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Posts
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Joined
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Thank you very much Finduilas and Dechs Kaison.
It seems that last night I had my blinders on, i'm old it happens sometimes. I have looked again at your builds, and see the error of my ways. I think I was just fixated on the Melee Def too much. 99% of time S/L will work in melee range.
Thanks to everyone else too. -
Guess I should have mentioned it, but I am L50 now.
I see the point on Dark Regen. I pulled the Healing and added a End Red.
I pulled 2 slots in Cloak of darkness and added one each to Firesword and Incinerate.
I would like to see KC's in my single target attacks, so I think that is a very good suggestion.
I really do not want to lose my Melee/Smashing/Lethal Defense. Right now I have at least 39.8%(42.6% with above changes), and really whould like to see the soft cap. Pulling the Oblit's would hurt quite a bit in that respect.
Thank you all for your ideas, keep em coming
This is where I am now.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Tyuiop: Level 50 Technology Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(11), S'fstPrt-ResKB(13)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Knock%(39)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
Level 6: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 8: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 10: Dark Regeneration -- EndRdx-I(A), Nictus-Heal/HP/Regen/Rchg(33), Nictus-Acc/Heal(33), Nictus-Acc/EndRdx/Heal/HP/Regen(33), Nictus-%Dam(34), Nictus-Acc/EndRdx/Rchg(34)
Level 12: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 14: Combat Jumping -- DefBuff-I(A), DefBuff-I(46)
Level 16: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(17)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Heal-I(A), Heal-I(21), Heal-I(21)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-Def(36), RedFtn-EndRdx(36)
Level 26: Boxing -- Acc-I(A)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(31), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def/Rchg(50)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Knock%(42)
Level 38: Greater Fire Sword -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(42), S'ngH'mkr-Dmg/Rchg(42), S'ngH'mkr-Dmg/EndRdx/Rchg(43), Acc-I(43), Acc-I(43)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Mrcl-Rcvry+(45), Mrcl-Heal(45), EndMod-I(46), EndMod-I(46)
Level 47: Taunt -- RechRdx-I(A)
Level 49: Soul Transfer -- RechRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 0: Ninja Run
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Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 26.8% Defense(Smashing)
- 26.8% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8.63% Defense(Energy)
- 8.63% Defense(Negative)
- 3% Defense(Psionic)
- 23.3% Defense(Melee)
- 6.75% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 5% Enhancement(Heal)
- 15% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 10% FlySpeed
- 161.6 HP (8.63%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 17.1%
- MezResist(Stun) 6.6%
- 4% (0.07 End/sec) Recovery
- 22% (1.72 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 10% RunSpeed
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I have a pretty fair build right now I think, but there is room for improvement I am sure.
Survivability is pretty good unless a few Def debuffs get through.
My biggest problem right now is End useage. As a side effect of my high end useage, my kill rate is a little on the slow side.
I would like for this peep to become my farmer to fund my many MANY alts.
So where can I improve? At this point I think I have done all I can for relatively cheap, so price is not really an issue. I'll just to have to farm that much more. I have a free respec and a few Vet respecs, so I have a little room to experiment.
So here is my build
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Tyuiop: Level 50 Technology Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(11), S'fstPrt-ResKB(13)
Level 1: Scorch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(40)
Level 2: Fire Sword -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(37), S'ngH'mkr-Dmg/Rchg(37), S'ngH'mkr-Dmg/EndRdx/Rchg(39)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
Level 6: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 8: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 10: Dark Regeneration -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(33), Nictus-Acc/Heal(33), Nictus-Acc/EndRdx/Heal/HP/Regen(33), Nictus-%Dam(34), Nictus-Acc/EndRdx/Rchg(34)
Level 12: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 14: Combat Jumping -- DefBuff-I(A), DefBuff-I(46)
Level 16: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(17)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Heal-I(A), Heal-I(21), Heal-I(21)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 26: Boxing -- Acc-I(A)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(31), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def/Rchg(50)
Level 35: Incinerate -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(40), S'ngH'mkr-Dmg/Rchg(40), S'ngH'mkr-Dmg/EndRdx/Rchg(42)
Level 38: Greater Fire Sword -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(42), S'ngH'mkr-Dmg/Rchg(42), S'ngH'mkr-Dmg/EndRdx/Rchg(43), Acc-I(43), Acc-I(43)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Mrcl-Rcvry+(45), Mrcl-Heal(45), EndMod-I(46), EndMod-I(46)
Level 47: Taunt -- RechRdx-I(A)
Level 49: Soul Transfer -- RechRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 0: Ninja Run -
Nevermind. I figured it out. The 20% is the chance for the extra magnatude sleep.
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I have been playing for quite a while, but I just started watching the Combat tab in game, and I noticed something odd. Normally my powers have a 95% chance to hit even con MOBs, however sometimes it drops to 20%. The only thing I can figure is that trying to hit them while in midair is flooring my Acc.
I am Mind/Cold and I think that after hitting MOBs with Levitate, if I do not wait for them to come down before I hit them with something else, it floors my Acc.
Is this the case, or is there some other mechanic at work here?
Thanks in advance for your help. -
Great! Thanks for all your responses. I guess the database reset thing happened on one of my many breaks.
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I believe I have more Vet rewards than I should have. I have a few idea's about why this is.
1. It was a benefit of prepurchasing Going Rogue.
2. They add all the time of both my accounts together.
3. It is a mistake.
I am kinda hoping it is not number 3 because my conscience is killing me.
Does anyone have any idea why my vet rewards and actual payed time should not match up?