Elec control:Which to Skip
You'll probably want to skip one or both of the immobilizes since they'll nullify the knockback from your energy blasts, which will be one of your primary sources of mitigation.
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Warning: This poster likes to play Devil's Advocate.
Ummm... The elec immobs don't have -kb?
Single Target Immobilize has -KB.
The AoE Immobilize does not. It also drains endurance well and is made to work well with Jolting Chain and Conductive Aura.
Unless you really need the -KB or ST DPS, skip the ST one.
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Single Target Immobilize has -KB.
The AoE Immobilizie does not. It also drains endurance well and is made to work well with Jolting Chain and Conductive Aura. Unless you really need the -KB or ST DPS, skip the ST one. |
Well... That's part of the answer then innit? (nod to talk like a pirate day... Or like John Cleese at any rate) The ST immob is the official "skippit" nominee!
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Does anyone ever take the ST immob? Every controller i have done i always skip it. And i am going to to the same with my two dome im leveling.
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I personally consider the aoe immobs to be generally worse than the st on doms, but that could be from all the times my ice slick was made useless.
I often take the ST immob on a controller because it does fair damage, and controllers need damage if you're going to solo with them. It's also useful against bosses -- most of the ST immobs are magnitude 4 (including Elec control's), which means they stop bosses and set containment in a single hit.
On a dominator...meh. A dominator has better ways to deal damage. But if your powerset has poor AE controls, it might better to skip the AE immob to prevent yourself from grabbing too much aggro in teams.
I don't have a good feel for Elec control's AE potential, yet. I think that if you're in a team, Static Field is going to be mostly wasted by your teammate's attacks, and you have very little other AE mitigation. (I don't count, or like, Jolting Chain.) So if you're going to team as a dom then the ST immob might be better. If you're going to solo the AE immob is probably best.
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Gremlins don't do big damage, not even close to fire imps.
Gremlins are a little light on control.
Gremlins aren't easy to control..
Gremlins don't get in my way.
Gremlins don't do knockback, but they do knockdown with their own jolting chain.
Gremlins contribute to end draining.
Gremlins distract spawns from attacking me. They eat aggro.
Gremlins should have a damage aura, but I hear it's bugged.
I wouldn't skip Gremlins.
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HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I skip immb in most of my dominator builds. I hate them. They cost a lot of endurance and draw too much aggro.
And if you like Jolting's knockback, you probably don't want immb with -kb.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Gremlins don't do big damage, not even close to fire imps.
Gremlins are a little light on control. Gremlins aren't easy to control.. Gremlins don't get in my way. Gremlins don't do knockback, but they do knockdown with their own jolting chain. Gremlins contribute to end draining. Gremlins distract spawns from attacking me. They eat aggro. Gremlins should have a damage aura, but I hear it's bugged. I wouldn't skip Gremlins. |
I agree. I think Gremlin's "suckage" is way over exaggerated. Yes, they don't deal Fire Imps' damage but they can take hits and they are very aggressive. Any damage from your pets is what I consider "bonus" on Dominator. Dominator doesn't have buffs/debuffs to babysit the pets so whatever I can get out of them is bonus to me and Gremlins can absorb a lot of aggro for my Elec/Earth Dom who stays in melee range all the time.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Was wondering what powers should I skip. Im making an Elec/Energy Dom and wanting him to be more of an Offensive damaging Dom. So looking for powers that would fit the offensive play style I have in mind.