MA/FA build- Opinions plz?
Hmmm.
Not terrible. As written, this would play just fine.
That said, I might tweak things just a smidge.
You have seven attacks and four click buffs. Really?
Storm Kick, Cobra Strike, Crippling Axe Kick, Dragon's Tail, Eagle Claw, Air Superiority, and Burn.
Focus Chi, Healing Flames, Consume, Fiery Embrace.
Not to mention Rise of the Phoenix.
That is one busy toon.
If that's what you like go to town!
However, I would recommend dropping Eagle Claw, Focus Chi, Rise of the Phoenix, Air Superiority(you don't need the extra knockdown), and Fly.
Instead take Combat Jumping, Hurdle, Blazing Aura, Super Jump and Weave.
Reshuffle slots so all your attacks have six slots, and put a full set of Obliterations in Dragon Tail and Burn, both. Pick three of your single-target attacks and put in full sets of Touch of Death. These are not terribly expensive and will add 17.75 percent melee defense, which will cut the damage you take by 25 percent or more. I'd also swap the titanium's for aegis's, and then concentrate on fighting fire enemies.
Combat Jumping and Weave get as many LotG's as you can fit, up until four in each, be sure to get the recharges.
For consume, I'd recommend three Efficacy's and three Obi's, drop the damage procs and go for rech, acc, end mod, and anything else you can squeeze in. You want that up a LOT, especially if you are trying to actually run focused accuracy. You WILL be running Blazing Aura, it should be the first thing you turn on every time you play.
With the above changes, you'll have enough melee defense to actually notice it helping you, much more of every other defense, and enough more recharge that you'll be seeing healing flames up quite a bit more.
Martial arts does plenty of mitigation, combined with this build and the crazy damage of fire, this toon will be remarkably effective.
I stuck a quick little rebuild below, so you can see the idea:
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Vixen Foxfire: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Dmg/EndRdx(5), T'Death-Acc/Dmg(7)
Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(21)
Level 2: Cobra Strike -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/Rchg(11), T'Death-Dmg/EndRdx(13), T'Death-Acc/Dmg(13)
Level 4: Healing Flames -- Numna-Heal/EndRdx/Rchg(A), Numna-EndRdx/Rchg(15), Numna-Heal(15), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(27)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/EndRdx/Rchg(29), S'fstPrt-ResKB(50)
Level 18: Health -- Numna-Heal(A), Numna-Heal/Rchg(19), Numna-Regen/Rcvry+(25)
Level 20: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(23), Efficacy-EndMod/Rchg(25), P'Shift-End%(40)
Level 22: Crippling Axe Kick -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/Rchg(36), T'Death-Dmg/EndRdx(37), T'Death-Acc/Dmg(37)
Level 24: Boxing -- Acc-I(A)
Level 26: Dragon's Tail -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43), Oblit-Dmg(46)
Level 28: Burn -- Oblit-Acc/Rchg(A), Oblit-Dmg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42), Oblit-Dmg/Rchg(43)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-EndRdx(50)
Level 32: Blazing Aura -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Dmg/EndRdx(34), M'Strk-Acc/Dmg(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(48)
Level 41: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc(42), Efficacy-EndMod/Acc/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Dmg(46)
Level 44: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45)
Level 47: Physical Perfection -- RgnTis-Regen+(A), Mrcl-Rcvry+(48), P'Shift-End%(48), P'Shift-EndMod(50)
Level 49: Temperature Protection -- ImpSkn-Status(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1414;711;1422;HEX;| |78DA9D53DB4E1341189E6DB794B65BDA526A0BA51CCAF954A8A082261A144934344| |18A5C28D0AC65804D9A6DDD5D12B8F301F0102FE402BCF51D8C8FA652FFC3B46ABC| |73D37EDFCCBFDF7F9CD9D2E99A21C49B0742EB7A54335DB752AE3A66A3219D60B96| |A49BB2AA33BD6A9B487D6EBA78796238342886C4B5229C99A948592E9789659ABAC| |3A9EFBFBDD9A3C94B62B0BEB9674CE2AAB278E9978621F4B47DA5EA1B53036EBF51| |A283C5BBA6E9836E58694076CDF9066C3B28FA24A7474ECC12EF1B861550B0FEB07| |679592E97A103B03254DC1FF13D6464F33202A4013C2B7CFB447A4EF32BD24EA784| |17413BD34F2D2C5122C8AA26381A87391A83B0D94133D19A28BA05243128D937472| |9230270973128393189C6409BCFCECA5FBB7296CD716D373A2F8330D75F1321700F| |200D7240293024D793005D9E40BCE90A987E986221084942094A2307D71A61EA200| |08222A68648E7CD2608A7259229AF5A3E9369862ACF2C7781CFD3C8E7E1E4791E71| |0045D42A54B700FDD5C7C6687A70782A40A94FCE0A312CF89326F89262E882E4197| |52034DF1400778A0C33CD0111EE8280F749407AA81575A559EEEA366AEC0D4AB02F| |55E53ECD11F44E33F396193685A50A373DF69B70C5E59E59555727E337EFDA7D714| |7B4D73283F78E55473B93C1DDDC000D33051718468117483AC0B0C9E5099431E93C| |3E4120DBF666A10AD80579E6BF2E5F97447FE221D04632AFD189FF52C1FF21C1FF9| |7C92E80EE826E9BA360393EFB90F3E8AA9773C0B6E6E96BBA291E4C436743AC3E9B| |5994B3025C5EC15D117B82C0595B7709FEEC1FC536A749E0FB3F891E816E45D5057| |6D2147BA7EBDFD71C20F1EB1F18F65536F7F5B4223CBA0DEFE389BA178FB1BFADFE| |7ABD10A17DA0A036E236C02683BB8DA45D8C3ED3EAE4C5CBD42A8E2B6F9CD68151C| |5BC6BA5610EE22DC4348417DE21C95C1084004C14088227421C410E20849843E84C| |F08CD5F266BF740| |-------------------------------------------------------------------|
The idea of dropping Focus Chi for Hurdle is a very wrong thing.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

