Alignment Point Timer Should Be 20 Hours, Not 24
For people who have limited time to play, a 24-hour timer on alignment points leads to playing later in the evening every day due to the completion time of the first mission being later than the cooldown of the alignment point. If you consider that we have to farm for a tip at least 24 hours after completing the previous day's mission, then do another mission, it can easily cause a 1-hour delay each day, which leads to days of not participating in the alignment system. Many MMOs have realized how a 24-hour (or multiple of) timer causes this and have reduced their raid lockout or similar timers by 4 hours to accommodate casual players better.
Simply reducing the timer to 20 hours would allow casual players to participate in the new system each day without giving powergamers an advantage in the system. Even powergamers have to sleep sometime... |
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
I haven't checked it in game. I was going by what I read in other threads. Excuse my ignorance if I submitted this thread in error.
My in-game experiences using it all point to it being 20 hours, yeah.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
http://boards.cityofheroes.com/showthread.php?p=3105769
It's not official, since no guides are official anymore, but as soon as GR became open, this guide was released.
And here is Zombie Man's entire I18/GR guide. He's the CoH/V guide master. http://boards.cityofheroes.com/showthread.php?p=3105669
For those who are too lazy to click the links, yes, the timer is 20 hours. Not 24.
Although the timer is 20 hours, the in-game text (the alignment "contacts" Redemption and Pit) say that it's 24. Hope that's fixed in the next patch.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
The Day Job description still says 30 days, when it's actually 21. The Empowerment buffs still say they last for 15 minutes, when they last for an hour. I wouldn't hold my breath on this particular text being fixed anytime soon.
|

"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
For people who have limited time to play, a 24-hour timer on alignment points leads to playing later in the evening every day due to the completion time of the first mission being later than the cooldown of the alignment point. If you consider that we have to farm for a tip at least 24 hours after completing the previous day's mission, then do another mission, it can easily cause a 1-hour delay each day, which leads to days of not participating in the alignment system. Many MMOs have realized how a 24-hour (or multiple of) timer causes this and have reduced their raid lockout or similar timers by 4 hours to accommodate casual players better.
Simply reducing the timer to 20 hours would allow casual players to participate in the new system each day without giving powergamers an advantage in the system. Even powergamers have to sleep sometime...