal-I(A), Heal-I(21), Heal-I(21)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-Def(36), RedFtn-EndRdx(36)
Level 26: Boxing -- Acc-I(A)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(31), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def/Rchg(50)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Knock%(42)
Level 38: Greater Fire Sword -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(42), S'ngH'mkr-Dmg/Rchg(42), S'ngH'mkr-Dmg/EndRdx/Rchg(43), Acc-I(43), Acc-I(43)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Mrcl-Rcvry+(45), Mrcl-Heal(45), EndMod-I(46), EndMod-I(46)
Level 47: Taunt -- RechRdx-I(A)
Level 49: Soul Transfer -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 26.8% Defense(Smashing)
- 26.8% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8.63% Defense(Energy)
- 8.63% Defense(Negative)
- 3% Defense(Psionic)
- 23.3% Defense(Melee)
- 6.75% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 5% Enhancement(Heal)
- 15% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 10% FlySpeed
- 161.6 HP (8.63%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 17.1%
- MezResist(Stun) 6.6%
- 4% (0.07 End/sec) Recovery
- 22% (1.72 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 10% RunSpeed
Guess I should have mentioned it, but I am L50 now.
I see the point on Dark Regen. I pulled the Healing and added a End Red. I pulled 2 slots in Cloak of darkness and added one each to Firesword and Incinerate. I would like to see KC's in my single target attacks, so I think that is a very good suggestion. I really do not want to lose my Melee/Smashing/Lethal Defense. Right now I have at least 39.8%(42.6% with above changes), and really whould like to see the soft cap. Pulling the Oblit's would hurt quite a bit in that respect. Thank you all for your ideas, keep em coming |
Also, just adding a slot to Fire Sword and Incinerate does nothing to solve the problem of being underslotted for Accuracy and Damage unless you actually slot Accuracy and Damage; currently those attacks have about 23% accuracy. At the other extreme, there's no way that GFS needs 96% accuracy, so why not pull that sixth slot and use it elsewhere?
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Sorry, maybe I should have mentioned this:
The build I posted has the S/L/E/N softcap, and is endurance sustainable.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Yes, I was going to mention that Dech's build, though not identical to mine, is similar in that it soft-caps without relying on a bunch of Oblit sets. I think that is much better way to go on Dark, since it can have substantial endurance problems.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
are you high enough vet to get a travel power at 6? if so, get rid of combat jumping.
SJ
btw, dechs i checked out your build and will modify it for my dark armor/ broadsword tank when the devs proliferate BS for me.
SJ
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I would skip it to get rid of a toggle. 8 pts of kb is all that is necessary for pve right? just put 2 steadfasts in there somewhere. or a steadfast and a zephyr
Skip it to drop a toggle for what reason? Endurance? Combat Jumping barely costs any endurance so there shouldn't be a problem running it.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
I would skip it to get rid of a toggle. 8 pts of kb is all that is necessary for pve right? just put 2 steadfasts in there somewhere. or a steadfast and a zephyr
|
Anything that beats 4 points will also beat 8.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Thank you very much Finduilas and Dechs Kaison.
It seems that last night I had my blinders on, i'm old it happens sometimes. I have looked again at your builds, and see the error of my ways. I think I was just fixated on the Melee Def too much. 99% of time S/L will work in melee range.
Thanks to everyone else too.
I have a pretty fair build right now I think, but there is room for improvement I am sure.
Survivability is pretty good unless a few Def debuffs get through.
My biggest problem right now is End useage. As a side effect of my high end useage, my kill rate is a little on the slow side.
I would like for this peep to become my farmer to fund my many MANY alts.
So where can I improve? At this point I think I have done all I can for relatively cheap, so price is not really an issue. I'll just to have to farm that much more. I have a free respec and a few Vet respecs, so I have a little room to experiment.
So here is my build
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Tyuiop: Level 50 Technology Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(11), S'fstPrt-ResKB(13)
Level 1: Scorch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(40)
Level 2: Fire Sword -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(37), S'ngH'mkr-Dmg/Rchg(37), S'ngH'mkr-Dmg/EndRdx/Rchg(39)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
Level 6: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 8: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 10: Dark Regeneration -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(33), Nictus-Acc/Heal(33), Nictus-Acc/EndRdx/Heal/HP/Regen(33), Nictus-%Dam(34), Nictus-Acc/EndRdx/Rchg(34)
Level 12: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 14: Combat Jumping -- DefBuff-I(A), DefBuff-I(46)
Level 16: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(17)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Heal-I(A), Heal-I(21), Heal-I(21)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 26: Boxing -- Acc-I(A)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(31), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def/Rchg(50)
Level 35: Incinerate -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(40), S'ngH'mkr-Dmg/Rchg(40), S'ngH'mkr-Dmg/EndRdx/Rchg(42)
Level 38: Greater Fire Sword -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(42), S'ngH'mkr-Dmg/Rchg(42), S'ngH'mkr-Dmg/EndRdx/Rchg(43), Acc-I(43), Acc-I(43)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Mrcl-Rcvry+(45), Mrcl-Heal(45), EndMod-I(46), EndMod-I(46)
Level 47: Taunt -- RechRdx-I(A)
Level 49: Soul Transfer -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 0: Ninja Run