Then put it back, if you like it better. It's not like any of this is graven in stone, now is it?

In my experience, the contribution of focus chi is minimal, and on this build especially, even less so. Yes, I could see focus chi/fiery embrace/burn/dragontail micronuke action.....
But I'd rather have hurdle.

YMMV.
Take your damage aura (Blazing Aura) or George Carlin will rise from his grave, pull your testicles out through your nose, roast 'em on the bbq, and feed them to a pack of hellhounds. Also because it's awesome.
Thank you guys for the help!! Last time I posted the build I got ONE response This helps a bit.
Hmmm.
Not terrible. As written, this would play just fine. ![]() That said, I might tweak things just a smidge. You have seven attacks and four click buffs. Really? ![]() Storm Kick, Cobra Strike, Crippling Axe Kick, Dragon's Tail, Eagle Claw, Air Superiority, and Burn. Focus Chi, Healing Flames, Consume, Fiery Embrace. Not to mention Rise of the Phoenix. That is one busy toon. |
However, I would recommend dropping Eagle Claw, Focus Chi, Rise of the Phoenix, Air Superiority(you don't need the extra knockdown), and Fly.
Instead take Combat Jumping, Hurdle, Blazing Aura, Super Jump and Weave. |
I have to admit, I wouldn't drop Focus Chi. Again, I exempt ALOT so that extra Damage Buff is real nice at low levels. Especially for hurdle as I'm not a hurdle fan. The only time I take it is when I take Super Speed as my travel of choice.
Rise is easily replaced. It was taken out of "Just cause" reasons.
Why drop Eagle's Claw? I don't understand that move. Same with taking Blaze Aura. I have it on my build now and it's not that amazing to me. Am I missing something? It's six slotted with oblivion and seems to do mediocre damage at best. (Like 17-25 points) What do you guys slot it with?
Reshuffle slots so all your attacks have six slots, and put a full set of Obliterations in Dragon Tail and Burn, both. Pick three of your single-target attacks and put in full sets of Touch of Death. These are not terribly expensive and will add 17.75 percent melee defense, which will cut the damage you take by 25 percent or more. I'd also swap the titanium's for aegis's, and then concentrate on fighting fire enemies.
|
Combat Jumping and Weave get as many LotG's as you can fit, up until four in each, be sure to get the recharges.
For consume, I'd recommend three Efficacy's and three Obi's, drop the damage procs and go for rech, acc, end mod, and anything else you can squeeze in. You want that up a LOT, especially if you are trying to actually run focused accuracy. You WILL be running Blazing Aura, it should be the first thing you turn on every time you play. ![]() |
With the above changes, you'll have enough melee defense to actually notice it helping you, much more of every other defense, and enough more recharge that you'll be seeing healing flames up quite a bit more.
Martial arts does plenty of mitigation, combined with this build and the crazy damage of fire, this toon will be remarkably effective. |
Also I had talked with some MA/ people (Before the buffs, mind you) who usually only ran 4 attacks. Those were storm, crane (Might be Cobra now), dragon, and eagle. They also suggested running with Assault as it made a difference. I haven't tried that yet but I could see, if I stayed def orientated, grabbing maybe maneuvers and vengeance as well.
Again, thanks for all the opinions so far. I look forward on your thoughts on all this.
Afterthought: Also thinking about it, Eagle's Claw now boosts the damage of the next move done after it by 33%. Why WOULDN'T you want it? I must be in Sparta cause the madness is overwhelming. lol ;P
The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

