A new experience
When I'd first made Stoirm Thoirni, my Dark/Elec tank, I'd put together the build I'll add here. Most early builds are a guildline for me, not a build etched in stone. He's currently sitting at lvl 28 right now and I've done a few things differently than the build. I took taunt where I show CoD and I put SS off till after 20 and grabbed Thunder Strike earlier. Ninja run sufficed for a travel power in the early levels. I'll definately be getting CoD at 30 and we'll see how it goes from there. If nothing else this may give you some ideas.
The only two IO's that I've bothered with so far have been the Theft of Essence proc, and the Razzle Dazzle proc. Because the Razzle Dazzle is in a toggle I'm really only getting about a 4% proc on average. In the end it's not something that's as nice as I was hoping, but for now I'll leave it there until I decide to do something else.
Anyway, I hope this gives you some ideas even if it's "I wouldn't do that"...
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Stoirm Thoirni first blush: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(31), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 4: Murky Cloud -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(17), S'fstPrt-ResKB(27), RctvArm-ResDam(33)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(33), S'fstPrt-ResKB(48)
Level 8: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(15), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(50)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Cloak of Darkness -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(13), GftotA-Def/EndRdx/Rchg(13), GftotA-Def(33)
Level 14: Super Speed -- Winter-ResSlow(A), EndRdx-I(19)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Rchg(23), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dmg/EndRdx(37)
Level 24: Dark Regeneration -- Theft-+End%(A), Erad-Acc/Dmg/EndRdx/Rchg(25), Erad-Acc/Rchg(25), Erad-Dmg/Rchg(27), Theft-Acc/EndRdx/Heal(43)
Level 26: Oppressive Gloom -- RzDz-Immob%(A)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/EndRdx/Rchg(43)
Level 30: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(31), Mocking-Taunt/Rchg(31), Mocking-Acc/Rchg(46)
Level 32: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(34), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(40), AdjTgt-Rchg(43)
Level 35: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 38: Lightning Rod -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40)
Level 41: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42)
Level 44: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(45), GftotA-Def/EndRdx/Rchg(45), GftotA-Def(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Heal-I(A), EndMod-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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When I'd first made Stoirm Thoirni, my Dark/Elec tank, I'd put together the build I'll add here. Most early builds are a guildline for me, not a build etched in stone. He's currently sitting at lvl 28 right now and I've done a few things differently then the build. I took taunt where I show CoD and I put SS off till after 20 and grabbed Thunder Strike earlier. Ninja run sufficed for a travel power in the early levels. I'll definately be getting CoD at 30 and we'll see how it goes from there. If nothing else this may give you some ideas.
The only two IO's that I've bothered with so far have been the Theft of Essence proc, and the Razzle Dazzle proc. Because the Razzle Dazzle is in a toggle I'm really only getting about a 4% proc on average. In the end it's not something that's as nice as I was hoping, but for now I'll leave it there until I decide to do something else. Anyway, I hope this gives you some ideas even if it's "I wouldn't do that"... |
I'll play with it a bit; I'm sure I'll make more changes as I get experience with the build... at 45 I'm still not totally happy with my Shield/Fire/Pyre tanker's build. It's always too many things we want and not enough slots to get them all.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
DR is best suited with Frankenslotting. I would put the hierarchy of enhancement values in this order: (1st place) End, Acc, Rech, (2nd place) Heal. Those first three will keep you from running out of endurance to fast while making sure you've got it up when you need it. The heal part is good for AV/EB/Boss situations.
I have a pretty decent slotting for the power in Mids, but can't access it from work right now. Maybe Dechs has something he could suggest for it. |
Theft of Essence: Acc/End/Rech (30)
Theft of Essence: Chance for +End (30)
Touch of the Nictus: Acc/End/Rech (50)
Harmonized Healing: Heal/End/Rech (40)
Numina's Convalesence: Heal/End/Rech (50)
Doctored Wounds: Heal/End/Rech (50)
Acc: 38.60%
End: 95.05%
Heal: 61.70%
Rech: 95.05%
um...id like to know why fire is out..its not lvl 50 which means youve abandoned it not finished it
gimmie a actual valid reason you wont get it to 50 before i tell you what to do next.im betting i know why after all ive known you for years now but i wanna actually hear why youve given up on it.
Here's how I would slot it...
Theft of Essence: Acc/End/Rech (30) Theft of Essence: Chance for +End (30) Touch of the Nictus: Acc/End/Rech (50) Harmonized Healing: Heal/End/Rech (40) Numina's Convalesence: Heal/End/Rech (50) Doctored Wounds: Heal/End/Rech (50) Acc: 38.60% End: 95.05% Heal: 61.70% Rech: 95.05% |
I've got mine slotted as follows:
Eradication: Acc/Rchg, Acc/Dam/Rchg, Acc/Dam/End/Rchg
Theft of Essence +End
Numina: Heal/End, Heal/End/Rchg
Using top level enhancements that gives you:
54.38% accuracy (plus the Kismet +Acc)
62.93% end reduction
47.70 heal
75.02 recharge
I could probably squeeze a little more end reduction and heal out of it by not using the Eradications, but I think it's a fair trade-off for the E/NE defense and +end bonuses.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
um...id like to know why fire is out..its not lvl 50 which means youve abandoned it not finished it
gimmie a actual valid reason you wont get it to 50 before i tell you what to do next.im betting i know why after all ive known you for years now but i wanna actually hear why youve given up on it. |
I have semi-abandoned alts from 20-43 scattered around the servers. I'm sure I'll come back to that Fire/Fire tanker at some point... he's a survivor of issue 3 and the Burn nerf of issue 4.
I rolled up the Ice/Elec tanker on Guardian; Dynamic Floe just stepped off the bus into Atlas Park. I'll roll up the Dark/Elec once I do a bit of housecleaning... a couple of other alts will have to go to make room. I think the Bots/Dark MM who's level 6 and unplayed over 1,000 days is a likely candidate.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Hmm, I would definitely want more accuracy than that, unless you're assuming some significant global bonuses for accuracy and/or to hit.
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As an alternate, how about...
Theft of Essence: Acc/End/Rech (30)... for...
Theft of Essence: Chance for +End (30)
Touch of the Nictus: Acc/End/Rech (50)
Obliteration: Acc/Dam/End/Rech (50)
Numina's Convalesence: Heal/End/Rech (50)
Doctored Wounds: Heal/End/Rech (50)
Acc: 57.15%
Dam: 18.55%
End: 94.69%
Heal: 42.40%
Rech: 94.69%
I have a late 20's Dark/axe Tank. So far i really enjoy dark armor on the toon. Play to the strengths of the tool box that DA is and you won't have a problem CMA.
My suggested slotting for Dark Regen is 4 piece ToE (1 piece being the proc of course) an then 2 Acc/Dam HO's or 2 other accuracy boosts depending on any set bonus's you might want.
Dark/Elec.
Name him: Awesome Stormcloud.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad