Another Kin/WP build with the upcoming issue 19 in mind.
2 end per second net gain recovery, 2.44% hp per second, 133.8% recharge and almost softcapped Smashing/Lethal defense at 44.7%. 50% S/L resist
Will these stats suffice for what I have outlined and propose to use this character for? |
Are there obvious, glaring improvements I can make at a nominal cost?
(100M is my approximate bank account at this time) |
Can I speed that recharge up a bit with some minor tweaks? I would very much like to get perma-hasten, if for no other reason than I like continuous performance, rather than 'bursty' zeniths and crashes.
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EDIT: 60ish views and no replies. So I either got it right, or so abysmally wrong that it's beyond recovery. Giving this thread one last bump before I let it wash away into oblivion.
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I made some changes below. Basically, I move some slots around such that your powers are slotted well. I keep your s/l defense soft-capped. The resultant global recharge is slightly lower. I think it's better to use purples and pvp IO to further improve your build instead of slotting your powers in a sub-optimal way to achieve your goal.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Cosmic Relic: Level 50 Technology Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Quick Strike -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(23)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal(11), Numna-Heal/EndRdx(29), Numna-EndRdx/Rchg(36)
Level 2: Body Blow -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx(7), Mako-Acc/Dmg/EndRdx/Rchg(23)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(46), Mrcl-Heal(46), Mrcl-Rcvry+(46)
Level 6: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(11), RechRdx-I(21), RechRdx-I(34)
Level 8: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(19)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Smashing Blow -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Dmg/EndRdx/Rchg(13), KntkC'bat-Acc/Dmg(13), KntkC'bat-Dmg/EndRdx(21), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
Level 18: Burst -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(37), Erad-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dmg/EndRdx(40)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(43), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(45)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), KntkC'bat-Dmg/EndRdx(27)
Level 26: Focused Burst -- Entrpc-Heal%(A), Entrpc-Acc/Dmg(31), Entrpc-Dmg/EndRdx(31), Entrpc-Dmg/Rchg(33), Entrpc-Dmg/EndRdx/Rchg(34)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(31)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/EndRdx/Rchg(42)
Level 32: Concentrated Strike -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 35: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(43), Mocking-Rchg(45)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(39)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- P'Shift-End%(A), RgnTis-Regen+(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
What I tend to do with my attacks (assuming that I'm 4-slotting Kinetic Combats, as you are), is to fill a 5th slot with a Mocking Beratement Acc/Rech IO.
Recharge, for WP, is purely for DPS (WP has no powers that benefit from improved Recharge). That said, I would aim for the softcap first and worry about perma-hasten later. Bear in mind that perma-hasten will easily break your 100 million budget (like, by a lot).
I would suggest a different Epic power pool. One of the PPPs will give you access to more AoE attacks, which is always nice. Also, slotting Obliteration in said AoE powers will give you more S/L defense and recharge. I don't have much experience with the PPPs myself, but I'd suggest Mu or Soul Mastery (I'm sure most will suggest the same).
Other than that, the IO build Twilight_Snow suggested is a good starting point.
So according to my forum join date, I've been playing CoX off and on for about 3 years now. In that time, I've managed to make two 50s. One a blaster that I still have now and another a Kin Corruptor I leveled purely to unlock the epic ATs for Arachnos Soldiers.
Issue 19 will be coming out in a few months (we hope) and as a result end game content is going to be a pretty big deal for this game. With that in mind, I want to create a character that I can level up to 50 and use for some of the new missions and TFs we'll be getting. As well, I want this new character to be able to do flashback missions I may have missed before. Basically, I want to make a completionist-capable toon, with a strong focus on solo ability (in the event that I can't find a full team of 8 who want to run Faultline again).
With side switching enabled, I feel that a Brute can offer the best bang for the buck in the departments of surviability, and damage dealing. Willpower was the first thought I had for a secondary simply because of how well it performs, even at early levels compared to other, late-blooming sets. So given all these variables, I was able to come up with a concept I really like for a Kinetic Melee/Willpower Brute.
Since then, I have of course, mapped out a build. Having only minor experience with Brutes in general (nothing past 20) and also not having a strong idea of what to expect with late game content, I submit this build for your perusal with the intent of gleaning some wisdom from more experienced veterans.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Cosmic Relic: Level 50 Technology Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Quick Strike
- (A) Kinetic Combat - Knockdown Bonus
- (3) Kinetic Combat - Damage/Recharge
- (3) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: High Pain Tolerance- (A) Steadfast Protection - Resistance/+Def 3%
- (11) Healing IO
- (50) Healing IO
- (50) Healing IO
Level 2: Body Blow- (A) Kinetic Combat - Knockdown Bonus
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (7) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
Level 4: Fast Healing- (A) Numina's Convalescence - +Regeneration/+Recovery
- (46) Numina's Convalescence - Heal
- (46) Numina's Convalescence - Heal/Endurance
- (46) Numina's Convalescence - Heal/Endurance/Recharge
Level 6: Power Siphon- (A) Perfect Zinger - Taunt
- (11) Perfect Zinger - Accuracy/Recharge
- (21) Perfect Zinger - Taunt/Recharge
- (34) Perfect Zinger - Taunt/Recharge/Range
- (36) Perfect Zinger - Taunt/Range
- (36) Perfect Zinger - Chance for Psi Damage
Level 8: Mind Over Body- (A) Reactive Armor - Resistance
- (9) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (50) Reactive Armor - Resistance/Endurance/Recharge
Level 10: Indomitable Will- (A) Luck of the Gambler - Recharge Speed
Level 12: Smashing Blow- (A) Kinetic Combat - Knockdown Bonus
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (13) Kinetic Combat - Accuracy/Damage
- (21) Kinetic Combat - Damage/Endurance
Level 14: Hasten- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
Level 16: Rise to the Challenge- (A) Regenerative Tissue - +Regeneration
- (17) Regenerative Tissue - Heal/Endurance
- (17) Regenerative Tissue - Endurance/Recharge
- (19) Regenerative Tissue - Heal/Recharge
- (19) Regenerative Tissue - Heal/Endurance/Recharge
Level 18: Burst- (A) Obliteration - Chance for Smashing Damage
- (37) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 20: Quick Recovery- (A) Efficacy Adaptor - EndMod/Endurance
- (43) Efficacy Adaptor - EndMod/Accuracy
- (43) Efficacy Adaptor - EndMod
- (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (45) Efficacy Adaptor - EndMod/Recharge
- (45) Efficacy Adaptor - Accuracy/Recharge
Level 22: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Defense
Level 24: Boxing- (A) Kinetic Combat - Knockdown Bonus
- (25) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance/Recharge
- (27) Kinetic Combat - Damage/Endurance
Level 26: Focused Burst- (A) Entropic Chaos - Chance of Heal Self
- (31) Entropic Chaos - Accuracy/Damage
- (31) Entropic Chaos - Damage/Endurance
- (33) Entropic Chaos - Damage/Recharge
- (34) Entropic Chaos - Damage/Endurance/Recharge
Level 28: Heightened Senses- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Defense
Level 30: Tough- (A) Reactive Armor - Resistance
- (36) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Endurance/Recharge
Level 32: Concentrated Strike- (A) Kinetic Combat - Knockdown Bonus
- (33) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Endurance/Recharge
Level 35: Resurgence- (A) Recharge Reduction IO
Level 38: Weave- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Recharge
Level 41: Superior Conditioning- (A) Performance Shifter - Chance for +End
- (42) Endurance Modification IO
- (42) Endurance Modification IO
- (43) Endurance Modification IO
Level 44: Physical Perfection- (A) Miracle - +Recovery
- (48) Miracle - Heal
- (48) Miracle - Heal/Endurance
- (48) Miracle - Heal/Endurance/Recharge
Level 47: Maneuvers- (A) Luck of the Gambler - Recharge Speed
Level 49: Strength of Will- (A) Resist Damage IO
------------Level 1: Brawl
- (A) Accuracy IO
Level 1: Sprint- (A) Endurance Reduction IO
Level 2: Rest- (A) Recharge Reduction IO
Level 1: FuryLevel 4: Ninja Run
tl;dr
2 end per second net gain recovery, 2.44% hp per second, 133.8% recharge and almost softcapped Smashing/Lethal defense at 44.7%. 50% S/L resist
Will these stats suffice for what I have outlined and propose to use this character for?
Are there obvious, glaring improvements I can make at a nominal cost?
(100M is my approximate bank account at this time)
I skipped fitness, purely because WP already has this pool built in, and with issue 19, stamina and health will become integrated. To those who already have experience with this secondary, can you comment if I will be missing those two powers in the interim between now and issue 19?
Can I speed that recharge up a bit with some minor tweaks? I would very much like to get perma-hasten, if for no other reason than I like continuous performance, rather than 'bursty' zeniths and crashes.
Any other thoughts or suggestions you care to make?
In advance, thanks for your time and for looking at this build. I know it's a fairly common thing to find these types of builds. I appreciate your patience. I have done my best to follow advice I have found previously, with perhaps some of my own innovation that I hope will pay off.
EDIT: 60ish views and no replies. So I either got it right, or so abysmally wrong that it's beyond recovery. Giving this thread one last bump before I let it wash away into oblivion.