Help with Crab +Recharge build
need to fix your output format before anyone can take a good look at it
Issue 24 PPM Calculator // The Great Makeover: The Vindicators
I think you need to update your Mids. Badly.
**** my life
Here, take a look at this build. Same goals that you're looking for. This is a really nice PvE build, that I personally run on Virtue. I'm able to solo +4s set to 3 villains with this build.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
ArachniBlast Alternate IO Build: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun -- Decim-Acc/Dmg:40(A), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(3), Decim-Acc/Dmg/Rchg:40(5), Decim-Build%:40(5)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(7)
Level 2: Longfang -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(7), Apoc-Acc/Dmg/Rchg:50(9), Apoc-Acc/Rchg:50(9), Apoc-Dam%:50(11), Achilles-ResDeb%:20(11)
Level 4: Combat Training: Defensive -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(13), RedFtn-Def/EndRdx/Rchg:50(13), RedFtn-Def:50(15), RedFtn-EndRdx:50(15), LkGmblr-Rchg+:50(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 8: Suppression -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(19), Posi-Dmg/Rng:50(19), Posi-Acc/Dmg/EndRdx:50(21)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(21), RedFtn-Def/EndRdx/Rchg:50(23), RedFtn-Def:50(23), RedFtn-EndRdx:50(25), LkGmblr-Rchg+:50(25)
Level 12: Venom Grenade -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(27), Posi-Dmg/Rng:50(27), Posi-Acc/Dmg/EndRdx:50(29), Posi-Dam%:50(29)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(31), Panac-Heal/+End:50(31), RgnTis-Regen+:30(31)
Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(33), P'Shift-End%:50(33)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Fortification -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(33), ImpSkn-EndRdx/Rchg:30(34), ImpSkn-ResDam/EndRdx/Rchg:30(34), ImpSkn-Status:30(34)
Level 26: Tactical Training: Leadership -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(36), AdjTgt-ToHit/EndRdx/Rchg:50(36), AdjTgt-EndRdx/Rchg:50(36), AdjTgt-ToHit/EndRdx:50(37)
Level 28: Serum -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(37), Panac-Heal/Rchg:50(37), Panac-Heal/EndRedux/Rchg:50(39), Panac-Heal:50(39)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39)
Level 32: Omega Maneuver -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(40), Ragnrk-Acc/Dmg/Rchg:50(40), Ragnrk-Acc/Rchg:50(40), Ragnrk-Dmg/EndRdx:50(42)
Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(42), ExRmnt-Dmg/EndRdx:50(42), ExRmnt-Acc/Dmg/Rchg:50(43)
Level 38: Call Reinforcements -- ExRmnt-Acc/Dmg/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(43), ExRmnt-Acc/Dmg:50(43), RechRdx-I:50(45)
Level 41: Web Envelope -- GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(45), GravAnch-Acc/Immob/Rchg:50(45), GravAnch-Acc/Rchg:50(46), GravAnch-Hold%:50(46)
Level 44: Shatter Armor -- Hectmb-Dmg:50(A), Hectmb-Acc/Dmg/Rchg:50(46), Hectmb-Acc/Rchg:50(48), Hectmb-Dmg/Rchg:50(48), Hectmb-Dam%:50(48)
Level 47: Summon Blaster -- ExRmnt-Acc/Dmg/Rchg:50(A), S'bndAl-Acc/Rchg:50(50), S'bndAl-Dmg/Rchg:50(50), SvgnRt-Acc/Dmg:50(50)
Level 49: Tactical Training: Assault -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 0: Ninja Run
------------
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Virtue H&V: CatSquid of Justice-Lvl 37 TriForm PB, Tundra Tigress-Lvl 50 Claws/SR Scrapper, Mistress Khaos-Lvl 50 Dark/Fire Brute, D'Vine Death-Lvl 50 Plant/Thorn Dom, Phrozen Purrgatory-Lvl 50 Ice/Cold Corr, Prowling Pantheress-Lvl 50 Claws/Nin Stalker, Robo Mynx 3.0-Lvl 50 Bots/Traps MM, ArachniBlast-Lvl 50+3 Perma Hasten/Perma Pets/High Recharge Crabspider, Devil's Wrath-Lvl 50 Bane Spider. SG: The 912 Project, VG: Progressively Evil.
here's iceman's data link.
