I have an old level 35 Thugs/Poison. Worth continuing?


beyeajus

 

Posted

I see that almost no one here is using /Poison. This character was made when Thugs were brand new. Thugs/Poison was the flavor of the month because it was seen as such an awesome ST soloer (I killed Deathsurge on my own with it for example... Don't know if that's possible with him anymore, thinking of spawning him to try it)

So anyway I came back recently with GR and I just got him to 35 (he was 33) ...Still very impressive ST Solo (haven't tried anything past a purple boss though) but... I feel weird on teams. Of Masterminds I've been playing Thug/Thermal and Demon/Pain since coming back and they just both feel so much more useful to teams.

With /poison the most I can do to large groups is slow them. When I see a boss I'll use my debuffs on it and hold it, but everything else dies before there is a reason to. I have no attacks and frankly I'm barely even using end. I have stamina and I'm wondering if I should drop it... But it seems like I'd regret that for a tough fight. When I hit 35 the poison trap seemed truly unappealing (I see the advantage of sleep solo but...) so I took Maneuvers to add to pet defense.

I at least will get to 38 to try out Noxious Gas. Sticking the Bruiser in the middle of a mob will let me bring more debuffs to my team... Can it be made perm?

I'm wondering if I should respec and drop my travel power and just take all of leadership to add to a team and my own pets. With my debuffs, leadership (the so-so numbers MMs get from it) and spot healing is it worth taking this guy into the 40s and beyond to add to a team? Do people find it useful? The debuffs are pretty impressive when a solo target is difficult...

Also since I'm nearly there, anyone play Thugs/Poison all the way and have opinions on APP/PPP? I'm open to either side.

Thanks.

Felt the need to come back and edit this in:

I am not looking for the answer "Any character is worth playing if you enjoy it" Yes... yes I know that. I haven't made a character in this game I didn't enjoy to an extent. I like this game. I'm speaking strictly of its use and desirability, mostly in teams, at level 50, basically. I don't think I've ever even seen a 50 /poison, but they must exist.


 

Posted

Yes, Monstrofo, Thugs/Poison level 50s do indeed exist! With the poison masterminds, you get a rhythm from past experience and from the hair-raising feeling on the back of your neck when to spam envenom, weaken, and paralytic poison. (If you don't have hasten, you will want it for noxious gas.) Flamethrowers get weaken, AoE damage guys get weaken, anything you want to two shot or one shot from Bruiser gets envenom. Paralytic poison goes on the earth thorn casters ASAP. I am sure you know the drill. I just want to reassure you, it does make a difference. I saved it for last, but your neurotoxic breath is special with its chance to hold. With this power, paralytic, noxious gas, and a patron hold, you will fear no bosses.

Bruiser is the de facto best fit for noxious gas, he takes the melee fight right to the spawns and can debuff the toughest groups to ridiculous easy mode. The MAG hold is high enough to hold Heroes, even Statesman, or Archvillains such as Lord Recluse. There is a 1% chance to hold each time noxious gas ticks, but it ticks twice per second on each spawn in the area of effect around your pet for the duration of the effect. Immobilizers from your patron arc do well here, too.

I didn't worry too much on my poison masterminds about my role in the team. I told them I wasn't a primary healer, but I would spot heal. Elixir of life and antidote come in handy on teams, too. This is a plug again for the secondary build solo vs. team. You don't need Elixir when soloing. So once on my Robots/Poison, we faced Aurora Borealis on a small island in Nerva. I said, team you take everybody else, my mastermind will deal with Aurora Borealis. It was a rousing success. That -regen in the Assault bot helped, too, but stacking -regen from envenom did most of the trick. Dare I say, it's almost a stalker role on a /poison MM, you go after the heavy hitters. With Thugs, even robots and demons, they all are heavy hitters with the poison debuffs.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

yes, drop Poison trap. you might find that it sucks, and it does.


 

Posted

Quote:
Originally Posted by Monstrofo View Post
With /poison the most I can do to large groups is slow them.

I don't think I've ever even seen a 50 /poison, but they must exist.
I have a 50 thugs/poison. If you take Black Scorpions patron AoE immob, combine that with your breath, fire them at the beginning of a fight against a large group, then after the alpha all you have to do is stand back and watch while your thug's AoEs burn them down.


 

Posted

Quote:
Originally Posted by Judas_Ace View Post
I have a 50 thugs/poison. If you take Black Scorpions patron AoE immob, combine that with your breath, fire them at the beginning of a fight against a large group, then after the alpha all you have to do is stand back and watch while your thug's AoEs burn them down.
It wouldn't hurt to have a dominator, corruptor, or even controller teammate now with some group management powers. Lackey up something at least level 22 with SOs and you can really go at it. The dominator/controller would feel free to use the AoE immobilize without overwhelming return fire. Plus, you have a single target heal to patch up any return fire he does get. And as the previous poster stated, with the AoE immobilize or hold, the Thugs will quickly burn them down.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I tried to solo Deathsurge... He couldn't do enough damage to the Bruiser to take him down (obviously with heals and debuffs going) but apparently his regen has been buffed since issue... hmm, I think I did him in 8, or the -regen of envenom has been lowered, so I barely saw his health lower after 10 minutes. Figure it'd take me hours to kill him... and he runs so the Bruiser apparently doesn't taunt (or can't taunt a GM) oh well!