Crippling Axe just got buffed and I've heard good things about it.
... Also I had talked with some MA/ people (Before the buffs, mind you) who usually only ran 4 attacks. Those were storm, crane (Might be Cobra now), dragon, and eagle. |
I agree with the sentiment that Cobra Strike is more desirable now than Crane Kick. As mentioned above, their functional attributes are entirely identical save for the difference between 75% mag3 Disorient and ridiculous knock-back-. Over the years, most MArtists won't have serious issues with Crane, but on a competitive basis, Cobra functions a bit better because it doesn't cause a loss in DPS, slight as it may be, from having to chase after the human bullet you just fired with your foot.
That said, I've Storm Kick, Cobra Strike, Crane Kick -and- Crippling Axe Kick (as well as Dragon's Tail and Eagle's Claw, of course), and my preferred method of cycling is something to the tune of:
Storm Kick - Crippling Axe Kick - Cobra Strike - Storm Kick - Crane Kick - pause (active defense/BU/Insp/Vet Power) -- Dragon's Tail whenever surrounded by 3+, preceded by Eagle's Claw if available.
Afterthought: Also thinking about it, Eagle's Claw now boosts the damage of the next move done after it by 33%. Why WOULDN'T you want it? I must be in Sparta cause the madness is overwhelming. lol ;P
|
The damage is still "eh" for the wind-up, despite the recharge being manageable, and that alone is often enough to cause more experienced players to pass it up if more attractive abilities are begging to be picked.
Fly I took out of concept reasons and it felt right. (Kinda Human Torch-ish) I could easily see replacing it with Super Jump (Especially since CJ has Immobile protection) but I was seeing if I could stick to the concept first.
|

The numbers say leaping, but if you like, fly, do it! Maybe someday the Dev's will re-do the shadow shard.

I have to admit, I wouldn't drop Focus Chi. |

Especially for hurdle as I'm not a hurdle fan. The only time I take it is when I take Super Speed as my travel of choice. |
It is teh good, but again, play what you like.

Why drop Eagle's Claw? I don't understand that move. |
Don't get me wrong, I LOVE EC. But in this build, it is the weakest link, for many reasons.
Same with taking Blaze Aura. I have it on my build now and it's not that amazing to me. Am I missing something? It's six slotted with oblivion and seems to do mediocre damage at best. (Like 17-25 points) What do you guys slot it with? |
Over time, even though you never notice it, especially at higher difficulty settings, damage auras do simply insane amounts of damage. People have run records of this with herostats many times, and it is simply true.
There is no source of damage that is better than your damage aura. Hard to believe, but true.

Also why Aegis? I was also looking for a more all around build than just "Fight only fire guys" |
Insane damage with hero stats? If you were surrounded by say 10 spawn and it does 25 points per sec, that would be 250 points. Sure. But it's spread out among the mob and at 25 points per spawn, I just can't see it. I'll have to run my scrapper into a few more mishes and see if maybe it's me but I doubt it isn't.
I could see the value in BIG mobs. But when you're facing 1-2 man spawn, it's a lot more lackluster. Again, If I am killing a guy in 3 hits, I can't see how that extra 25 points really help.
As for the 35% Melee, when I run into a mob, the first thing they do is fire their ranged and, in some cases, fire them multiple times. The range usually damages me enough to just about take me down as I don't resist them much. 35% melee helps but I think my HPs are too low to notice.
When I made that posted build, I was aiming for high HPs, Recharge, and healing in that order. I have considered Shadowmeld as with it and a defense slotting build, it might work for me.
The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

Insane damage with hero stats? If you were surrounded by say 10 spawn and it does 25 points per sec, that would be 250 points. Sure. But it's spread out among the mob and at 25 points per spawn, I just can't see it. I'll have to run my scrapper into a few more mishes and see if maybe it's me but I doubt it isn't.
|
You DO realize it does that damage more than once per mob, right? It ticks quite frequently.
I could see the value in BIG mobs. But when you're facing 1-2 man spawn, it's a lot more lackluster. Again, If I am killing a guy in 3 hits, I can't see how that extra 25 points really help. |
As for the 35% Melee, when I run into a mob, the first thing they do is fire their ranged and, in some cases, fire them multiple times. The range usually damages me enough to just about take me down as I don't resist them much. 35% melee helps but I think my HPs are too low to notice. |
yes I realize it's more than once per mob.
And IF I was running a good build, then I probably would fight bigger mobs. Although, IF I was running a good build, then I wouldn't be on here looking to improve it. lol
(And I made a mistake, it's 32% melee)
Anyway, I played the current build last night and remembered why I hated it. This is what I'm going to try unless there are any other suggestions:
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Vixen Foxfire 2: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(37), S'fstPrt-ResDam/Def+(37), S'fstPrt-ResKB(45)
Level 2: Cobra Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 4: Healing Flames -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(13), Numna-EndRdx/Rchg(13), Numna-Heal/EndRdx/Rchg(15), Mrcl-Heal(15), Mrcl-Heal/Rchg(46)
Level 6: Focus Chi -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(37), GSFC-ToHit/Rchg/EndRdx(40)
Level 8: Swift -- Run-I(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(17), Krma-ResKB(46)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 14: Super Jump -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng(50), Jump-I(50)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(19), TtmC'tng-ResDam/EndRdx/Rchg(36)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(45), Numna-Heal(45), Numna-Regen/Rcvry+(46)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(21), P'Shift-End%(43)
Level 22: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(34)
Level 24: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc(48), RechRdx-I(50)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(34), TtmC'tng-ResDam/EndRdx/Rchg(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Conserve Power -- EndRdx-I(A)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 49: Physical Perfection -- EndMod-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 1: Ninja Run
------------
Set Bonus Totals:
- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 14.6% Defense(Smashing)
- 14.6% Defense(Lethal)
- 5.19% Defense(Fire)
- 5.19% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 26.1% Defense(Melee)
- 5.5% Defense(Ranged)
- 7.38% Defense(AoE)
- 12% Enhancement(Heal)
- 18% Enhancement(Accuracy)
- 25% Enhancement(RechargeTime)
- 15% FlySpeed
- 256 HP (19.1%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 8.25%
- MezResist(Immobilize) 8.25%
- MezResist(Sleep) 6.05%
- MezResist(Stun) 6.05%
- 9% (0.15 End/sec) Recovery
- 44% (2.46 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 0.95% Resistance(Fire)
- 5.95% Resistance(Cold)
- 15% RunSpeed
The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

Okay I've made some changes to the build. Looking to see if I need to make any more before I respec. Can anyone see anything I might have missed? The couple of them I got last time I think really helped.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Vixen Foxfire: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(7), TtmC'tng-ResDam/Rchg(9), S'fstPrt-ResKB(50)
Level 2: Cobra Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(13)
Level 4: Healing Flames -- Numna-Heal/EndRdx/Rchg(A), Numna-EndRdx/Rchg(15), Numna-Heal(15), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
Level 6: Focus Chi -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-EndRdx/Rchg(43)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 10: Air Superiority -- Acc-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Fly -- Flight-I(A), Flight-I(27), Winter-ResSlow(27)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(29), TtmC'tng-ResDam/Rchg(29), S'fstPrt-ResKB(50)
Level 18: Health -- Numna-Heal(A), Numna-Heal/Rchg(19), Numna-Regen/Rcvry+(25), Numna-Heal/EndRdx(42)
Level 20: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(23), Efficacy-EndMod/Rchg(25), P'Shift-End%(40)
Level 22: Crippling Axe Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37), RechRdx-I(37)
Level 24: Boxing -- Acc-I(A)
Level 26: Dragon's Tail -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43), FrcFbk-Rechg%(46)
Level 28: Burn -- Oblit-Dmg/Rchg(A), Oblit-Dmg(39), Oblit-Acc/Dmg/Rchg(39), RechRdx-I(40)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(31), TtmC'tng-ResDam/Rchg(31)
Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34), RechRdx-I(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc(42), Efficacy-EndMod/Acc/Rchg(42), Oblit-%Dam(43), Sciroc-Dam%(45), Erad-%Dam(46)
Level 44: Focused Accuracy -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(46), GSFC-ToHit(48)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(50)
Level 49: Temperature Protection -- ImpSkn-Status(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:
The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes