If you already have a Fire/Fire scrapper, is there a point in making a F/F brute?


dave_p

 

Posted

Here's the thing, I don't repeat powersets within an AT, and even without, I'd rather avoid it than not unless there's a pretty good reason. Is there a point in me playing through w/a Fire/Fire brute or should I just roll something else? My only other current brute is SS/SD (have a few other lowbies, but they're mostly shelved), and I'm tempted to take some powers that I can't as a scrapper, like WM/*. In fact, a bat-wielding brute sounds like a hell of a lot of fun.

Current scrappers are: Fire/Fire, Kat/Regen, DB/WP, DM/SD, Spines/DA, ELM/SR, Claws/Invul. I'm clearly biased towards scrappers, but I'm out of powersets to play for scrappers (no repeat rule), cuz I don't like ELA at scrapper levels, and I'm pretty meh about MA, BS & KM anyway.

Opinions?


An Offensive Guide to Ice Melee

 

Posted

No. Unless you consider brute fury applying to fire's damage ticks and a handful of extra hit points worth playing the same character all over again.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Quote:
Originally Posted by dave_p View Post
Current scrappers are: Fire/Fire, Kat/Regen, DB/WP, DM/SD, Spines/DA, ELM/SR, Claws/Invul. I'm clearly biased towards scrappers, but I'm out of powersets to play for scrappers (no repeat rule), cuz I don't like ELA at scrapper levels, and I'm pretty meh about MA, BS & KM anyway.

Opinions?
Looking at your list there and your "no repeats" rule, you might try WM or SM / Ela.

SM/Ela in particular seems like it could be a fun and thematic combo.


 

Posted

Thanks for the advice. Seems to reinforce what was wore nagging at me. Quick followup question: how's Energy Aura? I've heard absolutely no good things about it, but it'd be pretty unique at least (I play a lot of tanks too). Would WM/EA be at least viable?


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by dave_p View Post
Thanks for the advice. Seems to reinforce what was wore nagging at me. Quick followup question: how's Energy Aura? I've heard absolutely no good things about it, but it'd be pretty unique at least (I play a lot of tanks too). Would WM/EA be at least viable?
There's not much to attract me to EA.

Viable? Sure it's viable.

The lack of a taunt aura turns me off the most.


There is however, this thread:

http://boards.cityofheroes.com/showthread.php?t=124689


 

Posted

Quote:
Originally Posted by dave_p View Post
Thanks for the advice. Seems to reinforce what was wore nagging at me. Quick followup question: how's Energy Aura? I've heard absolutely no good things about it, but it'd be pretty unique at least (I play a lot of tanks too). Would WM/EA be at least viable?
Nothing at all!?
Energy Aura actually looks more appealing to me on Stalkers. So, I've played it through as a Stalker, but not a Brute.

The good? The two toggles offer more defense than any other two toggles. The set as a whole will compete with the defenses of Shield, but not SR. SR of course has to take a lot more powers for that purpose. The resists are closer to Shield as well. You give up the extra damage of Shield (AAO + Shield Charge) for Endurance management tools.

The flip side of that is it's typed and it doesn't defend much against Psi. So IOs could be more complicated or harder to fill out. It is possible to soft cap everything but psi without a ton of trouble though.

Energy Aura on Brutes has an unsuppressed stealth which weighs against the fact that Fury will notify people you stand near despite your stealth. So it's great for "Brute stealthing" (just running through even though you will get spotted), and it offers a bit of defense.

Other than that, I think the biggest advantage is about to be lost. That is, you really didn't need Stamina with Energy Aura. There's two auto powers, Conserve Energy, and Energy Drain to get your endurance back. With Stamina becoming inherent, that advantage doesn't look so great anymore.

This is compounded by the "skippables." That is, you could skip many of the powers in Energy Aura and still be viable. So if you have a primary or a lust for power pools it might be a good way to go.

Honestly though, with all that in mind, it's more a set I would recommend to new comers, not someone who's already played a dozen melee characters through. Not that an experienced player couldn't make it work (I have seen that done), I just think the same cost of build and experience would be better off in another set. IMO, YMMV, etc.

I'm not a big fan of the self heal (Energy Drain), because it's a small amount healed per target over a long recharge. Consider Dark Regeneration has half the recharge and 10x the heal per target. This is because it's primarily to get your endurance back, of course, but I still don't like it.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Good overview, thanks. I made a quick I19 build in Mids' and got to (way over-) cap all but Neg, but also 35% Psi def. Resists are crap though, even w/Tough. I'm thinking if I want typed def, I'm better off w/an Ice tank, which would actually complete my tanker primary collection. CE, Icicles, EE & Hibernate sound a lot better than the EA powers, though I could prolly make the WM/EA brute work too.

*Sigh* Back to the drawing board...


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by dave_p View Post
I thought that was mostly a joke thread? Is there anything worthwhile in that thread?
No it's mostly jokes.

But you would be a card carrying member of the WM/EA Club.


In all seriousness Gilia gave you all of the reasons I don't play EA or have any reason to spend INF on it.