Ice Control/Trick Arrow/Ice Mastery: Tips?


Celeritous

 

Posted

I would like to run an Ice/TA/Ice APP Controller.

It would be something different than I have run before. I have run controllers, though built toward solo play such as Illusion/Kin or Gravity/Kin, I have never run an Ice Controller though I hear a plethora of adoration for the set, and the one Trick Arrow I have run is a Corruptor, much different play style. Apace to that, it is something more unique, something I have not come across in my adventures so far.

What I would like, before I sit down to put together a speculative build and roll the character, would be any tips one might have who may happened to have run one before, or anything based on pure speculation from past experience with the two sets. Looked over the forums, did not see anything similar.

Poison Gas Arrow versus Flash Freeze.
Perhaps the Confuse IO Set Cacophony proc for Energy Damage would set off the fire in Oil Slick Arrow, and if so, how would you focus the build toward spending as much time in melee with enough EndRedux and Recovery to leave Arctic Air on and around large spawns.
Perhaps there is a trick outside of simple double stacked holds with Block of Ice and Ice Arrow that is not obvious. (not to mention the wonderful thematic purpose of an ice controller firing an ice arrow)
&ect &ect

Appreciate the time in advice.

On an aside, ideas on a name would also be welcomed.


@Basque

 

Posted

I have an Ice/Storm at 50 plus a lowish level Ice/Rad . . . never played an Ice/TA as I tend to think of Ice Control as a melee set (with Arctic Air) and TA as a ranged set. My */TA is an Ill/TA.

In spite of my inclination, you can build an Ice controller to be a ranged controller using Shiver in place of Arctic Air. Personally, I prefer Earth as a ranged control set, which is why I think of Ice as a melee set -- that makes it different.

The essential powers in the Ice set are Block of Ice, Shiver or Arctic Air, Ice Slick, Glacier and Jack Frost. On most sets I would include the AoE Immob, but this set does not have an AoE stun to go with it (like Earth and Fire), and the huge Slow powers can mostly take the place of the AoE Immob, which conflicts with Ice Slick. Not to say that Frostbite has its uses -- my Ice/Storm has it to use with Tornado.

If you have room, taking a second Slow power is good -- but you could have Glue Arrow. It just depends on whether you want to try to be in melee to use Arctic Air (which needs 6 slots to be effective, but is awesome when fully slotted), or if you want to stay at range most of the time. If you take AA, max slot it for EndRdx and Confuse. Plan to get the Contagious Confusion Proc at 50, as that proc is awesome in this power.

I never found Flash Freeze to be appealing. Sleeps can be useful solo, but tend to be very situational (and usually wasted) on teams. Ice Control has such low damage that you want to always be on teams. I would take Poison Gas Arrow over Flash Freeze for its Damage Debuff.

Speaking of trying to solo . . . can you? Yeah, but it will be really, really slow. If you want to be able to solo, take Chilblain (single target Immob) and slot it up for damage. It is not great, but it helps. I would not recommend taking Chilblain unless you want it as a damage power or a limited "stop one guy in his tracks" power. If you want to solo, you will also want an attack from the pool powers like Air Superiority.

I wouldn't want to rely upon a proc to light the Oil Slick. Make sure you choose Tech or Magic as your origin so that your Origin power can light the slick. I chose Fire for my APP to have both Fire Blast and Fireball to light the slick . . . Fireball on the slick is particularly fun.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

[EDIT: While I was writing Local Man also wrote his reply. Interestingly you will see a lot of overlap in our ideas, and also a few places we diverge. Lots of good info in his post though, so wherever we contradict each other just keep in mind these things always come down to a matter of opinion.]

