Axe and Willpower stuff
Why? Dunno. But when I take it on a /WP or /Regen, I tend to also have Stamina, Quick Recovery, and Physical Perfection. I 3-slot FA with 2 EndRed and 1 ToHit Buff. I don't notice the End cost.
[ ProTip: The banner is a link to art refs!! | The Khellection | The HBAS Repository | Brute Guides (4/16/10) | How To Post An Image - A Quick Guide ]
Biggest Troll on the forums? I'll give you a hint:
Quote:
Use Villain mertis not real merits. You can get one every four days. period, full stop. No exceptions. Run 5 missions log off. Run 6 missions log off. Run 5 missions log off. Run 6 missions, buy your gambler, log off. Done.
I know Luck of the Gambler is hideously expensive but that one I think I can do via merits if I can figure out a good way to gain enough.
|
Quote:
Also, why is Focused Accuracy so ridiculously expensive as a toggle? 0.5 end/sec with a IO End Reduction?! It only provides +5% to-hit! |
It also provides + Perception.
It is also the only source of +toHit protection available. Hate fighting those Circle of thorns spectrals or anyone else with negative energy attacks screwing up your accuracy? Focused Accuracy will help with that, good luck finding anything else that will other than using a competing buff like popping a yellow.
That said, it's totally not worth the cost. Should be cheaper than Tactics, since tactics is a team buff. But tactics only provides confuse protection which is no where near as useful.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Quote:
I don't see the difference between them on paragonwiki. Villain merits appear to be worth 50 regular merits or something, but the article doesn't really give much information on the usefulness relative to each other.
Use Villain mertis not real merits. You can get one every four days. period, full stop. No exceptions. Run 5 missions log off. Run 6 missions log off. Run 5 missions log off. Run 6 missions, buy your gambler, log off. Done.
|
It takes like 200 + 150 + 120x4 or something for the full set of Orange IO recipes (Numina and LotG). Right now I have about 60 of these things with no other obvious usage for them. Should I be saving these for something else?
Quote:
To buy the gambler Recharge bonus IO by itself you need 240 reward merits or 2 villain merits.
I don't see the difference between them on paragonwiki. Villain merits appear to be worth 50 regular merits or something, but the article doesn't really give much information on the usefulness relative to each other.
It takes like 200 + 150 + 120x4 or something for the full set of Orange IO recipes (Numina and LotG). Right now I have about 60 of these things with no other obvious usage for them. Should I be saving these for something else? |
2 villain merits are the equivalent of 100 reward merits and 40 million inf.
Most of the rest of the set you can get for 1 villain merit, but you are always better off saving two and getting the +recharge, selling it, then using the inf to buy which ever other IO you wanted.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Ah, that's much better then the article on paragonwiki. I'll have to see what the contact for Going Rogue has to say about these. I think I might be in the wrong alignment right now, as I did the rogue alignment mission earlier.
This does sound like a good way to purchase valuable IOs. Need to get on this quickly before the value goes down if the intent is to sell the +recharge IO before the market is flooded.
Quote:
You won't be able to fill a resist hole like that with sets. However, I believe the most noticeable hole in Willpower is Lethal and Energy defense, because those are the two types most associated with -defense. So if a few of those go out, all you're left with is the resists which are pretty weak (as you say) against F/C/E/N and Toxic.
My goal is to try and cover the holes in Willpower as best I can at 50, namely F/C/E/N resist, S/L defense, and Endurance drainers (hence the +3.something net gain).
|
Between Quick Recovery, Stamina, Superior Conditioning and Physical Perfection, you probably don't have to worry a ton about End drain. Just make sure to take out Sappers first.
Quote:
I tried to look around Mid's for finding what recipes might do the trick but finding stuff that is affordable is difficult. I only have about 30 million INF right now but I have a lot of relatively expensive rare salvage that I can sell plus some merits. I've just been away too long to really know about all the ways of building INF or the recipes. Any suggestions to improve the holes that give me trouble? |
Quote:
I know Luck of the Gambler is hideously expensive but that one I think I can do via merits if I can figure out a good way to gain enough. |
I can't remember off hand which healing procs are available, but those would be good to throw into health.
Quote:
I normally play +1/x4 though I could probably do +1/x5 without a huge deal of effort. Is this about right for a Brute? |
Quote:
Thoughts? |
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
Quote:
Guess I'll have to live with low resist on elemental. Can't be invulnerable to everything!
You won't be able to fill a resist hole like that with sets. However, I believe the most noticeable hole in Willpower is Lethal and Energy defense, because those are the two types most associated with -defense. So if a few of those go out, all you're left with is the resists which are pretty weak (as you say) against F/C/E/N and Toxic.
Between Quick Recovery, Stamina, Superior Conditioning and Physical Perfection, you probably don't have to worry a ton about End drain. Just make sure to take out Sappers first. Kinetic Combat is an awesome set for melee characters working on S/L defense. It's only 4 slots for 3.75%. That's why it's so expensive on the market, however. Plus if you put the proc into your knock down attacks, they will occasionally (rarely & randomly) become knockback. It's a little annoying when you're not expecting it. Once the market is saturated with set pieces that used to be expensive and can be bought with Villain Merits, it may become easier for you to buy the pieces you need. Mako's Bite is a 6 piece melee set for adding ranged, E/NE defense that can be bought, for example. I can't remember off hand which healing procs are available, but those would be good to throw into health. On a build that's pre-IO I would say that's pretty good. Get the Steadfast Protection +defense proc and put it in High Pain Tolerance. It's a little expensive on your budget, but of the sets/procs that could help a lot, I bet it's the cheapest. |
I messed around with Mid's and Kinetic Combat looks good to 4 slot in as many attacks as possible along with some accuracy IOs. Good suggestion. Previously I was trying to find other good ones like Mako's Bite or similar which are also ridiculously expensive and don't really provide a huge amount of defensive capability while losing the accuracy I have come to get used to with double slotted (10-40 randomish normal) accuracy enhancements.
Hit 42 just a while ago. +1/x5 is tough, especially when you end up fighting +2 2x Heroes, 2x Nullifier Longbow packs. Freakshow and 5th Column are hilariously easy relative to everything else. By far the worst is Tsoo though... The minions with Siphon Power get like 6-7 stacked of the buff and everything just wrecks you.
All the good IOs appear to be so very very expensive. Steadfast proc was like 20 million plus! Such a huge disparity in usefulness and cost of all the various IOs. Wish there was less of the economic metagame that seems to be a requirement in MMOs
Quote:
The market wil never be flooded. With hte newly announced change to making fitness inherent so every one gets them for free at level 2, you suddenly have hundreds of thousands of characters wanting the numina and miracle uniques because htey have free slots to put them in. Simultaneously all those characters have three free power choices that used to be swift/hurdle, health and stamina. It is very safe to assume that A LOT of people will go concealment and slot the luck of the gambler x3 one each in stealth, invisibility, and phase.
Ah, that's much better then the article on paragonwiki. I'll have to see what the contact for Going Rogue has to say about these. I think I might be in the wrong alignment right now, as I did the rogue alignment mission earlier.
This does sound like a good way to purchase valuable IOs. Need to get on this quickly before the value goes down if the intent is to sell the +recharge IO before the market is flooded. |
You want to be rich in three months? Get a private supergroup. Stash away luck of the gambler, numina and miracle's. When i19 hits list them at 1.5x the rate from the day before.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Quote:
If you are poor then the higher the prices the better it is for you. Because YOU CAN SELL.
All the good IOs appear to be so very very expensive. Steadfast proc was like 20 million plus! Such a huge disparity in usefulness and cost of all the various IOs. Wish there was less of the economic metagame that seems to be a requirement in MMOs
|
You want steadfast def%? Get yourself a peacebringer, scrapper, blaster, or brute, level to 15 or 20 and turn off your experience so you are "locked" If peacebringer be 100% sure to get and slot your nova attacks, and to use the respec "bug" that lets you slot them starting at level 1.
You will not only get the defence, you'll get the -kb, regenerative tissue +regen, and quite a few other very good ones.
Run AE and roll bronze tickets. I have 5 or six sitting in my base from this. I have a 15 claws willpower brute that runs a level 1 boss farm I created for myself. Also keeps me stocked in low level acc/dam IOs for all my new alts. She has 380 million inf and has never had a penny given to her by any outside source.
It is not as fast a money maker as level 50 farming, or gaming the market. But my "farm" is actually a story mission that I'm constantly tweaking to be a test/training mission and so it is a lot less boring than most outdoor farms. I have fun. And I get rich. And I stockpile a LOT of really great stuff.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Quote:
Wow that's awesome. I always hated the "requirement" (*) for Fitness in every character I've played when the game came out. I can certainly pick new powers but it will cause slot problems I think. I'm still stuck in the non-set thinking though, but I'll get over it.
The market wil never be flooded. With hte newly announced change to making fitness inherent so every one gets them for free at level 2, you suddenly have hundreds of thousands of characters wanting the numina and miracle uniques because htey have free slots to put them in. Simultaneously all those characters have three free power choices that used to be swift/hurdle, health and stamina. It is very safe to assume that A LOT of people will go concealment and slot the luck of the gambler x3 one each in stealth, invisibility, and phase.
You want to be rich in three months? Get a private supergroup. Stash away luck of the gambler, numina and miracle's. When i19 hits list them at 1.5x the rate from the day before. |
One follow up question with regards to sets: does the set all need to be slotted into a single power to have the set bonuses?
* - required in the sense that it prevents just standing around moments which I rather dislike.
Yes, not a very common combination but I rather enjoy it!
Anyway, I'm new to coming back and have hit 40 so far using approximately this build. My goal is to try and cover the holes in Willpower as best I can at 50, namely F/C/E/N resist, S/L defense, and Endurance drainers (hence the +3.something net gain). The only major difference is an expected respec at 50 removing Beheader for Chop. I've not done checks for Malefactor or whatever, that's for later.
I tried to look around Mid's for finding what recipes might do the trick but finding stuff that is affordable is difficult. I only have about 30 million INF right now but I have a lot of relatively expensive rare salvage that I can sell plus some merits. I've just been away too long to really know about all the ways of building INF or the recipes. Any suggestions to improve the holes that give me trouble?
I normally play +1/x4 though I could probably do +1/x5 without a huge deal of effort. Is this about right for a Brute?
I know Luck of the Gambler is hideously expensive but that one I think I can do via merits if I can figure out a good way to gain enough.
Thoughts?
Also, why is Focused Accuracy so ridiculously expensive as a toggle? 0.5 end/sec with a IO End Reduction?! It only provides +5% to-hit!
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Battle Axe
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Chop -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(7), EndRdx-I(11), RechRdx-I(19)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(15), Heal-I(25), ResDam-I(43), ResDam-I(43), ResDam-I(45)
Level 2: Gash -- Acc-I(A), Acc-I(5), Dmg-I(5), Dmg-I(7), EndRdx-I(13), RechRdx-I(19)
Level 4: Fast Healing -- Heal-I(A), Heal-I(36), Heal-I(36)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Swoop -- Acc-I(A), Acc-I(9), Dmg-I(9), Dmg-I(11), EndRdx-I(13), RechRdx-I(34)
Level 10: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(15), TtmC'tng-EndRdx/Rchg(29), TtmC'tng-ResDam/EndRdx/Rchg(29), TtmC'tng-ResDam(46), TtmC'tng-EndRdx(50)
Level 12: Indomitable Will -- EndRdx-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(45), Dct'dW-Rchg(45)
Level 18: Swift -- Run-I(A)
Level 20: Whirling Axe -- Acc-I(A), Acc-I(21), Dmg-I(21), Dmg-I(31), EndRdx-I(40), RechRdx-I(40)
Level 22: Quick Recovery -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Health -- Heal-I(A), Heal-I(50), Heal-I(50)
Level 26: Cleave -- Acc-I(A), Acc-I(27), Dmg-I(27), Dmg-I(37), EndRdx-I(40), RechRdx-I(43)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(36), LkGmblr-EndRdx/Rchg(37), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 30: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 32: Pendulum -- Acc-I(A), Acc-I(33), Dmg-I(33), Dmg-I(33), EndRdx-I(34), RechRdx-I(34)
Level 35: Boxing -- Acc-I(A)
Level 38: Tough -- EndRdx-I(A), ResDam-I(39), ResDam-I(39), ResDam-I(39)
Level 41: Weave -- EndRdx-I(A), DefBuff-I(42), DefBuff-I(42), DefBuff-I(42)
Level 44: Superior Conditioning -- EndMod-I(A)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48), Heal-I(48), Heal-I(48)
Level 49: Strength of Will -- ResDam-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 2: Ninja Run