Katana with Build Up has no redraw...
Build Up is in the Katana set, Build Up is not in the Dual Pistols set.
That's why.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
My guess: because you're dealing with two different animations.
Katana's buildup is a specific animation for the katana set.
The buildup you're talking about isn't in the dual pistols set and therefore causes redraw.
Now someone explain to me why some target based toggles that aren't in the primary DON'T cause redraw and it'll all make sense to me. Cuz right now... it doesn't.
Be well, people of CoH.
Now someone explain to me why some target based toggles that aren't in the primary DON'T cause redraw and it'll all make sense to me. Cuz right now... it doesn't.
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Fire Shield, Plasma Shield, Assault, and Tactics all fail to animate if I already have the sword drawn and none of them force redraw.
Blazing Aura animates but also does not force redraw.
Caltrops, Consume, Burn, Healing Flames, and Fiery Embrace (the last two have the same animation as Build Up (if the sword is already out)) all force redraw.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Either way it's weak.
Needing to redraw after secondary melee attacks is slightly annoying, redraw after ranged secondary attacks is very annoying, but wasting any time during a short Build Up effect really should be fixed.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
if build up was part of the dp set, i'd agree there, but with it being a part of a different set, you just used a non-dp power and then need to redraw, it's nothing new
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
Be well, people of CoH.
(It's bad enough that the upper level Dual Pistols single target attacks have snipe level animations.)
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Sure that's not speedy and I'd happily take a faster animation, but it's also not 'snipe level' length either. Heck, the attack's faster than sonic blast's shout I believe. So at least that's something.
MA Arcs: Yarmouth 1509 and 58812
My katana scrapper with a Katana out hits build up and doesn't need to redraw after it.
So why does my Dual Pistols blaster have to do the annoying spinning gun flip when I hit Build Up and waste precious buff time doing nothing?
(It's bad enough that the upper level Dual Pistols single target attacks have snipe level animations.)
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563