Physical Perfection on a SS/SD


Edana

 

Posted

i have a SS/SD brute sitting at eh, lvl 24 or so. I was wondering if taking physical perfection would make him end sufficient or if I will still have problems. I would like to finish him and get him IOed and maybe be my farming guy but after playing to 24 he is an endurance eating animal. Anyone done this or know if it will help out as much as I am hoping it will?


 

Posted

My ss/sd has been one of my favorite toons since I rolled him, but I did suffer from ED (endurance dysfunction) like you and many others. It was embarrassing. I was always out of steam, and he seemed to suck more end. than Senator Larry Craig in an airport restroom. Then, I respecced into Energy Mastery and picked up both of the powers that would help my blue bar. Now, life is good!

Seriously though, my ss/sd was basically kin dependent before the change. If there wasn't a kin or rad or cold on team, I wouldn't be playing him. I was super ecstatic when they made this available to us, and it was the very first change of any of my toons I made post-i18. Thanks to both of the powers, I was able to turn my beast into a beast that could run solo at full steam. In my opinion, there isn't a better thing you could do for your ss/sd than put him into the Energy Mastery Pool.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Quote:
Originally Posted by magikwand View Post
...Thanks to both of the powers, I was able to turn my beast into a beast that could run solo at full steam. In my opinion, there isn't a better thing you could do for your ss/sd than put him into the Energy Mastery Pool.
I would disagree. If soloing you should never have an endurance problem on a well built SS/SD, stuff dies far too quickly to run out of blue insps.


 

Posted

Try picking up Numina's REC Regen, Miracle Rec, and Performance Shifter +END early and slot them into Health and Stamina. Favor the Health slotted items at first, as you'll probably get more benefit from a single slot in Stamina by slotting a standard End Mod enhancement, but ultimately the +10 END from Performance Shifter will help out more once you have your basic END management in place.

Miracle +Rec alone will pay the upkeep of a toggle by itself, and this can have a major effect on your END issues if you're on the cusp of good / not good.

Also slot your attacks and toggles with an END Reduction enhancement if you haven't already.

Calculating your toggle cost is easy - the game will tell you under Combat Attributes.

However, you should pay attention to your common attack chain(s) (including any clickies you have that aren't technically attacks but get mixed in), and do a little math to measure the typical total END cost, assesed against your Recovery for the total animation time minus your toggle cost to determine how much net endurance you're losing from attacks.

Obviously, as long as you're recovering more END that that per second, you'll be ok. If you are spending more than you are making you'll run out.


Also obviously, look at the attack(s) with the highest END cost and determine how much less END you'd spend if you put an END Reducer into it.

Less obviously, look at the attack you throw most often in your chain and determine how much less END you'd spend if you put an END Reducer into it. Sometimes, your fastest animating / fastest recharging attack(s) will have a seemingly low END cost, but the frequency at which you throw it allows an END reducer to have a noticeable impact on your total END management even though the actual numerical reduction is small.


 

Posted

Quote:
Originally Posted by Edana View Post
I would disagree. If soloing you should never have an endurance problem on a well built SS/SD, stuff dies far too quickly to run out of blue insps.
I would call "using a lot of blues" an endurance problem.
You can't count on them dropping so best not to coutn on using them when you need them.

I'm betting the person you quoted also doesn't like to have to rely on inspirations either.



I am having no endurance issues on my shield brute, even before stamina. I'm rather shocked by that because all my other toons have had endurance issues.

I can't wait to see what this km/sd brute does later on.


 

Posted

Quote:
Originally Posted by T_Immortalus View Post
I would call "using a lot of blues" an endurance problem.
You can't count on them dropping so best not to coutn on using them when you need them.

I'm betting the person you quoted also doesn't like to have to rely on inspirations either.



I am having no endurance issues on my shield brute, even before stamina. I'm rather shocked by that because all my other toons have had endurance issues.

I can't wait to see what this km/sd brute does later on.
You are definitely right there, T. I like for a build to be efficient enough to where I am not popping insp of any sort like a junkie. I rolled a km/sd scrapper. The build seems nice enough, and I think Km is lighter on end than SS for sure.

Regardless of how quickly stuff dies Edana- SS/SD is an extremely thirsty combo. With a notoriously thirsty primary and a secondary full of toggles, and needing more from pools to softcap, and no way to recover endurance outside of inspirations or outside buffs, things get sticky from time to time. I was ecstatic to switch to energy mastery, and feel it is the greatest gift I could have given to my brute. Inspirations are there to use, but they are not something I like to rely on.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

thanks for the info. I am going to take your advice magik and go with the this. I feel like having to pop insiprations all the time is a set back in a build. Being able to just GO GO GO is what i like in a brute.


 

Posted

Quote:
Originally Posted by magikwand View Post
You are definitely right there, T. I like for a build to be efficient enough to where I am not popping insp of any sort like a junkie. I rolled a km/sd scrapper. The build seems nice enough, and I think Km is lighter on end than SS for sure.

Regardless of how quickly stuff dies Edana- SS/SD is an extremely thirsty combo. With a notoriously thirsty primary and a secondary full of toggles, and needing more from pools to softcap, and no way to recover endurance outside of inspirations or outside buffs, things get sticky from time to time. I was ecstatic to switch to energy mastery, and feel it is the greatest gift I could have given to my brute. Inspirations are there to use, but they are not something I like to rely on.
My main go to character for everything from TFs to farming atm is an SS/SD/Soul brute. On TFs generally the fighting is bursty enough that there isn't a problem; farming solo or duoed the inspirations flow in fast enough that I either have or can combine a blue whenever I get a Rage or Hasten crash. Trying to farm on a team of 3+ can get a bit dodgy at points and I sometimes have to start pacing myself rather than running flat out.

She does have a net recovery rate of approx. 3.1eps with toggles running though, getting the +max end accolades helped a lot.

Still, when farming solo if you have a full inspiration tray you aren't going as fast as you could be. If you have a net endurance loss you can cover it with blues, no heal can be covered with greens; if you've got both of those covered then make a combination bind to turn everything into reds and crash repeatedly into the new damage cap. On an SS/SD however you run on such a high level of +dam natively that the effect of red insps is diluted greatly, making using blues a more attractive prospect.