MA/FA build- Opinions plz?


Incubbus

 

Posted

Okay I've made some changes to the build. Looking to see if I need to make any more before I respec. Can anyone see anything I might have missed? The couple of them I got last time I think really helped.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Vixen Foxfire: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(7), TtmC'tng-ResDam/Rchg(9), S'fstPrt-ResKB(50)
Level 2: Cobra Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(13)
Level 4: Healing Flames -- Numna-Heal/EndRdx/Rchg(A), Numna-EndRdx/Rchg(15), Numna-Heal(15), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
Level 6: Focus Chi -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-EndRdx/Rchg(43)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 10: Air Superiority -- Acc-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Fly -- Flight-I(A), Flight-I(27), Winter-ResSlow(27)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(29), TtmC'tng-ResDam/Rchg(29), S'fstPrt-ResKB(50)
Level 18: Health -- Numna-Heal(A), Numna-Heal/Rchg(19), Numna-Regen/Rcvry+(25), Numna-Heal/EndRdx(42)
Level 20: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(23), Efficacy-EndMod/Rchg(25), P'Shift-End%(40)
Level 22: Crippling Axe Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37), RechRdx-I(37)
Level 24: Boxing -- Acc-I(A)
Level 26: Dragon's Tail -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43), FrcFbk-Rechg%(46)
Level 28: Burn -- Oblit-Dmg/Rchg(A), Oblit-Dmg(39), Oblit-Acc/Dmg/Rchg(39), RechRdx-I(40)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(31), TtmC'tng-ResDam/Rchg(31)
Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34), RechRdx-I(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc(42), Efficacy-EndMod/Acc/Rchg(42), Oblit-%Dam(43), Sciroc-Dam%(45), Erad-%Dam(46)
Level 44: Focused Accuracy -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(46), GSFC-ToHit(48)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(50)
Level 49: Temperature Protection -- ImpSkn-Status(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 3.75% Defense(Energy)
  • 3.75% Defense(Negative)
  • 7.5% Defense(Ranged)
  • 18% Enhancement(Heal)
  • 15% Enhancement(RechargeTime)
  • 32% Enhancement(Accuracy)
  • 5% FlySpeed
  • 261 HP (19.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 7.5%
  • MezResist(Held) 17.4%
  • MezResist(Immobilize) 18.5%
  • MezResist(Sleep) 14.1%
  • MezResist(Stun) 11.9%
  • MezResist(Terrorized) 7.5%
  • 5.5% (0.09 End/sec) Recovery
  • 36% (2.01 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% RunSpeed


The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Hmmm.

Not terrible. As written, this would play just fine.

That said, I might tweak things just a smidge.

You have seven attacks and four click buffs. Really?

Storm Kick, Cobra Strike, Crippling Axe Kick, Dragon's Tail, Eagle Claw, Air Superiority, and Burn.

Focus Chi, Healing Flames, Consume, Fiery Embrace.

Not to mention Rise of the Phoenix.

That is one busy toon.

If that's what you like go to town!

However, I would recommend dropping Eagle Claw, Focus Chi, Rise of the Phoenix, Air Superiority(you don't need the extra knockdown), and Fly.

Instead take Combat Jumping, Hurdle, Blazing Aura, Super Jump and Weave.

Reshuffle slots so all your attacks have six slots, and put a full set of Obliterations in Dragon Tail and Burn, both. Pick three of your single-target attacks and put in full sets of Touch of Death. These are not terribly expensive and will add 17.75 percent melee defense, which will cut the damage you take by 25 percent or more. I'd also swap the titanium's for aegis's, and then concentrate on fighting fire enemies.

Combat Jumping and Weave get as many LotG's as you can fit, up until four in each, be sure to get the recharges.

For consume, I'd recommend three Efficacy's and three Obi's, drop the damage procs and go for rech, acc, end mod, and anything else you can squeeze in. You want that up a LOT, especially if you are trying to actually run focused accuracy. You WILL be running Blazing Aura, it should be the first thing you turn on every time you play.

With the above changes, you'll have enough melee defense to actually notice it helping you, much more of every other defense, and enough more recharge that you'll be seeing healing flames up quite a bit more.

Martial arts does plenty of mitigation, combined with this build and the crazy damage of fire, this toon will be remarkably effective.

I stuck a quick little rebuild below, so you can see the idea:


Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Vixen Foxfire: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Dmg/EndRdx(5), T'Death-Acc/Dmg(7)
Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(21)
Level 2: Cobra Strike -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/Rchg(11), T'Death-Dmg/EndRdx(13), T'Death-Acc/Dmg(13)
Level 4: Healing Flames -- Numna-Heal/EndRdx/Rchg(A), Numna-EndRdx/Rchg(15), Numna-Heal(15), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(27)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/EndRdx/Rchg(29), S'fstPrt-ResKB(50)
Level 18: Health -- Numna-Heal(A), Numna-Heal/Rchg(19), Numna-Regen/Rcvry+(25)
Level 20: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(23), Efficacy-EndMod/Rchg(25), P'Shift-End%(40)
Level 22: Crippling Axe Kick -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/Rchg(36), T'Death-Dmg/EndRdx(37), T'Death-Acc/Dmg(37)
Level 24: Boxing -- Acc-I(A)
Level 26: Dragon's Tail -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43), Oblit-Dmg(46)
Level 28: Burn -- Oblit-Acc/Rchg(A), Oblit-Dmg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42), Oblit-Dmg/Rchg(43)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-EndRdx(50)
Level 32: Blazing Aura -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Dmg/EndRdx(34), M'Strk-Acc/Dmg(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(48)
Level 41: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc(42), Efficacy-EndMod/Acc/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Dmg(46)
Level 44: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45)
Level 47: Physical Perfection -- RgnTis-Regen+(A), Mrcl-Rcvry+(48), P'Shift-End%(48), P'Shift-EndMod(50)
Level 49: Temperature Protection -- ImpSkn-Status(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run



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Posted

The idea of dropping Focus Chi for Hurdle is a very wrong thing.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Quote:
Originally Posted by Smersh View Post
The idea of dropping Focus Chi for Hurdle is a very wrong thing.
(shrug)

Then put it back, if you like it better. It's not like any of this is graven in stone, now is it?

In my experience, the contribution of focus chi is minimal, and on this build especially, even less so. Yes, I could see focus chi/fiery embrace/burn/dragontail micronuke action.....

But I'd rather have hurdle.

YMMV.


 

Posted

Take your damage aura (Blazing Aura) or George Carlin will rise from his grave, pull your testicles out through your nose, roast 'em on the bbq, and feed them to a pack of hellhounds. Also because it's awesome.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Thank you guys for the help!! Last time I posted the build I got ONE response This helps a bit.


Quote:
Originally Posted by mauk2 View Post
Hmmm.

Not terrible. As written, this would play just fine.

That said, I might tweak things just a smidge.

You have seven attacks and four click buffs. Really?

Storm Kick, Cobra Strike, Crippling Axe Kick, Dragon's Tail, Eagle Claw, Air Superiority, and Burn.

Focus Chi, Healing Flames, Consume, Fiery Embrace.

Not to mention Rise of the Phoenix.

That is one busy toon.
I know. I usually aim for 5 attacks. This seemed like overkill to me too (Part of why I posted it) But storm kick, Cobra strike, and dragon's tail seem to be staples. Crippling Axe just got buffed and I've heard good things about it. Burn is the same. And Air Superiority was just another damage mitigation attack. I took it mostly for exempting when my shields really aren't that good.

Quote:
Originally Posted by mauk2 View Post
However, I would recommend dropping Eagle Claw, Focus Chi, Rise of the Phoenix, Air Superiority(you don't need the extra knockdown), and Fly.

Instead take Combat Jumping, Hurdle, Blazing Aura, Super Jump and Weave.
Fly I took out of concept reasons and it felt right. (Kinda Human Torch-ish) I could easily see replacing it with Super Jump (Especially since CJ has Immobile protection) but I was seeing if I could stick to the concept first.

I have to admit, I wouldn't drop Focus Chi. Again, I exempt ALOT so that extra Damage Buff is real nice at low levels. Especially for hurdle as I'm not a hurdle fan. The only time I take it is when I take Super Speed as my travel of choice.

Rise is easily replaced. It was taken out of "Just cause" reasons.

Why drop Eagle's Claw? I don't understand that move. Same with taking Blaze Aura. I have it on my build now and it's not that amazing to me. Am I missing something? It's six slotted with oblivion and seems to do mediocre damage at best. (Like 17-25 points) What do you guys slot it with?

Quote:
Originally Posted by mauk2 View Post
Reshuffle slots so all your attacks have six slots, and put a full set of Obliterations in Dragon Tail and Burn, both. Pick three of your single-target attacks and put in full sets of Touch of Death. These are not terribly expensive and will add 17.75 percent melee defense, which will cut the damage you take by 25 percent or more. I'd also swap the titanium's for aegis's, and then concentrate on fighting fire enemies.
I actually have touch of death x 3 in my current build. I worked my defense up to 35% Melee but I'm still having problems. Also why Aegis? I was also looking for a more all around build than just "Fight only fire guys"

Quote:
Originally Posted by mauk2 View Post
Combat Jumping and Weave get as many LotG's as you can fit, up until four in each, be sure to get the recharges.

For consume, I'd recommend three Efficacy's and three Obi's, drop the damage procs and go for rech, acc, end mod, and anything else you can squeeze in. You want that up a LOT, especially if you are trying to actually run focused accuracy. You WILL be running Blazing Aura, it should be the first thing you turn on every time you play.
The LotGs aren't hard to get so I could do that. I assume I need them to spped up Consume so it can keep up with the end drain from Blazing Aura? I think I need to be sold on Blazing Aura as I'm just not seeing it's usefulness. When I run it, it never really kills anything. It Pings like twice on a baddie before I kick it to death. That's like 50 points of damage which just seems trivial to me when I kick it probably 100 over it's HPs. Someone dig up Mr. Carlin as I need to find out what I'm doing wrong here.

Quote:
Originally Posted by mauk2 View Post
With the above changes, you'll have enough melee defense to actually notice it helping you, much more of every other defense, and enough more recharge that you'll be seeing healing flames up quite a bit more.

Martial arts does plenty of mitigation, combined with this build and the crazy damage of fire, this toon will be remarkably effective.
Humorously, I am slotted for melee defense currently like I said. I was talking to other /fire people who have told me that fire is best when slotted for high HPs and high recharge. Thought those were tanks and a tanks MAX hp isn't the same as a scraps. Which is why the current build is up.

Also I had talked with some MA/ people (Before the buffs, mind you) who usually only ran 4 attacks. Those were storm, crane (Might be Cobra now), dragon, and eagle. They also suggested running with Assault as it made a difference. I haven't tried that yet but I could see, if I stayed def orientated, grabbing maybe maneuvers and vengeance as well.



Again, thanks for all the opinions so far. I look forward on your thoughts on all this.

Afterthought: Also thinking about it, Eagle's Claw now boosts the damage of the next move done after it by 33%. Why WOULDN'T you want it? I must be in Sparta cause the madness is overwhelming. lol ;P


The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by TigerKnight View Post
Crippling Axe just got buffed and I've heard good things about it.
...
Also I had talked with some MA/ people (Before the buffs, mind you) who usually only ran 4 attacks. Those were storm, crane (Might be Cobra now), dragon, and eagle.
Crippling Axe Kick is our hardest-hitting attack outside of Eagle's Claw, and has suitable recharge, with DPA greater than even Crane Kick and the new Cobra Strike (which is a clone of Crane Kick in all but secondary effect and animation). CAK is not something you'll ever even want to think about dropping when considering efficiency, and should be used as often as it is available, much like Storm Kick.

I agree with the sentiment that Cobra Strike is more desirable now than Crane Kick. As mentioned above, their functional attributes are entirely identical save for the difference between 75% mag3 Disorient and ridiculous knock-back-. Over the years, most MArtists won't have serious issues with Crane, but on a competitive basis, Cobra functions a bit better because it doesn't cause a loss in DPS, slight as it may be, from having to chase after the human bullet you just fired with your foot.

That said, I've Storm Kick, Cobra Strike, Crane Kick -and- Crippling Axe Kick (as well as Dragon's Tail and Eagle's Claw, of course), and my preferred method of cycling is something to the tune of:
Storm Kick - Crippling Axe Kick - Cobra Strike - Storm Kick - Crane Kick - pause (active defense/BU/Insp/Vet Power) -- Dragon's Tail whenever surrounded by 3+, preceded by Eagle's Claw if available.

Quote:
Originally Posted by TigerKnight View Post
Afterthought: Also thinking about it, Eagle's Claw now boosts the damage of the next move done after it by 33%. Why WOULDN'T you want it? I must be in Sparta cause the madness is overwhelming. lol ;P
Correction: Eagle's Claw, for Scrappers anyway, adds a 2-second +33% crit-chance buff after the attack lands, which means it's only going to, at best, buff one attack. This normally isn't a problem but there obviously are going to be a few random flukes from time to time which waste the buff. Common sentiments around the boards suggest using it to buff Dragon's Tail, since the massive amount of crits will increase returns exponentially, but it can also be used to boost your next strongest attack, Crippling Axe Kick, or even Storm Kick if you need to put someone down immediately, with lower health.

The damage is still "eh" for the wind-up, despite the recharge being manageable, and that alone is often enough to cause more experienced players to pass it up if more attractive abilities are begging to be picked.


 

Posted

Quote:
Originally Posted by TigerKnight View Post
Fly I took out of concept reasons and it felt right. (Kinda Human Torch-ish) I could easily see replacing it with Super Jump (Especially since CJ has Immobile protection) but I was seeing if I could stick to the concept first.
Always, always always, PLAY WHAT YOU LIKE.

The numbers say leaping, but if you like, fly, do it! Maybe someday the Dev's will re-do the shadow shard.


Quote:
I have to admit, I wouldn't drop Focus Chi.
Again, play what ya like. That said, this toon will be plenty busy without another click buff to keep track of. I think you'd never miss it, but I could be wrong. Fiery Embrace is everything that Focus Chi is, and much, much MUCH more.

Quote:
Especially for hurdle as I'm not a hurdle fan. The only time I take it is when I take Super Speed as my travel of choice.
Hurdle is the fastest of the travel passives by a wide margin and stacks with CJ and SJ. Hurdle +CJ is the fastest in-combat travel combo, and hurdle + SJ is the second-fastest(depending on teleport macro usage) out of combat travel combo, and the most versatile.

It is teh good, but again, play what you like.

Quote:
Why drop Eagle's Claw? I don't understand that move.
Because everything won't fit.

Don't get me wrong, I LOVE EC. But in this build, it is the weakest link, for many reasons.

Quote:
Same with taking Blaze Aura. I have it on my build now and it's not that amazing to me. Am I missing something? It's six slotted with oblivion and seems to do mediocre damage at best. (Like 17-25 points) What do you guys slot it with?
Multistrikes or frankenslot.

Over time, even though you never notice it, especially at higher difficulty settings, damage auras do simply insane amounts of damage. People have run records of this with herostats many times, and it is simply true.

There is no source of damage that is better than your damage aura. Hard to believe, but true.

Quote:
Also why Aegis? I was also looking for a more all around build than just "Fight only fire guys"
See the sample build I posted for details. The slotting would have to be WAY diff on a leveling/exemp toon. And, 35 percent melee defense and you're having trouble? What are you doin', farming the wall or something?


 

Posted

Insane damage with hero stats? If you were surrounded by say 10 spawn and it does 25 points per sec, that would be 250 points. Sure. But it's spread out among the mob and at 25 points per spawn, I just can't see it. I'll have to run my scrapper into a few more mishes and see if maybe it's me but I doubt it isn't.

I could see the value in BIG mobs. But when you're facing 1-2 man spawn, it's a lot more lackluster. Again, If I am killing a guy in 3 hits, I can't see how that extra 25 points really help.

As for the 35% Melee, when I run into a mob, the first thing they do is fire their ranged and, in some cases, fire them multiple times. The range usually damages me enough to just about take me down as I don't resist them much. 35% melee helps but I think my HPs are too low to notice.

When I made that posted build, I was aiming for high HPs, Recharge, and healing in that order. I have considered Shadowmeld as with it and a defense slotting build, it might work for me.


The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by TigerKnight View Post
Insane damage with hero stats? If you were surrounded by say 10 spawn and it does 25 points per sec, that would be 250 points. Sure. But it's spread out among the mob and at 25 points per spawn, I just can't see it. I'll have to run my scrapper into a few more mishes and see if maybe it's me but I doubt it isn't.
...just to be sure....

You DO realize it does that damage more than once per mob, right? It ticks quite frequently.


Quote:
I could see the value in BIG mobs. But when you're facing 1-2 man spawn, it's a lot more lackluster. Again, If I am killing a guy in 3 hits, I can't see how that extra 25 points really help.
If you're running a good build, why are you fighting small groups?

Quote:
As for the 35% Melee, when I run into a mob, the first thing they do is fire their ranged and, in some cases, fire them multiple times. The range usually damages me enough to just about take me down as I don't resist them much. 35% melee helps but I think my HPs are too low to notice.
Speed. Use cj + hurdle and you'll be in the mob before they can ever react to you, and they usually go straight to melee.


 

Posted

yes I realize it's more than once per mob.

And IF I was running a good build, then I probably would fight bigger mobs. Although, IF I was running a good build, then I wouldn't be on here looking to improve it. lol

(And I made a mistake, it's 32% melee)

Anyway, I played the current build last night and remembered why I hated it. This is what I'm going to try unless there are any other suggestions:

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Vixen Foxfire 2: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(37), S'fstPrt-ResDam/Def+(37), S'fstPrt-ResKB(45)
Level 2: Cobra Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 4: Healing Flames -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(13), Numna-EndRdx/Rchg(13), Numna-Heal/EndRdx/Rchg(15), Mrcl-Heal(15), Mrcl-Heal/Rchg(46)
Level 6: Focus Chi -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(37), GSFC-ToHit/Rchg/EndRdx(40)
Level 8: Swift -- Run-I(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(17), Krma-ResKB(46)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 14: Super Jump -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng(50), Jump-I(50)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(19), TtmC'tng-ResDam/EndRdx/Rchg(36)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(45), Numna-Heal(45), Numna-Regen/Rcvry+(46)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(21), P'Shift-End%(43)
Level 22: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(34)
Level 24: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc(48), RechRdx-I(50)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(34), TtmC'tng-ResDam/EndRdx/Rchg(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Conserve Power -- EndRdx-I(A)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 49: Physical Perfection -- EndMod-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 1: Ninja Run
------------
Set Bonus Totals:

  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 14.6% Defense(Smashing)
  • 14.6% Defense(Lethal)
  • 5.19% Defense(Fire)
  • 5.19% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 26.1% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 7.38% Defense(AoE)
  • 12% Enhancement(Heal)
  • 18% Enhancement(Accuracy)
  • 25% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 256 HP (19.1%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 8.25%
  • MezResist(Sleep) 6.05%
  • MezResist(Stun) 6.05%
  • 9% (0.15 End/sec) Recovery
  • 44% (2.46 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 0.95% Resistance(Fire)
  • 5.95% Resistance(Cold)
  • 15% RunSpeed


The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes