SS/WP build help


Atago

 

Posted

Hey guys, looking to respec my broot into sumpthin powderful. Any chance someone can take a peek at my build and lemmie know?

My aims:

Being able to tank if there's no tank available (especially on ITFs), being able to have Foot stomp and Ball Lightning up quickly. Fast Recovery and Regen.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Jab

  • (A) Hecatomb - Damage
  • (11) Hecatomb - Damage/Recharge
  • (13) Hecatomb - Accuracy/Damage/Recharge
  • (39) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Damage/Endurance
  • (43) Hecatomb - Chance of Damage(Negative)
Level 1: High Pain Tolerance
  • (A) Doctored Wounds - Heal
  • (3) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Endurance/Recharge
  • (40) Doctored Wounds - Heal/Recharge
  • (40) Doctored Wounds - Heal/Endurance/Recharge
Level 2: Mind Over Body
  • (A) Aegis - Resistance/Endurance
  • (5) Aegis - Resistance/Recharge
  • (11) Aegis - Endurance/Recharge
  • (34) Aegis - Resistance/Endurance/Recharge
  • (43) Aegis - Resistance
Level 4: Haymaker
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (5) Mako's Bite - Accuracy/Damage
  • (13) Mako's Bite - Damage/Endurance
  • (29) Mako's Bite - Damage/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 6: Fast Healing
  • (A) Healing IO
  • (7) Healing IO
  • (7) Healing IO
Level 8: Knockout Blow
  • (A) Unbreakable Constraint - Hold
  • (9) Unbreakable Constraint - Hold/Recharge
  • (9) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (27) Unbreakable Constraint - Accuracy/Recharge
  • (39) Unbreakable Constraint - Chance for Smashing Damage
  • (48) Unbreakable Constraint - Endurance/Hold
Level 10: Indomitable Will
  • (A) Endurance Reduction IO
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Miracle - +Recovery
  • (15) Regenerative Tissue - +Regeneration
Level 16: Rise to the Challenge
  • (A) Doctored Wounds - Heal/Endurance
  • (17) Doctored Wounds - Endurance/Recharge
  • (17) Doctored Wounds - Heal/Recharge
  • (19) Doctored Wounds - Heal/Endurance/Recharge
  • (19) Doctored Wounds - Heal
Level 18: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Quick Recovery
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Stamina
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Accuracy/Recharge
  • (42) Performance Shifter - EndMod/Recharge
Level 24: Boxing
  • (A) Absolute Amazement - Stun
  • (25) Absolute Amazement - Endurance/Stun
  • (25) Absolute Amazement - Accuracy/Stun/Recharge
  • (46) Absolute Amazement - Accuracy/Recharge
  • (48) Absolute Amazement - Chance for ToHit Debuff
Level 26: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
Level 28: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 30: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Recharge
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Foot Stomp
  • (A) Armageddon - Damage
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (34) Armageddon - Damage/Endurance
  • (34) Obliteration - Accuracy/Recharge
Level 35: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Recharge
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Super Jump
  • (A) Endurance Reduction IO
Level 41: Mu Lightning
  • (A) Apocalypse - Damage
  • (46) Apocalypse - Damage/Recharge
  • (48) Apocalypse - Accuracy/Damage/Recharge
  • (50) Apocalypse - Accuracy/Recharge
  • (50) Apocalypse - Damage/Endurance
Level 44: Ball Lightning
  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
Level 47: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Tactics
  • (A) To Hit Buff IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 2: Ninja Run



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Set Bonus Totals:
  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 8.94% Defense(Fire)
  • 8.94% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 10.2% Defense(AoE)
  • 8% Enhancement(Heal)
  • 93% Enhancement(Accuracy)
  • 90% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 157.4 HP (10.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 8.8%
  • MezResist(Immobilize) 3.3%
  • MezResist(Terrorized) 4.4%
  • 25% (0.42 End/sec) Recovery
  • 46% (2.88 HP/sec) Regeneration
  • 15.1% Resistance(Fire)
  • 15.1% Resistance(Cold)
  • 10% Resistance(Toxic)
  • 15% RunSpeed
  • 2.5% XPDebtProtection


 

Posted

-If you wanna be able to tank then you should take Taunt, especially as /WP and look for more HP, HP/s, Resists and maybe S/L-Def.
-If you want a high Recharge you should take Hasten.
-I would skip the Leadership-Pool. The Benefit you get out of it isn't so great. This will free the 2 Slots for Hasten+Taunt and it will decrase your End-consumption.
-I find that slotting KO-Blow for Hold isn't worth it. It's your heavy Hitter and should be slotted for Damage and it doesn't aply it's +Global Recharge , cause you already fitted 5 other Purples. Put some Crushing Impacts or so in it.
-For what you use 5 LOTGs in Heightened Senses? Can't see any Benefit out of this. I would remove the End/Recharge and see if i can get more HP/s or Resists. Or use the 2 free Slots for Hasten or one of your Attackpowers.
-Aegis in Mind over Body gives no really worthwhile Boni, i would use a different Set .
-If you want a high Recharge i would use the Force Feedback +Recharge Proc in Footstomp instead of the Oblit Proc.
-In Rage i wouldn't use the Full Set of Gaussian's. With a Mix of other Sets you will get a better Recharge, for Example 2 Rectified Reticle+4 Adjusted Targeting will bring Rage down to ~83sec and will give 1,88% S/L, 2% Dambuff and 9% ACC.


With Crushing Impact in KO-Blow, Hasten, the +Recharge Proc and some Changes in Rage your Hasten will be Perma and you will have Perma-Doublerage. Here is a fast, but not perfected example Build. Good Endurance, 10HP/s more, higher Damage, much more Recharge. Footstomp, KO-Blow, Ball Lightning up very quickly:

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Posted

My farming build. Taunt is overrated. Wait until I19 to pick it up with one of your free 3 new powers.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Jab -- Amaze-Stun(A), Amaze-Stun/Rchg(3), Amaze-Acc/Stun/Rchg(3), Amaze-Acc/Rchg(5), Amaze-EndRdx/Stun(5)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal(7), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(9)
Level 2: Mind Over Body -- GA-3defTpProc(A), GA-ResDam(9), GA-Res/Rech/End(11), GA-End/Res(11), GA-RechRes(29)
Level 4: Fast Healing -- Numna-Heal/Rchg(A), Numna-Heal(13), Numna-Heal/EndRdx(13), RgnTis-Regen+(29), Mrcl-Rcvry+(31), Mrcl-Heal(33)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(15), SW-Def(15), SW-Def/EndRdx(17)
Level 8: Hurdle -- Jump-I(A)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(19)
Level 12: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(23), Hectmb-Dam%(25)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(27), HO:Golgi(27)
Level 18: Rage -- ToHit-I(A)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc(31)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(33), Numna-Heal/EndRdx(33)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(34)
Level 26: Boxing -- Acc-I(A)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), SW-Def(34), SW-Def/EndRdx(36), SW-Def/EndRdx/Rchg(36)
Level 30: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam/Rchg(37), HO:Ribo(37)
Level 32: Foot Stomp -- FrcFbk-Rechg%(A), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40)
Level 35: Weave -- LkGmblr-Rchg+(A), SW-Def(40), SW-Def/EndRdx(40), SW-Def/EndRdx/Rchg(42)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(48)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(46), Posi-Dam%(46)
Level 47: Mu Lightning -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(48), Apoc-Dam%(48), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Acc/Dmg(50), Dev'n-Acc/Dmg/Rchg(50)
Level 49: Strength of Will -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run