Iceman, you'll need to change your export format to "phpBB / Zetaboards"
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(5)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A)
Level 2: Longfang -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(19), RedFtn-EndRdx(21)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(15), RechRdx-I(15)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(21), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(25), RedFtn-EndRdx(25)
Level 12: Venom Grenade -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(27), Ragnrk-Acc/Dmg/Rchg(27), Ragnrk-Acc/Rchg(29), Ragnrk-Dmg/EndRdx(29), Ragnrk-Knock%(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(33)
Level 22: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(34)
Level 24: Fortification -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(34), ImpArm-ResDam(36), ImpArm-ResDam/EndRdx/Rchg(36)
Level 26: Mental Training -- Run-I(A)
Level 28: Tactical Training: Leadership -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(31), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 32: Serum -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(36), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Rchg(40), Dct'dW-Heal/Rchg(40)
Level 35: Summon Spiderlings -- BriL'shp-Acc/Dmg(A), BldM'dt-Acc/Dmg(42), BriL'shp-Dmg(42), BldM'dt-Acc/Dmg/EndRdx(43), RechRdx-I(43), RechRdx-I(43)
Level 38: Call Reinforcements -- BriL'shp-Acc/Dmg(A), BldM'dt-Acc/Dmg(40), BriL'shp-Dmg(45), RechRdx-I(45), RechRdx-I(45), RechRdx-I(46)
Level 41: Web Envelope -- GravAnch-Immob(A), GravAnch-Immob/EndRdx(42), GravAnch-Immob/Rchg(46), GravAnch-Acc/Rchg(46), GravAnch-Acc/Immob/Rchg(48)
Level 44: Disruptor Blast -- Acc-I(A)
Level 47: Summon Blaster -- BriL'shp-Acc/Dmg(A), BldM'dt-Acc/Dmg(48), BriL'shp-Dmg(48), RechRdx-I(50), RechRdx-I(50), RechRdx-I(50)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 4: Ninja Run
------------
perma jump is ---> /up 1
as far as your pet slotting goes. I would do something like this (3 different ways)
this one if you want more hp
Level 35: Summon Spiderlings -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(42), S'bndAl-Acc/Rchg(42), ExRmnt-Acc/Dmg/Rchg(43), BldM'dt-Acc/Dmg(43)
this one if you want more defense
Level 38: Call Reinforcements -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(40), BldM'dt-Acc/EndRdx(45), BldM'dt-Acc/Dmg/EndRdx(45), BldM'dt-Acc(45), BldM'dt-Dmg(46)
this one is prolly the best, hp and recharge
Level 47: Summon Blaster -- C'Arms-Acc/Dmg/Rchg(A), C'Arms-Dmg/EndRdx(48), C'Arms-Acc/Dmg(48), C'Arms-EndRdx/Dmg/Rchg(50), ExRmnt-Acc/Dmg/Rchg(50), RechRdx-I(50)
perma jump is ---> /up 1
Hey guys, I had a few questions, first your overall opinion of my build. Next, do you think it is possible to fit in Pool Assault? Do you think it would be worth it if it were? Also, is Omega worth it to include in this build?
As far as my opinion goes, I would like to get Pool Assault in without screwing up my permas. Omega is last priority, I just thought it would add some nice alpha absorption. Lastly, I think I would be willing to get rid of travel powers if need be.
Thanks for any feedback.
Perma-haste, Perma-pets build:
Villain Plan by Mids' Villain Designer 1.40
http://www.cohplanner.com/
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(29)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A)
Level 2: Longfang -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(43)
Level 4: Combat Training: Defensive -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46), LkGmblr-Rchg+(50)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(19), RechRdx-I(31)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(34), LkGmblr-Rchg+(34)
Level 12: Venom Grenade -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(13), Ragnrk-Acc/Dmg/Rchg(13), Ragnrk-Acc/Rchg(15), Ragnrk-Dmg/EndRdx(23), Ragnrk-Knock%(33)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(27)
Level 22: Stamina -- EndMod-I(A), EndMod-I(45), EndMod-I(46)
Level 24: Fortification -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(27)
Level 26: Mental Training -- Run-I(A)
Level 28: Tactical Training: Leadership -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(45)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Serum -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Rchg(40)
Level 35: Summon Spiderlings -- BriL'shp-Acc/Dmg(A), BldM'dt-Acc/Dmg(36), BriL'shp-Dmg(36), BldM'dt-Acc/Dmg/EndRdx(36), RechRdx-I(37), RechRdx-I(37)
Level 38: Call Reinforcements -- BriL'shp-Acc/Dmg(A), BldM'dt-Acc/Dmg(39), BriL'shp-Dmg(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Web Envelope -- GravAnch-Immob(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(43)
Level 44: Disruptor Blast -- Acc-I(A)
Level 47: Summon Blaster -- BriL'shp-Acc/Dmg(A), BriL'shp-Dmg(48), BldM'dt-Acc/Dmg(48), RechRdx-I(48), RechRdx-I(50), RechRdx-I(50)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
------------
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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