Porters... help!


Brillig

 

Posted

I have recently begun playing blue side a lot more. I even started my own very small SG! Yay me... lol.

Blue side is frustrating and tedious to get around. Teleporters seem to be a decent solution. I have the oro portal. That's not even remotely close to enough. Using RWZ as a hop between is also not enough. I needs me some porters! >.<

Many many... many searches later, I have been able to figure out about 1/4th of what I need to know to make this happen. I'm hoping you folks can help!

Anywho... on to the question. I am interested in getting a teleporter to every zone. I have a base. I know how to make the pads (I have already made 10 - extras ftw!) and I even have all of the beacons! What I need to know is the following:

What is the absolute minimum set-up I need to get these things up and running? I currently have the "small" control room - which is enough to power 2 whole teleporters... I would love to know which rooms I need (minimum), which power/control units I need to supply for best effect, and what lot size I can fit all of this on.

The base needs absolutely no other function than travel. I have a red side base that covers all of my storage needs (because red side doesn't need the travel ). So adding "such and such" room for any reason other than I need it to get teleporters aren't needed.

If my searching has been misdirected and someone can point me to a guide that a) is current enough to make sense b) doesn't show you how to make 800 superfluous rooms "just because" and c) Has a working link, I would love to read it.

Thanks again!


 

Posted

Okay... nothing but 'porters, eh?... for all zones...

You will need 11 'porters for 22 zones.

At 50 eng + 25 cntrl. each, you need 550 eng & 275 cntrl.... just to run your 'porters

Each beacon will take 5 control (x 22 beacons), so add 110 to your control costs.

So now totals are 550 eng & 385 cntrl.

The catch is that control items *also* take energy to run... so let's look at them first.

Looking at P-wiki's list of control items, it looks like the mid-level control item is going to be your best bet. It will give you 500 control, but also cost 500 energy to run. NOTE: this item requires a badge.

So, add 500 to your energy costs for a total of 1050 energy needed.

Looking at P-wiki's list of energy items, it looks like the first level item will give you close to what you need at 1000 eng. You will be just 50 shy.... luckily, one first level auxillary unit will get you 150.

I think that covers the minimum for what you're asking...

Don't forget, you will need a separate control room and energy room to place your respective items in... you cannot use the oversight center for them.

.


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Posted

Quote:
Originally Posted by Impish Kat View Post
Okay... nothing but 'porters, eh?... for all zones...

You will need 11 'porters for 22 zones.
Placing the porters cost 15,000 prestige each. Forget the last one for the time being, you can create and place it later. Hopefully you haven't PLACED your porters yet, that will make life a lot easier. If you haven't placed yet, you'll need 165,000 prestige for that procedure, but I'm not counting it in the totals because once you place them, you're really not removing them - you don't get the creation costs back.

Quote:
Each beacon will take 5 control (x 22 beacons), so add 110 to your control costs.
Each beacon will take 10,000 prestige to place, so that's 220,000 prestige.

Quote:
it looks like the mid-level control item is going to be your best bet. It will give you 500 control, but also cost 500 energy to run. NOTE: this item requires a badge.
Happily, the badge is REALLY easy to get. Boringly easy.

The mid-level control item (orbits of control or supercomputer) will cost you 500,000. The room to put it in (I suggest the computer, it'll fit in a 2x2) will cost you 100,000, so control prestige is 600,000.

Quote:
it looks like the first level item will give you close to what you need at 1000 eng. You will be just 50 shy.... luckily, one first level auxillary unit will get you 150.
Fortunately, this is cheaper. Barely. You'll be able to put the generator in the 2x2 room, which is another 100,000, the generator itself is 200,000, and the auxiliary is 30,000, so you're only at 330,000 there.

So, 930,000 prestige for energy and control, + 220,000 for the beacons is 1,150,000 prestige.