Here are some ideas for names. Some may already be taken, some may make your ears bleed, but they may give you a start:

- Snow and Arrow
- Slow and Arrow (catch on to a theme yet? )
- Antarctic Urkle ( playing on the "invention" theme of the bow; note that this is a trademarked character tho so I don't know if you could keep the name )
- Freezing Point
- Frosty the Bowman (surely taken? maybe try variant spellings?)
- Shiver Quiver
- Protection Clause (as in Santa / "Equal Protection Clause" in US law)
- The Glass Bottom Bow (I have no idea what that means but it was silly so I wrote it down)
- Little Miss Mullet (has nothing to do with ANYTHING but someone must have this name)

As for actually playing the set, I've done a lot of Ice Control, a little of Trick Arrow. The early levels will be a challenge. Depending on when you roll the character, you may be lucky enough to start with Stamina, which will be a huge relief for Arctic Air.

I would not mess around with Flash Freeze at all. Poison Gas is more valued for it's -Damage than anything else.

Must have powers in my view: Block of Ice, Ice Slick, Jack Frost, Acid Arrow, Disruption Arrow, Oil Slick Arrow. I will also add Arctic Air (some people don't like it but personally I would never roll an Ice without it, so its up to you to judge). Glacier and EMP Arrow I like quite a bit as well, but some people skip them. Shiver is an up-to-you, tho I personally take it. Ice Arrow recently got its animation time sped up and I like it much better than I used to.

Powers I'd avoid: Glue Arrow (craptastic -Recharge, take Shiver instead), Flash Freeze (one of the worst AoE sleep powers in any set, let along an actual Control one--seriously, the Defender and Corruptor APP sleeps are better than this). I'd say Entangling Arrow too but you're stuck with it. Flash Arrow is pretty awful too; the blind portion might seem useful until you realize if you miss even one enemy and get too close, the whole group sees you; it's only real use is the mediocre (read: poor) -ToHit.

Weird thing I do that not many people copy: slot Ice Slick for Range. This lets you cast it from behind walls and around corners. Because it also contains a slow, enemies can't run off of it and chase you down.

The AoE immobilizer, Frostbite, is a bit of a gamble. It cancels the knockdown on your Ice Slick. But if you want to solo (something I wouldn't expect to be able to do reliably until the 40s) you need a way to set Containment. To achieve this I slot the cages for Immob duration, cast once, and let the enemies bust their butts while caged. This works because the -kb portion of the cages always lasts 12 seconds no matter how long the immob portion lasts.

If you plan to solo (especially if you roll this character after the Fitness changes) picking up Chillblain to slot as an attack may not be a bad idea.

For APPs, Psi is always one of my favorites for Ice Control because it you gives you much needed mezz protection to be a total crazy horse about Arctic Air. However, it doesn't have a lot of endurance recovery. Ice Mastery's Hibernate power can be useful for that and for the Defense based armor you can use to build defense against slash/lethal attacks.

One last thing. Make sure your origin is either Technology or (I think) Magic. Lighting Oil Slick requires you to hit it with an Energy or Fire based attack, and both of those sets offer free powers that will do that for you.


 

Posted

One good thing about Flash Freeze is that it is a nice alpha-mez, even though it is only a sleep. Even on a team, if you are taking the responsibility of opening on spawns (in part or in full) it can be nice just to safely sleep everything long enough for you to drop an Ice Slick under them. I find the mitigation of Ice Slick to be good, but not good for the opener due to the retaliation. At least its not enough for my tastes. I also dont enjoy casting Ice Slick around corners as a matter of course.

But I do intend, once the inherent Fitness goes live, to take Flash Freeze and scrounge up 1 slot so that I'll have 2 ACC IOs to use to open on groups when I need to. I'll probably also pick up Combat Jumping and Poison Gas Arrow in my build.

Ice/TA was one of my 2 main characters I was focusing on before GR came out (the other was Plant/TA) but once I got all my shiny new electric controllers he got put on hold for a bit. I think my Ice/TA is only level 20 or 22. But here is his build. I did go for the fire epic instead of the ice epic, for the ease of lighting the slick. Maybe the build will give you ideas, maybe not. Hope so. Here ya go.

