tank wp or invul


AresSupreme

 

Posted

Cant decide on which would be better. This would be made purely for a disruption toon (webnades and taunt) in arena kickballs. I have little intrest making fire or elec due to A) require building for KB protection and B) not making use of the hp cap increase. Primary would obviously be SS.

With WP my current planned build would get perma 3500 (just shy of the current cap) HP and regenning 66 hp/sec before DR (at the 3200 hp cap that mids shows) Which could also be an effective 1950 hp heal during a 30 second phase (again going off pre-DR numbers and off the 3200 hp cap).

With my current invul planned build I'd be at 2909 hp with dull pain down, capped hp with it up on a 142 sec pre-DR base recharge (hasten down). 38.6 hp/sec regen with DP down before DR.

They seem really close (thinking purely survivabilty) with Invul pulling slightly ahead.... although I would love for someone to prove me wrong.

I am also curious if anyone has info on how hard DR hits regen (the stat not the set).

Thanks.


 

Posted

I don't think DR hits regen very hard, but im not 100% on that.

I would think invuln would be better since dull pain doubles as a heal and the res's are basically the same since temp invuln gives res to everything.

but i think anything that is tank HP capped with phase wouldn't die very often. especially if this is for zone.


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Posted

Quote:
Originally Posted by PC_guy View Post
I don't think DR hits regen very hard, but im not 100% on that.

I would think invuln would be better since dull pain doubles as a heal and the res's are basically the same since temp invuln gives res to everything.

but i think anything that is tank HP capped with phase wouldn't die very often. especially if this is for zone.
DR doesn't hit regen that hard but suppression does so everytime you attack or get attacked your regen drops. Temp Inv is a res shield to only S/L and Psi dmg in PvP. With i19 comming, Tanks can now work in Phase, tough, and aid self and etc to be pretty much unkillable except under user error or when DPSed by multiple players. As of now Inv is better than WP, but when i19 comes out it won't matter which tank u pick.


 

Posted

Thanks PC and Neeto.

Quote:
Originally Posted by Neeto View Post
With i19 comming, Tanks can now work in Phase, tough, and aid self and etc to be pretty much unkillable except under user error or when DPSed by multiple players.
As an SS/Invul/Mace in i19 do I want/need Tough or Aid Self (if yes which one)? I already have Phase in my build. I'm not sure how I could fit in one of the other pools though. I have everything from Invul except Invinc, I guess I could drop Tough Hide and Unstoppable, although I figured the latter would be nice for the last 3 minutes of a match, but I'm probably wrong on its usefulness. That or drop Summon Blaster although it is giving me an extra 56 HP. :/


 

Posted

A good WP Tank will never die to anything in a 1 v 1 situation Soooo much HP and the most forigiving tanker t9, you just lose a bit of endn With i19, a Good tank may never die to anything in a 1 v 1000 situation lol.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
Thanks PC and Neeto.



As an SS/Invul/Mace in i19 do I want/need Tough or Aid Self (if yes which one)? I already have Phase in my build. I'm not sure how I could fit in one of the other pools though. I have everything from Invul except Invinc, I guess I could drop Tough Hide and Unstoppable, although I figured the latter would be nice for the last 3 minutes of a match, but I'm probably wrong on its usefulness. That or drop Summon Blaster although it is giving me an extra 56 HP. :/
In i19, Castle has confirmed that the fitness pool will be inherent. This means for 99.99% of the builds out there it frees up a pool selection. So you will probably be able to get both. With Tough you'll get roughly the same res numbers as Unstoppable so id suggest dropping both Tough hide and unstoppable. Losing the pet is up to you but make sure you get webnade and taunt this way you can really help your team out especially in zones. Taunt has an auto hit -range which defines melee toons in PvP. For 1on1s, sadly a good player will avoid you and even w/o greens its still pretty hard to kill anything in 90 sec before they can phase/hiber again. Procs can help but even though im well proced, good players can usually hibernate with 10% of their HP left forcing a draw. Sometimes though players will bring reds and if you see them pop too many, phase/run and waste their time. When they are out of insps, lay on the dmg and hope you can do enough in 90 sec. As an Inv watch out for end drains so bring blues vs therms, as a WP a good cold can still slow you quite a bit not to mention kill your regen and res. Thats about all there is to know about PvP tanking. GLHF