droidsinc

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  1. Thank you very much Finduilas and Dechs Kaison.

    It seems that last night I had my blinders on, i'm old it happens sometimes. I have looked again at your builds, and see the error of my ways. I think I was just fixated on the Melee Def too much. 99% of time S/L will work in melee range.

    Thanks to everyone else too.
  2. Guess I should have mentioned it, but I am L50 now.

    I see the point on Dark Regen. I pulled the Healing and added a End Red.

    I pulled 2 slots in Cloak of darkness and added one each to Firesword and Incinerate.

    I would like to see KC's in my single target attacks, so I think that is a very good suggestion.

    I really do not want to lose my Melee/Smashing/Lethal Defense. Right now I have at least 39.8%(42.6% with above changes), and really whould like to see the soft cap. Pulling the Oblit's would hurt quite a bit in that respect.

    Thank you all for your ideas, keep em coming

    This is where I am now.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Tyuiop: Level 50 Technology Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(11), S'fstPrt-ResKB(13)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40)
    Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Knock%(39)
    Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
    Level 6: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
    Level 8: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
    Level 10: Dark Regeneration -- EndRdx-I(A), Nictus-Heal/HP/Regen/Rchg(33), Nictus-Acc/Heal(33), Nictus-Acc/EndRdx/Heal/HP/Regen(33), Nictus-%Dam(34), Nictus-Acc/EndRdx/Rchg(34)
    Level 12: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
    Level 14: Combat Jumping -- DefBuff-I(A), DefBuff-I(46)
    Level 16: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(17)
    Level 18: Swift -- Run-I(A)
    Level 20: Health -- Heal-I(A), Heal-I(21), Heal-I(21)
    Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
    Level 24: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-Def(36), RedFtn-EndRdx(36)
    Level 26: Boxing -- Acc-I(A)
    Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(31), Oblit-Acc/Dmg/EndRdx/Rchg(31)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
    Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def/Rchg(50)
    Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Knock%(42)
    Level 38: Greater Fire Sword -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(42), S'ngH'mkr-Dmg/Rchg(42), S'ngH'mkr-Dmg/EndRdx/Rchg(43), Acc-I(43), Acc-I(43)
    Level 41: Focused Accuracy -- EndRdx-I(A)
    Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Mrcl-Rcvry+(45), Mrcl-Heal(45), EndMod-I(46), EndMod-I(46)
    Level 47: Taunt -- RechRdx-I(A)
    Level 49: Soul Transfer -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 26.8% Defense(Smashing)
    • 26.8% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8.63% Defense(Energy)
    • 8.63% Defense(Negative)
    • 3% Defense(Psionic)
    • 23.3% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 5% Enhancement(Heal)
    • 15% Enhancement(RechargeTime)
    • 45% Enhancement(Accuracy)
    • 10% FlySpeed
    • 161.6 HP (8.63%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 17.1%
    • MezResist(Stun) 6.6%
    • 4% (0.07 End/sec) Recovery
    • 22% (1.72 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 10% RunSpeed
  3. I have a pretty fair build right now I think, but there is room for improvement I am sure.

    Survivability is pretty good unless a few Def debuffs get through.

    My biggest problem right now is End useage. As a side effect of my high end useage, my kill rate is a little on the slow side.

    I would like for this peep to become my farmer to fund my many MANY alts.

    So where can I improve? At this point I think I have done all I can for relatively cheap, so price is not really an issue. I'll just to have to farm that much more. I have a free respec and a few Vet respecs, so I have a little room to experiment.

    So here is my build

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Tyuiop: Level 50 Technology Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(11), S'fstPrt-ResKB(13)
    Level 1: Scorch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(40)
    Level 2: Fire Sword -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(37), S'ngH'mkr-Dmg/Rchg(37), S'ngH'mkr-Dmg/EndRdx/Rchg(39)
    Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
    Level 6: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
    Level 8: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
    Level 10: Dark Regeneration -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(33), Nictus-Acc/Heal(33), Nictus-Acc/EndRdx/Heal/HP/Regen(33), Nictus-%Dam(34), Nictus-Acc/EndRdx/Rchg(34)
    Level 12: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
    Level 14: Combat Jumping -- DefBuff-I(A), DefBuff-I(46)
    Level 16: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(17)
    Level 18: Swift -- Run-I(A)
    Level 20: Health -- Heal-I(A), Heal-I(21), Heal-I(21)
    Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
    Level 24: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
    Level 26: Boxing -- Acc-I(A)
    Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(31), Oblit-Acc/Dmg/EndRdx/Rchg(31)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
    Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def/Rchg(50)
    Level 35: Incinerate -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(40), S'ngH'mkr-Dmg/Rchg(40), S'ngH'mkr-Dmg/EndRdx/Rchg(42)
    Level 38: Greater Fire Sword -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(42), S'ngH'mkr-Dmg/Rchg(42), S'ngH'mkr-Dmg/EndRdx/Rchg(43), Acc-I(43), Acc-I(43)
    Level 41: Focused Accuracy -- EndRdx-I(A)
    Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Mrcl-Rcvry+(45), Mrcl-Heal(45), EndMod-I(46), EndMod-I(46)
    Level 47: Taunt -- RechRdx-I(A)
    Level 49: Soul Transfer -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    Level 0: Ninja Run
  4. droidsinc

    Accuracy issues.

    Nevermind. I figured it out. The 20% is the chance for the extra magnatude sleep.
  5. droidsinc

    Accuracy issues.

    I have been playing for quite a while, but I just started watching the Combat tab in game, and I noticed something odd. Normally my powers have a 95% chance to hit even con MOBs, however sometimes it drops to 20%. The only thing I can figure is that trying to hit them while in midair is flooring my Acc.

    I am Mind/Cold and I think that after hitting MOBs with Levitate, if I do not wait for them to come down before I hit them with something else, it floors my Acc.

    Is this the case, or is there some other mechanic at work here?

    Thanks in advance for your help.
  6. droidsinc

    Veteran rewards

    Great! Thanks for all your responses. I guess the database reset thing happened on one of my many breaks.
  7. droidsinc

    Veteran rewards

    I believe I have more Vet rewards than I should have. I have a few idea's about why this is.

    1. It was a benefit of prepurchasing Going Rogue.
    2. They add all the time of both my accounts together.
    3. It is a mistake.

    I am kinda hoping it is not number 3 because my conscience is killing me.

    Does anyone have any idea why my vet rewards and actual payed time should not match up?