Lewis

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Winterjack: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(7), Lock-Acc/EndRdx/Rchg/Hold(7)
Level 1: Entangling Arrow -- Enf'dOp-Acc/EndRdx(A)
Level 2: Frostbite -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(5), GravAnch-Immob/EndRdx(43), GravAnch-Hold%(43)
Level 4: Glue Arrow -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(34), TmpRdns-Rng/Slow(34), TmpRdns-EndRdx/Rchg/Slow(40), TmpRdns-Acc/Dmg/Slow(40)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19), RechRdx-I(50), RechRdx-I(50)
Level 8: Shiver -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(9), TmpRdns-Rng/Slow(9), TmpRdns-EndRdx/Rchg/Slow(17), TmpRdns-Acc/Dmg/Slow(17)
Level 10: Ice Arrow -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(11), BasGaze-EndRdx/Rchg/Hold(11), BasGaze-Acc/EndRdx/Rchg/Hold(15), Lock-Acc/EndRdx/Rchg/Hold(15)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), EndMod-I(21)
Level 22: Acid Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(40)
Level 24: Arctic Air -- CoPers-Conf(A), CoPers-Conf/Rchg(25), CoPers-Acc/Conf/Rchg(25), CoPers-Conf/EndRdx(31), CoPers-Conf%(31), EndRdx-I(34)
Level 26: Glacier -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(31)
Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(29)
Level 30: Flash Arrow -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(46), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(50)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), BldM'dt-Acc/Dmg(46)
Level 35: Oil Slick Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37), RechRdx-I(37)
Level 38: EMP Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(48), TtmC'tng-ResDam/EndRdx(48)
Level 49: Recall Friend -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 6: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1427;710;1420;HEX;|
|78DA9D934953134114C77BB21812024940645FC3169000551E5C0E96B2289654214|
|4BDB018E2A023A9849A0C029EFC009E38C8567851CB72B9B980FA35DC0E7E022F2E|
|374FF1BDF7EFB05C9DAAFC7F9DD7FFF7BAFBF5CCE8F26050A9FB6795111E482773B|
|999816CC6B1B3E9B4697B4793B7AC54E0BA95714CFB4E3235EF534A35ECCF17ACF1|
|91945918D71E983EBF3837174FD8566A7EE69C6D6797222399DBA66D669C7861101|
|8CB52FAC48269DE0CCA70D87232662E57267F1266DA5CC8DA4ED2B1B29988844632|
|77AD9C356BA52D672532B460A528C33667469339DAE24A15ED2F46BF3543E927EF5|
|19F5C4AD52BD717E0ABE0C837E02FA15FD9FB76A5560D0EAD931ABA8271455C9E71|
|6042D09500AE0A1CF2BAB5DDFD4C2A343F075E083A5E02AF042DD448AF01BBB75B7|
|1A8EC10FA0F6193AC3E5DDD87EA45A85E84EA61540FA3FA22A95FDBFD387D00A70F|
|E0F4A5387D294EBF45F662D85DC558307808515ABB44B7A7E4BB8B8B1FA15008075|
|0A14E71F92814D1A1C8251A74A8220A9523E42A5F95C58E3E049A246789262BF44E|
|2B5E4BE8D81BE0ADA07547D0B12BD8207B25EA792B27A550D514302D68B8012405C|
|DCD92B54D19D57A91EA4199A9190286057517907551B04CF65AD88D5A34A00EC819|
|DC359971D7BF1373CF8EA07757D0FF41F0887C8D7AC1C69FD2EAA65F32D3F41BF88|
|3E41F527685EC2DB07B5BD084289A104513A268422B9AD08ACDDCA3AC36BD99365C|
|72FB670077DD8E4B7E42AF65A7DE4C27AAC7503D86EA3154EF42F5C764EFD6F6EE3|
|5C5B7787C1DD80036053D5B82A7648FEB1B8EF7C9DBD77B02E812B4D12BD0A7DF9D|
|3EDD4DCF81AFAD4642970F86DCD29C31CFDE07A80C24D6EFBBF2FE307D417AFC9FC|
|FFB60A19C7F3C409A601963B9C632C932C532CD9264996549B1E43FEE65874EF2BE|
|4EB19C6639C35241FB530FD8E9E36FAB9825C852C252CA126209B394B3D4B06CB3E|
|4FF01F25404E4|
|-------------------------------------------------------------------|


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Appreciate the advice.

Given Local Man's advice, I decided to play from range, instead of focus on building around fighting from within the spawns with Arctic Air, focus on ranged -SPD so that I can continue to stay at range by outrunning them or locking them down.

Skipped Forstbite, given I will have two knockdown powers in Ice Slick and Oil Slick Arrow, one application of Frostbite would cancel out two other implicated AoEs.

Skipped Flash Freeze, took Poison Gas Arrow. One advantage I could find (in real numbers) to FF over PGA is the duration, FF a little over 22 seconds, PGA only 11 seconds. However, it is not enough to sway toward FF. UnicyclePeon made a good point about alpha-mez, but 11 seconds should be more than enough time. If not, 1-2 standard 50 Sleep IOs should solve the issue. Plus, of course, -20% DamDebuff.

Took both Chilblain and Block of Ice. Block of Ice is the ST hold, backed up by Ice Arrow for bosses. Chilblain will be the ST attack until 41, using Entangling Arrow to set up containment for it (had to find at least one good use of the power). This does mean my ST will be immune to the knockdown while he has so many immobs placed on him, but I can live with that, given he is still subject to the -Rech, and all his buddies are falling down around him.

With two holds, I could also slot two sets of Basilik's Gaze as early as level seven, and double up on ranged defense, recovery bonus, recharge time, and mez protection early game, though at the expense of early slots in other powers. (side but related note, money is not much of an issue, so long as the build does not have four purple sets, five LotG Procs, and the rest HOs, &ect)

Here is a power selection build, to see if I am started in the right direction. Feel free to tear it down.

Flash Arrow becuase there is nothing else that early.
Concealment pool to make solo easier.
No Glacier or EMP Arrow, for the same reason no Frostbite.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Chilblain -- Empty(A)
Level 1: Entangling Arrow -- Empty(A)
Level 2: Block of Ice -- Empty(A)
Level 4: Flash Arrow -- Empty(A)
Level 6: Hover -- Empty(A)
Level 8: Shiver -- Empty(A)
Level 10: Ice Arrow -- Empty(A)
Level 12: Ice Slick -- Empty(A)
Level 14: Fly -- Empty(A)
Level 16: Swift -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Acid Arrow -- Empty(A)
Level 24: Poison Gas Arrow -- Sleep-I(A)
Level 26: Arctic Air -- Empty(A)
Level 28: Disruption Arrow -- Empty(A)
Level 30: Stealth -- Empty(A)
Level 32: Jack Frost -- Empty(A)
Level 35: Oil Slick Arrow -- Empty(A)
Level 38: Invisibility -- Empty(A)
Level 41: Ice Blast -- Empty(A)
Level 44: Frost Breath -- Empty(A)
Level 47: Ice Storm -- Empty(A)
Level 49: Hibernate -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run

Also, I liked Freezing Point as a name quite a bit, but it was taken on my home server, Virtue, so will look for something similar. Good pun.

Of course, this is all before playing the two together, so I could be talking out of my notch.


@Basque

 

Posted

Remember that soon Stamina is going to become an inherent power. Once that happens you'll have access to three additional power selections more or less for free (but no extra slots).

I took some time to put together how I might do it if I went Ice/TA/Ice. I'm not vouching for all aspects of the build, but it's a start on how I might approach it if I were going to IO. This build is fairly cheap by IOing standards (main expense if the Luck of the Gambler pieces). It adds back in Glacier and EMP Arrow, which I think you would have missed a lot. I also took Flash Freeze because it happened to be convenient to slotting, and who knows you may actually use it occasionally.

This build is capped to Slash/Lethal, but only when hovering. It still has very good S/L defense when not hovering.

I added Combat Jumping to your build. IMO this is a critical power for you if you plan to use Arctic Air. Not only does it add some defense and jump speed and a place to slot LOtG +Recharge, it protects you from getting Immobilized.

Powers I dropped were Flight (with inherent Swift in the next issue we'll be hauling butt so much I doubt you'd miss it), Stealth, and Invisibility. If you feel you want Invisibility of some kind, you may want to find a place to sneak in Super Speed, and slot a Celerity +Stealth IO.

The reason I took Chillblain over Flash Arrow is to give you a second attack if you ever exemp down, and because it's handy to spam on AVs.

A bug in the game recently had Ice Blast's slotting set up incorrectly. This is reflected in the current slotting options in Mids. Because of this I didn't slot Ice Blast--when I got the chance, I would slot it with 5 Decimations (everything but the Chance for Build Up proc). This will increase your max Endurance by 2.5 points and grant an additional 6.5% recharge.


[EDIT: Corrected slotting to Glacier.]

[EDIT 2: Slight modification to OSA that reduced recharge by 4 seconds but added some much needed global accuracy.]

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Freezing Point: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5), Dmg-I(5), Dmg-I(7)
Level 1: Entangling Arrow -- Acc-I(A)
Level 2: Frostbite -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(7), Enf'dOp-EndRdx/Immob(13), Enf'dOp-Immob/Rng(25), Enf'dOp-Acc/Immob/Rchg(31), Enf'dOp-Acc/Immob(34)
Level 4: Chilblain -- HO:Nucle(A), Dmg-I(31)
Level 6: Arctic Air -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(9), CoPers-Conf/EndRdx(11), CoPers-Conf%(11), EndRdx-I(13)
Level 8: Shiver -- P'ngTtl-Acc/Slow(A), TmpRdns-Acc/Slow(17)
Level 10: Ice Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(19), Lock-Acc/EndRdx/Rchg/Hold(21)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Poison Gas Arrow -- RechRdx-I(A)
Level 18: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 20: Acid Arrow -- Acc-I(A), AnWeak-Acc/DefDeb(23)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(37)
Level 24: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Dmg/Rchg(43)
Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Acc/EndRdx/Rchg/Hold(27), BasGaze-Rchg/Hold(29), Lock-Acc/EndRdx/Rchg/Hold(29)
Level 28: Disruption Arrow -- Range-I(A)
Level 30: Flash Freeze -- LgcRps-Acc/Rchg(A), LgcRps-Sleep/Rng(42), LgcRps-Acc/Sleep(42), LgcRps-Acc/Sleep/Rchg(43)
Level 32: Jack Frost -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(33), SvgnRt-Acc/Dmg/EndRdx(33), SvgnRt-Acc(34), SvgnRt-PetResDam(34)
Level 35: Oil Slick Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(36), Posi-Dam%(36), Posi-Acc/Dmg/EndRdx(36), LdyGrey-%Dam(37), RechRdx-I(37)
Level 38: EMP Arrow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(40)
Level 41: Ice Blast -- Empty(A), Empty(42), Empty(46), Empty(50), Empty(50)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def/EndRdx(45), S'fstPrt-ResDam/Def+(46), GA-3defTpProc(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 17.3% Defense(Smashing)
  • 17.3% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 17.9% Defense(Energy)
  • 17.9% Defense(Negative)
  • 6% Defense(Psionic)
  • 16.3% Defense(Melee)
  • 11.9% Defense(Ranged)
  • 6% Defense(AoE)
  • 3% Enhancement(Immobilize)
  • 4% Enhancement(Sleep)
  • 27% Enhancement(Accuracy)
  • 4% Enhancement(Confused)
  • 72.5% Enhancement(RechargeTime)
  • 38.2 HP (3.75%) HitPoints
  • MezResist(Confused) 2.75%
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 2.75%
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 2.75%
  • 17% (0.28 End/sec) Recovery
  • 30% (1.27 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 13.2% Resistance(Fire)
  • 13.2% Resistance(Cold)
  • 10% Resistance(Energy)
  • 11.9% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1398;694;1388;HEX;|
|78DA9D93C94F535114C6EFEB60ED441F9432B4B40C320F055C392546511212482A1|
|05702D6FA80C6A6258F22C3CA3FC085F38C5B57C639624C4CD4B571E3F467382E5C|
|D573CE770B1877BEA4DFEFBE7BCF39F77CB7EF8EAD1C092875EEA032CCA15C7A717|
|166A8902FDA855CCEB2DD63E9B96CA662D8B6ACB56C7EAE2955C8E68B1EA554622B|
|A61C9E1CC958E5716CDBF2E1A5D9D9E4A49DCD9C993964DB85E5CA91FCBC655BF96|
|2B23CF0A50A943EB16059A7FD321CCE65E7E68B01198F5AE905DA3A88059EA737F3|
|E84236231B8EA5178B96BD5A473D75D1EFBAA1F45372AB0F0EA5E2CAF105F82C707|
|D02E21432A87600F65696525199BA4153862E645C3024F89220705150775990B822|
|68BE2AB846EA4496E13C4070395582F7E8503769C96DA0A07BCAC1D13BA7811981E|
|F249016049AA58D5B94E1D1053DF7650FF39E6089D48B1597174ECD8F822A18AE82|
|E1EADF52EF3685FB75217F8FD4AE065AA87E108D398298AAF80B676931A44F27842|
|92FE55422C7A88C483FDDD58265D2B0DE27CC47195635EFA5831ACA89E87D22C8A9|
|414EAB29F051402D529DB529428BAA3B26484C08BAC705EB145DAF9DD7C37914CEA|
|370DE80FFB801CE57283CA6DB8F754BFB770C5EC74EF157B279D76BE02DCCBC11DC|
|256DD41F41E357496DFA067C077E089A7F02BF04AB067789AC962732B5EB19B0013|
|C17B4BE93FE5A71A46B94D5A65DB5C1553B5CB5C34E3BCC75C0D503FACC3A757867|
|891ED525DA273AB84D1F51648FFEF07A70EEBD38F7DE3080E3EFAB9553E9DBEDE4B|
|7C7A4495D3F0913FD4F0178E9878941587A48E103FA900760A8C1B5ED524927A3FF|
|CCA45C9BB74C193213DF8A2979CDCDDBF4BFCF8B40B99C77DC473AC9926239CE728|
|2658A659A25CD728A25C3527AB9991DDAC37DED65D9C7B29F2542FDA9F31CE9E1AB|
|E56709B004592A58422C264B9825CAB2CE52FA03164C18B2|
|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by Celeritous View Post
Appreciate the advice.

Given Local Man's advice, I decided to play from range, instead of focus on building around fighting from within the spawns with Arctic Air, focus on ranged -SPD so that I can continue to stay at range by outrunning them or locking them down.

Skipped Forstbite, given I will have two knockdown powers in Ice Slick and Oil Slick Arrow, one application of Frostbite would cancel out two other implicated AoEs.

Skipped Flash Freeze, took Poison Gas Arrow. One advantage I could find (in real numbers) to FF over PGA is the duration, FF a little over 22 seconds, PGA only 11 seconds. However, it is not enough to sway toward FF. UnicyclePeon made a good point about alpha-mez, but 11 seconds should be more than enough time. If not, 1-2 standard 50 Sleep IOs should solve the issue. Plus, of course, -20% DamDebuff.

Took both Chilblain and Block of Ice. Block of Ice is the ST hold, backed up by Ice Arrow for bosses. Chilblain will be the ST attack until 41, using Entangling Arrow to set up containment for it (had to find at least one good use of the power). This does mean my ST will be immune to the knockdown while he has so many immobs placed on him, but I can live with that, given he is still subject to the -Rech, and all his buddies are falling down around him.

With two holds, I could also slot two sets of Basilik's Gaze as early as level seven, and double up on ranged defense, recovery bonus, recharge time, and mez protection early game, though at the expense of early slots in other powers. (side but related note, money is not much of an issue, so long as the build does not have four purple sets, five LotG Procs, and the rest HOs, &ect)

Here is a power selection build, to see if I am started in the right direction. Feel free to tear it down.

Flash Arrow becuase there is nothing else that early.
Concealment pool to make solo easier.
No Glacier or EMP Arrow, for the same reason no Frostbite.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Chilblain -- Empty(A)
Level 1: Entangling Arrow -- Empty(A)
Level 2: Block of Ice -- Empty(A)
Level 4: Flash Arrow -- Empty(A)
Level 6: Hover -- Empty(A)
Level 8: Shiver -- Empty(A)
Level 10: Ice Arrow -- Empty(A)
Level 12: Ice Slick -- Empty(A)
Level 14: Fly -- Empty(A)
Level 16: Swift -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Acid Arrow -- Empty(A)
Level 24: Poison Gas Arrow -- Sleep-I(A)
Level 26: Arctic Air -- Empty(A)
Level 28: Disruption Arrow -- Empty(A)
Level 30: Stealth -- Empty(A)
Level 32: Jack Frost -- Empty(A)
Level 35: Oil Slick Arrow -- Empty(A)
Level 38: Invisibility -- Empty(A)
Level 41: Ice Blast -- Empty(A)
Level 44: Frost Breath -- Empty(A)
Level 47: Ice Storm -- Empty(A)
Level 49: Hibernate -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run

Also, I liked Freezing Point as a name quite a bit, but it was taken on my home server, Virtue, so will look for something similar. Good pun.

Of course, this is all before playing the two together, so I could be talking out of my notch.
There are a few things I would do differently, but I can understand your choices. For example, I would take Hasten/Super Speed and throw a Stealth IO in Super Speed. That would let you drop the Invisibility pool. Also, if you go with the Ice APP, you need to understand that you are limiting yourself to only having your unslotted Origin power to light the Oil Slick. (Are there some temp powers out there that will light it? Not sure, but I know that the Nemesis staff and the Blackwand will NOT do it.)

I would definitely take EM Pulse Arrow. It is one of the best hold powers in the game. It has a large radius, long hold time, a huge amount of -Regen, does damage to Robots and no AoE accuracy penalty. The -Recovery penalty is fairly easy to deal with. I mostly use it as a "panic button" power, but have to use it every now and then just to show how awesome it is. Glacier is another power I would take. Yeah, it is PB AoE, but there are times that an AoE Hold is needed.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

A couple of points that I'll mention:

The problem that UnicyclePeon mentions about Ice Slick has 2 remedies:

1) Slotting 2 range enhancements in Ice Slick will allow you to cast it outside of mob perception range without being around a corner. This will stop that ranged alpha.

2) Flash Arrow - This does the same thing as the above. It reduces the mob's perception range by 90% which does the same thing as slotting range enhancements in Ice Slick. It puts you outside the mob's perception range. It also adds 5-7.5% to hit debuff (depending on your slotting) which is both Auto hit and un-resistible.

Slotting ranged defense set bonuses can also mitigate the problem and they stack nicely with both flash arrow and the -rech in Ice.

Shiver + Frostbite will -rech cap, even and +1 spawns, an additional application of Shiver will -rech cap +4s. Frostbite will also keep the spawn in the burning Oil Slick. It will also keep them out of melee range

Posi chance for energy damage in frostbite will add AoE damage and allow you to ignite Oil Slick. Grav anchor proc in Frostbite can turn the power into a part time AoE hold.

Magic and tech origin powers will allow you to self light your oil slick. The rune of warding power in Croatoa is infinitely renewable through flashback and will also allow you to light the oil slick.

EMP arrow gives you the ability to lock down an entire spawn from range. Block of ice and Ice arrow after EMP allow you to lock down 2 bosses. (If you don't mind sliding into melee range you can lock down an entire spawn of bosses with EMP arrow + Glacier).

Unless you are a masochist, don't expect to solo even at level 50. It's safe but extremely slow.

As for a name - Ullr or one of the optional spellings that you can find in Scandinavian/Norse Mythology. Ullr is known as a bow hunting deity that travels using skis.


EDIT - I have the character name Lilla Ullevi (which means "little shrine of Ullr") on Virtue. I don't play her because the damage is so anemic. (I have an Earth/TA for team lock down and a Plant/TA for solo play). If you want the name send me a PM and I'll delete her to free it up for you.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson