Ambushes


NordBlast

 

Posted

So, there I am, playing my Stalker, doing tip missions. In every one, there are ambush after ambush after ambush, all of whom ignore my Hide power, thereby cutting both offense and defense in half.

I'd heard that there was a bug, or other problem with this, do I gather it wasn't fixed?


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
So, there I am, playing my Stalker, doing tip missions. In every one, there are ambush after ambush after ambush, all of whom ignore my Hide power, thereby cutting both offense and defense in half.

I'd heard that there was a bug, or other problem with this, do I gather it wasn't fixed?
It's not officially a bug, it's sort of a limitation of the game engine. In my experience levelling a stalker in Praetoria, the secret is mostly to keep an eye on the NPC dialog window, and be ready to take them separately. I was pretty happy with my strategy, which basically involved caltrops and a corner to break up the ambushes.


 

Posted

Quote:
Originally Posted by seebs View Post
It's not officially a bug, it's sort of a limitation of the game engine. In my experience levelling a stalker in Praetoria, the secret is mostly to keep an eye on the NPC dialog window, and be ready to take them separately. I was pretty happy with my strategy, which basically involved caltrops and a corner to break up the ambushes.
Well, I had to wonder. The first one was a bit of a suprise. I was doing a mission, had to steal something from Wyvern. Grabbed the item and was just planning my clearing of the room when I heard the ambush dialog. In rushes 4 Longbow. I jump back to avoid being exposed, and in rushes a second ambush, 4 Wyvern. Then 4 more Longbow, then 4 more Wyvern. Then 4 more, Longbow and then 4 more Wyvern. Now, if I had stayed around to fight them, that would be 24-1 odds. Luckily, they didn't get along, and as I withdrew to a safer distance, they all started fighting each other. They even cleared the room for me. Kind of nice.

However, when this sort of thing happened in the next mission, and the next, I started to wonder.


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Well, I had to wonder. The first one was a bit of a suprise. I was doing a mission, had to steal something from Wyvern. Grabbed the item and was just planning my clearing of the room when I heard the ambush dialog. In rushes 4 Longbow. I jump back to avoid being exposed, and in rushes a second ambush, 4 Wyvern. Then 4 more Longbow, then 4 more Wyvern. Then 4 more, Longbow and then 4 more Wyvern. Now, if I had stayed around to fight them, that would be 24-1 odds. Luckily, they didn't get along, and as I withdrew to a safer distance, they all started fighting each other. They even cleared the room for me. Kind of nice.

However, when this sort of thing happened in the next mission, and the next, I started to wonder.
The aggro on you through Hide is intended, but i still think there's something out of whack with the ambush spawning mechanics. Sometimes it gets hilariously over the top. Especially if you have a character with no AoE capability.


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Posted

Quote:
Originally Posted by Ultimo_ View Post
Well, I had to wonder. The first one was a bit of a suprise. I was doing a mission, had to steal something from Wyvern. Grabbed the item and was just planning my clearing of the room when I heard the ambush dialog. In rushes 4 Longbow. I jump back to avoid being exposed, and in rushes a second ambush, 4 Wyvern. Then 4 more Longbow, then 4 more Wyvern. Then 4 more, Longbow and then 4 more Wyvern. Now, if I had stayed around to fight them, that would be 24-1 odds. Luckily, they didn't get along, and as I withdrew to a safer distance, they all started fighting each other. They even cleared the room for me. Kind of nice.

However, when this sort of thing happened in the next mission, and the next, I started to wonder.
There are two types of ambushes:

1. Location bound. Ambush is bound to location where player was at the moment ambush been triggered. These ambushes are very easy to avoid in majority cases. You can just move from that location and watch the ambush just standing there doing nothing. Examples: all (or almost all) longbow ambushes, ambushes on 2nd mission of ITF, ambushes on Nemesis platform map, etc.

2. Player(s) bound. These ambushes will chase you through whole map and even get through elevators to chase you on different floors. You cannot avoid these ambushes. You either have to fight them or outrun them and complete mission objective before they can catch up with you.
Examples: 4th mission of STF, majority of ambushes on Dr. Q, etc.