Yet another VS thread... DP/Dark -VS- DP/RAD
Been trying to decide on a new character the past few days... if I want to take on immense spawns as well as try my hand at an AV/GM or three, which would be the better combo?
I realize dark would be safer, but I'm mostly asking what combo has the most potential post IO's? |
The question comes down to...which do you want the higher potential off?
Personally, I'd suggest you go the route of DP/DARK, one thing you need to take down AVs, is survivability, and I find all my Dark Miasma users to be more survivable.
BrandX Future Staff Fighter
The BrandX Collection
Well if you want safety, what you want is to get hover*, something to knock down fliers (air sup, web nade, etc), and then slot for ranged and AoE defense.
Rad would be your best bet for debuffing the AV enough to do meaningful damage.
*or get jetpacks and a LOT of end recovery. Just something to keep you up in the air.
There's several ways you can go about all of this. Just playing in mids for a few minutes I cobbled together a build that's not TOO gimp but is close to the soft cap for ranged defense. Dunno if it would solo an AV though. My advice would be lay off one or two of the AoE attacks and use those power choices to get self-defense powers and do what you can to increase your DPS.
Also remember that i19, while still a few months away, will be making the Fitness pool inherent. So roll your guy now, level him up a bit, and see where you're at for power/slot selections once i19 goes live.
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Think I'm going to go with Dark. It'll also net me an additional 5% def from Shadowfall. I was contemplating going defender with a rad/dp build to take advantage of the better debuffs, but I think it could suck with DP's already lowish damage. ...DP defenders feel free to correct me
Been trying to decide on a new character the past few days... if I want to take on immense spawns as well as try my hand at an AV/GM or three, which would be the better combo?
I realize dark would be safer, but I'm mostly asking what combo has the most potential post IO's?