For the rooms, you can get by with a pile of 2x2 rooms, or you can for for one 5x5 room (holds 8 porters) and a 3x3 (holds 3 porters). The pile of 2x2s is going to cost you 600,000 prestige. The 5x5 + 3x3 will cost you 561,250. Any other combo will be between the two.

So, at minimum, to get all the rooms, all the items, and place all the teleporters, you're going to need 1,876,250 prestige. If you've already spent any of it (placing porters, building some of the rooms you need), no problem.

Have fun.


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Posted

Perfect! Thank you!

Any idea about which plot size this will all fit on? Prestige costs are not especially an issue as I am willing to farm up whatever I need.

And it looks like I will be remaking 2 of the porters. I dropped 2 as "temporary" solutions for now.

Thank you so so so much!


 

Posted

If I recall, as long as you're willing to forego everything else, you can squeeze it all on an 8x8 plot. However, if you want storage items (more than 8) and/or a med-bay, figure on 8x12.


 

Posted

Quote:
Originally Posted by Brillig View Post
If I recall, as long as you're willing to forego everything else, you can squeeze it all on an 8x8 plot. However, if you want storage items (more than 8) and/or a med-bay, figure on 8x12.
A quick, crappy sketch indicates that yes, for just the transportation stuff, you can fit it in an 8x8 but you'll have to be careful about the placement.

If you eventually want more, upgrading will be required.


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Posted

Quote:
Originally Posted by Cende View Post
A quick, crappy sketch indicates that yes, for just the transportation stuff, you can fit it in an 8x8 but you'll have to be careful about the placement.

If you eventually want more, upgrading will be required.

Been scratching my head on this one.. how do I smash all of this on an 8x8?

Most effective use of teleport bays are 5x5 and 3x3. Also need the 2x2 entrance, the 2x2 energy room, and the 1x4 control room.

I've been doing some crappy sketches of my own.. and can't seem to hash this out. There's no way (that I can see) to get the 5x5 and the 3x3 on the same 8x8. The corners touch. Am I missing something here?

Assuming I drop back to the 3x4's to make them fit, I now need 3 to get all 12 in.

Are we assuming 2x2's here? I "think" I can get enough 2x2's to work on an 8x8 plot (9 total - 1 nrg - 1 control - 1 entry - 6 teleport) which would give me 11 porters (1 room with only 1). Is this what you guys were thinking? My brain is all mushy now


 

Posted

I believe that having 9 2x2 rooms is the most space efficient use of the 8x8 plot, even though it's very limiting in terms of aesthetics.

Most people either go with the setup you describe, or drop one of the porter rooms in favor of a 2x2 medbay. (I don't know about you, but there are hazard zones that I visit very rarely, so having space for 20 zones isn't too much of a hardship.)

BTW, aren't there 22 blue-side zones now that there's a beacon to Pocket D?


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Posted

Quote:
Originally Posted by Finduilas View Post
I believe that having 9 2x2 rooms is the most space efficient use of the 8x8 plot, even though it's very limiting in terms of aesthetics.

Most people either go with the setup you describe, or drop one of the porter rooms in favor of a 2x2 medbay. (I don't know about you, but there are hazard zones that I visit very rarely, so having space for 20 zones isn't too much of a hardship.)

BTW, aren't there 22 blue-side zones now that there's a beacon to Pocket D?
After looking at it, I do believe I am going to go with the 8x12 set up. This allows for future expansion with a med bay and a workshop. These last two items are to be added "some time" later and are in no way a priority.

I found that the 9 2x2 rooms is nice for staying on an 8x8 but the 8x12 wasn't terribly expensive and allowed me to have more "functionality" in terms of how I arrange things. The smaller room (3 porters, 6 beacons) will have the beacons for the 6 common zones used in TFs and Trials at lower levels when I tend to not have travel powers (I use ninja run a lot). It also frees me up from having to remember which of the 6 rooms that have porters in them go where I want to go. 2 Rooms makes life much easier for me