Katana with Build Up has no redraw...


Bill Z Bubba

 

Posted

My katana scrapper with a Katana out hits build up and doesn't need to redraw after it.

So why does my Dual Pistols blaster have to do the annoying spinning gun flip when I hit Build Up and waste precious buff time doing nothing?

(It's bad enough that the upper level Dual Pistols single target attacks have snipe level animations.)


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Build Up is in the Katana set, Build Up is not in the Dual Pistols set.

That's why.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

My guess: because you're dealing with two different animations.

Katana's buildup is a specific animation for the katana set.

The buildup you're talking about isn't in the dual pistols set and therefore causes redraw.

Now someone explain to me why some target based toggles that aren't in the primary DON'T cause redraw and it'll all make sense to me. Cuz right now... it doesn't.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Now someone explain to me why some target based toggles that aren't in the primary DON'T cause redraw and it'll all make sense to me. Cuz right now... it doesn't.
It is not just target based toggles. All toggles seem to act this way. On my Kat / Fire scrapper for example:
Fire Shield, Plasma Shield, Assault, and Tactics all fail to animate if I already have the sword drawn and none of them force redraw.

Blazing Aura animates but also does not force redraw.

Caltrops, Consume, Burn, Healing Flames, and Fiery Embrace (the last two have the same animation as Build Up (if the sword is already out)) all force redraw.


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Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Now someone explain to me why some target based toggles that aren't in the primary DON'T cause redraw and it'll all make sense to me. Cuz right now... it doesn't.
My guess is that it's an artifact of the change that allowed non-offensive toggles not to root or animate if moving. Maybe a bug or maybe WAI, I don't know.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Either way it's weak.

Needing to redraw after secondary melee attacks is slightly annoying, redraw after ranged secondary attacks is very annoying, but wasting any time during a short Build Up effect really should be fixed.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

if build up was part of the dp set, i'd agree there, but with it being a part of a different set, you just used a non-dp power and then need to redraw, it's nothing new


 

Posted

Quote:
Originally Posted by Moonlighter View Post
Either way it's weak.

Needing to redraw after secondary melee attacks is slightly annoying, redraw after ranged secondary attacks is very annoying, but wasting any time during a short Build Up effect really should be fixed.
The Regen players who have wanted our FOUR click defenses not to cause redraw for years would be first in line you understand....


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
The Regen players who have wanted our FOUR click defenses not to cause redraw for years would be first in line you understand....
Absolutely. Totally agree there.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by FluffTrooper View Post
if build up was part of the dp set, i'd agree there, but with it being a part of a different set, you just used a non-dp power and then need to redraw, it's nothing new
Apparently DP/Rad corruptors can lay down their target based toggles without having DP redraw... much to my surprise... and if that's true, then there's not much of a case for other powers causing redraw other than "we don't have time to fix them all."


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Moonlighter View Post
(It's bad enough that the upper level Dual Pistols single target attacks have snipe level animations.)
Snipe animations are generally around 4 seconds last I checked. Most of them take longer than that truthfully. Executioner's Shot is about 1.5 to 2 seconds faster animating than most snipes.

Sure that's not speedy and I'd happily take a faster animation, but it's also not 'snipe level' length either. Heck, the attack's faster than sonic blast's shout I believe. So at least that's something.


MA Arcs: Yarmouth 1509 and 58812